Fun alternatives to the fowsc MT build?

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

Hey there guys,

Seeing InStars MT thread made me wonder. What are some fun new alternatives to the build? I know of the Unseen build and the regular build and both of them are really starting to get boring.

What are the skills that are absolutely necessary for MT?

paranon

paranon

Site Contributor

Join Date: Aug 2006

UK

[Zraw]

Mo/

The standard pug build is as it is because spiking the shard wolf in wailing forest went out of fashion a very long time ago, so for pugs you are pretty much bound to running a/e with at least sliver. In guild manly teams you can get a warrior to take death's retreat or run a t3 and this opens up a lot of options for the MT bar, the one that has become popular is this:
http://tinyurl.com/44ls2sm
Fall back gives you the option to move fast for pulls without shadow beasts in (ToC and Battlefield) and WSR means you can easily res dead terras without wasting scrolls. But really the only skills that are needed are these:
http://tinyurl.com/44yrunk
I guess death's charge is optional too but nobody runs without it so w/e. Mental block isnt needed, but it helps alot and it takes practice to survive on top of forge without it. I would suggest one of either mental block or heart of shadow is pretty much required. The other two skills are completely optional though, the only real problem is that you can't take damage skills due to the SF cap.

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

Yea I was sad when people didnt spike the shard wolf anymore, took a lot of fun out of the build options. And yea the A/P build is an alternative but it isnt a fun one to me, almost the same fundamentals as the pug A/E unseen build.

Hmm, ya paranon you pretty verified to me that I cant be flexible with the MT build in a pug, pretty much stuck with the same ol' same ol'.

Oh well

Thanks for the help tho

Windbow

Academy Page

Join Date: Dec 2010

R/A

You could run it on a diff profession. Daggers+EBSoH+EVAS are enough for wolf usually, so any 2ndary is possible. I sometimes MT on ranger when I'm bored. WDing pulls with slow spikers is lulzy ^___^

InStars

InStars

Frost Gate Guardian

Join Date: Feb 2011

Latvia

Tempus Omnia Revelat [TOR]

E/A

You could run MT on obby flesh ele, it would be slower though.

Maybe the new Vow of Silence derw could do it?

Windbow

Academy Page

Join Date: Dec 2010

R/A

OF would have energy probs unless E/Mo, just à note. And for derv I'd stick with SF but thats just my opinion.

InStars

InStars

Frost Gate Guardian

Join Date: Feb 2011

Latvia

Tempus Omnia Revelat [TOR]

E/A

OF ele can use matra of earth combined with stone striker, that provides more than just enough energy.

But perma SF is still faster then OF ele...

Windbow

Academy Page

Join Date: Dec 2010

R/A

Wild blow says Hai to mantra.

Zhen

Zhen

Ascalonian Squire

Join Date: Jan 2011

Terra Noise [Zraw]

A/

obby flesh ele only works in the forge.

loshon

loshon

Frost Gate Guardian

Join Date: Feb 2011

[HRUU]

A/

Sometimes I take recall to mess with the team. 1/2 through balling bridge mobs? Recall out.

The only place it's actually useful, though, is killing the forest wolf and during Defend.

Zen00

Ascalonian Squire

Join Date: Sep 2010

Deranged Obliterators of Minds

W/

Out of curiosity, what are people doing with warriors in the temple area? I can solo all the cave spiders and shard wolves myself, wondering if that's a feasible skill for speed clearing.

loshon

loshon

Frost Gate Guardian

Join Date: Feb 2011

[HRUU]

A/

Not unless you can take the hunt quest, kill all those those things, and kill khobay in under 10 minutes.

Check out this page: http://www.gwpvx.com/Build:Team_-_FoW_Manly_Spike

Emperor Bush

Frost Gate Guardian

Join Date: Mar 2007

Pandas of a Thousand Gentlemens or Something [LOD]

As MT you can mess around with bringing MoP if you have good spikers (vos/100B), clearing up a space in your party.