JQ needs some love
Andemius
Hey, since the introduction of Imperial faction, there's more people playing JQ, however, there's some catastrophic problems with it atm, at least as I have observed, from playing it a lot. I realise JQ is probably not high on the agenda, but there are at least 2 problems which really need addressing.
Bots - Now idk how hard it is for GW to spot/ban a bot, but it's blatantly obvious to any half decent player who is running a bot. It's not fun playing against them, and they suck if they're on your team too. Moreover, why haven't they been picked up on? A few months ago we had the Dhuuming going on, whats happened? I'm guessing they're being used to farm zkeys, which is still farming, Anet cared about farming bots, why nothing here?
Leaving Early - I don't want to punish decent players for having to put up with substandard players or bots on their teams, but you should accept, that there are less good players in JQ, running sub-optimal builds. I have a suggestion for this, make leaving instant dishonor, like standing still for too long. If you have to leave to go and do something, fine, you won't care about 30mins of dishonor, but it will discourage leaving just because people don't like their team composition, or how the first 2mins have panned out.
OP Skills - Now, I have only observed one particularly bad skill for OPness, Wastrel's Demise. RoJ is fine, it's easily interupted or healed off, Bombers are easy to kill and strip, but Mesmer cappers running the meta WD, PI, WW, CoF, can cap veyr quickly, but also have great flexibility with these skills for killing/protting also. My suggestion for this is to simply nerf Watrel's Demise - into oblivion if necessary, for PvP. It is the key skill for mesmers in JQ atm, you can cap and kill carriers with ease, even as a secondary mesmer with less than 12 dom. Drop WD, and JQ will be slighlty better balanced - mesmers can cap and kill fine without it.
Well, that's my 2pence, comments?
Bots - Now idk how hard it is for GW to spot/ban a bot, but it's blatantly obvious to any half decent player who is running a bot. It's not fun playing against them, and they suck if they're on your team too. Moreover, why haven't they been picked up on? A few months ago we had the Dhuuming going on, whats happened? I'm guessing they're being used to farm zkeys, which is still farming, Anet cared about farming bots, why nothing here?
Leaving Early - I don't want to punish decent players for having to put up with substandard players or bots on their teams, but you should accept, that there are less good players in JQ, running sub-optimal builds. I have a suggestion for this, make leaving instant dishonor, like standing still for too long. If you have to leave to go and do something, fine, you won't care about 30mins of dishonor, but it will discourage leaving just because people don't like their team composition, or how the first 2mins have panned out.
OP Skills - Now, I have only observed one particularly bad skill for OPness, Wastrel's Demise. RoJ is fine, it's easily interupted or healed off, Bombers are easy to kill and strip, but Mesmer cappers running the meta WD, PI, WW, CoF, can cap veyr quickly, but also have great flexibility with these skills for killing/protting also. My suggestion for this is to simply nerf Watrel's Demise - into oblivion if necessary, for PvP. It is the key skill for mesmers in JQ atm, you can cap and kill carriers with ease, even as a secondary mesmer with less than 12 dom. Drop WD, and JQ will be slighlty better balanced - mesmers can cap and kill fine without it.
Well, that's my 2pence, comments?
brawler
I do not think leaving early is really that big of a deal in Jade Quarry as the games aren't really that long to begin with. Most games that I have experienced losing team mates was no more then one person. Not saying that there aren't people that haven't had more then one person leave though, just saying that I do not think a dishonour mechanic is necessary.
Also I do not think Mesmers are the largest of problems in JQ either. A few hex removals and they pretty much negated or someone using spells efficiently to combat WW and WD. Rather I believe the NPC AI needs to be greatly increased to combat such things, especially AoE. RoJ, SF, Necro bombers, etc. pretty much register NPC capture points useless because they are standing in blatant AoE and dieing because of it. Reworking the AI rather then the skills of the players (which also have a subsequent effect on other PvP game types too) would be preferred in my eyes.
If carriers are dieing because of a single Mesmer the appears that you need more healers to combat this, not reworking several skills.
Also I do not think Mesmers are the largest of problems in JQ either. A few hex removals and they pretty much negated or someone using spells efficiently to combat WW and WD. Rather I believe the NPC AI needs to be greatly increased to combat such things, especially AoE. RoJ, SF, Necro bombers, etc. pretty much register NPC capture points useless because they are standing in blatant AoE and dieing because of it. Reworking the AI rather then the skills of the players (which also have a subsequent effect on other PvP game types too) would be preferred in my eyes.
