Quick FoW MoP Question
ashes
When running mop in fowsc - do you cast MoP followed by AP on the same foe, or do you cast mop on foe 1 and the AP on foe 2?
Looks like most ppl just throw it on the same foe, but would it be more efficient to use it on another foe instead?
Looks like most ppl just throw it on the same foe, but would it be more efficient to use it on another foe instead?
loshon
Doesn't matter; if you're running AP on your bar it's going to be a slow run anyway. But to answer your question, it depends on your spike quality. On one hand, you have guaranteed damage on your target, and on the other, there's a good chance your secondary (AP) target will get nuked by MoP. However, if you make a mistake on the second target or can't switch and cast fast enough, you're out of energy and your skills are recharging.
Take AoS and a useful elite instead. My personal favorite is Restore Condition.
Take AoS and a useful elite instead. My personal favorite is Restore Condition.
Slaphead Monk
everything (should) blow up at once on the spike - it makes no difference.
If your spikers are that sucky that the called target isnt dying then maybe hit tab + cast AP to ensure one of the mobs being hit by MoP has AP on them, with bad spikers the called target wont always die because it isnt being hit by mop, but pretty much all spikes put ap on whatever target in the ball and it should be fine, everything should be dying at once anywho.
If your spikers are that sucky that the called target isnt dying then maybe hit tab + cast AP to ensure one of the mobs being hit by MoP has AP on them, with bad spikers the called target wont always die because it isnt being hit by mop, but pretty much all spikes put ap on whatever target in the ball and it should be fine, everything should be dying at once anywho.
Olle
Its just an flesh wound is <3, dont run AP, its an 15 sec recharge anyway.
ashes
So N/A isnt meta anymore? Anyone got an up-to-date meta bar?
BadOwnZu
it varies, all depends on your liking, meta usually contains:
It's just a flesh wound[Elite]
Mark of Pain
"Fall Back"
"You Move Like a Dwarf"
Barbs
Air Of Superiority
rest varies, such as:
Ebon Assassin Vanguard Support
Inspirational Speech
"We Shall Return"
"Finish Him'
Signet of Return
and like ioshon said, even the elite can be changed
You can even drop It's just a flesh wound for UA, Martyr, RC, Assassin's Promise or whatever elite you decide, providing you bring a little Foul Fest to remove those conditions
It's just a flesh wound[Elite]
Mark of Pain
"Fall Back"
"You Move Like a Dwarf"
Barbs
Air Of Superiority
rest varies, such as:
Ebon Assassin Vanguard Support
Inspirational Speech
"We Shall Return"
"Finish Him'
Signet of Return
and like ioshon said, even the elite can be changed
You can even drop It's just a flesh wound for UA, Martyr, RC, Assassin's Promise or whatever elite you decide, providing you bring a little Foul Fest to remove those conditions
halfies
Yay, finally people are starting to say that N/A mop is bad.
but in answer to your question, if i was running AP, id go mop, ap, barbs on one target that should ensure it dies. standing a bit ahead of your spikers is a good idea, since it shoudl allow you to get off mop and ap as they jump, and then barbs if theyre nabs and cant kill the target in cleanly
Quote:
Originally Posted by BadOwnZu
but in answer to your question, if i was running AP, id go mop, ap, barbs on one target that should ensure it dies. standing a bit ahead of your spikers is a good idea, since it shoudl allow you to get off mop and ap as they jump, and then barbs if theyre nabs and cant kill the target in cleanly
Quote:
it varies, all depends on your liking, meta usually contains:
It's just a flesh wound[Elite]
Mark of Pain
"Fall Back"
"You Move Like a Dwarf"
Barbs
Air Of Superiority
rest varies, such as:
Ebon Assassin Vanguard Support
Inspirational Speech
"We Shall Return"
"Finish Him'
Signet of Return
and like ioshon said, even the elite can be changed
You can even drop It's just a flesh wound for UA, Martyr, RC, Assassin's Promise or whatever elite you decide, providing you bring a little Foul Fest to remove those conditions no CTT on a n/p mop is fail. just saying
It's just a flesh wound[Elite]
Mark of Pain
"Fall Back"
"You Move Like a Dwarf"
Barbs
Air Of Superiority
rest varies, such as:
Ebon Assassin Vanguard Support
Inspirational Speech
"We Shall Return"
"Finish Him'
Signet of Return
and like ioshon said, even the elite can be changed
You can even drop It's just a flesh wound for UA, Martyr, RC, Assassin's Promise or whatever elite you decide, providing you bring a little Foul Fest to remove those conditions no CTT on a n/p mop is fail. just saying
ashes
And what exactly is CTT?
ele kid
^^ Can't Touch This
ashes
Ofc...
