WoC issue: Fix unreasonable Minister Cho's Estate spawns

NYC Elite

NYC Elite

Frost Gate Guardian

Join Date: Feb 2007

A/

I'm glad I VQ'd Cantha before starting WoC. I stepped out there with a group of relatively experienced players and we got our asses handed to us. I'm all for a challenge for the fun of it, but I feel bad for everyone that has to VQ during WoC... I'd cry. There should be some sort of alternate way to vanquish the area in a pre-WoC format.

Does the same thing happen when trying to VQ parts of Tyria after starting WiK? I've been away a LONG time and haven't started either chain yet. I want to catch up with the lore between GW and GW2, but I'll definitely put it off if it means it'll make VQing Tyria even more of a pain in the ass than it already is.

ChrisCo

ChrisCo

Krytan Explorer

Join Date: Feb 2006

[ToR]

W/

/Signed

Its insanely hard and NEEDS to be fixed. The groups are wayyyy too powerful no matter what builds your using.

hopefully it gets done soon also.

Attiq

Pre-Searing Cadet

Join Date: Aug 2011

[HoEs}

D/

How many of the people who say they've done it have actually done it after completing the WoC content...... I think the people who are saying they've done it are talking about characters that havent even started doing the WoC.
If you have managed to do it set a link up with video on U-Tube or somewhere showing your build and your actual completion of the area....

I've done a fair bit of reading about this to the point of also going to the official GW's bug forums and one QA person said in reply to someone that they are a aware of it and have no plans to fix it.

So I decided at that point to email support and got the reply that they are aware of it but don't have a time frame of when it will be fixed.... Better than the first answer but still annoying.....

What, to my understanding nobody has addressed yet is, that with Cho's estate in the fix it is right now, it stops four titles in their tracks..... You will not be able to complete four titles...... Canthan Vanquisher, Canthan Cartographer and the two Legendary versions of those titles..... Well maybe Cartographer in NM but forget Vanquisher.

I would really appreciate some build links to manage the area..... I'm a Derv and my fellow player is a monk.... suggest away

Otah

Pre-Searing Cadet

Join Date: May 2011

E/

If it was intentional then they are having a joke. Maybe mocking the complaints about Hard Mode being a breeze nowadays..

All areas affected by WoC have become harder. Which is good - Haiju Lagoon, Zen Daijun and Shadows Passage for example are all now an actual challenge. They are harder but they are still doable.

Cho's Estate on the other hand... They must have thought it was a 6 man team area or something. I wonder if any of the team actually bothered testing the area before releasing the updates.
It is a lot harder than the other WoC updated areas. Pretty much impossible.
I'd like to see some evidence of anyone vanquishing the area.

I still need that area for vanquisher. I've only completed the NM quests in WoC and I've seen that vanquishing during the HM 'Cleansing Cho's Estate' is doable, having mobs of 5 Afflicted rather than 6+ Scavengers.

But I really don't want to go through all the prerequisite HM quests in the other areas just to unlock this one. The NM quests were grindy enough...

C'mon ANet sort it out!

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Attiq View Post
How many of the people who say they've done it have actually done it after completing the WoC content...... I think the people who are saying they've done it are talking about characters that havent even started doing the WoC.
If you have managed to do it set a link up with video on U-Tube or somewhere showing your build and your actual completion of the area....

I've done a fair bit of reading about this to the point of also going to the official GW's bug forums and one QA person said in reply to someone that they are a aware of it and have no plans to fix it.

So I decided at that point to email support and got the reply that they are aware of it but don't have a time frame of when it will be fixed.... Better than the first answer but still annoying.....

What, to my understanding nobody has addressed yet is, that with Cho's estate in the fix it is right now, it stops four titles in their tracks..... You will not be able to complete four titles...... Canthan Vanquisher, Canthan Cartographer and the two Legendary versions of those titles..... Well maybe Cartographer in NM but forget Vanquisher.

