Flux - September 2011
Fate Crusher
Surely minimum armour rating is still 60?
Everyone's running around with cracked armour aloul.
Also the suggestion of prot spirit is funny - +200 health means +20 damage going through, so if you're running around with 800 hp, 80dmg is still being able to go through.
Spirit Bond imo. Double. Spirit. Bond.
Everyone's running around with cracked armour aloul.
Also the suggestion of prot spirit is funny - +200 health means +20 damage going through, so if you're running around with 800 hp, 80dmg is still being able to go through.
Spirit Bond imo. Double. Spirit. Bond.
haviz
This flux probably means that monks will run SB instead of Aegis (if they haven't already run both SB and Aegis) or even dual SB. It might also remove mesmer from dual ele spike build and lead to triple ele spike build, though ability to distrupt backline before/during spike can hardly be disregarded.
Anyway, this month, I will hardly swap to 40/40 or 40/40/20 and instead will just camp shield set. Anet doesn't really force people to change playstyles, rather to play even worse without much thinking (buffs to voke and other 'popular' builds).
Anyway, this month, I will hardly swap to 40/40 or 40/40/20 and instead will just camp shield set. Anet doesn't really force people to change playstyles, rather to play even worse without much thinking (buffs to voke and other 'popular' builds).
LifeInfusion
This benefits Ele, Warrior, + Dervish. Less for mesmers, assassins.
Avatars' armor-reduced damage became higher. Reversal of Fortune, Life Sheath, Spirit Bond became even better.
It's basically as if playing with 700-900HP.
Things worth considering?:
Divine Boon monk
Fire ele with meteor
EDA Dervishes , Grenth Dervishes
AoTL minion spam
Channeled Strike + Caretaker's Charge/ Destructive was Glaive (Channeling + restoration hybrids)
Avatars' armor-reduced damage became higher. Reversal of Fortune, Life Sheath, Spirit Bond became even better.
It's basically as if playing with 700-900HP.
Things worth considering?:
Divine Boon monk
Fire ele with meteor
EDA Dervishes , Grenth Dervishes
AoTL minion spam
Channeled Strike + Caretaker's Charge/ Destructive was Glaive (Channeling + restoration hybrids)
ErrantVenture
On another note: from what I've heard the TK lobbied heavily against this flux and were basically ignored by the live team. What's the point of taking advice from the top players if you won't actually listen to it?
Reverend Dr
makosi
The problem with GW PvP post-Nightfall was the crescendo of 'massive damage'. With this Flux on top of the current scenario we're in a laughable situation.
I don't think the folks on the Live Team know what the hell's going on in the game. Dervish go mash, mash, mash!
I don't think the folks on the Live Team know what the hell's going on in the game. Dervish go mash, mash, mash!
Xenomortis
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As such I prefer to look at this meta, instead of the complicated health/damage modifiers, as an overall 29-30% reduction in healing, which mechanically it is nearabout the same and much easier to get one's head around.
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In short, your reduction would lead one to conclude that heavy pressure builds would be great; Monks have to jettison a lot more energy to keep bars up whilst spike isn't affected too much (since the tools for dealing with spikes are relatively unaffected) but I am not convinced that this is the case.
And then there's the extreme; Quad Nec, but let's ignore that.
FoxBat
I went blowing up some NPCs with a fire ele in JQ and the eles/mesmers were taking exactly the same damage listed on skills. In other words, still 60 armor. If anything they'd probably last a little longer with this flux considering their base HP is so low.
Bobby Sox
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Yes I was monking but I couldn't even get a spell cast before the npc died so ya it applies. Unfortunetly
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On the other hand, I have found that the extra +200 health allows me to don several superior runes and drop survivor's insignia in favor of +armor ones. I can squeeze out a tiny bit more damage with a bomber necro, for example, with the +2 extra to Blood Magic. Too much health becomes a burden on them, anyways.
GwOxygen
Does this mean that the amount of pressure dealt by conditions/hex will be less?
Does this mean Aura of Faith is an interesting monk elite now?
Does this mean Aura of Faith is an interesting monk elite now?
Coast
this means people will run spiritbond now!
Reverend Dr
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In short, your reduction would lead one to conclude that heavy pressure builds would be great; Monks have to jettison a lot more energy to keep bars up whilst spike isn't affected too much (since the tools for dealing with spikes are relatively unaffected) but I am not convinced that this is the case.
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The tools for dealing with spikes are still predominantly aegis, spirit bond, and infuse. Aegis will of course stay the same. Spirit bond will trigger on a lot more things now, but since it actually doesn't prot and instead heals it will suffer in the spike case where the healing would be triggered often (oddly enough, it currently does wonders against warrior pressure). Infuse is just a heal and while it will be enough to save a spike, it is pushing up the bars that take more to push.
Apok
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The tools for dealing with spikes are still predominantly aegis, spirit bond, and infuse. Aegis will of course stay the same. Spirit bond will trigger on a lot more things now, but since it actually doesn't prot and instead heals it will suffer in the spike case where the healing would be triggered often (oddly enough, it currently does wonders against warrior pressure). Infuse is just a heal and while it will be enough to save a spike, it is pushing up the bars that take more to push.
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Are people making use of the +200 health by using sup runes or are they content with running the same runes as before? Because, it kinda sounds like that would make running prot spirit worth it. On the other hand, strips strips strips strips strips.
