Keep in mind that the most important aspect for any hero monk is energy management. If, at the end of battles, your monk's energy reserve is constantly dry, then your monk isn't going to do very well. However, if you give a monk good energy management skills, then he will serve you well throughout the game, into hard mode, and beyond.
I highly recommend choosing mesmer as dunkoro's secondary profession. Heroes dont use glyph of lesser energy well, so even though this would be a solid choice on a human monk, it isn't a good choice on a hero monk. The best option would be to give him two inspiration skills that help him recover energy. Power Drain is always really good due to the high energy return. For the second skill, I would give him either leech signet if you do not have many other interupts in your team, drain enchantment if enemies you are facing use many enchantments, or ether signet. My Dunkoro uses power drain and ether signet, and he has gotten me through all of my hard mode activities very well.
I'm not exaggerating when I say that energy management is the most important part of a hero monk's skill bar - its the difference between your monk sucking and your monk doing really, really well.
For this reason, I recommend not running hybrid builds on your hero. This is because an attribute split between 4 attributes is too thin for your skills to be of much use. Instead, run either divine favor, healing, and inspiration, or divine favor, protection, and inspiration. Remember that this is only for heroes - human monks are far more effective as hybrids because they don't have to put attribute points into inspiration to get energy management.
Oh, and I highly recommend never bringing ressurection skills on your monk. I would put them on other characters instead. You don't want monks using ressurection skills mid-battle when they should be healing, and if you're just going to disable the skill and manually use it outside of battle... well then you may as well just take it on another character instead and free of space on the monk's skill bar. Typically, it is recommended that ressurection skills go on "midline characters" (aka, any character that isnt a healer and that isn't a melee fighter).