Well thats for the replies, i will try to get some more pve skills and give it a go as N/P
Well thats for the replies, i will try to get some more pve skills and give it a go as N/P
ashes
How about something like this
With CTT or something else (if the monk isnt bringing it - but sure how often they actually do that)
With CTT or something else (if the monk isnt bringing it - but sure how often they actually do that)
paranon
Moved to elite-endgame, in answer to your question, there is no reason not to use AP on the same target as mop, if your eoe doesnt suck it will all die on one spike anyway and if your warriors don't suck it will all die before you get a chance to cast AP. As others have said, a lot of people prefer N/P bars, but the only reason i see for this is to chain fallback with the monk (who can run "Can't Touch This!" and "Fall Back!"). "Can't Touch This!" is useful for the worms, who use throw dirt to blind the melee.
ashes
So spec 8 in command (9 with cons) for a 8 sec fall back?
Calista Blackblood
ashes
So this is it? Imagine runes and cons urself.
Agree on atbs?
Yes :P (saves me posting again lol
Agree on atbs?
Yes :P (saves me posting again lol
paranon
yes that will work, if your monk isnt running ctt i would drop defile for it.
ashes
Affirmative! halfies suggested YMLAD! as one of the pve skills, is that just a matter of taste or is it more of a must have?
Assylia
People saying that AP sucks are just terribad. I find no reason to run N/P other than having Fall Back and CTT, but since the monk should run that anyway it doesn't matter. AP is good because it makes sure that MoP always is recharged, for example in forge... AoS doesn't always recharge your skills. Secondly AoS is a PvE-skill, stealing the spot for a usefull skill like GDW, YMLAD etc. AP is also good because you can chain EVAS and Finish Him on leftover targets since the skills will recharge when the foe dies, speeding up the run. Tbh there's really not any very usefull elite skill that can be used over AP anyway since Foul Feast does the job just fine.
It's different if you run Inspirational Speech though because that gives the necro a reason to go /P, but since only people with a half a brain uses that, it excludes any form of pugteams.
It's different if you run Inspirational Speech though because that gives the necro a reason to go /P, but since only people with a half a brain uses that, it excludes any form of pugteams.
Life Bringing
AP on the MoP is the best option to use when running a standard, 2 terra setup. Nothing else can beat it in utility and speed. IJaFW is useless and the other /p utility can go on your monk.
When running with 3(or 4) terras and a single warrior, n/p becomes superior due to inspirational speech, although a single derv generally does the job better.
When running with 3(or 4) terras and a single warrior, n/p becomes superior due to inspirational speech, although a single derv generally does the job better.
loshon
Physway gets wrecked by Blind. No condi removal = blind.
That is all.
That is all.
Messager De Grenth
Blind doesn't affect 100b or VoS. Condition removal should be useful only at worms.
ashes
So N/A is still widely used by pugs while N/P are used by more skilled/coordinated groups?
loshon
I'd say N/P and N/A are actually about 40%/60% (respectively) usage in pugs right now, especially in the last week or so I've seen a lot more N/Ps than N/As.
Slaphead Monk
Quote:
Originally Posted by Life Bringing
Meh, im from a time before buh change and regen change, when war+nec reigned supreme. Oh, and N/A is far superior to N/P in terms of cleanup ability. tab->ap->fh repeat. I dont see why people think that removal of conditions is somehow better than lulzspam of fh/evas.
And what makes you infer that im not from that "time"? I've done fow since it began as an SC with e/a terras then a/e and a/me MT, ive seen the candy and sliver nerfs, all of it, im not some new kid who's only started playing after buh so i dont see how you being a "veteran" player means you can just ignore better team setups with that as a justification... acknowledging better builds and superior tactics is just something that a good player should know how to do, regardless of what used to reign supreme(yes i know manly still reigns supreme in pugs but that doesnt make it better).
And thats because unless you are exceedingly poor there is very little cleanup to do, but assuming you have cleanup to do, it is likely going to be either battlefield or forest, where touches (and one hex but lolcurehex) are the main source of blind unless you suck and stand in traps. Forge Top is another possibility but with safespots and rangers standing together in packets of two - it is easy enough anyway. and Inspirational speech ->adrenaline ->wars can spam more.
