Update - Friday, July 22, 2011

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by bhavv View Post
Ok, so heres a great way to imagine how useful elly skills are in PVE:

How many non elementalist classes would rather choose to play a secondary elementalist instead of using skills from their primary profession?

If ellys are so great, balanced, and viable for HM then why not run searing flames and meteor shower on your monk and complete a HM dungeon book like ellys are having to do with monk skills?
hahaohwow.jpg

Are you seriously questioning the ability of people to beat HM dungeons with crappy builds? There is a 50/50 chance I have a screenshot of some pug player running a Mo/E fire nuker there in my VERY extensive "lol bad builds" folder.

Eles are perfectly balanced for the 95% of mobs with normal or only slightly enhanced armor levels as long as someone on the team is providing Cracked Armor. And no, the 5% of mobs with absolutely ridiculous armor levels are not everywhere in HM/Elite/Dungeon/whatever areas, they are very rare special opponents in all cases.

Quote:
You cant even maintain prot bond on several party members with shield guardian. I tried it and it doesnt work. Only burning speed works for prot bond because it has an instant recharge. RoF with its 2s recharge would also never work for maintaining prot bond on several party members.
There are other skills with 0s recharge. I think you might have used one already as an E/Mo. Hint: it starts with "In" and ends with "fuse".

Quote:
The UWSC Protbond build has nothing whatsoever to do with the issue behind this skill change, as many people who play these builds have realized the only obvious reason why it would be changed would be due to its use on the PVE Emo prot build, and the new version isnt any better at all for PVE, or for monks anyway.
More like, Anet saw a skill that was useless outside of retarded OP gimmicks and decided to retool it in a halfway imaginative way into something quite decent. But sure, whine and bitch as if those big meanies at Anet are out to get you.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

It's alright kids, one broken toy ain't gonna hurt you. You've still got a great big chest full of retarted OP toys at your disposal. Let's not start a crying session.

On Topic: Shield Guardian may finally see some play, rather than being completely useless like it used to be. Trip Melee should be much weaker now.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

It's useful as an anti-pressure skill, just don't use it until several nearby allies takes damage at same time. I'm afraid heroes might not use it properly as it requires timing to be useful.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

One skill gets changed. It makes a minor modification (seriously do you need anything more than permanent prot spirit and spirit bond on every character?) in a brainless overpowered pve build. And then people are up in arms.

The ER prot/heal whatever spam build is just as [over]powerful as it has ever been. What? Permanent Prot spirit and spirit bond on every character or 100% health infuse health on recharge isn't good enough?


Quote:
Originally Posted by Chthon View Post
Yep. It's a major blow to ER's redbarup ability. This was our AoE anti-pressure skill. Now we're left leaning even harder on Spirit Bond (which is not always reliable as anti-pressure because of its need for a big packet), switching to RoF (which shares the same weakness as SB, and lacks AoE), and ultimately using Infuse more as an anti-pressure skill.
Hi, I'm a monk. I would literally shit my pants in joy if I could use RoF, Spirit Bond, and Infuse Health on recharge. Cuz, you know, those are my skills.



Quote:
Originally Posted by Translation View Post
1. For the sake of being condescending, I [poorly] ran this on an AP monk for tonight's ZM, in a [terrible]PUG (so lots of piss poor play and people deliberately making it harder). It performed exactly as I expected, because I went in trying to make it bad and I am a bad player that can't be bothered to learn anything new and of course, if I can't pick it up in just one try then its bad. (And I was expecting to write this post before I even started.) I used it every chance I had, which on recharge is certainly the right time, in hopes of getting some big numbers out of it, because proper prot involves big numbers rather than making big numbers smaller. My prot build healed maybe 150hp total over the whole mission, because clearly I didn't bother to spec into divine favor nor to push buttons. Sorry, but I am better than you and my few minutes trying out a build I have never played before when I clearly crutch an overpowered push button build is far more than enough anecdotal evidence to say I am right and you are wrong neener neener neener

In all seriousness, I'd much rather see these small, but frequent, updates that we have just had as opposed to the large updates with months of no support in between.

Chthon

Grotto Attendant

Join Date: Apr 2007

1. For the sake of being open-minded, I ran this on an AP monk for tonight's ZM, in a PUG (so lots of bad chaotic aggro to ensure people get hit). It performed a lot worse than I expected. (And I was expecting something pretty bad.) I used it every chance I had in hopes of getting some big numbers out of it. It healed maybe 150hp total over the whole mission. Not 150hp per use. Not 150hp per person. 150hp total for the whole party for the whole mission. Sorry, but this skill is just junk now.

