Update: August 25th 2011
Horus Moonlight
Delusions of grandeur are very hard to standardize.
Reverting Smiter's Boon would be 1 of the dumbest decisions they'll ever make.
Reverting Smiter's Boon would be 1 of the dumbest decisions they'll ever make.
Kunder
Quote:
If bugs are being fixed, I'd have hoped that they'd get around to tackling the one bug that has an actual impact on the competitive metagame.
|
Killed u man
Quote:
What bug? If you are referring to the "anomaly" of + damage being armor ignoring, its the same way for every other skill in the game. If you want a nerf to a skill then say so, because its perfectly normal behavior and in no way buggy.
|
Then again, so are conjures.
Kunder
The type of the damage has nothing to do with whether it is armor ignoring or not. You can change the damage type of every source of damage in in the game to cold through usage of GC + Winter, doesn't mean they can't ignore armor.
October Jade
Dust Trap is another example of armor-ignoring elemental damage.
Killed u man
Quote:
The type of the damage has nothing to do with whether it is armor ignoring or not. You can change the damage type of every source of damage in in the game to cold through usage of GC + Winter, doesn't mean they can't ignore armor.
|
Also GC and Winter only convert only physical and elemental damage to cold damage.
DiogoSilva
If you people want them to give higher priority to more important bug fixes, then it's very simple. Go to the official forums and report those bugs.
So far, almost all the bug fixes reflect the reports posted on their forums. So clearly, they are giving priority to whichever one is posted there first.
Here's the link:
https://forum.guildwars.com/forum/forums/gamebugs
Actually, they'll be at the PAX today.
So expect some news later on. Maybe a preview for WoC part 2.
So far, almost all the bug fixes reflect the reports posted on their forums. So clearly, they are giving priority to whichever one is posted there first.
Here's the link:
https://forum.guildwars.com/forum/forums/gamebugs
Quote:
They don't even give news or information- the least common denominator of game balance and maintenance for the game's community
|

Kunder
Quote:
Yep, it does. Only undefined damage is armor ignored, aka true damage, with the exception of Holy Damage of skills and Shadow Damage. By definition, every form of elemental damage should respect armor, unless stated otherwise in the description.
|
Quote:
Also GC and Winter only convert only physical and elemental damage to cold damage |
makosi
Quote:
Originally Posted by Kunder
You can change the damage type of every source of damage in in the game to cold through usage of GC + Winter
|
Quote:
Originally Posted by Killed u man
Also GC and Winter only convert only physical and elemental damage to cold damage.
|
Quote:
Originally Posted by Kunder
*derp*
|
MithranArkanere
They seem like small fixes about inconsistencies in the text and the skill behavior.
The 'fix' in Smiter's Boon is kind of amusing, though.
The 'fix' in Smiter's Boon is kind of amusing, though.
drkn
I'm with DiogoSilva on this.
I suggest the knowledgable people to edit and fill this wiki page with as many glitched skills as possible, then report the list and explain why its buggy to ANet via their support forums. It might be a good idea to split the list above into two parts, with proper armor-ignoring skills and with bugged ones.
I suggest the knowledgable people to edit and fill this wiki page with as many glitched skills as possible, then report the list and explain why its buggy to ANet via their support forums. It might be a good idea to split the list above into two parts, with proper armor-ignoring skills and with bugged ones.
impulsion
Untyped dmg, dmg from attack skills, hoyl dmg from skills, and shadow dmg are armor ignoring.
Physical/elemental/holy from weapons/dark etc. are not.
Some skills contradict this and they are anomalies/bugs. I think we should mark these bugged skills with a bug thing on the wiki, and update the list like drkn said.
Physical/elemental/holy from weapons/dark etc. are not.
Some skills contradict this and they are anomalies/bugs. I think we should mark these bugged skills with a bug thing on the wiki, and update the list like drkn said.
Lishy
This is sweet. Hopefully they fix armor clipping eventually!
Dzjudz
AndrewSX
About "buggy" or so stuff with actual impact on game...
http://wiki.guildwars.com/wiki/Ancestor%27s_Rage
This is one as is labeled should work exactely like any Ele's spell. Just saying.
http://wiki.guildwars.com/wiki/Ancestor%27s_Rage
This is one as is labeled should work exactely like any Ele's spell. Just saying.
