7H Slaver's
chuckles79
for most HM content I run with
3 discord necros (wiki build)
1 SoS ritualist
2 mesmers, one Panic the other Ineptitude
and the last is either a commandagon or a RoJ Smiter
I run myself as an imbagon
Other than making room for Frozen Soil, what changes should I make or consider for Thommis and Duncan? (please specify differences between the two)
3 discord necros (wiki build)
1 SoS ritualist
2 mesmers, one Panic the other Ineptitude
and the last is either a commandagon or a RoJ Smiter
I run myself as an imbagon
Other than making room for Frozen Soil, what changes should I make or consider for Thommis and Duncan? (please specify differences between the two)
Xenomortis
You're an Imbagon and so enemy physicals present a minimal threat - cut the Ineptitude Mes.
Discord isn't great - cut those three Necs.
Paragon heroes aren't too useful unless you start stacking them, but since you are one yourself, you may want to reevaluate depending on your other heroes. I would still cut however; neither would I bother with a Smiter.
An SoS Rit can take stuff like Splinter Weapon and Ancestor's Rage, so bring those.
AR in particular works well with minions, so bring a MM (Death Nova is great damage).
With yourself and physicals, stuff like Mark of Pain looks good, so a Curses Nec is decent (can make it a Curses/Channeling or Curses/Blood hybrid for some other stuff or keep it straight Curses for some of the direct damage stuff (which isn't all that great, but useful); Pain of Disenchantment can be a useful elite).
A SOGM Rit is still strong, not bringing one requires some strong justifications.
So so far that's:
Imbagon, SoS, SoGM, MM, Panic, Curses Nec
An ESurge Mesmer is decent damage and with the other stuff in Dom you can get some fair damage out of the character. Casters are a bigger threat to you than physicals so I would prefer this over Ineptitude. Alternatively take whatever damage hero you think would be best.
That leaves healing; a single Monk or N/Rt should suffice (along with perhaps a heal or two on the SoS Rit).
Frozen Soil is not necessary but can go on the SOGM Rit.
Swap is desirable for Duncan and can go on anyone with a free secondary.
Discord isn't great - cut those three Necs.
Paragon heroes aren't too useful unless you start stacking them, but since you are one yourself, you may want to reevaluate depending on your other heroes. I would still cut however; neither would I bother with a Smiter.
An SoS Rit can take stuff like Splinter Weapon and Ancestor's Rage, so bring those.
AR in particular works well with minions, so bring a MM (Death Nova is great damage).
With yourself and physicals, stuff like Mark of Pain looks good, so a Curses Nec is decent (can make it a Curses/Channeling or Curses/Blood hybrid for some other stuff or keep it straight Curses for some of the direct damage stuff (which isn't all that great, but useful); Pain of Disenchantment can be a useful elite).
A SOGM Rit is still strong, not bringing one requires some strong justifications.
So so far that's:
Imbagon, SoS, SoGM, MM, Panic, Curses Nec
An ESurge Mesmer is decent damage and with the other stuff in Dom you can get some fair damage out of the character. Casters are a bigger threat to you than physicals so I would prefer this over Ineptitude. Alternatively take whatever damage hero you think would be best.
That leaves healing; a single Monk or N/Rt should suffice (along with perhaps a heal or two on the SoS Rit).
Frozen Soil is not necessary but can go on the SOGM Rit.
Swap is desirable for Duncan and can go on anyone with a free secondary.
Wenspire
You will want to bring good hex removal if you are going to rely on your imba. Everyone loves soothing images and empathy.
AndrewSX
Thommis+Rand: here is the "standard" for Slaver's, huge mobs that love clump and res each other. Panic+Frozen for shutdown, something to keep you clean/alive and AoE. That's pretty much you need here.
Selvetarm: a bit less mass mobs, but Panic can still dominate. No real difference with Thom+Rand, apart the need for a bit more focused dmg for some single annoying popups.
Forgewight: as Imba, this shouldn't be a problem for you. Keep up SY! for massive prot against the overloading mass of fire ele (keep an eye on roaring with Esurge tho). The final corridor before the boss is kinda standard....just a bit harder.
Duncan: getting to him doesn't pose any real challenge if you can handle the standard of Slaver....only add Cant' thouch this! for extra protection vs. annoying toucher popus.
At Duncan, be sure to pop and kill everything, then take care of spirits either killing (mind you, they will respawn after a while) or moving them (and here swap, sin skill, can be useful) till you've cleaned upper part where he stands. Then attack him regualrly, keep any eye on bars for his ability.
Selvetarm: a bit less mass mobs, but Panic can still dominate. No real difference with Thom+Rand, apart the need for a bit more focused dmg for some single annoying popups.
