Solo DoA Discussion
Cookie of Funk
Was looking at those Celestial summons. If you got a Celestial Pig; all of it's skills are life-stealing, would that not work wonders? Of course you have to get lucky with summons, and could potentially take hours. but it's an idea. Another is I guess if you have two slots available on your bar; is vipers defense + something like hunters shot? Or rad field, some other degen'ing condition.
impulsion
Celestial rooster doesn't work, I managed to get that one. Best bet for celestials I think is gonna be the celestial snake.
Mig Coconut
Try PI with 3x warrior warhorn summon, followed by immediately summoning oni/warhorn/dreamrider/celestial snake.
Get him under 80%, PI before he uses SoJ, he should then use smite hex and kill the warhorns. Use another summon and finish him off.
Given 1152 HP at 80% health (if 1440 total HP is correct figure) need 10.3 triggers of PI to kill him. Should get at least 9 - 3xRoJ, 3x for smite hex, 3x Zealot's fire (Zealot's fire may not be full PI damage, but should still be decent). He'll then be at ~180(144+divine favor) or ~12.5% hp. Another summon will prob kill, esp if he's dumb with skill usage.
You can try to be hit in addition to the summons (12x PI, enough to kill) but I'm not sure you'll survive.
Worth a try at least.
Get him under 80%, PI before he uses SoJ, he should then use smite hex and kill the warhorns. Use another summon and finish him off.
Given 1152 HP at 80% health (if 1440 total HP is correct figure) need 10.3 triggers of PI to kill him. Should get at least 9 - 3xRoJ, 3x for smite hex, 3x Zealot's fire (Zealot's fire may not be full PI damage, but should still be decent). He'll then be at ~180(144+divine favor) or ~12.5% hp. Another summon will prob kill, esp if he's dumb with skill usage.
You can try to be hit in addition to the summons (12x PI, enough to kill) but I'm not sure you'll survive.
Worth a try at least.
shaygo
This is very interesting but, maybe if you post the build you use, other people will be able to help you solve your problem.
impulsion

LB Signet can be changed
shaygo
Its a wild shot but...
Maybe you're fixed on using a R/A because that's what you started with. Try to look for the skill that will help you solve the problem.
For example, will atrophy do the trick ? If so, you can go primary necro using atrophy instead of LS and mental block instead of whirling defense.
Or you might take primary or even secondary mesmer with distortion and arcane echo snow storm (energy might be a problem).
Of course AR is lower but, you get my point.
Maybe you're fixed on using a R/A because that's what you started with. Try to look for the skill that will help you solve the problem.
For example, will atrophy do the trick ? If so, you can go primary necro using atrophy instead of LS and mental block instead of whirling defense.
Or you might take primary or even secondary mesmer with distortion and arcane echo snow storm (energy might be a problem).
Of course AR is lower but, you get my point.
Bright Star Shine
Quote:
Originally Posted by Mig Coconut

Get him under 80%, PI before he uses SoJ, he should then use smite hex and kill the warhorns. Use another summon and finish him off.
Given 1152 HP at 80% health (if 1440 total HP is correct figure) need 10.3 triggers of PI to kill him. Should get at least 9 - 3xRoJ, 3x for smite hex, 3x Zealot's fire (Zealot's fire may not be full PI damage, but should still be decent). He'll then be at ~180(144+divine favor) or ~12.5% hp. Another summon will prob kill, esp if he's dumb with skill usage.
You can try to be hit in addition to the summons (12x PI, enough to kill) but I'm not sure you'll survive.
Worth a try at least.
Quote:

