Updated all the templates. 
@Anaraky - I typically play an invoke ele, so a bit of spiking power. The split healers are generally why I recommend a player spiking bar. I don't play a warrior, in fact, I really don't play any professions at all besides ele, but I can certainly theory-craft a build utilizing this concept intended for a non-spiking player. Generally, that'll mainly involve editing the mesmers for a bit less AoE and a bit more single-target (it would probably only change one skill on each, 2 at the most, doing a divide between anti-melee and anti-caster AoE), along with possibly a single target smite skill on each of the smiters. I'm only guessing at this point, but that's what I'd first look at doing. Ya seeing as you are a Ele primary I guessed you ran either Invoke or some sort of AP caller, both being focused somewhat on spiking. Considering how high damage melees do in this game I guess the only thing needed to counter split-healers is some sort of KD, Deep Wound or high single-target damage. Warriors have like a gazillion builds if you aren't afraid of deviating from the standard 100b/DSlash/ES builds so fulfilling those criteria should be easy. I can imagine a big reason I noticed those groups being more annoying then others (in other words, took five extra seconds to kill) was because I run a bar that didn't have any of those things so I could compare to my old setup. I'm probably going to try out your setup more later today and I'll change my bar to blend into the party more.
Thanks for sharing Plutoman, always nice to see some new builds instead of the standard 2~ setups people use nowadays. Cheers.

@Anaraky - I typically play an invoke ele, so a bit of spiking power. The split healers are generally why I recommend a player spiking bar. I don't play a warrior, in fact, I really don't play any professions at all besides ele, but I can certainly theory-craft a build utilizing this concept intended for a non-spiking player. Generally, that'll mainly involve editing the mesmers for a bit less AoE and a bit more single-target (it would probably only change one skill on each, 2 at the most, doing a divide between anti-melee and anti-caster AoE), along with possibly a single target smite skill on each of the smiters. I'm only guessing at this point, but that's what I'd first look at doing. Ya seeing as you are a Ele primary I guessed you ran either Invoke or some sort of AP caller, both being focused somewhat on spiking. Considering how high damage melees do in this game I guess the only thing needed to counter split-healers is some sort of KD, Deep Wound or high single-target damage. Warriors have like a gazillion builds if you aren't afraid of deviating from the standard 100b/DSlash/ES builds so fulfilling those criteria should be easy. I can imagine a big reason I noticed those groups being more annoying then others (in other words, took five extra seconds to kill) was because I run a bar that didn't have any of those things so I could compare to my old setup. I'm probably going to try out your setup more later today and I'll change my bar to blend into the party more.
Thanks for sharing Plutoman, always nice to see some new builds instead of the standard 2~ setups people use nowadays. Cheers.


