Been wanting to do something involving beast master for a while.
The idea here is heavy spike+conditions, with touch rangers laying into individual targets with stealing. MoP, panic and ineptitude for AoE control, and a UA/Shelter for defense.
The builds are far from optimal, this is just first run--I killed about 100~ npcs outside olafsted to test the build, and so far it seems to work fine--the smaller amount of healing is made up for by the pets soaking a good half of the damage, and the touch rangers can more than look after themselves.
The main issue I'm seeing so far is the AI is a little "eh" when it comes to if or if not to use scavenger strike--it appears to not see it as an E management but as an attack. However, they maintain pretty well, the touch rangers were the only people in the party at all to go out of energy.
I'd like some feedback, ideas, discussion, etc. =]
Something a little different--Crabway
Alay
Yae Mozs
Needs more hex/condition removal
If scavenger's strike is not AIed right, then the HaO ranger would easily run out of energy.
I would take of the pet from the ST rt and make it a pure ST
Symbolic Celerity seems a bit overkill just for leech sig
Maybe drop touch of agony for blood rit, but then they would be running around more...
If scavenger's strike is not AIed right, then the HaO ranger would easily run out of energy.
I would take of the pet from the ST rt and make it a pure ST
Symbolic Celerity seems a bit overkill just for leech sig
Maybe drop touch of agony for blood rit, but then they would be running around more...
pakhavit
Something I learned from having Permanent Splinter weapon. Two weapon spells fails hard -_-'' Hero will cast vital weapon when you taking damage? I don't know the condition, but it will remove your Gdw. Happens all the time with Splinter weapon + weapon of warding.