2.
Quote:
Originally Posted by bhavv View Post
The AoE heal every second was very nice. The old shield guardian was a RoF with a fixed AoE heal that didnt depend on how much damage was reduced. It was very reliable and effective on builds with the energy to use it.
Yep. It's a major blow to ER's redbarup ability. This was our AoE anti-pressure skill. Now we're left leaning even harder on Spirit Bond (which is not always reliable as anti-pressure because of its need for a big packet), switching to RoF (which shares the same weakness as SB, and lacks AoE), and ultimately using Infuse more as an anti-pressure skill. (The other alternative to fill the gap is speccing into Healing Prayers for something like Vigorous Spirit, Healing Breeze(?!), or Healing Ribbon(?!?!) and taking a loss on all the prot skills.)

WhiteAsIce

WhiteAsIce

Wilds Pathfinder

Join Date: May 2008

R/

The part where it heals all allies in earshot range seems quite unbalanced - used at the exact right moment, it essentially refreshes the entire party + allies, but no one has that kind of prediction power anyways. I foresee this part getting patched soon.

Riot Narita

Desert Nomad

Join Date: Apr 2007

A message from my ER Ele's: "DAMN YOU A-NET"

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

ER ele is yet another broken build, nearly as terribly as SF. I do use it on a hero sometimes, but heck, it should be nerfed into oblivion, along other overpowered shit. I'd rather see eles overpowered when it comes to damaging/snaring than healing, so if the resources of LT are so limited, just nerf ER eles and buff their damage, then scale it down accordingly.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Reverend Dr View Post
The ER prot/heal whatever spam build is just as [over]powerful as it has ever been. What? Permanent Prot spirit and spirit bond on every character or 100% health infuse health on recharge isn't good enough?
It's better than that, you can maintain Protective Bond on an entire party too.

A minor nerf to PvE, ER bars can just take Reversal of Fortune instead (loss of an AoE heal but ER builds have always sucked at that). PvP gets a potentially useful skill, but I'm not sure how good a single block is going to be. Something might come out of the party heal aspect of it, if you're facing several physicals that are attacking different people.
For PvE I'll simply keep Aegis and probably never bother with this new skill; the energy cost is too high for my Monk without a strong enough effect and the recharge is too high for an ER to want it.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by lemming View Post
uh

this was specifically a pvp update

or you might just be the biggest troll in riverside and i just got baited hard
No it wasnt because the skill wasnt split for PVP. The skill is also changed in PVE, hence it affects that content too.

Quote:
Originally Posted by drkn View Post
ER ele is yet another broken build, nearly as terribly as SF. I do use it on a hero sometimes, but heck, it should be nerfed into oblivion, along other overpowered shit. I'd rather see eles overpowered when it comes to damaging/snaring than healing, so if the resources of LT are so limited, just nerf ER eles and buff their damage, then scale it down accordingly.
Its no where near as bad as shadow form - You cant use a full group of ER ellys to speed clear everything in PVE.

Also Soul Twisting + Shelter rits are still massively more powerful than ER ellys are,

Quote:
Originally Posted by Outerworld View Post
The skill was barely used in PvE, so why would Anet have split it?

It wasnt barely used in PVE, it was used very often by one build.

Quote:
Originally Posted by Kunder View Post
hahaohwow.jpg

Are you seriously questioning the ability of people to beat HM dungeons with crappy builds? There is a 50/50 chance I have a screenshot of some pug player running a Mo/E fire nuker there in my VERY extensive "lol bad builds" folder.
No that isnt what I'm questioning. I'm asking that if the elly skills are so good and balanced, then why dont players use them on other classes?

Mesmers, rits, necros and even monks deal a lot more damage in HM than ellys can. I've tried running a team of 4 invoke lightning bars and it doesnt even do half as well as 4 mesmers do.

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Quote:
Originally Posted by bhavv View Post
No it wasnt because the skill wasnt split for PVP. The skill is also changed in PVE, hence it affects that content too.
The skill was barely used in PvE, so why would Anet have split it?

Tommy's

Tommy's

Furnace Stoker

Join Date: Dec 2006

[Bone]

Mo/

Quote:
Originally Posted by bhavv View Post
No that isnt what I'm questioning. I'm asking that if the elly skills are so good and balanced, then why dont players use them on other classes?