And Loshon - CTT = prevents blind, preventing the problem >>> having to solve it. If things arent dead after 3 (6 if chained with monk) touches (worms are in packs of 3 (unless horrible spawn) hurr durr) then you are terribad. And before you say impaler traps - the two on bf should be killed before they can put traps down, and the MT can safely set off the traps of the ones in forest.
So yes, whilst n/a is still widely used, n/p is becoming more popular, its only taken pugs years to realise that n/a is inferior, but it is happening, there was a time you being n/p meant rejection from pug teams because they didnt accept it. N/P is slowly becoming meta, so just jump on the bandwagon
And thats because unless you are exceedingly poor there is very little cleanup to do, but assuming you have cleanup to do, it is likely going to be either battlefield or forest, where touches (and one hex but lolcurehex) are the main source of blind unless you suck and stand in traps. Forge Top is another possibility but with safespots and rangers standing together in packets of two - it is easy enough anyway. and Inspirational speech ->adrenaline ->wars can spam more.
And Loshon - CTT = prevents blind, preventing the problem >>> having to solve it. If things arent dead after 3 (6 if chained with monk) touches (worms are in packs of 3 (unless horrible spawn) hurr durr) then you are terribad. And before you say impaler traps - the two on bf should be killed before they can put traps down, and the MT can safely set off the traps of the ones in forest.
So yes, whilst n/a is still widely used, n/p is becoming more popular, its only taken pugs years to realise that n/a is inferior, but it is happening, there was a time you being n/p meant rejection from pug teams because they didnt accept it. N/P is slowly becoming meta, so just jump on the bandwagon
Mig Coconut
Ideally, put it on the same target for large groups, different target (tab really fast) for small groups.
For the n/p vs n/a debate:
I like n/p for pug teams. You get fallback, ctt, and aoe res (wsr), all of which are useful. The downside is aos doesn't always recharge mop, which may slow down fast teams. Cleanup also isn't as strong.
N/A is great for exp teams. The monk will bring fallback and ctt, negating the reason for you to carry it, and rarely will anyone die, making wsr useless. Mop will always recharge, and you get tons of cleanup from evas and fh spam.
Short version: n/p has more utility, n/a has more damage. In the overall scheme of things, it barely matters what build you bring. A good main tank and coordinated spike team are more important than any build nit-picking.
However, builds do matter for two-man spike teams. Old skool two-man is n/p and w/a, but with the updates n/a and d/a is slightly more effective and much easier. Dervs can bring dual jump, vos can have 100% uptime, and sand shards is whopping additional damage. However, dervs have somewhat less cleanup damage than w/a. This is made up for in the n/a, which has numerous cleanup damage. Inspirational Speech is useless to dervs, and the other utility n/p can bring is unnecessary in advanced groups.
For the n/p vs n/a debate:
I like n/p for pug teams. You get fallback, ctt, and aoe res (wsr), all of which are useful. The downside is aos doesn't always recharge mop, which may slow down fast teams. Cleanup also isn't as strong.
N/A is great for exp teams. The monk will bring fallback and ctt, negating the reason for you to carry it, and rarely will anyone die, making wsr useless. Mop will always recharge, and you get tons of cleanup from evas and fh spam.
Short version: n/p has more utility, n/a has more damage. In the overall scheme of things, it barely matters what build you bring. A good main tank and coordinated spike team are more important than any build nit-picking.
However, builds do matter for two-man spike teams. Old skool two-man is n/p and w/a, but with the updates n/a and d/a is slightly more effective and much easier. Dervs can bring dual jump, vos can have 100% uptime, and sand shards is whopping additional damage. However, dervs have somewhat less cleanup damage than w/a. This is made up for in the n/a, which has numerous cleanup damage. Inspirational Speech is useless to dervs, and the other utility n/p can bring is unnecessary in advanced groups.
Assylia
@Slaphead Monk: I thought this discussion was about pug teams, with 2 terras and 2 spikers. And again theres no reason to bring Inspirational Speech anyway if you have 2 spikers since stuff will die anyhow. The Warrior got TTL so I don't see the point. The monk brings Fall Back and CTT so then the only reason to go /P is for Inspirational Speech? And it's simple to understand that N/A kills single targets faster too, and recharges MoP everytime. So I must have missed the part where I was wrong, please tell me.