I would really appreciate some build links to manage the area..... I'm a Derv and my fellow player is a monk.... suggest away
If you can give me a good reason to do this VQ and upload the video (idk, maybe by offering to pay me [a lot] of in-game money), I will. Otherwise, you'll have to be content with my word. I assure you I can do the VQ post-WoC with heroes.

This vanquish can actually get harder if you have more humans, because coordination suffers. Tips for you:

1. Pay close attention to aggro. The moment you aggro too many mobs, scram.
2. Use spirits. The vanquish can be done with one Ritualist hero, but there's little reason not to use two. Set up spirit walls before aggroing any mob, and Longbow pull them.
3. Leave the healing to heroes. Both you and your Monk friend should play for damage. Some emergency healing isn't a bad idea, but the primary aim should be damage. Bring YMLAD and EBVAS; the mobs tend to have only one healer and that's easily spiked out. Once the healer dies the mob is a lot easier to kill. Frozen Soil is not necessary.

I'm sure my view is biased towards AP casters, because I use an Elementalist primary, but there's no reason why any other profession cannot do the vanquish.

OChunx

Ascalonian Squire

Join Date: Nov 2010

N/

Jeydra, I think a good reason to actually vanquish the area is to prove that it's actually doable. You're the only person in this thread who says that it's doable (even with two rangers) yet you haven't actually killed anything, besides for the "first few mobs". Considering that all the mobs in this 200+ mob area are composed of essentially random spawns of groups, a few mobs don't determine the overall difficulty. It only takes one unlucky spawn of Witches and Chaplains to effectively end the entire vanquish if you can't kill anything.

Seriously, you claim an area to be "borderline easier without Afflicted" to vanquish after you only kill a few mobs, and then ask for a reason to do the vanquish at all.

Gli

Forge Runner

Join Date: Nov 2005

I'm quite astounded at Jeydra's "mobs tend to have only one healer".

The mobs don't appear balanced across professions and builds like the WiK mobs seem to be. Some groups come at you with overwhelming offense, some are practically unkillable in normal engagements because of the insane amount of protection and healing. I've seen groups with 4 healers/protectors, groups with 4 tricksters, and most funny of all, groups with multiple heal party spammers. It's luck of the draw.

While scouting the place to get a handle of how the groups are composed, I've been able to practically kill anything I've come across by cheap aggro tactics, pulling mobs beyond their reach and cutting off individuals. It would take an insane amount of time to do that until the entire place has been vanquished though, because the area is a giant maze of walls and hills, making that kind of pulling time consuming and annoying.

Brega

Brega

Ascalonian Squire

Join Date: Jun 2006

The Hidden Nexus [ESP]

It was known well in advance of the WoC update, that its content would affect permenant changes to various zones around Cantha. It really seems that ppl working on Vanquishing/Cartographer titles were, extremely foolish to start new content w/o first making sure how or if it would effect them.

It is a long known fact, that having certain quests active/completed can make vanquishes harder or easier. Everyone crying about how hard the spawns are, could have saved all their heart ache if they had bothered to check the quest locations of the WoC content, before they started it.

OChunx

Ascalonian Squire

Join Date: Nov 2010

N/

That's very true Brega, but it has also been known for a long time that the spawns reset after you complete the quest, just like how there's no more peacekeepers in Kryta after WiK (unless you have a bounty). This time however, on the support forums, Anet has stated that they have no intention of reversing the spawns even AFTER the completion of WoC.

Although I may be wrong since I was gone from GW for the couple months leading up to WoC, but I'm pretty sure if Anet didn't post all the info about WoC (what mobs and maps were to be affected) before the content was released. Just as Gli said, harder was to be expected, but not borderline impossible.

I just think people need to actually go and try to vanquish the area before coming and blaming the problem on hindsight issues and lack of skill.

Link of Anet's statement: https://forum.guildwars.com/forum/fo...age/1#post4115

Jeydra

Forge Runner

Join Date: May 2008

Another way to get me to do the vanquish is to provoke me in some way.

You shall have your screenshot in 18 hours. I'm going to ask you this though. If I do upload the screenshot, what will you do / say?

