Flux - August 2011
lemming
Quickening Terrain
Your base movement speed is increased by 15%. If your speed increases beyond this, then you lose 10 health per second while moving.
Your base movement speed is increased by 15%. If your speed increases beyond this, then you lose 10 health per second while moving.
Melle The Slasher
So yeah, I heard people are killing themselves with Sugar Rush now. Fun!
DiogoSilva
JQ, FA and AB are now faster(?), and IMS are now bad. What else does this affects?
Killed u man
Me/A: Signet of Illusions, IoP, Shamefull Fear
Rest is optional. Shamefull Fear will do 300 damage to flaggers, trololololo.
Rest is optional. Shamefull Fear will do 300 damage to flaggers, trololololo.
XX Quik Silver Xx
The lulz will ensue
Dn M
eheh this is going to be funny :P
Pew
You forgot the Target Bar, ups.
And yeah, as soon as that was worked out everybody suddenly died in HA.
Although why the Split/Flagger hate? It seems to me that split characters are going to have to be extra careful with this flux in play.
And yeah, as soon as that was worked out everybody suddenly died in HA.
Although why the Split/Flagger hate? It seems to me that split characters are going to have to be extra careful with this flux in play.
AngelWJedi
wow how stupid..gg anet lols i wonder how you rez then since your not in a pvp match
afya
Must be fun to have Battle Cry in AB lol
Da Kenster
Our monks didn't do so good in RA
I like this flux.
I like this flux.
RTSFirebat
haha this is brilliant!
StormDragonZ
Shucks. I was getting so used to having my Necromancer and Mesmer use Storm's Embrace.
XX Quik Silver Xx
Elnino
Caw521
I guess... Guild Wars diabetes?
And now the Masters of Wind can kill you too....
And now the Masters of Wind can kill you too....
Missing HB
Interesting flux for once... it will have an effect on relics maps for HA obviously and for everyone just spamming MH... but well, it might lead to less splits in GvG, which means even less build diversity.. but well we will see.
P.S : going to be fun to try catch monks in RA having none...
P.S : going to be fun to try catch monks in RA having none...
Iuris
Funniest update since the Simple thievery update that allowed it to copy monster skills 
Quick, check if the deathc ends survivor attempts too

Quick, check if the deathc ends survivor attempts too

Koyote
Fate Crusher
It's the return of Mending!
Paladins unite! :P
Paladins unite! :P
Outo Oli Apc
Seems like it doesn't end survivor attempts :P
I died and I still have same amount of deaths and 'xp gained since death'.
I died and I still have same amount of deaths and 'xp gained since death'.
lemming
First impressions of the flux from the American AT:
Splitting is not going to be pleasant. Not only is there quite a drain on the limited healing capabilities you have on a split, but enemy reactive splits have a shorter response time getting from point A to B.
Still preferable to making spike builds do 1000 damage instead of 800, though.
Splitting is not going to be pleasant. Not only is there quite a drain on the limited healing capabilities you have on a split, but enemy reactive splits have a shorter response time getting from point A to B.
Still preferable to making spike builds do 1000 damage instead of 800, though.
ruk1a
Can you say... LOLWUT? Interesting though.
kedde
So now they want to completely eliminate splits for a month? Annoying.
There will no doubt be ways to work around it the health loss, but the biggest shit is that all the defensive characters will be moving almost as fast as you giving you no windows of opportunity in powerplays.
There will no doubt be ways to work around it the health loss, but the biggest shit is that all the defensive characters will be moving almost as fast as you giving you no windows of opportunity in powerplays.
Jeydra
I don't like it. Splits will probably become very much weaker and pressure likely so as well (frontliners need their IMS to deal damage ...). That leaves spike as the only remaining build archetype, which is fine I suppose (especially since there were fluxes that buffed split) but with spike builds already rather overpowered is this what we want ... ?
FoxBat
Frontliners aren't going to care about ~10/sec unless they are facing a build with some kind of pressure. I.E. not invoke. Bigger deal IMO is that everyone has 15% kiting automatically and common run buffs are still stuck at 25%.
jazilla
Kinda broken too. I used Storm Djinn's Haste with Flail to counter the degen and I was still taking damage. It's a lot of fun NOT having trolling kiters in RA for a month though! Also, putting "Shameful Fear" on Dervs is full of win.
Verene
Oh my, this has the potential for much hilarity. Also the potential for lots of trolling your teammates.
RedDog91
Log in to RA. 20 dead people on the ground in the outpost.
WHAT HAS SCIENCE DONE?
Also, Phantasmal Tonic. Die and you disappear.
WHAT HAS SCIENCE DONE?
Also, Phantasmal Tonic. Die and you disappear.
ItsJustMe
Degen will play a larger role with this effect. Especially on splits. The Blood Necro will be a bear to deal with.
-i
-i
Dark-NighT
Lightbulb!
Keep this effect for our guild halls for like, FOREVER, it is so usefull to quickly move around the hall to all the various traders.
Keep this effect for our guild halls for like, FOREVER, it is so usefull to quickly move around the hall to all the various traders.
deluxe
We just had a 10 win streak with byob, you just need to know what to adjust.
We took a load of return's instead of ims' now, that also seems to deal just fine with the fact that every single team we face has at least 3 snare characters now.
(Crip Anguish, Water Ele, Cripshot, yes i'm not bullshitting you)
We took a load of return's instead of ims' now, that also seems to deal just fine with the fact that every single team we face has at least 3 snare characters now.
(Crip Anguish, Water Ele, Cripshot, yes i'm not bullshitting you)
doomfodder
This months flux makes it EVEN MORE annoying (as if it were possible) when you're in ZE & someone leaves your FULL RUN before 16 rounds, cause then you ALSO get STUCK with the CHARGE WAR Zaishen NPC
MithranArkanere
What I like the most of this is that it actually changes the way people play. Each month the changes ave been noticeable in at lest one or two formats.
I find disgusting how some people clung to the meta and complained with every single changed that would make them change the way they play.
I find disgusting how some people clung to the meta and complained with every single changed that would make them change the way they play.
lemming
Quote:
What I like the most of this is that it actually changes the way people play. Each month the changes ave been noticeable in at lest one or two formats.
I find disgusting how some people clung to the meta and complained with every single changed that would make them change the way they play. |
Fate Crusher
The only place that's noticeably being effected by this Flux is Alliance Battle. If you're not with a monk and you've captured an Attack point that grants you Battle Cry - running to the next capture point would mean losing maybe 1/3 of your health. If you're expecting a fight, once you get to the point you're already at 1/3 of a disadvantage.
Hmm... Attacking team use Battle Cry to get even for having the disadvantage on map control... Hang on, Battle Cry actually bad for them as well now... Kick em while they're down, eh?
Wow. So interesting.
EDIT: I can also add HA relic runs are just as boring... DF heals from prots are more than enough.
Hmm... Attacking team use Battle Cry to get even for having the disadvantage on map control... Hang on, Battle Cry actually bad for them as well now... Kick em while they're down, eh?
Wow. So interesting.
EDIT: I can also add HA relic runs are just as boring... DF heals from prots are more than enough.
kycoo
I don't know if this has been said, but there is some fun with the Flux in the Guild Halls. It will kill you if you just grab a sweet and run around with some friends.