Fort Aspenwood: Still Broken......

bennyandthejets

Academy Page

Join Date: Apr 2011

Dear Arenanet

Please fix Master Architect Gunther, so that he doesn't run across the battlefield into 8 luxon warriors, 2 siege turtles & the entire luxon team when he is surrounded by kurzick allies in his room. This kiting exploit is being used every gd game. Thanks

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

gl wit that. they still havent fixed the bug in jq that causes juggys/turtles from getting stuck.

Pee V Pee

Ascalonian Squire

Join Date: Sep 2006

I'd feel really bad for you if at least one turtle didn't get stuck in every FA match.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Reading the first post i had to chuckle - i almost read it as Gunther running to siege turtles and suddenly imagined gunther trying to help the stuck turtles lol.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Its amazing how long this format has been broken and is still popular... it should speak to reason why other areas of PvP based game play are dead.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Failure to fix FA is ominous since if they cannot fix this comparatively simple scenario, how much support can we really expect for GW 2 pvp or pve?

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Quote:
Originally Posted by wilebill View Post
Failure to fix FA is ominous since if they cannot fix this comparatively simple scenario, how much support can we really expect for GW 2 pvp or pve?
couldn't have said it better myself,

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Quote:
Originally Posted by wilebill View Post
Failure to fix FA is ominous since if they cannot fix this comparatively simple scenario, how much support can we really expect for GW 2 pvp or pve?
2 things;

1 - every game typically has serious bugs, throughout it's existence. Yes, online games, too. The problem may lie in some hard coded things, and there may not be easy ways to fix it, regardless of what the player base may think.

2 - budget. Simple as that.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

The Gunther-pulling trick is part of general AI but I agree that it should be addressed. Gunther and his two buddies (and all other non-Turtle, non-Luxon Warrior NPCs in FA) are supposed to be stationary except for when they're under AoE. However, at some point, the AI was altered so that enemy monsters will be more persistant in their pursuit of players below a certain health percentage (Somewhere around 70%). This is generally an easy thing for a player on the Luxon side to do if he/she can take some damage and ensure Gunther's aggro is on him/her

The main reason why people have a problem with this Gunther-pulling issue is because they cannot stand still and mash their weapon spells, heals and enchantments on Gunther's red bar for 4 minutes straight. They have to actually observe what's going on and, *gasp*, move.

While we're talking FA, could we lengthen the resurrection period a little to punish deaths? Or, maybe, add a 2% DP per kill instead of none. When the Kurzick side is playing a night of Heal Wars (5+ Rits and Monks), it's really hard (virtually impossible) to counteract sometimes.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

On that note, JQ is a pissed take and I wonder why any Luxons still play it! 2/3 times the damn turtles get stuck, then its simply game over. Its a shame cause JQ and FA make for fun quick PvP.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Our top story tonight: Generalissimo Francisco Franco is still dead.

Good night and have a pleasant tomorrow.

As far as why it doesn't get fixed; no doubt budget is a factor. Low traffic is another. But an even larger issue is the fact that the arenas are fundamentally flawed because their design revolves around AI movement, which has always been horribly glitchy in Guild Wars.

The result is that no matter how many resources you throw at the problem it is overwhelmingly likely to stay broken, so the devs rarely bother to even try.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I still maintain the best "solution" is to delete this and JQ, and auto match solo player entries in AB again. People only play these two spots because the faction grind rewards are so high.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by wilebill View Post
Failure to fix FA is ominous since if they cannot fix this comparatively simple scenario, how much support can we really expect for GW 2 pvp or pve?
Live Team vs. ANet. One of these things is bigger than the other.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by FoxBat View Post
I still maintain the best "solution" is to delete this and JQ, and auto match solo player entries in AB again. People only play these two spots because the faction grind rewards are so high.
Bull. How in the world do you know what are the motives of each and every person that plays FA and JQ?

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Mireles View Post
Its amazing how long this format has been broken and is still popular... it should speak to reason why other areas of PvP based game play are dead.
That's pretty much as if we said : dhuum isn't attacking at the end of UW, yet the area is still popular...

If you see something easy to abuse in order to get easy wins, then obviously people will play it... But, i would also say that the 2 big reasons are :
- you still usually get an average number of wins/lose considering there are bugs everywhere
- you still get a good reward ( even if lose) compared to AB, which is inactive furthermore

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by Elnino View Post
Bull. How in the world do you know what are the motives of each and every person that plays FA and JQ?
Well they are both fun to play every now & then but mostly it's for the incredibly easy faction, it's become more profitable to farm pvp than pve (I find this funny) seeing as how syncing etc. is definitely not bannable since ANet don't give a shit.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

FA and JQ are the only PvP I actually play in GW, so I kinda object to the idea that they're worthless. They're the only PvP with some sort of storyline, that's why I like them.

Amazingly, I don't remember ever having seen a turtle get stuck. I must play it very little indeed, I guess...

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Elnino View Post
Bull. How in the world do you know what are the motives of each and every person that plays FA and JQ?
Because of how utterly empty the places were before the faction shot through the roof.

Having a place you can quick-join without a party is also part of the appeal, that's why I said to revert that aspect of AB. AB is still super casual but superior in every other way than this limitation.

Hyperventilate

Hyperventilate

Krytan Explorer

Join Date: Nov 2007

Somewhere in California

I Gots A Crayon [Blue]

Me/Mo

TBH I see Gunther chasing as "payback" for Kurzicks gate holding and breaking turtles.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by Hyperventilate View Post
TBH I see Gunther chasing as "payback" for Kurzicks gate holding and breaking turtles.
Enjoying this bug a lot on the Luxon side. Today, even in the presence of 4 Kurzick healers, they lost because none of their healers realized that Gunther ran out silently...LMAO!

Scarlett Romanov

Scarlett Romanov

Guest

Join Date: Jul 2005

Me/

https://forum.guildwars.com/forum/fo...d-Still-Bugged

We don’t consider this an exploit because it isn’t really a bug. It may be a balance problem, but nothing in the game engine is broken by this nor are any bugs employed in pulling these NPCs as far as I can determine.

I’ve talked to the rest of the team about this and it is now on the list of things we will be looking at changing as we try to fix and improve various aspects of FA and JQ. If we decide that his movement causes too many balance issues we will look into possible adjustments.