Flux - August 2011

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quickening Terrain

Your base movement speed is increased by 15%. If your speed increases beyond this, then you lose 10 health per second while moving.

Melle The Slasher

Ascalonian Squire

Join Date: Feb 2011

herpaderp

W/E

So yeah, I heard people are killing themselves with Sugar Rush now. Fun!

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

JQ, FA and AB are now faster(?), and IMS are now bad. What else does this affects?

Killed u man

Forge Runner

Join Date: Feb 2006

Me/A: Signet of Illusions, IoP, Shamefull Fear

Rest is optional. Shamefull Fear will do 300 damage to flaggers, trololololo.

XX Quik Silver Xx

Ascalonian Squire

Join Date: Aug 2010

W/P



The lulz will ensue

Dn M

Ascalonian Squire

Join Date: Apr 2011

Impulsion Is the Biggest [NiGr]

R/

eheh this is going to be funny :P

Pew

Pew

Academy Page

Join Date: Jul 2011

R/

You forgot the Target Bar, ups.

And yeah, as soon as that was worked out everybody suddenly died in HA.

Although why the Split/Flagger hate? It seems to me that split characters are going to have to be extra careful with this flux in play.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

wow how stupid..gg anet lols i wonder how you rez then since your not in a pvp match

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

Must be fun to have Battle Cry in AB lol

Da Kenster

Da Kenster

Krytan Explorer

Join Date: Feb 2006

A shoebox

The Boat Crew

W/E

Our monks didn't do so good in RA

I like this flux.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

haha this is brilliant!

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Shucks. I was getting so used to having my Necromancer and Mesmer use Storm's Embrace.

XX Quik Silver Xx

Ascalonian Squire

Join Date: Aug 2010

W/P

Quote:
Originally Posted by Dn M View Post
eheh this is going to be funny :P

and btw i can still see ur name ;D
Ugh I missed it, stay away from me hackers I know you're reading this!

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Well, this is definately an . . . interesting flux. Gonna be seeing a lot more 8v8 matches.

Quote:
Originally Posted by AngelWJedi View Post
wow how stupid..gg anet lols i wonder how you rez then since your not in a pvp match
zone?

Caw521

Caw521

Frost Gate Guardian

Join Date: Jul 2009

R/

I guess... Guild Wars diabetes?

And now the Masters of Wind can kill you too....

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Interesting flux for once... it will have an effect on relics maps for HA obviously and for everyone just spamming MH... but well, it might lead to less splits in GvG, which means even less build diversity.. but well we will see.

P.S : going to be fun to try catch monks in RA having none...

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Funniest update since the Simple thievery update that allowed it to copy monster skills

Quick, check if the deathc ends survivor attempts too

Koyote

Koyote

Ascalonian Squire

Join Date: Apr 2011

[fail]

Battle Cry says hi..

Well, it's not so bad, just gotta have 2 players with Fall Back.

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

It's the return of Mending!

Paladins unite! :P

Outo Oli Apc

Outo Oli Apc

Frost Gate Guardian

Join Date: Nov 2009

Finland

GOLD

E/

Seems like it doesn't end survivor attempts :P
I died and I still have same amount of deaths and 'xp gained since death'.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

First impressions of the flux from the American AT:

Splitting is not going to be pleasant. Not only is there quite a drain on the limited healing capabilities you have on a split, but enemy reactive splits have a shorter response time getting from point A to B.

Still preferable to making spike builds do 1000 damage instead of 800, though.

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Can you say... LOLWUT? Interesting though.

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

So now they want to completely eliminate splits for a month? Annoying.
There will no doubt be ways to work around it the health loss, but the biggest shit is that all the defensive characters will be moving almost as fast as you giving you no windows of opportunity in powerplays.

Jeydra

Forge Runner

Join Date: May 2008

I don't like it. Splits will probably become very much weaker and pressure likely so as well (frontliners need their IMS to deal damage ...). That leaves spike as the only remaining build archetype, which is fine I suppose (especially since there were fluxes that buffed split) but with spike builds already rather overpowered is this what we want ... ?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Jeydra View Post
I don't like it. Splits will probably become very much weaker and pressure likely so as well (frontliners need their IMS to deal damage ...).
Frontliners aren't going to care about ~10/sec unless they are facing a build with some kind of pressure. I.E. not invoke. Bigger deal IMO is that everyone has 15% kiting automatically and common run buffs are still stuck at 25%.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Kinda broken too. I used Storm Djinn's Haste with Flail to counter the degen and I was still taking damage. It's a lot of fun NOT having trolling kiters in RA for a month though! Also, putting "Shameful Fear" on Dervs is full of win.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Oh my, this has the potential for much hilarity. Also the potential for lots of trolling your teammates.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Log in to RA. 20 dead people on the ground in the outpost.
WHAT HAS SCIENCE DONE?


Also, Phantasmal Tonic. Die and you disappear.

ItsJustMe

Ascalonian Squire

Join Date: Oct 2010

Degen will play a larger role with this effect. Especially on splits. The Blood Necro will be a bear to deal with.

-i

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

Lightbulb!

Keep this effect for our guild halls for like, FOREVER, it is so usefull to quickly move around the hall to all the various traders.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

We just had a 10 win streak with byob, you just need to know what to adjust.
We took a load of return's instead of ims' now, that also seems to deal just fine with the fact that every single team we face has at least 3 snare characters now.
(Crip Anguish, Water Ele, Cripshot, yes i'm not bullshitting you)

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

This months flux makes it EVEN MORE annoying (as if it were possible) when you're in ZE & someone leaves your FULL RUN before 16 rounds, cause then you ALSO get STUCK with the CHARGE WAR Zaishen NPC

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

What I like the most of this is that it actually changes the way people play. Each month the changes ave been noticeable in at lest one or two formats.

I find disgusting how some people clung to the meta and complained with every single changed that would make them change the way they play.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by MithranArkanere View Post
What I like the most of this is that it actually changes the way people play. Each month the changes ave been noticeable in at lest one or two formats.

I find disgusting how some people clung to the meta and complained with every single changed that would make them change the way they play.
The only flux that has had an appreciable impact on the GvG meta was the one that made spikes do 200 more damage, and that was more a function of Dervishes getting an actual nerf than the flux.

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

The only place that's noticeably being effected by this Flux is Alliance Battle. If you're not with a monk and you've captured an Attack point that grants you Battle Cry - running to the next capture point would mean losing maybe 1/3 of your health. If you're expecting a fight, once you get to the point you're already at 1/3 of a disadvantage.

Hmm... Attacking team use Battle Cry to get even for having the disadvantage on map control... Hang on, Battle Cry actually bad for them as well now... Kick em while they're down, eh?

Wow. So interesting.

EDIT: I can also add HA relic runs are just as boring... DF heals from prots are more than enough.

kycoo

Ascalonian Squire

Join Date: Jan 2011

Teh Dark Empire

E/

I don't know if this has been said, but there is some fun with the Flux in the Guild Halls. It will kill you if you just grab a sweet and run around with some friends.