Lanier
Is that really a bug though, if a skill that does ligntning damage or cold damage ignores armor in-game? I mean not every source of elemental damage is affected by armor. Maybe these are intentional.
AndrewSX
I really doubt that is intentional...i mean, why Ancestor's Rage and not Channeled Strike/Clamor of souls(etc) and why Mirror of Ice but not Deep Freeze/Ice Spikes(etc)?
Is a nonsense.
Also, this should mean that is intentional having the "Master of caster Dmg"(read: Ele) reduced as it is in pve enviroment?
Those are most probably bugs imo (or i really do hope, cause if not would be true the above sentence, meh).
Is a nonsense.
Also, this should mean that is intentional having the "Master of caster Dmg"(read: Ele) reduced as it is in pve enviroment?
Those are most probably bugs imo (or i really do hope, cause if not would be true the above sentence, meh).
impulsion
Ancestor's rage is intentional. The dev's said it was going to be armor ignoring on the Developer Update page. It's more of an anomaly since there are only like 3 skills that are armor-ignoring and elemental.
Kunder
Should Splinter Weapon then become armor-affected along with Ancestors' Rage? Because "fixing" both of those will essentially nerf the only useful rit builds that aren't retarded spirit spamming by 50% in PvE. Clearly Anet has always balanced these skills with full knowledge that they have been armor ignoring. If anything we should have more armor ignoring skills (seeing how that actually makes them useful for PvE), the problem with certain skills in PvP can easily be addressed by actually balancing them.
Lanier
If you want to nerf MoI in PvP, then why not just reduce the armor-ignoring damage in PvP? That way you arn't unnecessarily nerfing the skill in PvE.
MisterB
Alay
Oh sweet! I can finally use Smiter's Boon!
Killed u man
Quote:
Should Splinter Weapon then become armor-affected along with Ancestors' Rage? Because "fixing" both of those will essentially nerf the only useful rit builds that aren't retarded spirit spamming by 50% in PvE. Clearly Anet has always balanced these skills with full knowledge that they have been armor ignoring. If anything we should have more armor ignoring skills (seeing how that actually makes them useful for PvE), the problem with certain skills in PvP can easily be addressed by actually balancing them.
|
Reverend Dr
Kunder
Its no glitch if skills are working as intended, and the majority of armor ignoring or armor respecting skills don't state so in their descriptions. You are simply conjuring up some imagined rules for how you think guild wars should be that do not exist.
Lanier
Its the only way to even kind of do damage with a water build, and I occasionally enjoy running water builds.
Regardless, you're post is kind of beside the point. Is the fact that MoI is not commonly used in PvE a reason to nerf it in PvE? Of course not. If you want to see it nerfed in PvE, then fine. I mean its not all that big of a deal to me since I still don't use it that often. Still, you should at least give an actual reason.
This reminds me of the situation when Mind Wrack was nerfed in PvE and PvP due to PvP issues. It was never that big of a deal, but no justification was given to the PvE nerf, and it seemed kind of silly to nerf a skill in a format where it wasn't OP.
Huh?
Regardless, you're post is kind of beside the point. Is the fact that MoI is not commonly used in PvE a reason to nerf it in PvE? Of course not. If you want to see it nerfed in PvE, then fine. I mean its not all that big of a deal to me since I still don't use it that often. Still, you should at least give an actual reason.
This reminds me of the situation when Mind Wrack was nerfed in PvE and PvP due to PvP issues. It was never that big of a deal, but no justification was given to the PvE nerf, and it seemed kind of silly to nerf a skill in a format where it wasn't OP.
Quote:
Originally Posted by Reverend Dr
Because I have the authority to make skill changes.
|
DiogoSilva
MoI can be nerfed for pve easily, because it's already "nerfed" for pve enough to the point that it no longer matters.
The only way to "save" MoI in pve is to make a buffed split. For now, it's a skill that does little in one format and has consequences on the other.
The only way to "save" MoI in pve is to make a buffed split. For now, it's a skill that does little in one format and has consequences on the other.
Jeydra
Quote:
Its the only way to even kind of do damage with a water build, and I occasionally enjoy running water builds.
|
I've got nothing against a MoI nerf in PvE. It's a useless skill, so making it even more useless can't hurt. Unless of course ANet wants to split PvP / PvE versions of the skill as well, when they should just buff the PvE version.
I'm not convinced MoI (PvP) is overpowered, though.