Forgewight: as Imba, this shouldn't be a problem for you. Keep up SY! for massive prot against the overloading mass of fire ele (keep an eye on roaring with Esurge tho). The final corridor before the boss is kinda standard....just a bit harder.
Duncan: getting to him doesn't pose any real challenge if you can handle the standard of Slaver....only add Cant' thouch this! for extra protection vs. annoying toucher popus.
At Duncan, be sure to pop and kill everything, then take care of spirits either killing (mind you, they will respawn after a while) or moving them (and here swap, sin skill, can be useful) till you've cleaned upper part where he stands. Then attack him regualrly, keep any eye on bars for his ability.
chuckles79
So what I'm looking at now is something like:
me (Imbagon)
SoS rit
SoGM rit or ST if I start dying a lot.
Panic Mes
PI or Esurge Mes
Minion Bomber
??
??
The last two I'm thinking of a Spiteful Spirit(for the AoE dmg) resto hybird (ala Sabway)
and a Ranger running either barrage or Expert's dexterity with volley to pump out physical damage.
Any other thoughts on the last two?
me (Imbagon)
SoS rit
SoGM rit or ST if I start dying a lot.
Panic Mes
PI or Esurge Mes
Minion Bomber
??
??
The last two I'm thinking of a Spiteful Spirit(for the AoE dmg) resto hybird (ala Sabway)
and a Ranger running either barrage or Expert's dexterity with volley to pump out physical damage.
Any other thoughts on the last two?
rkubik
I think the advice so far has been good. I have had good results with YMLAD for Duncan. That way you have a little more control over what skills are interrupted and the ST Rit will help.
Just like most areas of the game proper pulling should be number one and the diversity in build can vary greatly if you can pull correctly. I will also add to the point swap helps a great deal on Duncan.
Good Luck
Just like most areas of the game proper pulling should be number one and the diversity in build can vary greatly if you can pull correctly. I will also add to the point swap helps a great deal on Duncan.
Good Luck
JimmyTyme
I don't entirely know about 7h, but i've found some success with 6h, 2players, my monk friend with seed of life, seed of healing and a couple powerful heals and me as a dagger ranger along with
3 discordway's (only slightly modified)
2 rit heroes (again slightly modified)
and lastly 1 panic mes
we were able to do slavers in a lil over 2-3 hrs (complete start to finish without going back to town) in HM with no con's
only area we had any trouble with was duncan himself, and all we did was hide the heroes against the back wall, and have the discords separated and just outside the aggro range of myself, and we just tanked duncan with ease from there
General strategy was basicall just too pull back a few feet then go leeroy style
3 discordway's (only slightly modified)
2 rit heroes (again slightly modified)
and lastly 1 panic mes
we were able to do slavers in a lil over 2-3 hrs (complete start to finish without going back to town) in HM with no con's
only area we had any trouble with was duncan himself, and all we did was hide the heroes against the back wall, and have the discords separated and just outside the aggro range of myself, and we just tanked duncan with ease from there
General strategy was basicall just too pull back a few feet then go leeroy style
barden
I currently use the same setup regardless of content as most of the harder areas have so many patrols, popups etc, adds are a constant risk even with proper pulling. Now this might not be true for very experienced players, but then again these players are probably not the ones asking these questions.
The build is:
Me as N/W Blood condition spreader SY tank using spear+shield with Soldier's defense for 33% AS. OAFTQWjVZaQAsBXkrIG8qQUjVEA
SoS Rit
SoGM Rit
Soul Twister Rit
UA Monk
Mesmer midline
N/Mo MM Protter
It is a defensive build but it actually kills very fast with proper pulling and it can also handle triple pulls without wiping even in DoA (sometimes require kiting).
The build is:
Me as N/W Blood condition spreader SY tank using spear+shield with Soldier's defense for 33% AS. OAFTQWjVZaQAsBXkrIG8qQUjVEA
SoS Rit
SoGM Rit
Soul Twister Rit
UA Monk
Mesmer midline
N/Mo MM Protter
It is a defensive build but it actually kills very fast with proper pulling and it can also handle triple pulls without wiping even in DoA (sometimes require kiting).
demonblade
just cleaned slaver (4 bosses in NM and duncan in HM) without frozen soil
I run SoS with spiritleech aura as a warrior
heroes (tweak them to your comfort)
UA and RoJ monk
Panic, Ineptitude, Shared Burden mesmers
Ether Renewal prot ele
ST rit
bring lots of hex removal
I run SoS with spiritleech aura as a warrior
heroes (tweak them to your comfort)
UA and RoJ monk
Panic, Ineptitude, Shared Burden mesmers
Ether Renewal prot ele
ST rit
bring lots of hex removal
Schnellburg
I don't even bother with frozen soil in slavers.
