Before I start, let me just say that yes, this is a thread asking to make something, generally, easier. Yes, it is a thread asking for a title that MANY have achieved a bit easier as well. Yes, I do understand most posters here will /unsign, but that's mainly because most posters here are/think they are elite, and most have accomplished everything imaginable in the game. That being said, please continue to read.
My suggestion here concerns the consumable titles of Drunkard, Sweet Tooth, and Party Animal.
Before I get started with the suggestion, I would like to add that I am currently going for GWAMM. I have 27 of the required 30 titles for the title. I have legendary master of the North, Legendary Guardian, Legendary Survivor, Legendary Vanquisher, Legendary Skill Hunter, Legendary Cartographer, Norn, Asuran, Lightbringer, Sunspear, Vanguard, and Delver titles. Did I miss any? The only remaining titles that involve PvE besides Luxon and Kurzick that I can possibly get, that are realistic, are these remaining consumable titles. I am saying this simply to share that I do know what GWAMM is about, and the dedication it takes to achieve it. I respect that, and even if my idea is not implemented into the game, I will still achieve it before the release of Guild Wars 2. I am determined to do that. I will even proceed to chase these titles even before my idea is added to the game, if it ever is to be. I WILL do that.
But, for my suggestion, please make these consumable titles actually mean something rather than making money and buying them. That currently is the only realistic way of achieving these titles without having to do the same repetitive quests OVER AND OVER again, or without waiting until an annual festival comes around.
To achieve these titles, you basically have to have tons of cash (each one, with the current prices, takes around 1000k-2000k platinum to purchase, or takes a LOT of dedication and farming to achieve the titles during festivals.
Currently, I am taking a break from Guild Wars until Wintersday in July comes to Guild Wars. Since, that is when I can farm lots of consumables to progress in these titles, and that it'll be much easier to purchase them. BUT, what if I don't achieve these titles in this upcoming holiday. When is the next one? Halloween?
So how do we fix this? Glad you asked.
Add a new area for players who have completed every single campaign, and only those players/characters can get to these areas
Basically, you go to an NPC in Lions Arch, Kamadan, or Kaineng City. The NPC says something along the lines of, "Wow, you're a hero! You have saved Humanity and the world of Tyria! We have designed a special area for you and all heroes of Tyria! Would you like to go there now?"
In this area, there are minigames. Basically, it is like an annual festival. There are UNIQUE minigames (so that each annual festival remains unique). There are unique mobs associated with this zone (it starts out as an outpost, but there are some explorable areas (not associated with cartographer, so it could possible be added to the isles) that drop unique consumables. THESE CONSUMABLES ARE UNTRADABLE, AND DO NOT OFFER EXPLORABLE ZONE BUFFS LIKE OTHER CONSUMABLES TO ADD BALANCE TO THE GAME All these consumables do is what the typical consumables do for outpost fun. They also will add points to consumables. There will also be minigames, that require teamwork. These can help players with Unlucky/Lucky/Skillz/Gamer titles, seeing as in my previous thread asking which titles people hate, people mainly said those because they required festivals and took ages to do, discouraging players to do them (the other popular hated title was cartographer, but that's generally easier and SHOULDN'T be changed).
So there is my idea. Make an outpost for those that have completed all the campaigns, including EOTN. It's like a festival end-game area.
Now, I will try to answer some "questions", that I think will pop up, to share some time.
1) But that would make these titles easier!
True, and untrue. Patience is a difficult task to overcome, but I assure you that making money and purchasing from other players to achieve the consumable titles would indeed be faster. I'm not asking for a beer to drop every mob, but has at least a decent chance to drop.
2) You just want the game easier! Noob!
Seeing as I've completed every other title in the game that's PvE, I will say that all are fairly easy, they just require grinding. Every title has become easier since release. Here is a list of titles been easier.
Protector/Guardian - heroes, 7 hero update, PvE only skills, New campaigns
Vanquisher - heroes, 7 hero update, pve only skills, new campaigns
Skill hunter - Like this is hard
Lightbringer - DoA, a great source of income. Easy to achieve the title quickly
Reputation titles - 7 hero update, PvE only skills (as if these were hard anyways)
Master EOTN - 7 hero update
Survivor - Experience earned without dying, doesn't become impossible after you die anymore
LDOA - Recent update makes it incredibly easy
Cartographer - nothings changed, but easy to get while vanquishing, texmod
As you can see, these titles all have become easier.
3)What about those that have already earned it
Congrats! I earned a lot of my titles before most of the updates making the game "easier" were implemented. Games generally get easier to achieve older content. I understand that. You don't see me complaining
4) Wouldn't that destroy the purpose of the current annual festivals?
Not at all. These festivals would likely have a higher drop rate than the on-going one I am suggesting. Also, the festivals would have unique minigames NOT in the festival I am suggesting
5) What about those wanting to sell consumables during festivals?
First, I'd like to add that in my opinion it defeats the purpose of having a festival if players use it only to make money. Secondly, the consumables earned in the festival I am suggesting are UNTRADABLE. You pick it up, you consume it, no one else can.
I will add more if people come up with good debates about it.
So, there is my suggestion. Again, I don't expect much support, nor do I expect this to really happen, but it's my idea and I would love it to be added, and I'm sure it'd add more fun to those. Because right now, I told my guild that I won't be on until a festival comes around simply because I do not feel consumable titles should involve doing something completely different (like farming), buying them, and then sitting in a town mashing buttons. Each title has it's own way of playing its content strictly for that title besides the consumables. Let's make a way for it to be earned by doing what players should be doing. Also, it's new "end-game" content
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