PS: Note I said "tend" to have one healer. So much for qualifying words ...

Gli

Forge Runner

Join Date: Nov 2005

If you do the vanquish, I'll say you wasted a lot of time doing something mindnumbingly dreary.

Jeydra

Forge Runner

Join Date: May 2008

Then why should I even bother?

Gli

Forge Runner

Join Date: Nov 2005

I don't know. I don't need proof that it can be done, because it obviously can. Even the groups most incompatible with someone's particular party setup can be taken down with silly aggro overextension tricks. (If the party setup is decent enough.) I just wanted to draw attention to the unreasonable difficulty of the vanquish when I posted this thread. It stands out like a sore thumb compared to every other vanquish in the game.

Not saying this kind of content has no place in the game, but it should be labeled as 'elite' and have proper rewards. It should not be a silly and annoying roadblock for people going for their vanquish titles.

OChunx

Ascalonian Squire

Join Date: Nov 2010

N/

I'm gonna say you are incredible Jeydra. Looking at your other end game PvE guide, I'm already sure that you are a very skilled player indeed.

As to why should you bother, I ask why are you bothering to post in this thread at all? My only qualm is that you are arguing for something that you have little to no experience of, and subsequently, very little credibility in. With your refusal to even learn about the subject you are posting about, I don't get why you're posting. If the vanquish is as easy as you say, then it shouldn't even be a "bother".

I'm 100% sure that someone out there has vanquished Minister Cho's estate post WoC, its just that the practicality of it is insane. Consumables, Powerstones of Courage, and maybe even summoning stones seem like a MUST, and even then success seems unlikely. The caliber of skill that this vanquish requires is the unreasonableness that Gli and the fact that it takes a super pro person in order to complete a task so usually simple doesn't help the fact that the VQ is seriously difficult.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Decided to try the vanq with VoR instead of Pinstability, worked well until I DPed from 3 groups that I couldn't split (Yes, these groups all immediately aggroed. No, I could not spiritshit and focus them down while running away) .

Again, something like a HB+MoP spike with splinter support might be able to breeze through, but with heroes you may want to pop cons.


Basically all my pulls revolved around one technique- split up the spirits and let the minions grab agro. Clean up melee with VoR and PI, then focus on the casters.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by OChunx View Post
As to why should you bother, I ask why are you bothering to post in this thread at all? My only qualm is that you are arguing for something that you have little to no experience of, and subsequently, very little credibility in. With your refusal to even learn about the subject you are posting about, I don't get why you're posting. If the vanquish is as easy as you say, then it shouldn't even be a "bother".

I'm 100% sure that someone out there has vanquished Minister Cho's estate post WoC, its just that the practicality of it is insane. Consumables, Powerstones of Courage, and maybe even summoning stones seem like a MUST, and even then success seems unlikely. The caliber of skill that this vanquish requires is the unreasonableness that Gli and the fact that it takes a super pro person in order to complete a task so usually simple doesn't help the fact that the VQ is seriously difficult.
You underestimate the amount of experience I have with the area. I did over half the vanquish before deciding it wasn't worth my time, and then I redid the vanquish using two Ranger heroes, again making my way through half the area before quitting.

No, you do not need consumables, DP removals, summoning stones, etc to clear the area. You do need a fair amount of skill, yes, but I do not think the area is difficult enough that only a "super pro person" can do it - the toughest area to 7H is UW HM, 7H without cons, and only the best players succeed there.

I have no firm opinion on the idea that this vanquish is "unreasonably hard", because that is necessarily a subjective opinion. I'll point out though that saying things like "I can't do this vanquish when my friend and I are both Rangers" is flawed. Raisu HM is arguably "unreasonably hard" with 8 Rangers too, but the mission as a whole is hardly difficult.

Do you still want a screenshot of the area vanquished?