If carriers are dieing because of a single Mesmer the appears that you need more healers to combat this, not reworking several skills.
Fluffy Kittens
I play assassin without any op skills and I always win without any problem, just sayin.
drkn
A single smiting monk with RoJ can keep up a quarry against another RoJ monk and against bomber. Often heal/prot monks have trouble defending a quarry against a semi-decent mesmer.
Andemius
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I do not think leaving early is really that big of a deal in Jade Quarry as the games aren't really that long to begin with. Most games that I have experienced losing team mates was no more then one person. Not saying that there aren't people that haven't had more then one person leave though, just saying that I do not think a dishonour mechanic is necessary. |
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Also I do not think Mesmers are the largest of problems in JQ either. A few hex removals and they pretty much negated or someone using spells efficiently to combat WW and WD. Rather I believe the NPC AI needs to be greatly increased to combat such things, especially AoE. RoJ, SF, Necro bombers, etc. pretty much register NPC capture points useless because they are standing in blatant AoE and dieing because of it. Reworking the AI rather then the skills of the players (which also have a subsequent effect on other PvP game types too) would be preferred in my eyes. |
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I play assassin without any op skills and I always win without any problem, just sayin. |
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A single smiting monk with RoJ can keep up a quarry against another RoJ monk and against bomber. Often heal/prot monks have trouble defending a quarry against a semi-decent mesmer. |
X CDH X
Well I do quite a bit of JQ and it is kinda annoying when people are running crappy builds - 2 people on here have posted that they play assassin out of 4 previous posts - WT*!!!!!!!! Melee are pretty much useless in JQ unless you have a shrine and want to take out people who come to cap. Even then that is pointless as it's unlikely you can cap it back within seconds......
I mainly play Mo/P RoJ build there and sometimes I seem to be the only person with 'heals' so you can guess how those games end.
I love it when there is like 3+ Mo/x and some N/A or Mesmers for clearing shrines/defending. I mainly focus on either a build to wipe shrines asap or a heal/prot bar to defend if I am sync with mates.
Another annoying thing is before I was taking Make Haste (Taking FB now) and casting that on someone to run hard at the yellow shrine but sometimes they were being reatrded and I would overtake them even without a IMS - Run faast bitches!!!!!!!!!!
I mainly play Mo/P RoJ build there and sometimes I seem to be the only person with 'heals' so you can guess how those games end.
I love it when there is like 3+ Mo/x and some N/A or Mesmers for clearing shrines/defending. I mainly focus on either a build to wipe shrines asap or a heal/prot bar to defend if I am sync with mates.
Another annoying thing is before I was taking Make Haste (Taking FB now) and casting that on someone to run hard at the yellow shrine but sometimes they were being reatrded and I would overtake them even without a IMS - Run faast bitches!!!!!!!!!!
Prestige
Mesmers are good, they are Over powered.
I play mesmers when I PvP.
I am not crying nor raging.
But the mesmer class is the ONLY class that you need skills (real life skills) to play with. Not everyone can interrupt. It's easy to bring minions to life. Click w.e skill you use and wait for it to appear. I do not think they need to be nerfed. Other class should be buffed. Nothing more.
I play mesmers when I PvP.
I am not crying nor raging.
But the mesmer class is the ONLY class that you need skills (real life skills) to play with. Not everyone can interrupt. It's easy to bring minions to life. Click w.e skill you use and wait for it to appear. I do not think they need to be nerfed. Other class should be buffed. Nothing more.
Andemius
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Melee are pretty much useless in JQ |
FB! and MH! are fine, sometimes you just don't get a competent person to run with.
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But the mesmer class is the ONLY class that you need skills (real life skills) to play with |
Jk Arrow
Your first and second points are relevant. Bots are rampant and it's getting rarer to be in a match where someone doesn't leave after their team goes down 2 - 0. Played in one the other day where the Kurz side had 2 reported for bots and 3 leavers when the score was 4 - 1. The 3 people left were obviously not going to win. I understand people not wanting to waste their time knowing they will lose but they still get some faction for waiting out the match and it's clear it isn't going to last much longer. When I know my team is going to lose, I just start farming ranger shrines and helping get any carrier I can back.
I disagree with Wastrels. Sure it works well in JQ, it's the format that encourages a skill like that. There are other skills that you can abuse in this and other formats but I don't agree they should be banned because they work well in those situations. Builds become meta when they work well. Meta skills get nerfed/balanced. New builds become meta. Such is the cycle.
