SoLS N/Rit Healer problem
Dblazer
Hi,
Im trying out the sabway lately and after setting up the necromancers I noticed MoW (my SolS Healer) doesn't drop Protective was Kaolai on it's own.
So after searching on the internet without succes I decided to create a thread here and ask you.
Is it normal and am I required to manually let MoW drop PwK or is it somekind of bug?
Thanks in advance.
Im trying out the sabway lately and after setting up the necromancers I noticed MoW (my SolS Healer) doesn't drop Protective was Kaolai on it's own.
So after searching on the internet without succes I decided to create a thread here and ask you.
Is it normal and am I required to manually let MoW drop PwK or is it somekind of bug?
Thanks in advance.
Marty Silverblade
He should drop it by himself. Perhaps it's just a matter of the AI not deeming it worth dropping at the times you think he should. If everyone is getting hit by AoE or is generally getting low on health he should drop it without any problems.
Xenomortis
Heroes do use the skill properly; they're just not all that great at it.
It will get dropped though.
It will get dropped though.
Dblazer
Ok thanks for the quick replies 
Oh and perhaps a bit of topic but does it makes a lot of difference to put Death nova on one of the other necromancers so the Minion Bomber won't fall behind?

Oh and perhaps a bit of topic but does it makes a lot of difference to put Death nova on one of the other necromancers so the Minion Bomber won't fall behind?
Marty Silverblade
You'll still have someone lagging behind so it's not much of a solution anyway (if at all). Also, your MB will have 16 Death so putting DN on a different character will just compromise your damage.
Bristlebane
I guess you could manually disable Death Nova for a short time if your necro starts to fall behind. What good is a minion master with a dozen minion if mobs are already dead when he gets there ^^
Dblazer
Quote:
Originally Posted by Bristlebane

I guess you could manually disable Death Nova for a short time if your necro starts to fall behind. What good is a minion master with a dozen minion if mobs are already dead when he gets there ^^
Ok I'll gues I will try that. Is there perhaps any keybind option instead of having Livia's (in my case) hero panel open all the time to shift click the skill from time to time? Or is that impossible?
And now you mention it Marty it idd would be a big damage loss which is a shame.
And now you mention it Marty it idd would be a big damage loss which is a shame.
Amy Awien
I found Death Nova on another then the MB would not be cast as frequent, but I could be wrong. If the delay bothers you, you could opt for Minion Masters rather then a bomber, Order of Undeath and EBSoH do add up with up to twenty minions/fiends.
Calista Blackblood
Quote:
Originally Posted by Amy Awien

I found Death Nova on another then the MB would not be cast as frequent, but I could be wrong. If the delay bothers you, you could opt for Minion Masters rather then a bomber, Order of Undeath and EBSoH do add up with up to twenty minions/fiends.
When did Sabway start employing two bomber or MM heroes?
Amy Awien
Quote:
Originally Posted by Calista Blackblood

When did Sabway start employing two bomber or MM heroes?
Who is Sabway?
itiscurtains
By simply dropping flag you can alleviate most of the minion bomber's inherent lagginess. I have the commands "Flag Party" and "Cancel All Flags" bound to a couple of my mouse buttons.
Plutoman
People still use minion masters/bombers? Just drags behind, costs a hero, because nothing happens for the first 10-15 seconds of battle... by which time, it should be decided or over.
Dblazer
Quote:
Originally Posted by Plutoman

People still use minion masters/bombers? Just drags behind, costs a hero, because nothing happens for the first 10-15 seconds of battle... by which time, it should be decided or over.
I'm open for other team setups so please, what are you using, which is according to you more useful
?

marythered
i use 3 mesmerspikers an sosrit and 2 discord hero's as a necro ap nuker.
Plutoman
Oh? You could still have 3 fairly easily. Also, I don't use infuse on my ER, as the AI uses it relatively poorly. As a warrior (assuming it's not for elite areas) I would put ancestor's/splinter on the ST rit instead of the healing, using the channeling support, keep the E/Mo, and add some melee support to the smiting monk. I'd have to think on it longer for an elite area.. but for most areas that should be fine.
I don't play a warrior, but that would be my theoretical approach towards it. It shouldn't have any troubles at all with healing. I should point out that convincing you to play my way is not my goal - I'd love to see more creativity among people though. Build basic elements to a team, and decide what you want - then fit in the various goals that support how you play on top of the core elements.
I don't play a warrior, but that would be my theoretical approach towards it. It shouldn't have any troubles at all with healing. I should point out that convincing you to play my way is not my goal - I'd love to see more creativity among people though. Build basic elements to a team, and decide what you want - then fit in the various goals that support how you play on top of the core elements.