My first Rit uses the standard ST bar with only Shelter(to insure it is almost always up). The rest of his bar consists of Resilient Weapon - Protective was Kaolai - Boon of Creation - Signet of Creation - Spirit Light - Power Drain
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My second rit uses a communing build made up of Signet of Ghostly Might - Pain - Anguish - Disenchantment - Shadowsong - Signet of Creation - Boon of Creation - Flesh of my flesh.
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My third rit uses a Standard SoS hero build consisting of SoS - Bloodsong - Painful Bond - Spirit Siphon - Spiritleech Aura - Mend Body and Soul - Spirit Light - and Protective was Kaolai.
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So far it can do FoWHM fairly Easily and Frostmaw HM with usually no wipes unless it is a triple aggro. The build is based around these three heroes, but my other heroes are as follows.
I use a monk/mesmer as my primary healer. He is set up as a UA mainly for the quick rez. Since the build revolves around having as many spirits up at once if a rit get spiked out it is important to have them up and running quite quickly.
The monks bar consists of UA - Dwanya's Kiss - Signet of Rejuvenation - Cure Hex - Divine Healing - Heaven's Delight - Power Drain and Waste Not Want Not.
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I also run an MM bomber for added damage and free tanks. The elite skill on this hero is Blood is Power, just to keep my monk, rits, and mesmers at full energy during longer fights. The Bomber consists of BiP - Animate Minions - Animate Shambling Horrors - Death Nova - Putrid Bile - Masochism - Spirit Light - and Flesh of my Flesh
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Then I run two mesmers to shutdown casters and interupt monks.
The first mesmer is a domination/inspiration hybrid with E-surge for an aoe spike and E denial. The bar consists of E-surge - Mistrust - Unnatural Signet - Cry of Frustration - Shatter Hex - Overload - Power Drain - and Waste not Want Not.
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The Second mesmer is basically an Illusion mesmer with a Fast casting elite. The bar consists of Psychic Instability - Clumsiness - Wandering Eye - Signet of Clumsiness - Accumulated Pain - Arcane Conundrum - Power Drain - and Flesh of my Flesh.
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Psych Instability provides an aoe 3 second knockdown which is quite nice. Stops a good amount of damage and gives the rits time to spawn their spirits and the minions time to swarm the group.
Ill post template codes in a bit. Would love to hear what everyone thinks. And i am VERY open to suggestions. These builds were mostly home made with some help from pvx, but i am well aware that they still have room to improve, especially in terms of synergy.
My ST Rit has a few wasted skill spots (boon of creation and signet of creation) because he only spawns one spirit so these skills are marginal. But I have not found any alternatives to fit his build
Thanks for reading