Attiq

Pre-Searing Cadet

Join Date: Aug 2011

[HoEs}

D/

Quote:
Originally Posted by Jeydra View Post
Tips for you:

1. Pay close attention to aggro. The moment you aggro too many mobs, scram.
2. Use spirits. The vanquish can be done with one Ritualist hero, but there's little reason not to use two. Set up spirit walls before aggroing any mob, and Longbow pull them.
3. Leave the healing to heroes. Both you and your Monk friend should play for damage. Some emergency healing isn't a bad idea, but the primary aim should be damage. Bring ; the mobs tend to have only one healer and that's easily spiked out. Once the healer dies the mob is a lot easier to kill. Frozen Soil is not necessary.
Hey Jeydra thanks for your reply. Now I am pretty stupid and never know what things like YMLAD and EBVAS means.... Skill names in full i can understand but as I have actually unlocked a lot of the normal skills from most of the professions on one character and all the elites you've confused me..... Please could you let me know what these skills actually are or at least what profession they are in.... Also can you suggest how to deal with the Minion Masters... as they tend to create a lot of minions fast and that causes mega DPS fast generally before you even get to them..... should I consider some wards???? I do like the idea of both of us humans concentrating on damage so I will try that... I did try a spirit wall and an ele with aftershock one shotted me and all the spirits so I don't know what to do about those.... anyway hope you can continue to give me pointers thanks

fires element

Lion's Arch Merchant

Join Date: Jun 2007

none

Mo/

YMLAD = you move like a dwarf

EBVAS = ebon vanguard assassin support

Attiq

Pre-Searing Cadet

Join Date: Aug 2011

[HoEs}

D/

Quote:
Originally Posted by fires element View Post
YMLAD = you move like a dwarf

EBVAS = ebon vanguard assassin support
Ahhhhh oh ok..... yep had them both in died faster with those skills in than my normal build.... oh well guess those are out then......

Jeydra

Forge Runner

Join Date: May 2008

Dealing with:

Minions - they cannot create minions unless people die, so Longbow pull the minions and kill them. Once you gain in experience you can try fighting them head on, pulling back once you start taking too much damage (that's why you have spirits / minions of your own - they can take damage for you and give you room to run).

Spirits - they're immobile. Execute a pull and they'll just stand there doing nothing.

Prots - one copy of Rend Enchantments somewhere in the team is very helpful; without it you can still wear the monsters down.

Elementalists - as always, flag heroes apart before engaging.

You need Assassin's Promise (that's an Assassin Deadly Arts elite) for YMLAD and EBVAS to work well, just saying.

Attiq

Pre-Searing Cadet

Join Date: Aug 2011

[HoEs}

D/

Unfortunately Scavenger Soul Binders have Aura of the Lich so no bodies required and their skills recharge faster than ours and for some weird reason they attack any of the capturable pets around and make minions out of those.... and if I dont get those in the first group I always get them in the second......


Arrrg I guess I'm out two titles cause I cannot manage to get past the second group........

It could all be luck as well you may get really good easy to kill spawns and I might get crappy impossible to kill spawns..... its my kind of luck in this game....

Jeydra

Forge Runner

Join Date: May 2008

AotL 45s recharge animates one minion, nothing you shouldn't be able to handle. Tameable pets don't respawn, too. You CAN handle the minion masters, you just have to do pulls and take out the minions.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Attiq View Post
It could all be luck as well you may get really good easy to kill spawns and I might get crappy impossible to kill spawns..... its my kind of luck in this game....
With the amount of enemies you need to take down, you're pretty sure to get some tough groups. You really need to be able to take anything they can throw at you to complete the area.

Attiq

Pre-Searing Cadet

Join Date: Aug 2011

[HoEs}

D/

Quote:
Originally Posted by Gli View Post
With the amount of enemies you need to take down, you're pretty sure to get some tough groups. You really need to be able to take anything they can throw at you to complete the area.
I wasn't meaning Jeydra wouldnt get hard groups I mean I generally get worse groupings against me than normal people.... you might not believe me but it is true..... i have very bad luck in games.....

