Okay,
inspired from the teambuild EFGjack is using for his warrior, i tried to do the same thing for my dervish, since 100b+WA and VoS+EA are pretty much the same.
Since the synergie with MoP is to strong to let them unused, I fokused a pve teambuild on it, and this is what I endet up with originaly:
Player: OgCjkyrJbSkXfbmXXXNXibzkRX
RoJ1: OwYT44nCxxndXXIIjuI13lMPA
RoJ2: Owgk4sQ4jJqjP7uixs+dRqvLReA
MoP: OAlkQYG4hauDPeHbJ+E2hJRVFHD
Inep: OQNDAaoDSvArAIgkA5ZLfZAoR
Panik: OQhDAqwDO0gpXTIHY6W+ZgLG
ST: OACiAyk8Y9echTsJ00a6MvY
SoS: OAajEqiMJOXzyp0cyNMxYMTkB
Now, the plan is obvious i think: flag your heros 1-2 aggroboubles away from the enemies, let one monk cast SoA on you, aggro the mobs and force the necro to MoP, the monks to RoJ and yourself to VoS+EA to get the mob killed before they aggro the casters or scatter.
Since VoS is an enchantment, we can upkeep it with Extent Enchantments to be more flexible (htough i'm not shure wether it's needet).
Sand Sharts are pretty bad now that i think about it, since it does no physikal damage to trigger MoP and no armorignoring damage to harm foes, i just put it in for AoE.
Aura of Thorns is the teardown-feeder for EA and provides cripple for anti-scatter.
HoF, "IatS" and Irrestible Sweap are for leftover foes. So far, that's my bar.
Now the monks are pretty clear, I think. Just the normal utility+RoJ to blow everything up. Two copys of Splinter Weapon are in here because i want to have them on me all the time, but I'm not shure about that, either.
The Mesmers are the mesmers. Nothing to say about them, I though. Put 'em in, like allways. But after trying all of it out, I asked myself "Why should I actually bring them? MoP+VoS is the strongest damage-engine in the game, so we dont need them, do we?".
The ST is the protting one, it was ment to keep me alive without casting anything while I'm pulling/balling the foes. Plus, ST is cool 'n strong 'n that.
The SoS is the only healer and provides utility to finish of the restmob.
Oh, and yeah, the necro. He needs MoP, the rest totaly doesn't matter, so I decided to let him move the team. Dark Fury is totaly bad, but i didnt see it, cause i just thought "DF -> good for melee".
After some testing, I noticed, that a) I'm proberbly to bad for propper pulling or b) I' lacking defense, because I took to much damage within the pull, and wasn't able to ball them up befor the rit came all accros and healed me, and took the aggro from me.
Then, I thought about the mesmers. Mesmers are pretty strong and all, but they are just not need in this team, so I can take space for some more deffensive.
Then, Dark Fury on the necro. No comment on that. And finaly I decidet, that i don't need some skills on myself and addet more defense. All in all, this is what i came allong with:
I know, I know... ST+ER=much, much prot, but I wantet to micro some REAL prots on myself, not this squishy "arround the corner" spirit-protting.
What do you say, is all this wirth something or did i wastet my time? What i improvable? Help me, verbaly kill me, critisise me, flame me. The normal stuff, pls.
Cookie
//Edit:Earth Praiers are only 9, because we dont want to do damage through VoS, we just want to trigger MoP with it, and have some snaring through Aura of Thorns, so we really don't need it any higher.
C

. No, to be honstet, I think, you are right. Making the UA to an N/Rt resto-support-whatever, and take a bit more single target damage on the EMo slot for finishing of restover foes.