Improve Strength

Mokeiro

Academy Page

Join Date: May 2009

This suggestion come in response to this post:

http://www.guildwarsguru.com/forum/w...t10482704.html

Warriors are being replaced by derviches as frontliners and any class can tank properly with the correct skills, also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"

Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.

Now strenght is When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.

LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.

Well we all agree strenght sucks. Now the improvements:

1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.

2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank

3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed.

/notsigned

P.S. Strength doesn't suck.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Run Strength Warrior. Strength does not suck.

Comment only in PvE, works great. If you have an Avatar of Melandru Dervish along, conditions go away really quick. Hexes are another matter. Now in PvP someone else will have to comment.

With all due respect, your proposals for change would be OP; and besides that have a snowball's chance in the hot place of being implemented.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Elnino View Post
Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed.

/notsigned

P.S. Strength doesn't suck.
This. Do not deal with overpowered junk by making other stuff as overpowered as it is. That is how we feed power creep.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"

Because blurred vision/faint/blind don't work on dervs amirite?

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

/not signed

Not broken, no fix needed.
Ppl saying warr is broken just suck at playing it.

Venganza

Wilds Pathfinder

Join Date: Feb 2011

Fire

Dervs required fixing, Warriors don't.. live with it.

J3az

J3az

Ascalonian Squire

Join Date: Jun 2010

Oklahoma

Devils Rangers[dR]

P/W

Quote:
Originally Posted by mathiastemplar View Post
/not signed

Not broken, no fix needed.
Ppl saying warr is broken just suck at playing it.
/notsigned
Dervs need to get a minor change after they hit the Paragon.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Not a melee type person so am always to be found playing caster or ranger.

That said I agree totally with the concept of not boosting all classes or in this case the warrior to compete with the Dervish.

No doubt a lot of tweaking needs to be done to give each class a place in the game world and unfortunately current thinking seems to say dps rules.

Because of this all other ways of competing are sidelined, so we get requests for Paragon Ranger and Elementalist to have increased effectiveness to bring them more in line with the other recently improved classes.

I would like to see this game work as a rock paper scissors kind of thing.

Warriors as awesome close combat dps merchants but who can be rendered useless under certain conditions.
This ideally would be where one of the other classes would shine and in turn that classes skills would be less than optimum and you would need a different skill mix.

In an ideal game all the classes would be needed because their particular skill mix is the optimum under certain conditions.S
so just running builds that work by pumping out damage as fast as possible wouldn't always be the most successful strategy.

J3az

J3az

Ascalonian Squire

Join Date: Jun 2010

Oklahoma

Devils Rangers[dR]

P/W

Yeah, even though I'm playing primarily a paragon, I don't want to see them get OP. Just would love to see them have more versatility in end-game+HM. I think melee has enough DPS buffs atm and they should start the monk+casters. I personally miss the balance way teams from back in the day.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

I find str good as it is. Have a decent warrior hero with max strength with max str rune slapped on it. Makes taking down enemies a whole lot faster. Doesn't die too often so long as it's in my range of SY!

Siegfried Sorel

Pre-Searing Cadet

Join Date: Jun 2007

Army of Grenth's Embrace [AGE]

W/A

Quote:
Originally Posted by Mokeiro View Post
... also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Because when warriors get a hold on thier target that can't blind them, anti-melee hex them, or block them they are ripped apart a few seconds later. Your time of said ripping will vary warrior to warrior.


Quote:
Originally Posted by Mokeiro View Post
Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.
Dervishes shouldn't either, with maybe the exception of the avatar forms, they should be just a vunerable to to hexs and conditions (looking at you Pious Restoration). Yet it is the Dervish who should be nerfed, as the others have already stated.


Quote:
Originally Posted by Mokeiro View Post
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
All attack skills, including other weapons which helps when you want to mix it up in PvE. In PvP the constant armor penetration helps where you need it most: on your spike! Sin are a one trick pony, but they are really good at that trick but they pay heavily in the armor loss AND when thier chains get broken.


How about instead of all the improvements to strength, lock some skills down with a req.4 in strength and make tatics better? Hell have it give you an aditional 1-3 Armor pen at ranks 5,10,15 so when you splite your attributes it looks like this.
Current Attributes for PvP Warriors:
Weapon of Choice: 12+1+1
Strength: 12+1

So that it can look like this AND you can keep your same Armor pen %
Weapon: 11+1+1
Strength: 10+1
Tatics: 10+1

Conclusion: Buff Tatics!

Edit: Also Strength gets an added perk of have a useful insignia with it as its requirement. Any extrta armor that doesnt get capped that can get you that much closer to nullifying damage is awsome. Keeping with my conclusion: the Lietuenant's insig should lose its downsides when you have 9 in tatics.

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Buff tactics for what? It benefits everyone but warriors.

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Quote:
Originally Posted by shayne hawke View Post
this. Do not deal with overpowered junk by making other stuff as overpowered as it is. That is how we feed power creep.
1234567890+ยดยด

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Warriors are the only class balanced in pve and pvp

/notsigned

Lukyboy

Lukyboy

Elite Guru

Join Date: Nov 2007

The Mirror of Reason [SNOW]

D/A

Quote:
Originally Posted by Mokeiro View Post
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
You made my day :')

/notsigned

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Mokeiro View Post
Well we all agree strenght sucks. Now the improvements:
No, we don't.
Strength actually has a bunch of useful skills in it and Warriors are one of the few near balanced professions left in the game. I see no reason why they need a buff when they perform perfectly well in PvE and PvP.