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Attiq View Post
I wasn't meaning Jeydra wouldnt get hard groups I mean I generally get worse groupings against me than normal people.... you might not believe me but it is true..... i have very bad luck in games.....
I think Jeydra will on average get as many tough groups as anyone. I meant to say, no one can expect only easy or mildly tough groups during this vanquish, there's just too many groups to be lucky on every spawn.

If anything, it seems to me you're the lucky one if you run into a group you can't kill very early. It would be a much harder pill to swallow if you run into something you can't kill when you're 400 kills into the vanquish.

Basically, you should work to be in a position where luck doesn't matter.

Attiq

Pre-Searing Cadet

Join Date: Aug 2011

[HoEs}

D/

Hmmmm never thought of myself as being lucky to not get far in a Vanq lol probably a good statement...... Fact remains for me tho I have not made it past the 2nd group at all...... And I really have tried..... Pulling, Blocking, Grouping, Solo with Heroes, Monk and me and heroes..... Skill changes, armor changes, attacking style changes..... bout the only thing I haven't tried is getting the Monk to take agro.... lol that would be funny if it worked....

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by Jeydra View Post
/ambivalent

I found vanquishing Minister Cho's Estate (at least, the first few mobs; I didn't go for the full VQ) to be about as difficult as the original mission itself - in fact, borderline easier without Afflicted explosions to decimate minions. Once I identified which monsters were the healers / MMs / hard res, everything just fell into place. I did use aggro techniques as a matter of course, but then aggro techniques are already required in so many areas so ...

That said, I'm much more skilled than most people, so my experience may be extremely polarized.
so you completely ignored what the OP said about commenting before trying out the mobs referenced in this thread?

I agree with the OP. The only harder VQ in my opinion would be to to a VQ while having "The Last Day Dawns" quest active in the Ascalon region. I can't remember exactly the map it's in, but doing that is brutal as well.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Jeydra View Post
/ambivalent

I found vanquishing Minister Cho's Estate (at least, the first few mobs; I didn't go for the full VQ) to be about as difficult as the original mission itself - in fact, borderline easier without Afflicted explosions to decimate minions. Once I identified which monsters were the healers / MMs / hard res, everything just fell into place. I did use aggro techniques as a matter of course, but then aggro techniques are already required in so many areas so ...

That said, I'm much more skilled than most people, so my experience may be extremely polarized.
I don't think you read my post closely enough.

Attiq, I can show you how to get past the first few mobs. Message me in-game.

Jeydra

Forge Runner

Join Date: May 2008



Near the end of the run Jurah got himself heavily DP'ed (I wasn't really paying attention zzz), Xandra would DPS him and then Jurah would die again, forcing me to kill myself. Was pretty frustrating, but I blame myself.

I change my mind on this vanquish though. It's not too difficult, but it's way too goddamn long. 400 monsters makes it one of the biggest around, yet these aren't monsters you can just cspace through. I would support a cut to ~200 monsters.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Why are you still here Jeydra? Great, /clap you can do it, but the fact remains a lot of people can't do it and many of the people who have done it still think its too difficult for a vanquish including myself. All people want is to bring the mobs down to 4 which is perfectly reasonable given the fact it is a 4 man area, you just seem so adamant about keeping it the way it is. You have claimed the reason you don't want it to be changed is you want harder content but lets get serious here you're not going to do this vanquish over and over like a DoA nerd. This just seems like an attempt to put people, with less skill than you, down and stroke your own e-peen.

Fluim

Fluim

Frost Gate Guardian

Join Date: Jul 2006

E/Me

in Zen Daijun are smaller groups, although 6 people are allowed there.

Jan Breydel

Jan Breydel

Lion's Arch Merchant

Join Date: Apr 2006

Musscles From Brussels

Mo/R

Quote:
Originally Posted by Gli View Post
As it stands, we were too late, we should've done so before doing any WoC quests it seems. If the spawns of Cho's place don't change, we'll get that vanquish done eventually, but each of us will have to do it alone with a completely optimized set of 3 heroes. This kind of nonsense has us not wanting to play again for the moment though, which can't be the point of new content.

