Smiting Prayers as a half-melee line

shinta_himura

shinta_himura

Lion's Arch Merchant

Join Date: Feb 2006

D/

I don't really get why Monks have to spec into warrior secondaries just to have martial moves. They are monks, they are martial artists, if you have any doubt about this just type /dance. Your character starts practicing their kata.

Monks should of course remain primarily spell-caster based, but I think the upcoming Smiting revamp should change it from entirely prayer and signet based, to a half prayer, half martial line. Call it "Divine Wrath" or something.

They already have touch skills but they are spells if I recall. Maybe incorporate some skills with small adrenaline costs? Melee range wand/staff attacks? Stances? Idk, it's just curious that a martial artist who follows Balthazar has no form of melee attacks. I guess going Warrior secondary counts for that, but that isn't really canon to the Monk profession since they can have any class as a secondary.

I would love to see wand and staff attacks. Maybe even a ranged attack where you charge up a bigger ball of smiting power and then shoot it. I realize that wand damage isn't entirely negligible but it is certainly proves to be near-useless, and I don't think anyone really cares about wand or staff attacking. But maybe if monks had some kind of adrenaline based payoff, that would change.

Dosearius Takerius

Academy Page

Join Date: Aug 2007

It's Just Another Guild [JAG]

W/

really? Did you really just use the monks dance emote as 'proof' that they should have melee attack skills?

We've all seen wammos, but watch out for the Monkiors too. They'll kill ya dead and then go heal their party.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by shinta_himura View Post
They are monks, they are martial artists
Really? I went to a catholic school and I certainly never saw a brother or monk doing martial arts. The term "monk" doesn't only refer to the east asian variety.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

What you just described is the Dervish.

Smiting Monks already have their niche in PvP, and PvE has larger problems.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Quote:
Originally Posted by shinta_himura View Post
They are monks, they are martial artists, if you have any doubt about this just type /dance. Your character starts practicing their kata.
By that logic:
all warriors are from the move Pulp Fiction, and should swear non-stop.
all male mesmers are Irish and should have skills that make them drunk.
all female rangers should be reduced to being the cheerleaders of the group.
all female elementalists are belly dancers and should only be present in seedy bars.
all male ritualists are nerds and want you to vote for their Mexican friend.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

I loved the NWN monks.

Mechanko1

Mechanko1

Academy Page

Join Date: Mar 2011

Rt/

i would simply like a buff to smiting skills that would make me want to use a monk for smiting. Eh idc too much about it tho lol

Siver

Academy Page

Join Date: Jun 2011

Rt/E

All monks need is one or two non elite aoe spells. then Smiting prayers would be balanced

Kirin's Judgment:
10 energy 15 recharge
For 8 seconds target for and adjacent foes take 8-27-32 holy damage each time they attack

Zealot's Wrath:
5 energy 10 recharge
Target foe and up two adjacent foes move 90% slower (for 4 seconds). While moving they take 5-15-20 fire damage a second.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Siver View Post
All monks need is one or two non elite aoe spells. then Smiting prayers would be balanced
LOL. Nice joke dude, but most of the skills in smiting are bad, either because of long recharge, mediocre damage, or both. A couple decent aoe skills won't all of a sudden make the attribute balanced. especially considering how balanced these days means OPed.

Siver

Academy Page

Join Date: Jun 2011

Rt/E

Quote:
Originally Posted by Del View Post
LOL. Nice joke dude, but most of the skills in smiting are bad, either because of long recharge, mediocre damage, or both. A couple decent aoe skills won't all of a sudden make the attribute balanced. especially considering how balanced these days means OPed.
Think of it this way.. if your going smite.. you pretty much have to run Mez secondary to keep energy... So U might as well brig arcane echo for your elite,
To be able to spam that your going to need Auspicious Incantation to keep your energy up, speaking of energy U might as well take Castigation Signet for damage and energy.
The only two elites worth taking are are RoJ and SoJ.

So to recap:

RoJ/SoJ
Arcane echo
Auspicious Incantation
Castigation Signet

Hardly nothing else in Smite is worth taking.. but if the affor mentioned skills were added:

Kirin's Judgment:
10 energy 15 recharge
For 8 seconds target for and adjacent foes take 8-27-32 holy damage each time they attack

Zealot's Wrath:
5 energy 10 recharge
Target foe and up two adjacent foes move 90% slower (for 4 seconds). While moving they take 5-15-20 fire damage a second.

Your bar would look like this:

RoJ/SoJ
Arcane echo
Auspicious Incantation
Castigation Signet
Kirin's Judgment
Zealot's Wrath

Now that's a pretty decent bar for any HM area. With Room left over to bring a rez and/or PvE skills of your choice.
In all, one good bar in the same attribute line, is all any profession really has anyways. And while it might not balance all the crappy Elites in Smiting Prayers, it still provides a CHOICE for monks to go damage (if they choose too)

shinta_himura

shinta_himura

Lion's Arch Merchant

Join Date: Feb 2006

D/

But dervishes can't charge up smiting energy in their wand and then shoot it.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

It's good to have a vision for what you want the class to become in concept, but there needs to be something a little more concrete for there to actually be a helpful suggestion. Siver, for example, has gone half the rest of the distance by listing some skills and the changes that would be made to them (or additions, in this case). The other half would be explaining why the old skills may not fit the new paradigm and how the changes would be good for the class, good for the game, and would maintain or bring further balance.

If you're really interested in seeing this further, go back to the drawing board and return here when you've got some names and numbers about what needs change.

Closed.