Update - Thursday, July 28, 2011

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Sankt Hallvard
Guest
#22
Quote:
Originally Posted by DeBron View Post
Don't worry. It didn't quite make it to this update but my sources inform me that it will be the protagonist of the next bi-monthly update. Sorry about the inconvenience and thank you for your patience.
P
Plutoman
Krytan Explorer
#23
Quote:
Originally Posted by DiogoSilva View Post
I don't think this is even supposed to be a balance update. Just a random fix to bugs and inconsistences(sp?) done by whoever is in charge of dealing with that.

We've been getting a lot of bug fixes since they opened their official forum for bugs.

I believe those things are done separately from the designers behind skill/ content updates, and this time, they were updated separately as well.
Sounds most likely. While the designers are doing other work, they're just fixing all the weird lil miscellaneous things that have been around. Hopefully they'll get to more as we go on.
Iuris
Iuris
Forge Runner
#24
I'd actually support updates that change skills even fro no other reason than to "shake thing sup" and make people rework their (our) builds.
M
Missing HB
Desert Nomad
#25
It's not really skill update considering those skills in their category( a.k.a domination , critical, etc...) didn't require any points for their effects...

It's not changing anything, more like bug fixes....
HigherMinion
HigherMinion
Forge Runner
#26
They should move Shadow Form into No Attribute and fix the duration to 10 seconds.

Update doesn't change much, but it's always nice to see a small change when you hit K.
Coast
Coast
Furnace Stoker
#27
STRONG update, this realy adresses all the problems we facing in pvp.
Ty Anet for making the game BALANCED again.
tenderpoison
tenderpoison
Frost Gate Guardian
#28
Quote:
Originally Posted by Coast View Post
STRONG update, this realy adresses all the problems we facing in pvp.
Ty Anet for making the game BALANCED again.

Lol! My thoughts exactly, but I would add PvE too. Every single problem we ever had is now fixed. No, really now. Was this update really that necessary? Was it such a priority? Nothing else more important to fix than this?? Weird...
g
gremlin
Furnace Stoker
#29
Quote:
Originally Posted by HigherMinion View Post
They should move Shadow Form into No Attribute and fix the duration to 10 seconds.

Update doesn't change much, but it's always nice to see a small change when you hit K.
More like move shadow form into Critical strikes, make it 1 second + a duration based on Crit strikes rank.
Then if your an assassin prime you get to use it otherwise get lost.
Xsiriss
Xsiriss
Jungle Guide
#30
Right...ok then. It probably takes the same amount of effort to just tweak some numbers for rangers in PvE and fix PvP isses.
HigherMinion
HigherMinion
Forge Runner
#31
This forum is how the dev team get their kicks.

pointless random update->check guru for QQ-> ???->profit.
Fate Crusher
Fate Crusher
Wilds Pathfinder
#32
SoC never needed an attribute, finally moving it away from the Command line was more for administration.

Assault Enchantments used to do bonus damage but now it obviously does not.

The others are now free disenchantment options, since their bonus damage or proc effects from the attribute lines were useless. So instead of buffing these, they now made several non-attributed enchantment strips. To do what? I don't know, because that's not the way to tackle Dervishes... Or is it?
Lucy Saxon
Lucy Saxon
Ascalonian Squire
#33
Quote:
Originally Posted by Fate Crusher View Post
SoC never needed an attribute, finally moving it away from the Command line was more for administration.

Assault Enchantments used to do bonus damage but now it obviously does not.

The others are now free disenchantment options, since their bonus damage or proc effects from the attribute lines were useless. So instead of buffing these, they now made several non-attributed enchantment strips. To do what? I don't know, because that's not the way to tackle Dervishes... Or is it?
It's possible that's the intention, but with the enchant teardown system most dervishes use now, I'm not sure how beneficial it would be to strip them.
AndrewSX
AndrewSX
Jungle Guide
#34
Still, pointless update. Those skills were known to be almost no-attribute, moving them seems just a "Let's make skill list a bit more ordinate"....
HigherMinion
HigherMinion
Forge Runner
#35
Surely d-shot should be made No Attribute, too?
M
Missing HB
Desert Nomad
#36
Quote:
Originally Posted by Fate Crusher View Post
SoC never needed an attribute, finally moving it away from the Command line was more for administration.

Assault Enchantments used to do bonus damage but now it obviously does not.

The others are now free disenchantment options, since their bonus damage or proc effects from the attribute lines were useless. So instead of buffing these, they now made several non-attributed enchantment strips. To do what? I don't know, because that's not the way to tackle Dervishes... Or is it?
Assault enchantment problem in the past was only that you could spam it permanently, but it was dealing no damage, only removing enchants...
Besides, you can maybe remember it, as R/A were using that skill( and they don't have access to critical damage to make more points in it )

This isn't even an update or anything( bug fix i mentionned above) in fact... just making thing look cooler and easier...
Apok
Apok
Frost Gate Guardian
#37
Quote:
Originally Posted by HigherMinion View Post
Surely d-shot should be made No Attribute, too?
The (small) damage that D-shot does is linked to Expertise.
Artisan Archer
Artisan Archer
Wilds Pathfinder
#38
Quote:
Originally Posted by Iuris View Post
I'd actually support updates that change skills even fro no other reason than to "shake thing sup" and make people rework their (our) builds.
Yes, because that has worked out so well in the past. Not.
c
chuckles79
Wilds Pathfinder
#39
The reason song of concentration and hexbreaker's are unlinked is because they are popular in HA and GvG but paragons are the redheaded step child and no one wants to lose functionality by putting points into command or motivation.

The amount of time Anet has had to put into ostracizing a single class is mindboggling. Considering how many anti-shout skills are out there it's even more befuddling.
D
DiogoSilva
Krytan Explorer
#40
Quote:
Originally Posted by chuckles79 View Post
The reason song of concentration and hexbreaker's are unlinked is because they are popular in HA and GvG but paragons are the redheaded step child and no one wants to lose functionality by putting points into command or motivation.

The amount of time Anet has had to put into ostracizing a single class is mindboggling. Considering how many anti-shout skills are out there it's even more befuddling.
And this update changes nothing of that.

Really, it's just a fix for bugs and other small stuff. The only (indirect) skill change was the mesmer's one, because it won't be affected by dom sets any longer.