AndrewSX
Well, i'm just saying that MoI or A-Rage dmg is labeled as "lighting" and "cold". Any other spell with this kind of dmg respect armor. If those do not, or is wrong the description, or they do not work as they were intended....or at least remove the dmg type from skill, like now looks just like a bug.
Lanier
Inferior =/= useless. Sure its inferior in PvE, but its not useless.
I'm referring to builds that rely on the water skills for damage as opposed to the eotn PvE skills (which I never use as an ele anyway due to none of them actually making sense for an ele to use - I mean really, an ele that can summon assassins?)
I don't understand this logic that because a build isn't top-of-the-line in PvE, it is ok to nerf it. I mean I know that MoI is sub-par... but yea, I haven't actually seen any arguement as to why it should be nerfed. Not everyone uses the OP crap that we see nowadays, some like to have fun with somewhat-less-useful-but-more-fun builds.
Plus, I don't really think its prevalence is a bad thing in PvP anyway. Haven't PvPers been whining about the OPness of dervishes recently? Why would you want to nerf a build that counters frontliners, and one that doesn't even seem all that OP anyway?
Quote:
The best damage builds with Water are based on AP + PvE skills + Deep Freeze + Maelstrom ... |
I don't understand this logic that because a build isn't top-of-the-line in PvE, it is ok to nerf it. I mean I know that MoI is sub-par... but yea, I haven't actually seen any arguement as to why it should be nerfed. Not everyone uses the OP crap that we see nowadays, some like to have fun with somewhat-less-useful-but-more-fun builds.
Plus, I don't really think its prevalence is a bad thing in PvP anyway. Haven't PvPers been whining about the OPness of dervishes recently? Why would you want to nerf a build that counters frontliners, and one that doesn't even seem all that OP anyway?
Skyy High
If a skill isn't used in a format, there's no reason to split it to save it in that format. Splitting should only be used in a situation where there is a good reason to save a useful skill from being otherwise destroyed.
Outerworld
Quote:
I don't understand this logic that because a build isn't top-of-the-line in PvE, it is ok to nerf it. I mean I know that MoI is sub-par... but yea, I haven't actually seen any arguement as to why it should be nerfed. Not everyone uses the OP crap that we see nowadays, some like to have fun with somewhat-less-useful-but-more-fun builds.
|
Reverend Dr
We've proposed many changes to MoI since it was changed. Ball is not in our court.
Lanier
Quote:
If a skill isn't used in a format, there's no reason to split it to save it in that format. Splitting should only be used in a situation where there is a good reason to save a useful skill from being otherwise destroyed.
|
Quote:
Originally Posted by Outerworld
Try and think of it more like "What benefit would there be to splitting a skill that gets little to no use in PvE?". It would just be more work for no apparent reason.
|
betterjonjon
I think the main reason isn't that it takes a small amount of time, but that they have said that splitting skills actually reduces the effectiveness of the game engine
Kunder
Quote:
Well, i'm just saying that MoI or A-Rage dmg is labeled as "lighting" and "cold". Any other spell with this kind of dmg respect armor. If those do not, or is wrong the description, or they do not work as they were intended....or at least remove the dmg type from skill, like now looks just like a bug.
|
OTOH, we can simply nerf MoI because its overpowered. You know, like we do to every other skill that is overpowered (laugh with me here OK?).
Yeah, bullshit. There is absolutely no conceivable reason it would be so unless the Guild Wars engine was a project for someone's Computer Programming 101 course. Yet somehow I have seen this little "fact" repeated dozens of times with absolutely no evidence other than wishy washy unsourced "I heard someone say Anet say it". Even in the unlikely case that anyone can procure a quote, chances are 100:1 that it was them making it up on the spot to get annoying people to stop asking them to split every skill in the game for no real reason.
Coast
simple: make the dmg half of what it currently is, or 66% if 50% is too harsh
Skyy High
I don't think the game engine "issue" is worth arguing over (except, possibly, if someone were to suggest splitting every skill in the game). The reason that I say splitting should be done only when necessary is because I play both PvP and PvE, and it's already frustrating trying to remember all of the differences.
Lanier
Quote:
I don't think the game engine "issue" is worth arguing over (except, possibly, if someone were to suggest splitting every skill in the game). The reason that I say splitting should be done only when necessary is because I play both PvP and PvE, and it's already frustrating trying to remember all of the differences.
|