WoC builds
bj91x
What are people using for WoC quests? I find it very difficult to use a dagger spam Assassin effectively against WoC Afflicted. My Assassin relies heavily on enchants for both offense and defense. Since the Afflicted Mesmers and Necromancers are constantly removing these enchants, I can't use my normal A builds.
I ran into a similar problem with my Dervish but was able to create a good build that can put up with the spam of enchant removals. However, I can't seem to create a good dagger spam Assassin build that doesn't rely on enchants and doesn't get destroyed against the WoC Afflicted.
So far, the only build that's working for me is an Assassin's Promise build since the Afflicted aren't too heavy on hex removal. However, I'm not a fan of Assassin's Promise and would prefer a dagger spam build.
I ran into a similar problem with my Dervish but was able to create a good build that can put up with the spam of enchant removals. However, I can't seem to create a good dagger spam Assassin build that doesn't rely on enchants and doesn't get destroyed against the WoC Afflicted.
So far, the only build that's working for me is an Assassin's Promise build since the Afflicted aren't too heavy on hex removal. However, I'm not a fan of Assassin's Promise and would prefer a dagger spam build.
Olle
if you must play a dagger chain id rely on a stance like Way of the asassin, or Flashing blade,for defence.
jagged strike, wild strike,Death blossom,wota/fb,optional(eotnskill?PI?),For Great Justice,
Save yourselves!
that will make a good dps but also give you some heavy defence.
jagged strike, wild strike,Death blossom,wota/fb,optional(eotnskill?PI?),For Great Justice,
Save yourselves!
that will make a good dps but also give you some heavy defence.
Bandwagon
Focus on prot spirits, rit weapon spells, heck maybe even command paragon skills (stand your ground) to cover yourself since killing each and every afflicted mesmer / necro is akin to casting a party wide chillblains. Effectively you are dealing with Defcon Level 5 Enchantment hate.
Don't use enchantments, just wipe them out of your team combination. At least until your done with the Afflicted.
Don't use enchantments, just wipe them out of your team combination. At least until your done with the Afflicted.
AndrewSX
Wota+Crit Eye+EotN skills to pump out dagger dmg = offence
Shelther, a couple of para shouts, weapon spells = defence.
A single microable prot spirit for pulling/balling if you want, something to keep away conds and hexes...
This should do the job.
Shelther, a couple of para shouts, weapon spells = defence.
A single microable prot spirit for pulling/balling if you want, something to keep away conds and hexes...
This should do the job.
Xenomortis
I don't really see much reason to not use enchantments in your team; they work fine. The only threat are the death explosions from Mesmers and Necromancers, but only you suffer them and you can actually avoid them half the time and it's very easy to micro prots back onto you.
But then again, I've only done the first few HM quests on my Assassin, but all the Afflicted quests are generally the same (Minister Cho's and Haiju Lagoon vary somewhat and are much harder).
http://img717.imageshack.us/img717/3...untunnelsh.jpg
Wiped once due to a really bad pull (wasn't really a pull, I accidentally flagged my heroes into aggro range when flagging them out).
A possible trick is to micro Mark of Pain on a balled up group and simple spam attacks on that until everything is dead; these groups don't spread out too much.
But then again, I've only done the first few HM quests on my Assassin, but all the Afflicted quests are generally the same (Minister Cho's and Haiju Lagoon vary somewhat and are much harder).
http://img717.imageshack.us/img717/3...untunnelsh.jpg
Wiped once due to a really bad pull (wasn't really a pull, I accidentally flagged my heroes into aggro range when flagging them out).
A possible trick is to micro Mark of Pain on a balled up group and simple spam attacks on that until everything is dead; these groups don't spread out too much.
bj91x
OK, I think my original post is too vague so I'll go into more details.
Basically, here's an example of a build I"m trying to get to work:
Golden Fox Strike, Wild Strike, Death Blossom, Flashing Blades, Critical Eye, and a res. This leaves me with two skills to keep me alive. I'm not looking for skills like Protective Spirit, Stand Your Ground, etc. since my heroes bring these skills. I tried skills like Heart of Shadow and Ebon Escape but these don't work due to the long recharge.
The way I play my Assassin is very much like how I play my Warrior and Dervish. I charge in and AOE the crap out of the enemies while the enemies are pounding on me like crazy. So this means I need a constant flow of healing in order to stay alive (in addition to my 2 hero healers). So basically, I need an attribute that gives me two very good survival skills with quick recharge, but aren't enchantments.
Granted, this isn't the proper way to play an Assassin and I'd agree, but this kind of play style works in other areas thanks to skills like Critical Agility, Way of Perfection, etc. and I'd like to continue this same style with WoC quests.
Basically, here's an example of a build I"m trying to get to work:
Golden Fox Strike, Wild Strike, Death Blossom, Flashing Blades, Critical Eye, and a res. This leaves me with two skills to keep me alive. I'm not looking for skills like Protective Spirit, Stand Your Ground, etc. since my heroes bring these skills. I tried skills like Heart of Shadow and Ebon Escape but these don't work due to the long recharge.
The way I play my Assassin is very much like how I play my Warrior and Dervish. I charge in and AOE the crap out of the enemies while the enemies are pounding on me like crazy. So this means I need a constant flow of healing in order to stay alive (in addition to my 2 hero healers). So basically, I need an attribute that gives me two very good survival skills with quick recharge, but aren't enchantments.
Granted, this isn't the proper way to play an Assassin and I'd agree, but this kind of play style works in other areas thanks to skills like Critical Agility, Way of Perfection, etc. and I'd like to continue this same style with WoC quests.
