Quote:
Originally Posted by Kaiden

I'm looking for basic build templates for a casual non-hardcore player, PVE only. I just need a guideline on what to bring with me when I play mostly solo with Warrior (or general melee) elementalist (or general caster) ranger, ritualist, and paragon... or if there is a general template that works for all classes.
What I'm looking for is something like this:
SK1 - IAS if you have it X if you don't
SK2 - Attack skill
SK3 - Attack skill
SK4 - Adrenaline attack skill
SK5 - damage mitigation (X is usually better than Y, but bring Z if you have it)
SK6 - Healing skill
SK7 - Utility skill (some examples of helpful utility skills)
SK8 - Utility skill (some examples of helpful utility skills)
GW generally does not work like that.
The two largest flaws in your thinking are:
1. Builds work at a "functionality" level, not a skill level. The goal for your attack skills is to provide high sustained DPS and/or spike; not that you need to have X attack skills on the bar. The goal for your energy management is to have enough energy to fuel your other energy-using skills; not that you should have X e-management skills on the bar. And so on. The correct questions to be asking are "What functionalities do I want this build to provide for the team?" and "What is the best way to provide those functionalities using only 8 skills and 200 attributes?" Sometimes those questions can be reduced to a simple general rule (example: Every warrior build should have Frenzy or Flail because every warrior build should seek to provide high DPS, and IAS is an incomparably good source of added DPS for the cost of one skillslot, and Frenzy and Flail are the best two skills that provide IAS.), but often no such generalization is possible.
(To give you a hint on the first question: At least when it comes to warriors, the answer to "What functionalities do I want this build to provide for the team?" is always: DPS, more DPS, maybe spike, mitigation (always via SY!), maybe disruption (via knockdown).)
2. A "skill by skill" approach to bar building overlooks synergy. Most of the "good skills" in GW are only good in combination with certain other skills. Taken alone, they are mediocre or even bad. Sometimes you can treat a group of synergistic skills as an indivisible "block" (example: Power Attack and Warrior's Endurance go so well together that you should never use one without the other.), but often the synergy effects are smaller and only serve as an additional plus factor to be considered when weighing multiple choices (example: Warrior's Endurance makes all energy-based attacks more somewhat appealing, but not so much so that you could automatically choose them over adrenaline attacks without comparing +dmg, cycle time, secondary effect, and so on.).
If you *really* want a template build, start with this:
1. Save Yourselves!
2. Whirlwind Attack
3. Frenzy or Flail
4. - 8. stuff to do a, b, and c
a. DPS
b. gain adrenaline quickly enough to achieve good uptime ratio with SY!
c. whatever utility is necessary and proper for accomplishing a and b.
Other classes are much less reducible.