make your GW challenges thread

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

ok, i'll explain

in this topic people can make or share their own made challenges for GW
i saw alot of posts and threads with "game is too easy" but thats not the reason i make this topic, this is more about "can we make others happy by giving them ideas of making own challenges?"

i have my own, just 3 for now:

- in HM, just disable your heroes skills and die until you have 30 or maybe even 60DP, then use no consumables, and try to play the game that way
- addition to the 1st idea: don't use runes/insignia's
- last addition to this idea, in case its still too easy, but requires primary prof only: give yourself and all heroes a pet without pet healing

notes: you can use ranger as secondary prof, but again, dont use pet heals
and of course this can be done with more players in team, just let noone use consumables

i hope these ideas, and this whole topic, can make people happier with their own ideas and using other people's ideas of making challenges

i only mentioned pve, as pvp is hard enough as it is, as i've heard, and weakening your whole team in pvp would only bother the others, not only your team, but others too

well, good luck with making and sharing your own ideas of challenges

ps. sorry if i said something the wrong way, but its... 2:17 here midnight, i'm a lil tired

ps. again, i didnt mean to go against the people who think the game is too easy, i just try to help people with this, and let people help others

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

gather all the names who has a mini kanaxai.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

I had a lot of fun once using monster's builds for various activities. I would choose a group of monsters ingame (the undead in the desolation, for example), load my heroes, then load the builds of those monsters from wiki onto my heroes. It was kinda interesting to see what they have to put up with...

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Lots of people do find the game "too easy." Simplest thing to do is go out with fewer heroes or hench until the difficulty seems about right. There is no other game where it is easier to set the degree of challenge to fit your personal skill level.

Shrimz

Krytan Explorer

Join Date: Dec 2006

Texas

[clap]

E/

Quote:
Originally Posted by Lanier View Post
I had a lot of fun once using monster's builds for various activities. I would choose a group of monsters ingame (the undead in the desolation, for example), load my heroes, then load the builds of those monsters from wiki onto my heroes. It was kinda interesting to see what they have to put up with...
that sounds pretty damn cool man.

there are a ton of ways to challenge yourself with this game, less heroes, harder areas, funny builds.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Here's a challenge I've set for myself - achieve GWAMM with 0 deaths on a Prophecies ele. No storage. No tomes. No jumping campaigns to get heroes and imba skills. No runs. No money help from friends.

Currently in: Augury Rock.
Armor level: 51

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Achieve (Legendary) Survivor on prophecies character that has no outpost except Ascalon City unlocked. No tomes or storage or trading, etc...

Aycee

Aycee

Lion's Arch Merchant

Join Date: Aug 2010

The other side

Quote:
Originally Posted by zwei2stein View Post
Achieve (Legendary) Survivor on prophecies character that has no outpost except Ascalon City unlocked. No tomes or storage or trading, etc...
The thought of that grind literally just made me exit GW lol.

Rifky Rayn

Ascalonian Squire

Join Date: Oct 2009

Me/

Quote:
Originally Posted by cataphract View Post
Here's a challenge I've set for myself - achieve GWAMM with 0 deaths on a Prophecies ele. No storage. No tomes. No jumping campaigns to get heroes and imba skills. No runs. No money help from friends.

Currently in: Augury Rock.
Armor level: 51
Pretty much this, although not that extreme. I'm "only" doing GWAMM without 0 deaths. I am allowed to cap elites for the XP, I can use PvE skills, etc. I only can't do the very "unfair" stuff, like hiring a mission runner or doing a vanq with a friend, 'cause I wouldn't be able to complete it alone. I'm playing pretty much only with heroes on that character.

Aria Frost

Aria Frost

Ascalonian Squire

Join Date: May 2010

Italy

E/

On each player/hero bar:
  • Bring a maximum of 4-6 skills
  • Don't bring any energy management skill
  • Don't bring any elite skill

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

I do like the "back to basics" challenges, (ie. no mercs, no heroes, no tomes, no running ahead for max armors). To actually try play through a campaign as it was originally designed. Only capping skills as you go along and use the armors and henchmen you meet along the way.

