PS. Anet stop nerfing the quests/missions to make them easier..makes the challenge disappear


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As it stands, we were too late, we should've done so before doing any WoC quests it seems. If the spawns of Cho's place don't change, we'll get that vanquish done eventually, but each of us will have to do it alone with a completely optimized set of 3 heroes. This kind of nonsense has us not wanting to play again for the moment though, which can't be the point of new content.
Before posting derogatory responses to this, please take a moment and actually have a look at the MCE explorable on HM with scavenger spawns. And try to vanquish it with a party of 2 human rangers, one of whom isn't exactly an 'elite' player, no cons, and any 2 heroes you like. |
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I bet you a hundred ectos I can do this using two Ranger heroes.
I'm sorry you're bad at this game ![]() |
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people don't realize that there are other skills in the game.
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I am willing to bet most people do realize there are other skills but see them as complete trash which many are due to pve skills and powercreep. Theres a clear reason why anet abandoned GW1 for GW2 and that is because of the overwhelming complexity of balancing so many skills as each campaign came out. Now when you have meta skills that players are using then give those skills to enemies throughout the game and then give them the ability to counter them, what is 90% of the player base that just wants to have a good time left with? This is PvE in a game after all.
Another thing to consider is this game was once PvP oriented. Over the years PvP has become more and more shunned by the live team and the game has now become PvE oriented. In the beginning PvE was just mobs using the same skills over and over but now after 5 years of killing the same mobs we now have new ones which don't carry the same skills the last spawn had before. Now players are exposed to something they are not used to while playing the other 99% of the game. We are getting end game type content added to earlier parts of Guild Wars with very little regard to the limitations of those earlier parts. |
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WoC is after Factions Campaign. So it's not necessarily earlier part.
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There are people that also like to do puzzles, and accept challenges as that is fun to them.
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As easily as it was given to enemies to counter the meta, it's also available to the players to do the same.
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While some thought may be needed, the tendency of complaining to get everything made easier overwhelms those who enjoy some difficulty without having to self handicap.
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Simplest solution is probably just to cut the mobs down to 3-4 monsters each.
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