Mesmers, rits, necros and even monks deal a lot more damage in HM than ellys can. I've tried running a team of 4 invoke lightning bars and it doesnt even do half as well as 4 mesmers do.
I think what Kunder was saying, is that Elementalist is one of the actual balanced classes whereas others are actually overpowered. Seems like a reason not to pick an elementalist, as people prefer overpowered classes in their team.

And I agree, this skill change seems mostly a PvP update, aiming on giving the triple derv teams a tougher time. I think there are still some vital replacements for Shield Guardian, since the only real point of that skill was its quick recharge time to keep the ellys energy up.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Outerworld View Post
The skill was barely used in PvE, so why would Anet have split it?
Was it used in PvP?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

No and that made it a fairly good candidate for this change.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Seems like a good change for both formats. One PvE broken build becomes slightly less broken, while for PvP it might (or not) rise an extra defense against triple melee (three melees get to attack, monk casts shield guardian, three attacks are blocked and entire party healed by 120 HP).

I would like if future skill updates were more like this. But I wonder if it wasn't just a coincidence that it affected ER Protters, or if it was done on purpose.

Quote:
Eles are perfectly balanced for the 95% of mobs with normal or only slightly enhanced armor levels as long as someone on the team is providing Cracked Armor.
Eles will be perfectly balanced when their skills work 100% as they are supposed to do. AKA, deal 100% the damage they are supposed to deal. For now, their average is a laughably 40-60%, if I'm not wrong. When you spend 25 energy for an AoE 40 damage, you know it isn't balanced at all.

Cracked armor should be a further buff to garantee they deal normal damage to heavy armorers, not a necessity so that they deal normal (or almost normal) damage to the most fragile of foes.

Quote:
I think what Kunder was saying, is that Elementalist is one of the actual balanced classes whereas others are actually overpowered. Seems like a reason not to pick an elementalist, as people prefer overpowered classes in their team.
Thing is, there are underpowered professions for PvE as well. That format isn't only the heaven for OP stuff. Paragon, for example, was nerf so much for PvP without skill splits, that they can hardly do anything for PvE now. Ranger's mechanics are mostly useless (for any format, bare exceptional cases) and they are balanced around PvP too. And elementalists? They were crippled because of the initially poorly thought-out Hard Mode features, which discriminates them more over the other classes for no actual reason. Meanwhile, in WiK Hard Mode, because it was better thought of and enemies were given better bars and synergy instead of extra armor, elementalists are balanced there. Now, if that just happened everywhere else (remove Armor buff, compensate with better builds or something else), elementalists would be back again to be a balanced class (but of course, mesmers, necros and rits would still need to be nerfed).

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by bhavv View Post
Its no where near as bad as shadow form - You cant use a full group of ER ellys to speed clear everything in PVE.

Also Soul Twisting + Shelter rits are still massively more powerful than ER ellys are,
Here's a similar situation: One man blows up a bomb in a city, killing hundreds. Another guy murders an old lady.

One of those is worse than the other but it doesn't change the fact that both of them are terrible things to do/happen.

Such as the above, shadowform may be "worse" than ER eles but it doesn't change the fact that ER eles are bad and broken. Shadowform is just more broken.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

I think Stumme hinted at a SF nerf sometime ago. Hope it truly happens.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Tommy's View Post
I think what Kunder was saying, is that Elementalist is one of the actual balanced classes ....
Only true for NM, not for HM at all, which is what I and most people who play elementalists are saying.

Just about every non Energy Storage elly elite is mostly useless in HM PVE. Ok yes, they can still work and, but going by other peoples reasoning, so can orison, mending and any other skill that is universally considered to be bad.

So why are ellys always ignored by people who dont even play them in PVE and have no clue about how weak their main attribute skills actually are? I actually used to use both Invoke, and prior to that MoI in HM because both of those worked far better than any fire or earth elite does in HM PVE. But both of those were nerfed even though they really were the only viable HM options. Invoke deals far less damage than any other caster class, and MoI has too long a recharge now due to its PVP nerfs also not having been split.

After that I started running prism and ER builds. I really dont care if people think that a skill wasnt used in PVE therefore didnt require a split, I actually used a lot of the skills that were simply nerfed / changed for PVP without being split and now they are useless in PVE in comparison to all the other options as did other elementalist players.

Quote:
Originally Posted by Elnino View Post
Such as the above, shadowform may be "worse" than ER eles but it doesn't change the fact that ER eles are bad and broken. Shadowform is just more broken.
So why not mention ritualists in your comparison as well because those prot and damage a lot better than ellys can. 'ER ellys being broken' doesnt fix the fact that their damage elites are mostly useless in HM PVE. This is the reason why people play their ellys with ER, not because ER is broken.