I do like the idea of only using "monster bars" as well as long as it's limited to a single group of encounters (like desolation undeads). Preferrably to only use monster bars from within same campaign as well.

These are more natural challenges and makes more sense. The ones like getting close to ~60% DP as a challenge sounds a lot more silly and artificial.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by Aycee View Post
The thought of that grind literally just made me exit GW lol.
I'm still wondering how this could be done. Foes outside of Ascalon are level 3-4 and xp gained via quest rewards is laughably small. Basically, there's nothing outside of Ascalon that will give xp when you kill it. Assuming you're doing it with a LDoA character. The closest mobs that will give xp are in the North Kryta Province. And to get there, you need to enter at least one other outpost.

What am I missing? >_>

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Monster bars: just use the wik/woc mobs, they're straight off pvx .
Quote:
Originally Posted by cataphract View Post
I'm still wondering how this could be done. Foes outside of Ascalon are level 3-4 and xp gained via quest rewards is laughably small. Basically, there's nothing outside of Ascalon that will give xp when you kill it. Assuming you're doing it with a LDoA character. The closest mobs that will give xp are in the North Kryta Province. And to get there, you need to enter at least one other outpost.

What am I missing? >_>
You can walk from Ascalon City to The Falls without entering an outpost.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Srsly? Not even Beacon's Perch? I'm at work and can't check my GW map..

Ralisti

Ralisti

Frost Gate Guardian

Join Date: Jan 2010

CST

W/

my current challenge is doing survivor solely by farming raptors. don't knock it/comment on how easy you think it is until you have done it ;p


about 500k xp to go


edit: completed! only used about 3 scrolls (that the raptor boss dropped)

Rifky Rayn

Ascalonian Squire

Join Date: Oct 2009

Me/

Quote:
Originally Posted by cataphract View Post
Srsly? Not even Beacon's Perch? I'm at work and can't check my GW map..
Of course. There's caravan vanquishing from Temple of the Ages to Maguuma as well as the Northern Shiverpeaks and Ascalon, so you can do these places with a team of 8. If there were outposts you couldn't avoid, your party seize would decrease along the way.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by cataphract View Post
Srsly? Not even Beacon's Perch? I'm at work and can't check my GW map..
There's only one area in Prophecies that cannot be entered with a team of 8; Watchtower Coast (the whole of the Crystal Desert too if you don't have Nightfall).
Since both The Falls and Ascalon can be entered with a team of 8 that left from the Temple of Ages and ToA only has one exit, it follows that Ascalon and the whole of Maguuma are connected via a path that does not go through any outposts.


Quote:
Originally Posted by Ayuhmii Shanbwa View Post
- in HM, just disable your heroes skills and die until you have 30 or maybe even 60DP, then use no consumables, and try to play the game that way
This was something I've actually had to do a few times back when we only had 3 heroes. I would aquire a lot of DP making some massive mistakes during a dungeon run and would insist on pushing on without removals or any consumables.
The most memorable:
http://img148.imageshack.us/img148/7...tshrinecam.jpg (I was shrine camped by one of the most threatening groups in Forgewight, so my whole team had at least 30 DP)
http://imageshack.us/f/715/forgewightcleared01.jpg/

Obviously I didn't have to do the whole dungeon following that, but the most threatening group in that dungeon was still to come.

Da Kenster

Da Kenster

Krytan Explorer

Join Date: Feb 2006

A shoebox

The Boat Crew

W/E

Quote:
Originally Posted by Ralisti View Post
my current challenge is doing survivor solely by farming raptors. don't knock it/comment on how easy you think it is until you have done it ;p


about 500k xp to go
I wouldn't mind doing that, but I lag too much to pull it off, heh. Hooray for lag

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by cataphract View Post
Srsly? Not even Beacon's Perch? I'm at work and can't check my GW map..
Yeah, that the whole point: You basically have to *get* to place which has foes with high enough levels. And walk there again if you start new session.