And you seem to miss some basic points, namely;

Quote:
Originally Posted by Mokeiro View Post
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
Lowering all block chances vs a Warrior by a little bit doesn't really do much; they generally shouldn't be trying to hit through Guardian anyway.
Armor penetration is better.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Xenomortis View Post
And you seem to miss some basic points, namely;
Another point to make is high enough strength gives you a perma 100 armor vs all types of damage via sentinal runes(116 armor with shield), this makes you incredibly durable in some of the hardest parts of the game. Strength has more uses than you know.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Strength may not have an awesome inherent effect like critstrikes/SR/SpawingP/FC and such, but gives access to very powerful/useful skills for a war. Also, some skills from other lines have additional effects only over a set rank of strength. And finally, APenetration is always welcome (and remember: additional dmg from skills is already armor ignoring afaik)
In other words, we have other things to fix before even think about this not-so-broken(and thus kinda balanced) attribute.

/not signed

Also:
Quote:
Warriors are the only class balanced in pve and pvp
THIS. Don't screw one of the few well-done PvP/PvE balance in this game.

Kunder

Desert Nomad

Join Date: Nov 2010

hahaohwow.jpg

This is almost as good as when I heard someone say that Frenzy should be changed to have no downside because Dervs had HoF.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Elnino View Post
Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed.

/notsigned

P.S. Strength doesn't suck.
This.

Quote:
Originally Posted by wilebill
Run Strength Warrior. Strength does not suck.
And this.

Strength warriors have been metagame for at least 5 years.

Buffing everything beyond all reason isn't the solution to making a balanced game.

/LockThreadPlease

Wannagotoheaven

Academy Page

Join Date: Feb 2011

GMT+1

E/

I like the propositions of the OP but I think there are other ways around it

Quote:
Well we all agree strenght sucks. Now the improvements:
So first you have to rely on this blatant assumption that EVERYONE agrees str sucks.

Quote:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.
Why only 1 %? 10% so much better. That way you can be hex/cond immune with only 10 str! And when a ranger throws dirt at you, look away so you don't get any in your eyes.

Quote:
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
An extra 1 pip of energy per 4 points

Quote:
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
Invent a new skill called tunnelvision, a stance, which forces you to stay on the monk no matter what he does (hint hint: bonettis gives +5energy per blocked attack). That skill is activated without you pressing on it as soon as you eneter an area. There's also no way for you to remove it from your bar.

Now, read what people wrote before me, and ignore my sarcasm.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Mokeiro View Post
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
Quote:
to help them tank
Quote:
TANK
I don't think you're the best person to discuss balance.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Mokeiro View Post
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
You have no idea how powerful Armor penetration is, do you? 13% armor penetration (let's say you're running an ES bar) does a LOT. Seeing as you're probably camping an elemental weapon and your monk has no idea what shield to use, you're doing an insane amount of damage. A nice Bull Strike will hit for 100+.

Quote:
Well we all agree strenght sucks.
It's nice to begin with an assumption in your OP, without hearing anyone out.

Quote:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.
Seeing how any non retard warrior will be using a Rune of Clarity on their armor somewhere, which already reduces by 20%, then if you're a half decent warrior, you're likely to quickly swap to your blind shield when you get blinded, gogo -40%, then another -12%? You're only bothered by blind if you're a bad warrior, if you're smart you'll camp your shield while blind because you won't be hitting anything anyway. Blurred vision is another story though.

Quote:
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
So, having 20 billion armor isn't gonna cut it? They also need natural regen? Lol...

Quote:
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
And what does that have to do with Strength? If anything, I'd see that being used in tactics, smashing someone slightly harder won't cause them not to block. If you have high tactics I could see how you find ways to surpass their block, but other than that, this just doesn't make any sense. I would still say it's retarded if you said use it on tactics though..

Also, AP is pretty strong, and if you don't see this, you really don't get this game..

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Quote:
Originally Posted by Mokeiro View Post
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
lol iway....

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Coast View Post
lol iway....
I'm assuming he meant splitting the attribute for PvE/PvP, like how the mesmer's primary attribute is split.

That said, there is no reason to fix something that isn't broken. Warriors and strength are just fine as they are. I don't know why a very small minority of the population thinks otherwise...

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

I agree with the title on the thread , Strengh is terrible and warriors are too ( compared to dervishs and sins) , but those 3 suggestions aren't fine because they would provide a too big advantage.... Reverting dervishs back a bit would make warriors look less crap , but about this /notsigned

Ximvotn

Banned

Join Date: Jun 2011

Quote:
Originally Posted by Premium Unleaded View Post
in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"

Because blurred vision/faint/blind don't work on dervs amirite?
Wild antidote signet appears with four second recharge!

http://wiki.guildwars.com/wiki/Antidote_Signet

Holy /R batman you may be correct, these secondary professions are so synergistic with my primary.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Swingline View Post
Warriors are the only class balanced in pve and pvp

/notsigned
I pretty much agree with this. A perfect balance is virtually impossible. But, as far as things go the Warrior is the closest profession to achieving this. All other professions look to the Warrior for balance inspiration, not the Dervish.