But srs if there is one thing that OP it are turtles. And all that QQ about they heal gunther need to learn wich skills are at there disposel and how to use them. For example if they have bonders what so ever. Gaze of Contemp Well of Profane If they have many monks Lingering curse Barbs Soul barbs Soul Bind And that is just one proffesion |
And what is bad with hexes like these is that you aren't really doing any damages, you are just slowing the little red bars from going up. And what happens when 2 or more persons have the same hexes ? More pressure on the monks ? Maybe, but chances are that the second persons is quite useless and so it's more a 8v7.
But let's drop the "if" for a few seconds :
-One team wins if they can survive for 10-12 minutes, the other has the kill one guy in the back of the opposing team's base.
-One team is in a fort, get's ressurected inside that fort, and have 5 instantly repairable gates. The other team gets ressurectes outside that fort and has to cap mines (which are easy to cap for regardless of the side).
-One team's NPCs are anti melee and some are anti caster. The other team has a powerful turtle that would fire at blue butterflies if they existed....
Cus it is srs easy luxon side when you sync with a few people |
What will never cease to amaze me are kurzicks who complain about not winning when they play a profession other than a monk or ritualist. Even a bad healer is useful. Even a kurzick with the worst build ever can always be useful by stalling the turtles, or even by running around the map because many players like to kill useless opponents.