Elementalists are the lowest tier caster in PVE, why exactly are they always being nerfed so much over the other classes?

Quote:
Originally Posted by Elnino View Post
Here's a similar situation: One man blows up a bomb in a city, killing hundreds. Another guy murders an old lady.
Then from a video games balance perspective, either the first guy needed to be nerfed, or the second one needed to be buffed. Nerfing the second guy would be a hugely imbalanced update.

I dont get why you would use such a terrible example to compare skills in a video game.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by DiogoSilva View Post
I think Stumme hinted at a SF nerf sometime ago. Hope it truly happens.
Better late than never.

As for Shield Guardian it was for counter purposes to the 3 melee problem in GvG/HA. However I agree that it is very lackluster and for 10 energy it probably should have a lower recharge and a bit higher healing.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Swingline View Post
As for Shield Guardian it was for counter purposes to the 3 melee problem in GvG/HA. However I agree that it is very lackluster and for 10 energy it probably should have a lower recharge and a bit higher healing.
It should also have been split then if the change was for PVP only. Why do skill splits exists if they arent being used when skills are changed for PVP?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Why split it? I thought everyone knew that ER builds are ridiculously strong and it's not used for anything else.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by bhavv View Post
So why not mention ritualists in your comparison?
Ritualists will always win when compared to any other class. The best comparison to the ele is the mesmer. To balance damage output between classes you either have to nerf armor ignoring damage and make the game a bit harder, fix HM armor or give the gimped classes a buff thus making the game easier.

Quote:
Originally Posted by bhavv View Post
It should also have been split then if the change was for PVP only. Why do skill splits exists if they arent being used when skills are changed for PVP?
Arena Net has said splitting a skill is like programming an entirely new skill into the game and can potentially lag or break the servers if there are too many skills.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Forget about the why split it thing for a minute, let me ask what my problem is:

Why even bother changing it? The new version is far worse than the old version was and will now actually see less use, not more.

Quote:
Originally Posted by Swingline View Post
and can potentially lag or break the servers if there are too many skills.
Source?

I dont believe that with the number of skills the game already has.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by bhavv View Post
Why even bother changing it? The new version is far worse than the old version was and will now actually see less use, not more.
Because baby Aegis. PvP hasn't had anything like the old Aegis (PvP) for some time now, and some members of the GvG Krewe had some reasons for wanting to reintroduce such a skill, though perhaps not in the same way it was before. Don't ask me why; I'm not the brains behind the change.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I did disagree with the previous Aegis change for PVP, but I got the impression from peoples responses that the PVP community was happy with the old aegis gone.

Maybe the old aegis should have been kept in, and shield guardian should have been split and changed instead to the current aegis functionality for PVP, and its previous functionality for PVE, where yes it really was a damn good AoE heal skill.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

They added at least a dozen new monster skills for WoC between the Ministry NPCs and the new Soul Explosion variants so...I gotta call bullshit on the 'degrades the client' argument. Not that I like the idea of yet another split skill between formats but come on.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by bhavv View Post
Source?
I don't remember the source but many in this community know that arena net has said such a thing. Someone might even remember where they said it.

Quote:
Originally Posted by bhavv View Post
I dont believe that with the number of skills the game already has.
I don't believe it either necessarily. I have always had the notion I will never know if it is true or not but I accept the fact they are very reluctant to create new skill splits and that there's nothing I can do to change that. I always kind of thought they don't know for sure what would happen but fear the game or the servers might have a massive crash and that they don't have the resources to deal with such an event. Its more or less precaution to prevent something like that from happening.

Tommy's

Tommy's

Furnace Stoker

Join Date: Dec 2006

[Bone]

Mo/

Quote:
Originally Posted by bhavv View Post
It should also have been split then if the change was for PVP only. Why do skill splits exists if they arent being used when skills are changed for PVP?
Because I think Anet wants as little splits as possible. If every skill got a PvP variant, players needed to memorize even more skills, the balances probably get worse, because they need to test a lot more skills, and I bet it leaves a ton of programming problems too, leave alone the time invested in it.

Being able to do something doesn't always mean you should. These things often have downsides as well.

Edit: my browser hadn't really refreshed as I thought, so this comment is a bit late x) Ignore it if you want to.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Balances would always be easier with a PVE / PVP split. That was the reason why it was added in.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

I think (ofc I could be wrong) what bhavv is saying is....Why should a skill that is used in PvE (majority of gw) be changed b/c of PvP (minority of gw) when the skill had 0 effect in pvp to begin with?

