also,
http://wiki.guildwars.com/wiki/Anthem_of_Guidance
???
Update - Thursday, July 28, 2011
2 pages • Page 2
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I don't think this is even supposed to be a balance update. Just a random fix to bugs and inconsistences(sp?) done by whoever is in charge of dealing with that.
We've been getting a lot of bug fixes since they opened their official forum for bugs. I believe those things are done separately from the designers behind skill/ content updates, and this time, they were updated separately as well. |
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STRONG update, this realy adresses all the problems we facing in pvp.
Ty Anet for making the game BALANCED again. |
Lol! My thoughts exactly, but I would add PvE too. Every single problem we ever had is now fixed. No, really now. Was this update really that necessary? Was it such a priority? Nothing else more important to fix than this?? Weird...
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They should move Shadow Form into No Attribute and fix the duration to 10 seconds.
Update doesn't change much, but it's always nice to see a small change when you hit K. |
Then if your an assassin prime you get to use it otherwise get lost.
SoC never needed an attribute, finally moving it away from the Command line was more for administration.
Assault Enchantments used to do bonus damage but now it obviously does not.
The others are now free disenchantment options, since their bonus damage or proc effects from the attribute lines were useless. So instead of buffing these, they now made several non-attributed enchantment strips. To do what? I don't know, because that's not the way to tackle Dervishes... Or is it?
Assault Enchantments used to do bonus damage but now it obviously does not.
The others are now free disenchantment options, since their bonus damage or proc effects from the attribute lines were useless. So instead of buffing these, they now made several non-attributed enchantment strips. To do what? I don't know, because that's not the way to tackle Dervishes... Or is it?
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SoC never needed an attribute, finally moving it away from the Command line was more for administration.
Assault Enchantments used to do bonus damage but now it obviously does not. The others are now free disenchantment options, since their bonus damage or proc effects from the attribute lines were useless. So instead of buffing these, they now made several non-attributed enchantment strips. To do what? I don't know, because that's not the way to tackle Dervishes... Or is it? |
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SoC never needed an attribute, finally moving it away from the Command line was more for administration.
Assault Enchantments used to do bonus damage but now it obviously does not. The others are now free disenchantment options, since their bonus damage or proc effects from the attribute lines were useless. So instead of buffing these, they now made several non-attributed enchantment strips. To do what? I don't know, because that's not the way to tackle Dervishes... Or is it? |
Besides, you can maybe remember it, as R/A were using that skill( and they don't have access to critical damage to make more points in it )
This isn't even an update or anything( bug fix i mentionned above) in fact... just making thing look cooler and easier...
c
The reason song of concentration and hexbreaker's are unlinked is because they are popular in HA and GvG but paragons are the redheaded step child and no one wants to lose functionality by putting points into command or motivation.
The amount of time Anet has had to put into ostracizing a single class is mindboggling. Considering how many anti-shout skills are out there it's even more befuddling.
The amount of time Anet has had to put into ostracizing a single class is mindboggling. Considering how many anti-shout skills are out there it's even more befuddling.
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The reason song of concentration and hexbreaker's are unlinked is because they are popular in HA and GvG but paragons are the redheaded step child and no one wants to lose functionality by putting points into command or motivation.
The amount of time Anet has had to put into ostracizing a single class is mindboggling. Considering how many anti-shout skills are out there it's even more befuddling. |
Really, it's just a fix for bugs and other small stuff. The only (indirect) skill change was the mesmer's one, because it won't be affected by dom sets any longer.