Before posting derogatory responses to this, please take a moment and actually have a look at the MCE explorable on HM with scavenger spawns. And try to vanquish it with a party of 2 human rangers, one of whom isn't exactly an 'elite' player, no cons, and any 2 heroes you like.
This being quoted, @ Jeydra: All you just proved is that you indeed need to solo it with an optimized set of heroes.

Fact remains that this is a vanquish you can't just do with a random composition of professions.

OChunx

Ascalonian Squire

Join Date: Nov 2010

N/

I think we can ALL safely say at this point that this area needs to be changed in one way or another.

Man W/ Club

Man W/ Club

Ascalonian Squire

Join Date: Jul 2011

Ascalon this way ---->

W/

Quote:
Originally Posted by Jeydra View Post
In which case I more or less destroyed your argument, because I showed (well, without screenshots anyway) that the VQ can be done using two Ranger heroes, and your main problem with it was that you can't do it with two player Rangers (shows just how narrow your vision of Guild Wars is btw).

You could say the area is "unreasonably difficult to vanquish", but if we accept that we'd also have to say that "UW is unreasonably difficult to do 7H" or maybe "Gates of Morah is unreasonably difficult to do with 8 Ranger parties" and after nerfing everything we'll end up with "ANet is retarded, they made everything too easy".

You basically fall directly into the description I made earlier. You are bad at this game, yet instead of getting better you are choosing to complain. Well, ANet made this game with people like you in mind. Use cons pcons summoning stones DP removal and don't even think about complaining that you have to use them, because you're already choosing not to get better.

Regards.
We will believe you when you prove it, until then your full of crap.

2 rangers and VQ cho's estate? lol.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Man W/ Club View Post
2 rangers and VQ cho's estate? lol.
Two Rangers and two spirit spammers? I don't see why not.

Man W/ Club

Man W/ Club

Ascalonian Squire

Join Date: Jul 2011

Ascalon this way ---->

W/

Quote:
Originally Posted by Xenomortis View Post
Two Rangers and two spirit spammers? I don't see why not.
so lets say im warrior, and i bring 2 ranger heroes.. i'm assuming that the rangers have 12 communing and 12 channeling magic on the other one and spam spirits?

anyways, the point that of this thread was not to prove this is an impossible vanquish, it's just a huge pain in the ass.

sure zombie vanquishes aren't dynamic, but is clearing a 400 monster zone with 4 people having to pull every single mob and hide behind minions fun to the average gamer?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

I was assuming player rangers because otherwise, what's the point?
I see no reason as to why succeeding with two hero rangers isn't possible though, at least for some of the professions and I would say the Elementalist (Jeydra) is one of them.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Man W/ Club View Post
We will believe you when you prove it, until then your full of crap.

2 rangers and VQ cho's estate? lol.
Unless you offer to pay me 100 ectos, I'd rather be full of crap than go through the VQ again with 2 Ranger heroes. I don't doubt it can be done; I'm just hard-pressed to find the motivation to do it. Incidentally, let me remind you that this was brought up because someone complained that he can't do this with his buddy when both of them were Rangers (i.e. two player Rangers).

As for having to use optimized builds, I wonder how much of the game can really be done with random professions. Can Ascalon be vanquished with 2 Warriors 1 Dervish 1 Assassin? Can Varesh be killed with 1 Derv 1 Sin 3 Rangers 2 Paragons + Morgahn? And while we're raging against having to use optimized builds, why stop there - if we accept "areas need to be doable with random professions" as a criterion for difficulty, why shouldn't it be random skills or random attributes?

This vanquish is hard, but it is also doable before consumable / summoning stone / DP removal support, and there is more leeway with builds than some seem to think. Therefore I'll hold to my viewpoint: it's too long, but not too hard.

Jette Antral

Academy Page

Join Date: Jan 2007

...1904x1002? What the hell kind of monitor are you using?

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

/sign

change the vanq and the quest please >> both are really hard and i tried all sorts of builds.with heros with humans and i cant seem to get it so ill be forever 32/33 ><