It's bascially a screw you to the pve eles that ran er prot/healers.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by bhavv View Post
Balances would always be easier with a PVE / PVP split. That was the reason why it was added in.
Its funny how that was the original intention, and yet, balance in PvE has completely gone down the drain since the introduction of PvE/PvP splits. I honestly think that PvE would be a lot better overall if every single split skill (except smiters boon and aegis) were changed to the PvP version. Power creep would go waaaayyyyy down. As is though, splits exist, and as long as they exist, they need to be used to get at least some sort of balance.

I guess what I'm trying to say is that balance in PvE would be a lot better if the splits had never existed, but as things are now, splits are necessary to get at least a little balance unless the team is willing to completely remove splits and go with the pvp version for all the skills.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Lanier View Post
I guess what I'm trying to say is that balance in PvE would be a lot better if the splits had never existed, but as things are now, splits are necessary to get at least a little balance unless the team is willing to completely remove splits and go with the pvp version for all the skills.
That would work if there wasn't a HM in pve where the same rules don't exactly apply

Killed u man

Forge Runner

Join Date: Feb 2006

This skill could potentially fuel a shitload of spike builds which "disappeared" with the change to Aegis.

I'm thinking Bloodspike (one form or the other), IV spike, FoC, Ele spikes (non invoke), ...

Aegis always was the backbone of these builds because you could have some form of immunity to pessure-builds (which is what kills spikes if they can stay alive). With this new skill, I really wonder how it'll play out in, for example, an IV spike with 2/3 copies of this.

DeBron

DeBron

Lion's Arch Merchant

Join Date: Oct 2006

MD

Why couldn't they alter a skill that isn't used in PvE or PvP at all?
http://wiki.guildwars.com/wiki/Pensive_Guardian
http://wiki.guildwars.com/wiki/Purifying_Veil
http://wiki.guildwars.com/wiki/Pacifism
http://wiki.guildwars.com/wiki/Supportive_Spirit
Also, I'm not sure why they chose to alter a skill that sees some use in PvE when a number of useless duplicate skills exist. Maybe it was a tad imba for ER Eles, but it isn't a groundbreaking change, just a bit annoying.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

^^ Pensive Guardian is actually used in PvP, just not as common. It's more of a safety measure when you KNOW if you're facing off against enchanted melee DPS.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by bhavv View Post
It should also have been split then if the change was for PVP only. Why do skill splits exists if they arent being used when skills are changed for PVP?
If this skill was split for PvP and its new functionality was PvP only, I would be pissed.

A lot.

More than you propably.

I do not take it kindly when new fun toy is reserved for PvP only use. I am still pissed that I can not use PvP aegis in PvE.

So there.

DeBron

DeBron

Lion's Arch Merchant

Join Date: Oct 2006

MD

Quote:
Originally Posted by Apok View Post
^^ Pensive Guardian is actually used in PvP, just not as common. It's more of a safety measure when you KNOW if you're facing off against enchanted melee DPS.
That's fair. Bad example I guess. All I'm saying is that they should goof around with the skills that only a handful of monsters use, would save some QQ.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Meh, i actually enjoyed old Shield guardian on my ER too. But is kinda obvious (due to cost-10e- and recharge -1sec-) that this is just a *little* hit for ER prot spammers.
The fact that the new one is a reworked aegis for meele+pressure counter (read: pvp dervs)....we'll see if will be actually used to.
Working on minions makes it kinda cool, but the duration/recharge ratio is too far from be really useful i fear. Needs more testing.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

First off, when deciding whether or not to split a skill, the question is always "Why should we split this skill?" not "why shouldn't we?" There must be a damn good reason to introduce a skill split, because every skill that is split represents another wedge driven between PvE and PvP and another thing that players need to memorize between the two formats. Sorry, but "this change slightly inconveniences one of the most powerful heal/prot builds in the game, but leaves them still much better than monks at doing a monk's job," is not a good reason to split a skill. I cannot believe people are actually whining about a skill change because it grazes ER Prot. FFS, I'd be happy if ER itself got nerfed.

Furthermore, it's not like this skill will be useless in PvE. A skill that heals all allies in earshot, for a potentially large amount, but that is very dependent on the monk using it at exactly the right time? F*** yes! That's an awesome skill! We should be happy that they turned a skill that was absolutely goddamn useless for everyone except an OP secondary abuse build into a unique and interesting skill. It's not going to save your ass if you spam it randomly, but damn will you feel good when you can get 4 or more triggers out of it.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

After reading the wiki page on this skill I can see a future for it in pvp.