I disagree with Wastrels. Sure it works well in JQ, it's the format that encourages a skill like that. There are other skills that you can abuse in this and other formats but I don't agree they should be banned because they work well in those situations. Builds become meta when they work well. Meta skills get nerfed/balanced. New builds become meta. Such is the cycle.
Andemius
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I disagree with Wastrels. Sure it works well in JQ, it's the format that encourages a skill like that. There are other skills that you can abuse in this and other formats but I don't agree they should be banned because they work well in those situations. Builds become meta when they work well. Meta skills get nerfed/balanced. New builds become meta. Such is the cycle. |
Lithril Ashwalker
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Also I do not think Mesmers are the largest of problems in JQ either. A few hex removals and they pretty much negated or someone using spells efficiently to combat WW and WD. Rather I believe the NPC AI needs to be greatly increased to combat such things, especially AoE. RoJ, SF, Necro bombers, etc. pretty much register NPC capture points useless because they are standing in blatant AoE and dieing because of it. Reworking the AI rather then the skills of the players (which also have a subsequent effect on other PvP game types too) would be preferred in my eyes. If carriers are dieing because of a single Mesmer the appears that you need more healers to combat this, not reworking several skills. |
Prestige
@To the Thread starter
WD is NOT your problem.
The thing you want fixed is that you want the NPCs to have spammable skills to use to counter that. Why nerf when others need a buff ? :P
WD is NOT your problem.
The thing you want fixed is that you want the NPCs to have spammable skills to use to counter that. Why nerf when others need a buff ? :P
Lithril Ashwalker
Hex breaker on all npc's = wastrels from cappin ...WIN
Jeydra
Weakest primary in JQ is Paragon, Rits are pretty weak too.
JQ balance is actually pretty OK. Mesmer is perhaps the most versatile class, but there are important things they can't do: defending carriers, running carriers and killing players. 30s cooldown on Chaos Storm is also significant: they can't cap without it. Bots are the biggest problem with JQ imo; if all the bots get banned then the format will be that much more fun.
JQ balance is actually pretty OK. Mesmer is perhaps the most versatile class, but there are important things they can't do: defending carriers, running carriers and killing players. 30s cooldown on Chaos Storm is also significant: they can't cap without it. Bots are the biggest problem with JQ imo; if all the bots get banned then the format will be that much more fun.
Our Virus
Can permanent daze casters, permanent cripple melee, auto attack carries to death, give permanent IMS to own carries, and have optionals all in the same build(without spreading attributes insanely low as well). Doesn't seem weak to me.
Anyway I don't think the problem in JQ isnt the wastrels skills. I honestly think it's the shrine ncp spawn location. Spread them put a little so one RoJ or a bomber can't wreck it in like 5seconds?
Anyway I don't think the problem in JQ isnt the wastrels skills. I honestly think it's the shrine ncp spawn location. Spread them put a little so one RoJ or a bomber can't wreck it in like 5seconds?
drkn
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Rits are pretty weak too. |
Andemius
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WD is NOT your problem. The thing you want fixed is that you want the NPCs to have spammable skills to use to counter that. Why nerf when others need a buff ? :P |
Giving them all hex breaker seems a little OTT, but someone has said spacing could be improved, which is a thought, if they were better spread it would require more effort to cap.
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Chaos Storm is also significant: they can't cap without it |
Spacing out the quarry NPCs seems more targeted towards all capping. This wouldn't help the carriers though, WD still rips them apart.
X CDH X
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Whaaaat? Warriors maybe, but dervs can cap (im yet to see it done effeciently), and sins are excellent for taking down cappers such as roj monks and mesmers, but you can kill carriers and keep healers busy which teammates are capping. I'd say a sin played well is far from useless.
FB! and MH! are fine, sometimes you just don't get a competent person to run with. I like that mesmers need a bit of common sense to play properly, expecially with skills such as aneyurism, but i'd hesitate to say you need real life skills to play it any more that another profession. I'm not sure that buffing everything else to the OP level of mesmers is a good idea. I know para's aren't great in pvp, and i heard something about a buff for them, but that's a different matter. The problem, or at least my problem with mesmers, is the OPness of WD in JQ, where you do have foes which use little or no skills. It's spamable, cheap, and quick. Unless you have a cheap spamable skill, if most of your skills are on RC or you don't have enough energy left to cast from a different foe, then there's very little you can do. |
Professions I think are good at JQ -
Monk - Mesmer - Necro - Ele - Ranger
Then ones I do not like -
Assassin - Warrior - Paragon - Rit - Dervish