Threadtitle says it all
Are heroes viable enough for dealing with the new afflicted mobs in HM or will we be forced to assemble full teams of people with top of the notch meta builds and PvE skills?
Afflicted HM, Heroes viable enough?
N1ghtstalker
wilebill
My heroes seem to work.
Skyy High
Look around on related threads, there are plenty of screenshots of people getting through these quests in HM with heroes.
MArcSinus
They do the trick.
Xenomortis
These afflicted aren't significantly harder than anything we've faced before.
A few of the quests put us into difficult situations, but typically it's only numbers that give rise to difficulty. I think there's something of a bias against melee professions though.
A few of the quests put us into difficult situations, but typically it's only numbers that give rise to difficulty. I think there's something of a bias against melee professions though.
Venganza
Some quests are hard in HM with heroes (Minister Cho's one for example).
I struggled with this in HM, yet did it with a human team and no one died, nor took any damage at all really (SoS/ST/MM/Monk)
I struggled with this in HM, yet did it with a human team and no one died, nor took any damage at all really (SoS/ST/MM/Monk)
Jeydra
The WoC HM quests are (largely) on par with Slaver's HM in difficulty; if you can do Slaver's with heroes - and though Slaver's is on the more difficult end of PvE, it is perfectly doable with heroes for experienced players - you can do WoC with heroes too.
Xenomortis
Quote:
Originally Posted by Jeydra
Quote: Originally Posted by Kunder The afflicted don't have anything I would call anti physical except for some enchant stripping annoyingness (things like empathy and dulled weapon don't count, -15 damage on my base attacks doesn't matter when you aren't relying on base weapon damage to kill groups). Empathy or Visions of Regret can do a lot of damage to an Assassin rapidly if they get cocky or don't notice. Similarly the Afflicted stack a lot of blocking skills (this would be pretty unpleasant if it weren't for the new Asuran Scan, although right now it doesn't mean much) and Dulled Weapon is painful for an Assassin (but I admit, I've never noticed this get cast on me). The enchantment removals tend to annoy melee more than most; Eles find their Attunements missing an annoyance and trying to keep people alive as a Monk is hard when your prots keep disappearing though.
Of course, the big thing hurting melee physicals are the Soul Explosions; as a caster I didn't really notice them but they are something I have to be aware of as a melee profession.