Its a wild shot but...
Maybe you're fixed on using a R/A because that's what you started with. Try to look for the skill that will help you solve the problem.
For example, will atrophy do the trick ? If so, you can go primary necro using atrophy instead of LS and mental block instead of whirling defense.
Or you might take primary or even secondary mesmer with distortion and arcane echo snow storm (energy might be a problem).
Of course AR is lower but, you get my point. Hexes won't work, he spams Smite Hex like a maniac... Only thing that will kill him is sheer damage or condition degen....
Also, LOL? N/A? This isn't about just doing the monk lord solo, it's about doing the whole of DoA solo.. Whirling Defense isn't for the block, it's for the damage.. You kill EVERYTHING with it, except in veil where you use Snowstorm to kill stuff.... Also, R/Me? Dude, Shadowform isn't an option, it's mandatory...
His only other option would be A/Me with Wastrel's Worry/Demise, but that's not optimal since Enraged is a bitch when using Wastrel's, and Gloom will be a bitch to do without Whirling... In fact, everything will be a bitch if he has to go A/Me... Except for Room 1-4 Foundry, those will be the only things that might be easier as A/Me....
On a second thought, A/Me won't be very optimal since the damage redux from SF, so you can't really take anything outside of Wastrel's and the monk lord spams so hard that it won't work anyway...
EDIT: Mike, on that Screenshot you didn't kill the Ele lord yet, have you solo'd him yet or not?
Maybe you're fixed on using a R/A because that's what you started with. Try to look for the skill that will help you solve the problem.
For example, will atrophy do the trick ? If so, you can go primary necro using atrophy instead of LS and mental block instead of whirling defense.
Or you might take primary or even secondary mesmer with distortion and arcane echo snow storm (energy might be a problem).
Of course AR is lower but, you get my point. Hexes won't work, he spams Smite Hex like a maniac... Only thing that will kill him is sheer damage or condition degen....
Also, LOL? N/A? This isn't about just doing the monk lord solo, it's about doing the whole of DoA solo.. Whirling Defense isn't for the block, it's for the damage.. You kill EVERYTHING with it, except in veil where you use Snowstorm to kill stuff.... Also, R/Me? Dude, Shadowform isn't an option, it's mandatory...
His only other option would be A/Me with Wastrel's Worry/Demise, but that's not optimal since Enraged is a bitch when using Wastrel's, and Gloom will be a bitch to do without Whirling... In fact, everything will be a bitch if he has to go A/Me... Except for Room 1-4 Foundry, those will be the only things that might be easier as A/Me....
On a second thought, A/Me won't be very optimal since the damage redux from SF, so you can't really take anything outside of Wastrel's and the monk lord spams so hard that it won't work anyway...
EDIT: Mike, on that Screenshot you didn't kill the Ele lord yet, have you solo'd him yet or not?
Mig Coconut
Quote:
Originally Posted by Bright Star Shine

Summoning Sickness says hi...
Summon them out of his range, wait 10 min so you can use another stone, then engage him.
DeVerseBakker
Maybe use a warhorn, waiting 10 minutes, then engage the monk lord , using PI to max damage, then immediately use Warhorn again after the first allies to get even more damage?
Horace Slughorn
Bright Star Shine
Sinny survivor
If you use slot 7 for a skill purely to disrupt RoF, and could somehow keep it indefinitely down, how long would it take to kill him?
Bright Star Shine
Quote:
Originally Posted by Sinny survivor

If you use slot 7 for a skill purely to disrupt RoF, and could somehow keep it indefinitely down, how long would it take to kill him?
Tried Dshotting it, but mind you it's a 1/4s casting spell, so rupting is already really hard, and you need to be able to rupt him twice in a row to get him killed...
Mig Coconut
Quote:
Originally Posted by Bright Star Shine

Fair enough, but his thing still won't work because of smite hex.. He won't trigger it enough with or before removing it... It won't work at all...
Powerstone to chain PI. Should be at least 6 seconds with it up (not sure if his recharge times are halved). If you surround him with 3+ allies including yourself, the damage from PI of Zealot's Fire may be greater than the heal from RoF, meaning he can't heal.
KingFlames
Fingers of Chaos: Stance. (monster only) For 5 seconds, your attacks: cannot miss rangers; remove enchantments from monks; cause conditions on warriors; interrupt elementalists; and lose a hex when attacking necros.
http://wiki.guildwars.com/wiki/Black...ggghhh_(summon)
Probably not enough 5 secs to remove ench if he spam RoF,but may work
http://wiki.guildwars.com/wiki/Black...ggghhh_(summon)
Probably not enough 5 secs to remove ench if he spam RoF,but may work
Bright Star Shine
Quote:
Originally Posted by KingFlames

Fingers of Chaos: Stance. (monster only) For 5 seconds, your attacks: cannot miss rangers; remove enchantments from monks; cause conditions on warriors; interrupt elementalists; and lose a hex when attacking necros.
http://wiki.guildwars.com/wiki/Black...ggghhh_(summon)
Probably not enough 5 secs to remove ench if he spam RoF,but may work The problem isn't that he has RoF on him, the problem is that he gets heals from using it (Divine Favor), so we need to be able to get him to stop using it all together... Hence why Dshot and Smooth Criminal are 2 of the best bets...
http://wiki.guildwars.com/wiki/Black...ggghhh_(summon)
Probably not enough 5 secs to remove ench if he spam RoF,but may work The problem isn't that he has RoF on him, the problem is that he gets heals from using it (Divine Favor), so we need to be able to get him to stop using it all together... Hence why Dshot and Smooth Criminal are 2 of the best bets...
Cookie of Funk
Is there a summon that has "Shame" or something like that? Energy steal + fail cast. Would work wonders I imagine. Though good luck getting something with that skill, if there is one.
Swis Worldmonk Swis
http://wiki.guildwars.com/wiki/Grentch_(summon) why not a grentch ? he can give nearly perma daze and when you time maybe whit technobubble then he is under perma daze.

