Improve Strength
Mokeiro
This suggestion come in response to this post:
http://www.guildwarsguru.com/forum/w...t10482704.html
Warriors are being replaced by derviches as frontliners and any class can tank properly with the correct skills, also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.
Now strenght is When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
Well we all agree strenght sucks. Now the improvements:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
http://www.guildwarsguru.com/forum/w...t10482704.html
Warriors are being replaced by derviches as frontliners and any class can tank properly with the correct skills, also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.
Now strenght is When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
Well we all agree strenght sucks. Now the improvements:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
Elnino
Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed.
/notsigned
P.S. Strength doesn't suck.
Dervishes are broken. They need to be fixed.
/notsigned
P.S. Strength doesn't suck.
wilebill
Run Strength Warrior. Strength does not suck.
Comment only in PvE, works great. If you have an Avatar of Melandru Dervish along, conditions go away really quick. Hexes are another matter. Now in PvP someone else will have to comment.
With all due respect, your proposals for change would be OP; and besides that have a snowball's chance in the hot place of being implemented.
Comment only in PvE, works great. If you have an Avatar of Melandru Dervish along, conditions go away really quick. Hexes are another matter. Now in PvP someone else will have to comment.
With all due respect, your proposals for change would be OP; and besides that have a snowball's chance in the hot place of being implemented.
Shayne Hawke
Premium Unleaded
in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Because blurred vision/faint/blind don't work on dervs amirite?
Because blurred vision/faint/blind don't work on dervs amirite?
mathiastemplar
/not signed
Not broken, no fix needed.
Ppl saying warr is broken just suck at playing it.
Not broken, no fix needed.
Ppl saying warr is broken just suck at playing it.
Venganza
Dervs required fixing, Warriors don't.. live with it.
J3az
gremlin
Not a melee type person so am always to be found playing caster or ranger.
That said I agree totally with the concept of not boosting all classes or in this case the warrior to compete with the Dervish.
No doubt a lot of tweaking needs to be done to give each class a place in the game world and unfortunately current thinking seems to say dps rules.
Because of this all other ways of competing are sidelined, so we get requests for Paragon Ranger and Elementalist to have increased effectiveness to bring them more in line with the other recently improved classes.
I would like to see this game work as a rock paper scissors kind of thing.
Warriors as awesome close combat dps merchants but who can be rendered useless under certain conditions.
This ideally would be where one of the other classes would shine and in turn that classes skills would be less than optimum and you would need a different skill mix.
In an ideal game all the classes would be needed because their particular skill mix is the optimum under certain conditions.S
so just running builds that work by pumping out damage as fast as possible wouldn't always be the most successful strategy.
That said I agree totally with the concept of not boosting all classes or in this case the warrior to compete with the Dervish.
No doubt a lot of tweaking needs to be done to give each class a place in the game world and unfortunately current thinking seems to say dps rules.
Because of this all other ways of competing are sidelined, so we get requests for Paragon Ranger and Elementalist to have increased effectiveness to bring them more in line with the other recently improved classes.
I would like to see this game work as a rock paper scissors kind of thing.
Warriors as awesome close combat dps merchants but who can be rendered useless under certain conditions.
This ideally would be where one of the other classes would shine and in turn that classes skills would be less than optimum and you would need a different skill mix.
In an ideal game all the classes would be needed because their particular skill mix is the optimum under certain conditions.S
so just running builds that work by pumping out damage as fast as possible wouldn't always be the most successful strategy.
J3az
Yeah, even though I'm playing primarily a paragon, I don't want to see them get OP. Just would love to see them have more versatility in end-game+HM. I think melee has enough DPS buffs atm and they should start the monk+casters. I personally miss the balance way teams from back in the day.
Owik Gall
I find str good as it is. Have a decent warrior hero with max strength with max str rune slapped on it. Makes taking down enemies a whole lot faster. Doesn't die too often so long as it's in my range of SY!
Siegfried Sorel
Quote:
... also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
|
Quote:
Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.
|
Quote:
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
|
How about instead of all the improvements to strength, lock some skills down with a req.4 in strength and make tatics better? Hell have it give you an aditional 1-3 Armor pen at ranks 5,10,15 so when you splite your attributes it looks like this.
Current Attributes for PvP Warriors:
Weapon of Choice: 12+1+1
Strength: 12+1
So that it can look like this AND you can keep your same Armor pen %
Weapon: 11+1+1
Strength: 10+1
Tatics: 10+1
Conclusion: Buff Tatics!
Edit: Also Strength gets an added perk of have a useful insignia with it as its requirement. Any extrta armor that doesnt get capped that can get you that much closer to nullifying damage is awsome. Keeping with my conclusion: the Lietuenant's insig should lose its downsides when you have 9 in tatics.