And since the OP seems to be puglike (judging by his question) I'm talking about pugway, because anyone doing t3/4-way would be smart enough not to ask stuff like that.
And since the OP seems to be puglike (judging by his question) I'm talking about pugway, because anyone doing t3/4-way would be smart enough not to ask stuff like that.
Slaphead Monk
Because you only go n/a for AP. an elite which can easily be covered by bringing AoS, which, recharges skills on almost every spike. and whilst yes, AP may work every time, it still isnt much to shout about. IJAFW//Inspirational Speech are stronger elites to bring, and there is nothing stopping you using EVAS + fh on the n/p bar either,so how is it stronger single target cleanup? if there is more than ~2 foes to cleanup your tank has balled horribly, but considering as you said you have two spikers + an SoS...it doesnt matter.
FB on 2 players = chaining, so uhm, how is the monk having it a viable reason to not having it on the nec? Same goes for CTT if monk doesnt have it, you can safely cover conditions, hell you can both bring it if oyu want..just because one player has it does not make that a viable reason for someone else not to. My t3/4 way comment was not directed at the OP (hense i made the distinction by following with OT, so i dont see why you are even mentioning that...
seriously, scroll up. i already stated that preventing the problem (ctt >>blind) is better than solving it, and considering not all monks run CTT anyway, i dont see why bringing it on the nec is undesirable. If you dont want inspirational (which i for the most part meant IJAFW, but who cares...) The point is, going n/a and wasting an elite on recharging skills when you can just bring aos is retarded, bringing aos allows for more utility, plain and simple, oh and no one said that AP sucks, pointing out that the n/a bar is inferior to n/p is a valid response, so stop calling people terribad for saying n/p is better when the people you are referring to quite clearly know what they are talking about.
and that is why you are wrong.
FB on 2 players = chaining, so uhm, how is the monk having it a viable reason to not having it on the nec? Same goes for CTT if monk doesnt have it, you can safely cover conditions, hell you can both bring it if oyu want..just because one player has it does not make that a viable reason for someone else not to. My t3/4 way comment was not directed at the OP (hense i made the distinction by following with OT, so i dont see why you are even mentioning that...
seriously, scroll up. i already stated that preventing the problem (ctt >>blind) is better than solving it, and considering not all monks run CTT anyway, i dont see why bringing it on the nec is undesirable. If you dont want inspirational (which i for the most part meant IJAFW, but who cares...) The point is, going n/a and wasting an elite on recharging skills when you can just bring aos is retarded, bringing aos allows for more utility, plain and simple, oh and no one said that AP sucks, pointing out that the n/a bar is inferior to n/p is a valid response, so stop calling people terribad for saying n/p is better when the people you are referring to quite clearly know what they are talking about.
and that is why you are wrong.
Assylia
Well even if you go N/A just for AP which can be replaced with AoS, you're going N/P for IJAFW which is an elite and is as usefull as Foul Feast. Since you have to bring AoS you can't bring another PvE-skill either, making you gain less power than N/A who can bring 3 dmg PvE-skills. And well it happens a lot in pug teams that theres more than 1 left over foe after the spike, making N/A better... once again because you can chain more EVAS and FH. And there's no need for 2 copies of CTT either, preventing 4 touch skills is enough. So then the only reason left is Fall Back, and tbh there's not that much running in FoW, and those 10 seconds that the monk's Fall Back is recharging won't matter enough to even bother since most times you'll be waiting for the tank to ball things anyway. And why was Inspirational Speech better when theres 2 spikers?
This is why you're wrong.
This is why you're wrong.
Life Bringing
Quote:
Originally Posted by Slaphead Monk
And what makes you infer that im not from that "time"? I've done fow since it began as an SC with e/a terras then a/e and a/me MT, ive seen the candy and sliver nerfs, all of it, im not some new kid who's only started playing after buh so i dont see how you being a "veteran" player means you can just ignore better team setups with that as a justification... acknowledging better builds and superior tactics is just something that a good player should know how to do, regardless of what used to reign supreme(yes i know manly still reigns supreme in pugs but that doesnt make it better).
herpaderp im well acquainted with modern tactics. Hell, i created the modern splits for t4way and part of t5way, as well as controlled the fow record for a good two years. I'm well aware that rits are stronger overall, but we are referring to manlyspike here, not derpspike.
