It seems to me that the OP is simply making a case for prot prayers not being good in DoA. Pretty much every example of prot being outclassed is made about DoA. Ok, you made a valid point that prot monks are not as good in DoA as ST/Imba, but this does NOT mean that prot monks need buffing.
You seem to harp on and give examples exclusively about the ELITE area DoA. That area is not designed for beginners. That area is hard for a reason, and not all builds work well. Take MM for example. MM's are very useful in general PvE, they soak up damage, provide a wall, and can explode. However, in another (more difficult that general play) area such as FoW, they are not very useful at all. However, I don't think that mm's should be buffed just so they can be used effectively in FoW. Fire magic is terrible against the destroyers. Should we buff fire magic (on that reason alone)? All the afflicted rangers carry blind. Should warriors/assassins/dervishes be buffed to have blind resistance/immunity? I play prot/hybrid monk all the time. In general, I have never really had any problems at all. I don't believe that prot prayers is underpowered at all. For GENERAL PLAY, prot prayers brings much utility (and the ability to hybrid) when ST/Imba cannot. ST/Imba cannot really remove conditions, hexes, or heal like a monk can. ST/Imba are specialized builds, whereas a hybrid monk has much more versatility. In GENERAL PLAY, there is not THAT much enchant removal. Skills should not be balanced around elite areas. Another point is that ST/Imba are fairly mindless builds. Mash skills on recharge is basically what it comes down to. However, prot prayers requires much more skillful play to get better results. |
Or can you give a elite mission/dungeon that got more counter spirit/anti chant than enchantment removal?
I have a IMBAGON, I can safely say it's IMBA in most of the situation, along with ST. It's much easier to use and protect the whole group at once and better than prot prayer in most of the condition, just elite areas like DOA make this problem obviously. As for condition/hex removal/healing, a healing prayer monk can do a better job than prot prayer, actually with 90%+ damage reduction, you don't even need to worry much about these problem in most of the situation, even a hero healing monk can do the job well.
Like I said before, nerf these skills may let new players and random groups have some trouble run DoA, at least not that effective.