Bright Star Shine
drkn
Knock-lock him with YMLAD cycled by spamming Powerstones. Being a shout, you can use it whilst casting Snowstorm. Would take a while to get used to the timing, but if used right after he gets up, he won't be able to do anything. 1400hp / 280dmg (5s Storm + YMLAD) = 5 rounds.
Bright Star Shine
minatas Willin
i have a question: how the hell you do the 360° in veil?
Balistic Pve
He doesn't do 360 per se.
I think he does it the way the spagh did it in his 2man, but I'm not exactly sure ;D
I think he does it the way the spagh did it in his 2man, but I'm not exactly sure ;D
Bright Star Shine
You glitch them somewhere (I dunno if Mike would like me giving the details) so they stop moving and snowstorm till they die... Same as in 2man, indeed...
minatas Willin
yea i can glich them so they stand still,but if i attack em the starting to move again and kill me
impulsion
Quote:
Originally Posted by Balistic Pve

He doesn't do 360 per se.
I think he does it the way the spagh did it in his 2man, but I'm not exactly sure ;D Apshhh I remind you it was me that made the tactic. You need to get them stuck and kill them through the wall, the only suitable places are in city.
I think he does it the way the spagh did it in his 2man, but I'm not exactly sure ;D Apshhh I remind you it was me that made the tactic. You need to get them stuck and kill them through the wall, the only suitable places are in city.
Swis Worldmonk Swis
yep i tested it and it works good
and are you pulling the monk lord in the same place or not???

Family Kejima
no he can't pull him that far. else it would be easy to kill him with Jadoth's aggro.
Bright Star Shine
Messager De Grenth
What's the problem using smooth criminal + powerstone to disable RoF for 40s ? Is the disabling time or something reduced ?
Family Kejima
you can try it once a run... smooth doesn't hit rof automatically and you can't use
2 p-stones without dying
2 p-stones without dying
Messager De Grenth
I know but it is still a good chance to do it. Solo DoA is probabpy the hardest thing to achieve, so you have to be lucky too. With a little bit of luck you could do it
Is there a place in doa where you have to resign because of bad spawn ? And how long does it take to be at Monk Lord ? (Starting with veil ofc)
Is there a place in doa where you have to resign because of bad spawn ? And how long does it take to be at Monk Lord ? (Starting with veil ofc)
impulsion
You cannot start veil because city needs to be done first. Doing foundry last is horrible because snakes and the rooms are extremely risky. Also the chance of getting 2 smooth criminal in a row is 1/9.
Starting foundry last time it took about 4 and a half hours to reach monk lord. Starting city then i guess it would be like 1 and a half.
Starting foundry last time it took about 4 and a half hours to reach monk lord. Starting city then i guess it would be like 1 and a half.
vincenteam
Debilitating Shot or Flame Trap !
Messager De Grenth
Since you dont need to use the powerstone before being sure the first smooth criminal work, the probability is only of 1/4.
If you can replace HoS with Viper's defense you could kill him with Radiation field too.
If you can replace HoS with Viper's defense you could kill him with Radiation field too.
Bright Star Shine
Eronia
If you could fit YMLAD and d-shot into your bar you could knock him down during a RoF usage and then dshot right when he stands up. itd take some pretty good timing but itd let you know exactly when he was using rof (assuming he'd use it right when he stood up which i think he does.)
toocooltang
Have you tried apply poison + snow storm to kill him? The degen plus the damage might be enough.
Sinny survivor
Warhorn/Cele rabbit +GDW?, If you could GDW all three warhorns and got wars, you might be able to knocklock him enough to overpower the healing
Or EVAS, wait for a HSR, ,cast again, pop a powerstone for a third, and then warhorn?
Or EVAS, wait for a HSR, ,cast again, pop a powerstone for a third, and then warhorn?
Plutoman
How about a timer of a sort? A hand timer, or a simple macro timer with a beep. You can use that along with a d-shot to time a second disable.
Ex - if a d-shot disables for 20 seconds, have a macro set for when you hit off the first interrupt (pressing whatever key you use for it), and have it beep at you in 20 seconds, or 19.5, or however fast you're reaction time may be (and factor in a bit of latency :P). You could also just have a hand timer next to you, so you could tap it to start with the other hand. Considering it's not a bot, and it's a macro that doesn't tie in to automating guild wars, it should be fine, if I remember correctly.
It would eliminate the luck aspect of getting two in a row - so you could get off multiple d-shots for a disable, and only require getting the first. It requires that the AI spam off RoF as soon as it comes off disable, but I think that would happen.
Ex - if a d-shot disables for 20 seconds, have a macro set for when you hit off the first interrupt (pressing whatever key you use for it), and have it beep at you in 20 seconds, or 19.5, or however fast you're reaction time may be (and factor in a bit of latency :P). You could also just have a hand timer next to you, so you could tap it to start with the other hand. Considering it's not a bot, and it's a macro that doesn't tie in to automating guild wars, it should be fine, if I remember correctly.
It would eliminate the luck aspect of getting two in a row - so you could get off multiple d-shots for a disable, and only require getting the first. It requires that the AI spam off RoF as soon as it comes off disable, but I think that would happen.