Regardless of how perfect the mt's balling is, AP will always be superior to IJaFW. If theres no leftovers, theres no conditions. Its not like conditions outside of blind even really affect the run, and foul feast is more than enough to strip the blind at worms. On the off chance that there ARE leftovers, AP's utility far outweighs the utility granted by going /p. I still dont get how this is even an argument.
Regardless of how perfect the mt's balling is, AP will always be superior to IJaFW. If theres no leftovers, theres no conditions. Its not like conditions outside of blind even really affect the run, and foul feast is more than enough to strip the blind at worms. On the off chance that there ARE leftovers, AP's utility far outweighs the utility granted by going /p. I still dont get how this is even an argument.
Assylia
It's funny how Slaphead Monk keeps saying my arguments are invalid when they're clearly not. Your own arguments on why N/P would be superior in a regular pugteam is not much to brag about either, since they're based around that Inspirational Speech is supergood (when you haven't even told me why still), IJAFW is awesome too (when conditions aren't a problem anyway at worms since you got CTT as you said) and that Fall Back really really speeds the run up. Also you're pretty much the only "high-end" player in this thread that really argumented for N/P's favor...
loshon
Also, Slaphead uses the logical fallacy here known as ad populum.
Quote:
You can argue this to death if you wish, but it is accepted that n/p is superior to n/a by most high end players, or even players who just know how skills work... so i dont see why you are so hell bent on arguing otherwise. Your logic is quite heavily flawed and you keep attempting to disregard points i make using flawed statements.
Before you call out someone else's logic, make sure your own is legitimate.
Quote:
Ximvotn
Always run N/A, can't rely on a PUG to correctly spike. I usually just cast MoP and then AP if they can't killed the target yet. It's not a big deal because MoP is usually ready by the next ball.
RonanH
Definitely on the enemy you cast MoP on if your 100b/VoS is decent you won't have time to put it on an adjacent foe as the spike should be instantaneous, although since MoP hits foes adjacent to your target he will love the longest but can be quickly killed with finish him and evas
Alex2
Depends if you go with pugs or guild.. And ot says you ser in The danish guild RoP so i assume you go with pugs.
So that would be The one with 2 dervs/100b 1 ua
1 eoe 1t1 1t2 1mt. I usually run N/Mo with 1air of sup. 2MoP. 3Barbs. 4SoH. 5Foul feast. 6UA. 7Evas. 8 rigor mortis.
attributes: curses 12+1+3 smitting prayers: 10. Soul reaping: rest
The build is used by: mantaining soh on melees. Casting Air of sup. Pinging Mop on target followed by evas and if theyre not dead ping a barbs.
Res with UA remove cond with foul feast.
At Worms you Cast: air ping mop then Cast rigor then remove cond then evas and they should All be dead.
Why is ua good: ua because alot of monks are Mans and die + if g3 dies you Can go res + if monk is down ua is better Then fomf. And if mop is afk or dvs or leaves u Can still Make it.
Why is soh good: soh is good cause not All spikers are syncronized or hood so soh makes it clean anyway. Try it out it works awesome!
Ive been playing mop since ever, but basics for mop os cond remove mop barbs and skill recharge
Hope you Can use it
- Alex (er også dansker xD)
So that would be The one with 2 dervs/100b 1 ua
1 eoe 1t1 1t2 1mt. I usually run N/Mo with 1air of sup. 2MoP. 3Barbs. 4SoH. 5Foul feast. 6UA. 7Evas. 8 rigor mortis.
attributes: curses 12+1+3 smitting prayers: 10. Soul reaping: rest
The build is used by: mantaining soh on melees. Casting Air of sup. Pinging Mop on target followed by evas and if theyre not dead ping a barbs.
Res with UA remove cond with foul feast.
At Worms you Cast: air ping mop then Cast rigor then remove cond then evas and they should All be dead.
Why is ua good: ua because alot of monks are Mans and die + if g3 dies you Can go res + if monk is down ua is better Then fomf. And if mop is afk or dvs or leaves u Can still Make it.
Why is soh good: soh is good cause not All spikers are syncronized or hood so soh makes it clean anyway. Try it out it works awesome!
Ive been playing mop since ever, but basics for mop os cond remove mop barbs and skill recharge
Hope you Can use it
- Alex (er også dansker xD)