3D Analyze

digitalcandy

Pre-Searing Cadet

Join Date: Jul 2011

England

Rt/

Hi there

For quite a while now I've been using 3D Analyze to run Guild Wars, and it works fine (usually) but sometimes large black areas appear on the GW screen. Normally I just put up with them but they seem to be appearing more often nowadays.

Here's a pic with the options that I use, although I am a little clueless as to what they are doing . If anyone has any suggestions, or uses 3D Analyze themselves, I'd love to know what options I should be ticking.

Siver

Academy Page

Join Date: Jun 2011

Rt/E

It mostly depends on what video card (integrated or not) that you are using.

I use these options(when I still used it)
Skip Pixel Shader 2.0 +1.4
Emulate other DX8 caps
Performance mode(not sure that works)
Disable Lighting(only cause its funny to see, don't actually use this)

digitalcandy

Pre-Searing Cadet

Join Date: Jul 2011

England

Rt/

Thanks for your help Siver, I tried your options but my characters all came out with shiny alien-esque armour so I changed a few things and I seem to have got the black bit to disappear - I think it was the force z-buffer that was causing it. I have a Intel g33/g31 express chipset family according to dxdiag.

OMFGimCUTE

OMFGimCUTE

Krytan Explorer

Join Date: Nov 2005

a box

I hop around

W/D

doesn't this wear out your driver over time? i only use this in emergencies when my characters get stuck on a map.