Xenomortis
I Am Unstoppable.
I can't really suggest anything until you post your full setup and explain how it fails.
I can't really suggest anything until you post your full setup and explain how it fails.
Outerworld
You don't really need to bring self-heals at all.
Kunder
Simple: kill Necromancers/Mesmers last. Or kill them all at once if they group up. Even if you kill a mesmer too early you can reposition outside of the AoE strip and reprot yourself, while if its a necromancer just reprot immediately and go to town.
For the most part, enchant loss shouldn't hurt you too badly even when it happens. Critical agility and SoH are the only things worth being on you that can't be recast instantly, and DB spam is still enough to quickly take down most groups even without those. Just don't kill a mesmer then stand around in its AoE trying to cast enchants like a fool.
For Defense, carry Protective Spirit + Shield of Absorption. Seriously, thats all anyone has ever used since 5 years ago when Nightfall came out. If they focus on you then you take 0 damage from everything while both are up, and either one on its own is enough to keep you alive for quite some time. Only other major obvious thing to bring on your heroes is Splinter Weapon and Ancestor's Rage on your Rit, because you can take an empty skill bar and still wipe groups if those are on you.
Also, go /W for Save Yourselves. Because its +100 RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing armor and assassins hit like a squirrel on crack.
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For the most part, enchant loss shouldn't hurt you too badly even when it happens. Critical agility and SoH are the only things worth being on you that can't be recast instantly, and DB spam is still enough to quickly take down most groups even without those. Just don't kill a mesmer then stand around in its AoE trying to cast enchants like a fool.
For Defense, carry Protective Spirit + Shield of Absorption. Seriously, thats all anyone has ever used since 5 years ago when Nightfall came out. If they focus on you then you take 0 damage from everything while both are up, and either one on its own is enough to keep you alive for quite some time. Only other major obvious thing to bring on your heroes is Splinter Weapon and Ancestor's Rage on your Rit, because you can take an empty skill bar and still wipe groups if those are on you.
Also, go /W for Save Yourselves. Because its +100 RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing armor and assassins hit like a squirrel on crack.
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TiagoS1
Agree with Kunder.
I recently played sin in some dungeons as DD, and discovered that anti enchant builds work wonderfully on high-end foes. The build i used:
Jagged Strike
Fox Fangs
Death Blossom
Assault Enchantments
Critical Eye
IAU
SY
Critical Defense/Asura Scan
This rapes in a matter of seconds any kind of monking/protecting on the opposite side.
Also MOP or Splinter will help greatly.
I recently played sin in some dungeons as DD, and discovered that anti enchant builds work wonderfully on high-end foes. The build i used:
Jagged Strike
Fox Fangs
Death Blossom
Assault Enchantments
Critical Eye
IAU
SY
Critical Defense/Asura Scan
This rapes in a matter of seconds any kind of monking/protecting on the opposite side.
Also MOP or Splinter will help greatly.
BlackSephir
Bobby2
If you don't want to do what Sephir suggests (paying attention) you might want to consider a stance IAS... enchant refresh can be a bitch
bj91x
Thanks guys but none of the stuff here are what I'm looking for.
Like I mentioned, I'm not looking to carry skills like Protective Spirit, etc. since these are skills that my heroes carry. Save Yourselves doesn't work since it doesn't cover me. I have no interest in saving Necros for last. I also have no intention of moving out of their explosion range since like I said, I like to charge and AOE the crap out of them while enemies are pounding on me. Hit and run tactics really ain't my style.
Fortunately, I was able to create some good builds that cater to my style and are very fun to use.
I appreciate people trying to help, though. Again, thanks all.
Like I mentioned, I'm not looking to carry skills like Protective Spirit, etc. since these are skills that my heroes carry. Save Yourselves doesn't work since it doesn't cover me. I have no interest in saving Necros for last. I also have no intention of moving out of their explosion range since like I said, I like to charge and AOE the crap out of them while enemies are pounding on me. Hit and run tactics really ain't my style.
Fortunately, I was able to create some good builds that cater to my style and are very fun to use.
I appreciate people trying to help, though. Again, thanks all.
Xenomortis
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Originally Posted by bj91x
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But to be honest, I didn't have to change my style too much using the build in the screenshot I posted earlier. And these enemies do ball up pretty well for rapid nuking for those inclined; I hear a microed Mark of Pain works wonders. There's no real need to worry about anything if they all blow up in seconds.
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At least two people have suggested Protective Spirit. Quote:
Your failure to adapt is going to hurt; it is right you should struggle if you are not going to alter your play and don't aim to improve.
Creating new builds (since my usual builds don't work) and plowing through the quests without even coming close to dying with my new builds =/= failure to adapt. It is very much me adapting to create new builds that work for WoC content.
Ah, OK. Hero set up. Now I'm starting to understand the confusion. This is my first time discussing a build so I forgot that a lot of people here use full hero team builds.
Of course, but I never got the impression that this was something that was to go on the player's bar. If you've already got that in your hero setup then that's good.
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Basically, I don't have a full hero set up so there's nothing for me to post as far as my team set up is concerned. I take whatever hero I feel like taking at the time. Like I mentioned above, I just needed 2 skills to put on my Assassin (not my hero Assassins if there was any confusion regarding this) that keep me alive and allow me to go pew pew pew. My heroes stay alive just fine. I just don't like it when my heroes do all the work while I just stand there twiddling my thumbs.
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