Coast
sup axe+conjure, gogo!
ErrantVenture
Reverend Dr
There are people running majors, not sure about superiors, right now it isn't really clear which is going to be better. However in no case is it a good idea to lower your health total just to get more damage mitigated via prot spirit (same idea as staying in caster set to get more spirit bond triggers).
Apok
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There are people running majors, not sure about superiors, right now it isn't really clear which is going to be better. However in no case is it a good idea to lower your health total just to get more damage mitigated via prot spirit (same idea as staying in caster set to get more spirit bond triggers).
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Malganis
This flux sounds like what people have suggested to make elementalists better able to deal damage in hard mode: more health, less armor for the monsters.
StormDragonZ
So I used my Mesmer yesterday... and lots of Elementalists in FA & JQ makes my Mesmer's Symbols of Inspiration build actually worthwhile. Granted that it's far from superior, but a win is a win and I had plenty of them.
From the Monks I saw, some used Boon Signet and some even used Empathic Removal.
From the Monks I saw, some used Boon Signet and some even used Empathic Removal.
Reverend Dr
betonboor
Horus Moonlight
Notice how this thread is for PvP.
In terms of monking in the lower arenas, I'm still debating over going ZB or LS.
In terms of monking in the lower arenas, I'm still debating over going ZB or LS.
Grape Bird
What about double Xinrae's Weapon rits?
makosi
Does it have to be an entire month of this idiocy? The last one was much more tolerable.
I haven't seen yet, nor do I foresee any good coming from this Flux.
I haven't seen yet, nor do I foresee any good coming from this Flux.
Horus Moonlight
I very much like this flux. Gives Invoke the buff it desperately needed.
Fluffy Kittens
guess I wont do much PvP this month zz
ErrantVenture
Elnino
Luxon side FA just got the buff they've been waiting for.
Vincent Evan
I like running Major/Sup runes. With armor and vitae you can pull of relative success in casual PvP.
Reverend Dr
Horus Moonlight
The last flux wasn't so bad for monks.
What terrifies me is that since Code was right about this flux, the other fluxes he posted might actually occur.
[EDIT] I don't monk often but this flux is seriously cheesing me. I'm bringing so much prot to deal with eles that I have almost no room to deal with melee. I essentially have to upkeep guardian on myself to deal with wars/dervs that train me.
What terrifies me is that since Code was right about this flux, the other fluxes he posted might actually occur.
[EDIT] I don't monk often but this flux is seriously cheesing me. I'm bringing so much prot to deal with eles that I have almost no room to deal with melee. I essentially have to upkeep guardian on myself to deal with wars/dervs that train me.
Missing HB
This is what i noticed... I didn't win a single fight as kurzic yesterday, most of the time we lost around 50-60%...
Everyone is playing meta mesmers or invoke eles and it's a pain to kill when a monk is behind... plus a pain to survive to those damages + turtles ones + luxon warriors ones thanks to the -20 armor...
Everyone is playing meta mesmers or invoke eles and it's a pain to kill when a monk is behind... plus a pain to survive to those damages + turtles ones + luxon warriors ones thanks to the -20 armor...
Coast
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Conjures are bad in this meta since they act like armor-ignoring bonus damage instead of normal elemental damage.
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or run spiritbond on a few eles also if ur playing invoke (this was supposed to be another post, but w/e)
superraptors
a dervish outclasses axe wars in every way of pressure output
Missing HB
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Try playing monk and get back to us.
Literally every flux has shat upon monks. |
Triple dervs + blackout ranger pumps too much pressure, even if you kill you end up dying in fight few seconds later... Worse is those uncatchable ( some are but well... it comes every 5 sec..) invoke spikes, dealing -150 on air shield...
Everyone is running rit + invoke in Heroes Ascent and i guess it will be the same on GvG Mat... no point.
afya
did some HA today, 7 random invoke ele, 1 healer hench = GG
mrmango
I like the flux in JQ/FA, makes the match really fast.
AndrewSX
In JQ the FLux makes imperative take some kind of self prot when capping. If guards were already nasty (L-hammer, clusmi, shatter, shots etc) with 20 ar less the're simply deadly.
Robdalf
I switched my RoJ/Healer build to /E , converted my armor to Blessed and carry Armor of Mist (for me) and Windbourne Speed (for the carriers). Seems to mitigate the loss of armor pretty well. If I want more offense I switch in a few of the lightning skills. I don't need to spec much into Water to get 10 seconds of +16 armor which overall gives me better armor than I had before as long as I can keep an enchant up.
bhavv
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This flux sounds like what people have suggested to make elementalists better able to deal damage in hard mode: more health, less armor for the monsters.
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I very much like this flux. Gives Invoke the buff it desperately needed.
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You guys do realize that flux only works in PVP, and not PVE right?
Invoke was already strong enough in PVP, ELLYS NEED BUFFING IN PVE NOT PVP.
I've been having fun in RA running lots of gimmick prot builds. An Ether Prism or Ether Prodigy E/Mo was actually working really well and getting lolworthy comments from my party members even though I was winning matches and keeping people alive
On my monk, I've found hat Prot Spirit + Frenzied Defense with good old WoH > Spirit Bond.
I'm trying, I love the challenge. I hate nubby RA team mates though who complain that they got no heals and wiped too fast when the enemy team had 3 Invoke ellys, or 2 invokes and a derv.
Some people cant even read the Flux.