There are other mini-challenges:

* You can only have L3 henches.
* Your best armor is outside sanctum cay, before that, you have to stick with pieces from collectors.
* You are quite constrained with skills availalable (only applies when you have new account without unlocks)
* If you take tougher version of this challenge and do not interact with NPCs inside ascalon city, you are going to be undersupplied with pretty much everything - id kits, skills, armor upgrades, alesias...

Best thing ever for you is fire imp summoning stone.

Also, you could be lucky, have nick visiting and cash some consumables, summoning stone or even max equipment!

Malganis

Academy Page

Join Date: Nov 2010

Southern California

Everlasting Sacred Path [ESP]

N/

Quote:
Originally Posted by wilebill View Post
Lots of people do find the game "too easy." Simplest thing to do is go out with fewer heroes or hench until the difficulty seems about right. There is no other game where it is easier to set the degree of challenge to fit your personal skill level.
This would be my suggestion. Instead of using Spirit-way, Discord-way, and Mesmer-way, use only the henchmen found in each outpost, and beat every mission in Hard Mode. That means without heroes.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Bristlebane View Post
The ones like getting close to ~60% DP as a challenge sounds a lot more silly and artificial.
oh, but some people think the game is too easy as it is, so if they want some kind of challenge, they could try that
its better than sitting at PC thinking "gosh, this game is still too easy" all the time

and as for the "use monster builds" challenge: cool, never thought of that, i only wish for some kinda candy to transform yourself into a regular monster in exploreables/missions/dungeons to play around like that....
nice one

TheRakeman

Ascalonian Squire

Join Date: Mar 2011

W/P

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
oh, but some people think the game is too easy as it is, so if they want some kind of challenge, they could try that
its better than sitting at PC thinking "gosh, this game is still too easy" all the time
If you've played so much PvE that you think it's so easy it's becoming pointless, why not:

A) Move to PvP
B) Pick a new game to play

Guild Wars isn't an MMORPG, it isn't intended to be the one game you play for the rest of your life...

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by TheRakeman View Post
If you've played so much PvE that you think it's so easy it's becoming pointless, why not:

A) Move to PvP
B) Pick a new game to play

Guild Wars isn't an MMORPG, it isn't intended to be the one game you play for the rest of your life...
Because sometimes doing weird and unusual stuff is fun and playing game in unintended and weird way can be refreshing and actually interesting.

Sometimes you just say "hey, what if the ONLY skill on your skillbar could be elite skill of your choice", build party of 8 heroes that way and play some random mission.

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

Well it's not exactly a challenge, but when my guildies and I are bored we'll take gimmicky builds into FoW just to see where we can get. We did a JQ bomber run about a week ago. It was pretty hilarious, and actually worked for starter area, battlefield, and lightning forest. Didn't go any further though.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I used to have the 100k Cervantes Challenges. They are things I've done for no absolute lucrative reason but test the limits of patience, skill builds and somewhat luck. Do it and provide proof and I'd personally hand over 100k. Of course, as time passed, I pretty much started running out of money quickly and stopped doing them.

I'll share some:

- Make a team of 3 (yourself + 2 henchmen). Both henchmen cannot be the same primary class. Beat Shiro Tagachi with a final time of 16 minutes or longer with both henchmen alive.

- Complete Hell's Precipice in HM with a team of 5. Only Warrior, Dervish, Paragon and Ranger primary/secondary classes are allowed. Signets are not allowed.

- Complete the dungeon Ooze Pit (NM or HM) with only Elementalists that use Air or Earth Magic. Water & Fire Magic is not allowed. Also, you must complete the dungeon in under 30 minutes. The elite skills Blinding Surge, Elemental Attunement & Unsteady Ground are not allowed.

- Vanquish Arborstone with a team of 6. Two must be Paragons, two must be Dervish and two must be Necromancers. No elite skills are allowed to be used on any team member's build.