I run a standard Earth shaker warrior
3 Esurge Mesmers
Panic Necro
Healing Burst Monk
A jagged MM
SoS necro.
Most of my full run times are about 90 mins for a full clear including duncan in HM
I run a standard Earth shaker warrior
3 Esurge Mesmers
Panic Necro
Healing Burst Monk
A jagged MM
SoS necro.
Most of my full run times are about 90 mins for a full clear including duncan in HM
neoezekiel
Could you post the builds you use?
Quote:
Originally Posted by Schnellburg
Quote:
I don't even bother with frozen soil in slavers.
I run a standard Earth shaker warrior
3 Esurge Mesmers
Panic Necro
Healing Burst Monk
A jagged MM
SoS necro.
Most of my full run times are about 90 mins for a full clear including duncan in HM
I run a standard Earth shaker warrior
3 Esurge Mesmers
Panic Necro
Healing Burst Monk
A jagged MM
SoS necro.
Most of my full run times are about 90 mins for a full clear including duncan in HM
sun strike
don't any of you bring swap for duncan? makes its 100 times easier.
1 warrior endurance with swap
1 sos rit with minor heals
1 st rit
1 jagged mm with minor party heals
1 shared burden / curses necro
1 ineptitude mesmer
1 panic mesmer
1 optional character, i bring a roj smiter with prot skills like soa and shielding hands aegis etc (you can bring a healer or damage with minor heals/hexremoval)
1 warrior endurance with swap
1 sos rit with minor heals
1 st rit
1 jagged mm with minor party heals
1 shared burden / curses necro
1 ineptitude mesmer
1 panic mesmer
1 optional character, i bring a roj smiter with prot skills like soa and shielding hands aegis etc (you can bring a healer or damage with minor heals/hexremoval)
InStars
SS and SV for Duncan!
Solette
Hello guys,
i really need help i'm trying to get trough SE for 1,5 week now, 7 heroway and i'm tried a lots of wariants from full team builds like discordway, rojway, surgeway ect to making my own team composition but i always fail at Forgewight mob packs, i die here almost at beginning when i run into big group of djins,ethers,elementals i always die from aoe.
If anyone can give me some hints i will be greatefull, i'm necro player btw and i got 3 merc slots so i can use basically most of teambuilds, i was reading and reading and reading for 2 weeks before my first attempt but i fail once by once.
I really have no idea what to do, all dungeon parts before forgewight part was piece of cake, ach and i forgot to mention all other pats i beat in HM but FW i cant beat even in NM i just keep dying on aoe, panic/pi mesm not help either.
i really need help i'm trying to get trough SE for 1,5 week now, 7 heroway and i'm tried a lots of wariants from full team builds like discordway, rojway, surgeway ect to making my own team composition but i always fail at Forgewight mob packs, i die here almost at beginning when i run into big group of djins,ethers,elementals i always die from aoe.
If anyone can give me some hints i will be greatefull, i'm necro player btw and i got 3 merc slots so i can use basically most of teambuilds, i was reading and reading and reading for 2 weeks before my first attempt but i fail once by once.
I really have no idea what to do, all dungeon parts before forgewight part was piece of cake, ach and i forgot to mention all other pats i beat in HM but FW i cant beat even in NM i just keep dying on aoe, panic/pi mesm not help either.
EFGJack
Try to flag all of your heroes in one bunch so SF and SH kills your party even faster.
jsimmons
dunno if it still works but signet of binding on the spirits at duncan cause them to keep respawning as yours.
Solette
barden
@Solette I would try to help out with healing if your team can't handle it, even just using Life Attunement on a few heroes+Breath of the Dwarf or something is probably enough.
Also be sure to focus targets down.
Also be sure to focus targets down.
Olle
Use Swap, take your time, it takes me 5-10 min to remove all spirits .
A mesmer with some fast rechargeable rupts is nice.
Spam flag, everytime he uses it flag ur heroes, then click the flag again to be ready for the next rift.
Easy stuff.
A mesmer with some fast rechargeable rupts is nice.
Spam flag, everytime he uses it flag ur heroes, then click the flag again to be ready for the next rift.
Easy stuff.
Solette
Quote:
Originally Posted by Olle
Use Swap, take your time, it takes me 5-10 min to remove all spirits .
A mesmer with some fast rechargeable rupts is nice.
Spam flag, everytime he uses it flag ur heroes, then click the flag again to be ready for the next rift.
