I don't understand tormented weapons?

TonicTrader

Ascalonian Squire

Join Date: Jul 2011

Mo/Me

This may sound a bit noobish for someone that has the money to afford tormented weapons but I need advice.

I am trying to look for a weapon and focus for my illusionary mesmer. Are tormented weapons any attribute r9? And are they all isncribable and moddable just like any gold? Are they even gold?

Basically im going for this,

Rod:
Req 9 Illusion Magic
Chaos Damage 11-22
Halves skill Recharge of illusion magic spells 20%
Inscription: "Too Much Information"
Damage 15% against Hexed Foes

Focus:
Req 9 Illusion Magic
Energy +12
Health +30
Inscription: "Forget Me Not"
Halves skill Recharge of illusion magic spells 20%

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If I buy armbraces and spend them to get tormented weapons, can I get the tormented rod and tormented focus to be customized to those attributes just like my pvp ones?

Also, where can I get the tormented weapons and how many armbraces do they cost each and can I select which ones I want?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

*Tormented Weapons are gold, fully inscribable, and are always r9.
*Those mods will be fine.
*1 armbrace = 1 tormented item.
Get this (you're better off buying them): http://www.guildwiki.org/Armbrace_of_Truth
And get the weapon from here: http://www.guildwiki.org/Gate_of_Anguish

PS: Damage inscriptions only affect weapon damage. +15% damage vs hexed foes won't affect skills, so you're probably better off with something different.

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

Not trying to be rude.. But with simple things like this, why don't you just look it up on wiki?

Tormented weapons work just like any other inscripable gold item.

For the mods of your weapon.. You should put HSR20% of both of them instead of +30 and +15%vs Hex

Venganza

Wilds Pathfinder

Join Date: Feb 2011

Fire

Wiki 40/40

Mods are expensive, but that is what you really want for a mes.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by mathiastemplar View Post
You should put HSR20% of both of them instead of +30 and +15%vs Hex
They already have HSR mods on them, but I assume you mean HCT 20%.

However, a Mesmer with enough points in Fast Casting (9 or more), doesn't really need HCT mods (which the OP seems to be aware of). However, I would agree that there may (or may not) be better mods than +15% vs hexed for the wand.

And, yes, Tormented weapons are inscribable and can be fully modded.

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

Quote:
Originally Posted by Quaker View Post
They already have HSR mods on them, but I assume you mean HCT 20%.

However, a Mesmer with enough points in Fast Casting (9 or more), doesn't really need HCT mods (which the OP seems to be aware of). However, I would agree that there may (or may not) be better mods than +15% vs hexed for the wand.

And, yes, Tormented weapons are inscribable and can be fully modded.
Yep, my bad. HCT ofcourse.
I just don't see what else he should put on em.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Personally, I use a high energy staff with my Mesmer (Insightful, Fortitude, +5e^50), for normal use, and I have a wand/focus set with dual +15e/-1 mods for emergency energy.