- Defeat Rotscale using a team of only Rangers. Secondary classes are restricted to Elementalist or Paragon. You may not use Broad Head Arrow or any skills in the Command attribute.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by zwei2stein View Post
Sometimes you just say "hey, what if the ONLY skill on your skillbar could be elite skill of your choice", build party of 8 heroes that way and play some random mission.
People do this with groups of 8 as well:

http://wiki.guildwars.com/wiki/Destructive_Was_Glaive

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

If you're bored, get a guild scrimmage together with this build
Pick a weapon, runes, armor and attributes of your choice, skills must remain the same.
Basically all skills are meant to either complement or counteract each other. For example Bonett's Defense is your only way of regaining energy, Wild Blow is the only way to remove it, but which also removes all adrenaline for your own Bonetti's. Balanced Stance is needed to not keep knocking yourself down with Drunken/Desperate Blow.

All in all it would be as fun for the contestants as spectators, if not just to see all those zillions of knock downs going on

Sorry didn't mean to hijack the thread.. let's change this to...
Get a whole team together (you+heroes+friends) with this build and go try vanquish an area
Strong alcohol recommended for extra roleplay hehe

carnage-runner

carnage-runner

Furnace Stoker

Join Date: Aug 2006

Canada, B.C. Vancouver. aka.. amazing.

[Sith]

W/Me

Play WiK with only prophecies skills, no pve skills, and only henchmen. Goodluck.

Ra Mu

Pre-Searing Cadet

Join Date: Jul 2011

W/

My Idea:

The Tyrian World Running Tour

In honor of the time old Tyrian tradition of "running", watch as Tyria's best and most experienced runners race to see who the best of the best is.

Witness the toughest and most popular runs such as the Krytan Tour, stretching from Ascalon City to Sanctum Cay, as well as the ever popular Drok's Run.

Ambuu

Ambuu

Lion's Arch Merchant

Join Date: Jul 2006

What I like to do every so often:

- Go to the Wiki (Official one is what I use)
- Click on Random page (on side)
- Keep clicking until you get to monster/npc page with skills (monster has 4/5+ skills)
- Make a hero from that build (use first build on page)
- Repeat until you have 7 builds (for 7 heroes)

I love doing this, to see how lucky/unlucky I can get with builds. Some "rules" I like to mix up when choosing builds:

- Limit or No limit on Number of Same Profession (I usually stick with 2 at most of one prof)
- Monster/NPC must have at least x amount of skills (the lower number of skills the harder!)
- Using or Not Using a different build (if there are multiple on one page)

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Trying to find way for this game to hold my attention after doing everything is challenging enough.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by Ambuu View Post
- Keep clicking until you get to monster/npc page with skills (monster has 4/5+ skills)
Maybe just easier to start from this page:
Category: NPCs by affiliation

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I think I came up with the hardest one so far:

Enjoy the game from start to finish without complaining about it.

Not-Even-Once.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

You can do that in Presearing but it all goes down the drain the minute you enter Post and add Alesia to your team.

mr monk rupsie

Academy Page

Join Date: Nov 2007

woot

Mo/

First of all I will make a challenge to not use heroes/henchmen but a full pug group instead. Now that is a horror on its own (no friends/guildies) (communication alone is a vital issue).

Now take a mission where you have to split up(!). Like a 3/5 split, then throw a cooperation game in the pool. Like team 1 (5 men) have to hold the area as long as possible, while team 2 is levering a couple of switches to shut down gates (or open them), so team 1 can continue to move. Force 1 team to have like return/death charge to get to impossible area's (where the switch is). And you have your challenge team take like mm/tanks/spirit spam to protect themselves.
Give the enemies average WiK/WoC skills (they are actually balanced) and keep them lv 20.

The horror can commence. Now the point of this mission is not that you must find out a gimmick build that only works. But skills that fit into the mission objective. Like a spirit spam team or minionmaster builds to hold the middle and 2 or 1 assasin with 2-1 supporter(s) to get to the switch.

These missions was the one that shook teams apart in the old days but it was still fun if you didn't had an elite build and you could make your way through as long you sticked to each other.

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

here's a good one: run a balanced 8 man setup without consumables in slavers.

and here's a better one: come beat me in CA.