Easy stuff. Forgewight mob packs do that? Where ?
A mesmer with some fast rechargeable rupts is nice.
Spam flag, everytime he uses it flag ur heroes, then click the flag again to be ready for the next rift.
Easy stuff. Forgewight mob packs do that? Where ?
Lyv
I think Olle was talking about Duncan, not Forgewight.
On topic : you can flag your heroes back, get Prot Spirit (or drop a Shelter) and go take the heat alone, which takes away some of the massive AoE spells. Then engage the mob with your full party. Once SH is on recharge, the only real threat is Searing Flames, which shouldn't be able to kill you whole group.
Alternatively, you can usually bodyblock some mobs against a wall, or at least ball them together. It's not always easy, especially in the last part, but even blocking a part of the mob will help.
Pain Inverter is nice here, although not mandatory.
You don't need any special teambuild ; a ST rit is useful, and a Panic mes if you like balling stuff.
On topic : you can flag your heroes back, get Prot Spirit (or drop a Shelter) and go take the heat alone, which takes away some of the massive AoE spells. Then engage the mob with your full party. Once SH is on recharge, the only real threat is Searing Flames, which shouldn't be able to kill you whole group.
Alternatively, you can usually bodyblock some mobs against a wall, or at least ball them together. It's not always easy, especially in the last part, but even blocking a part of the mob will help.
Pain Inverter is nice here, although not mandatory.
You don't need any special teambuild ; a ST rit is useful, and a Panic mes if you like balling stuff.
deathmaster felix
Pre Bosses should not be a problem. You can do them in NM.
Duncan HM is not as hard as some people think.
At first, it's really easy if u use Swap (as alrdy told). First try to kill all Pop-Ups near Duncan. After that swap all Ghosts away from him. You can protect yourself by using a ST Rit. This one is the main protection in your team. You dont need any other prot.
After you swaped all ghosts out of duncan range, try to flag your heros to "smart" positions. ST Rit just uses prot-skills so he deal just auto-attack dmg, which is very less. Take the ST Rit as one of the first three heros you take to solo-flag him out of duncan range. I had one problem lasttime doing duncan with heros. The St was notusing Shelter on his own so i manually used it.
Another usefull hero is a UA Heal Monk. Flag him out of duncan range like ST Hero.
Another hint: Try to avoid AoE Damage like RoJ. Ducan will kite out of that and may get in range of your ST and UA. MM is useless. No corps at duncan and minions die to fast. Use SS, Spoil Vigor and stuff like that. You dont really need knockdown for him. Not pretty sure if blinds work on duncan but Inept will help to get to duncan.
Your team constellation can look like that:
Player Any/A with Swap (any random damage build will work, but avoid melee range to keep a greater ranger between duncan and ST/UA)
ST Rit
UA Monk
SS Nec (Use N/P with Cant Touch This!)
Spoil Vigor Nec/Rit with some Restore Skills
BiP Nec/Rit with some Restore Skills (i love to have no energy problems)
Panic Mes
Inept Mes
I alrdy used this team constellation and it works pretty well. Just avoid over aggroing on the way to duncan.
Duncan HM is not as hard as some people think.
At first, it's really easy if u use Swap (as alrdy told). First try to kill all Pop-Ups near Duncan. After that swap all Ghosts away from him. You can protect yourself by using a ST Rit. This one is the main protection in your team. You dont need any other prot.
After you swaped all ghosts out of duncan range, try to flag your heros to "smart" positions. ST Rit just uses prot-skills so he deal just auto-attack dmg, which is very less. Take the ST Rit as one of the first three heros you take to solo-flag him out of duncan range. I had one problem lasttime doing duncan with heros. The St was notusing Shelter on his own so i manually used it.
Another usefull hero is a UA Heal Monk. Flag him out of duncan range like ST Hero.
Another hint: Try to avoid AoE Damage like RoJ. Ducan will kite out of that and may get in range of your ST and UA. MM is useless. No corps at duncan and minions die to fast. Use SS, Spoil Vigor and stuff like that. You dont really need knockdown for him. Not pretty sure if blinds work on duncan but Inept will help to get to duncan.
Your team constellation can look like that:
Player Any/A with Swap (any random damage build will work, but avoid melee range to keep a greater ranger between duncan and ST/UA)
ST Rit
UA Monk
SS Nec (Use N/P with Cant Touch This!)
Spoil Vigor Nec/Rit with some Restore Skills
BiP Nec/Rit with some Restore Skills (i love to have no energy problems)
Panic Mes
Inept Mes
I alrdy used this team constellation and it works pretty well. Just avoid over aggroing on the way to duncan.