yum
Buff tactics for what? It benefits everyone but warriors.
kedde
Swingline
Warriors are the only class balanced in pve and pvp
/notsigned
/notsigned
Lukyboy
Xenomortis
No, we don't.
Strength actually has a bunch of useful skills in it and Warriors are one of the few near balanced professions left in the game. I see no reason why they need a buff when they perform perfectly well in PvE and PvP.
And you seem to miss some basic points, namely;
Lowering all block chances vs a Warrior by a little bit doesn't really do much; they generally shouldn't be trying to hit through Guardian anyway.
Armor penetration is better.
Strength actually has a bunch of useful skills in it and Warriors are one of the few near balanced professions left in the game. I see no reason why they need a buff when they perform perfectly well in PvE and PvP.
And you seem to miss some basic points, namely;
Quote:
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
|
Armor penetration is better.
Swingline
Another point to make is high enough strength gives you a perma 100 armor vs all types of damage via sentinal runes(116 armor with shield), this makes you incredibly durable in some of the hardest parts of the game. Strength has more uses than you know.
AndrewSX
Strength may not have an awesome inherent effect like critstrikes/SR/SpawingP/FC and such, but gives access to very powerful/useful skills for a war. Also, some skills from other lines have additional effects only over a set rank of strength. And finally, APenetration is always welcome (and remember: additional dmg from skills is already armor ignoring afaik)
In other words, we have other things to fix before even think about this not-so-broken(and thus kinda balanced) attribute.
/not signed
Also:
THIS. Don't screw one of the few well-done PvP/PvE balance in this game.
In other words, we have other things to fix before even think about this not-so-broken(and thus kinda balanced) attribute.
/not signed
Also:
Quote:
Warriors are the only class balanced in pve and pvp |
Kunder
hahaohwow.jpg
This is almost as good as when I heard someone say that Frenzy should be changed to have no downside because Dervs had HoF.
This is almost as good as when I heard someone say that Frenzy should be changed to have no downside because Dervs had HoF.
Kanyatta
Quote:
Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed. /notsigned P.S. Strength doesn't suck. |
Quote:
Originally Posted by wilebill
Run Strength Warrior. Strength does not suck.
|
Strength warriors have been metagame for at least 5 years.
Buffing everything beyond all reason isn't the solution to making a balanced game.
/LockThreadPlease
Wannagotoheaven
I like the propositions of the OP but I think there are other ways around it
So first you have to rely on this blatant assumption that EVERYONE agrees str sucks.
Why only 1 %? 10% so much better. That way you can be hex/cond immune with only 10 str! And when a ranger throws dirt at you, look away so you don't get any in your eyes.
An extra 1 pip of energy per 4 points
Invent a new skill called tunnelvision, a stance, which forces you to stay on the monk no matter what he does (hint hint: bonettis gives +5energy per blocked attack). That skill is activated without you pressing on it as soon as you eneter an area. There's also no way for you to remove it from your bar.
Now, read what people wrote before me, and ignore my sarcasm.
Quote:
Well we all agree strenght sucks. Now the improvements: |
Quote:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic. |
Quote:
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank |
Quote:
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked. |
Now, read what people wrote before me, and ignore my sarcasm.
BlackSephir
Bright Star Shine
Quote:
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
|
Quote:
Well we all agree strenght sucks. |
Quote:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic. |
Quote:
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank |
Quote:
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked. |
Also, AP is pretty strong, and if you don't see this, you really don't get this game..
Coast
Lanier
I'm assuming he meant splitting the attribute for PvE/PvP, like how the mesmer's primary attribute is split.
That said, there is no reason to fix something that isn't broken. Warriors and strength are just fine as they are. I don't know why a very small minority of the population thinks otherwise...
That said, there is no reason to fix something that isn't broken. Warriors and strength are just fine as they are. I don't know why a very small minority of the population thinks otherwise...
Missing HB
I agree with the title on the thread , Strengh is terrible and warriors are too ( compared to dervishs and sins) , but those 3 suggestions aren't fine because they would provide a too big advantage.... Reverting dervishs back a bit would make warriors look less crap , but about this /notsigned
Ximvotn
Quote:
in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Because blurred vision/faint/blind don't work on dervs amirite? |
http://wiki.guildwars.com/wiki/Antidote_Signet
Holy /R batman you may be correct, these secondary professions are so synergistic with my primary.
NerfHerder
I pretty much agree with this. A perfect balance is virtually impossible. But, as far as things go the Warrior is the closest profession to achieving this. All other professions look to the Warrior for balance inspiration, not the Dervish.