Disrupting Accuracy + Way of the Master + Critical Eye + Critical Agility = Interupting Galore! Almost every shot I make is 90% Critical which combined with Disrupting accuracy means 90% Interupting as well. It's awsome when you are having trouble with a Caster in PvE. But here is my Question....
Is there anything I need to add to it to make it a good PvP build? I want to use it in like FA and JQ. Any thoughts?
A/R Interupting sin for PvP
StonedYoda
kilr15
perhaps add an IAS (critical agility is a PvE skill)
Lithril Ashwalker
been there done that, check my profile.
http://www.gwpvx.com/User:Lithril
had it for a couple of years mate, and believe me its FUN.
pm in game, i have a couple of ideas not yet put on my profile im working on.
Lithril Ashwalker
http://www.gwpvx.com/User:Lithril
had it for a couple of years mate, and believe me its FUN.
pm in game, i have a couple of ideas not yet put on my profile im working on.
Lithril Ashwalker
Denar
In FA and JQ, a build that revolves around its auto-attacks disrupting targets would get ripped to pieces. How would you cap? How would you kill carriers? how would you break gates? How would you run amber? etc etc
Lithril Ashwalker
honestly, its mainly pressure, if u can target a would be capper u can just auto attack following up with an actual attack, added on the degen on my page its EASILY possible to get a target below 50% to constantly attack with enough energy management
FoxBat
This kind of build might actually help overcome the interrupt resistance of FA turtles. Against humans you should really just learn to use savage shot...
Kunder
Crit rates boosters don't stack like that. You top off at around 50-55% chance to crit after everything adds up. Sorry.
Lithril Ashwalker
nope, they do stack otherwise go for the eyes would be for naught, but if u remember the isle of the nameless bow range etc it adds on the would be z-axis but really weird thing is...the higher u ware it considers the further ur target is and allowing longbow to shoot farther, but it actually increased in jq from a "higher height"
even though no z-axis...considering in pvp everyone is 20/20 and the lvl difference isnt at all. crits are pretty good.
just use it and abuse it
turtles have to be rupted 2 times during THAt cast before it will rupt
even though no z-axis...considering in pvp everyone is 20/20 and the lvl difference isnt at all. crits are pretty good.
just use it and abuse it
turtles have to be rupted 2 times during THAt cast before it will rupt
Malganis
I'm a newb PVP'er in JQ, but this is what I run on my assassin/ranger:
12 Critical Strikes +1+1 or +1+2
12 Marksmanship
3 Shadow Arts +1
Dark Escape - IMS and take half damage
Melandru's Shot - Bleeding + Cripple + Bonus Damage (elite)
Crossfire - Bonus damage + Unblockable
Keen Arrow - Bonus damage if critical hit
Critical Eye - +Crit% and energy gain
Disrupting Accuracy - Interrupt foes on critical
Assassin's Remedy - Removes condition with each attack
Way of the Master - +Crit% with non-dagger weapon
Alternates include:
Determined Shot
Needling Shot
Focused Shot
Burning Arrow (elite)
etc.
Elementalists, Necros, and RoJ Monks hate me.
12 Critical Strikes +1+1 or +1+2
12 Marksmanship
3 Shadow Arts +1
Dark Escape - IMS and take half damage
Melandru's Shot - Bleeding + Cripple + Bonus Damage (elite)
Crossfire - Bonus damage + Unblockable
Keen Arrow - Bonus damage if critical hit
Critical Eye - +Crit% and energy gain
Disrupting Accuracy - Interrupt foes on critical
Assassin's Remedy - Removes condition with each attack
Way of the Master - +Crit% with non-dagger weapon
Alternates include:
Determined Shot
Needling Shot
Focused Shot
Burning Arrow (elite)
etc.
Elementalists, Necros, and RoJ Monks hate me.