Flux - September 2011

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Surely minimum armour rating is still 60?

Everyone's running around with cracked armour aloul.

Also the suggestion of prot spirit is funny - +200 health means +20 damage going through, so if you're running around with 800 hp, 80dmg is still being able to go through.

Spirit Bond imo. Double. Spirit. Bond.

haviz

Academy Page

Join Date: Mar 2006

GMT+1

Mo/

This flux probably means that monks will run SB instead of Aegis (if they haven't already run both SB and Aegis) or even dual SB. It might also remove mesmer from dual ele spike build and lead to triple ele spike build, though ability to distrupt backline before/during spike can hardly be disregarded.

Anyway, this month, I will hardly swap to 40/40 or 40/40/20 and instead will just camp shield set. Anet doesn't really force people to change playstyles, rather to play even worse without much thinking (buffs to voke and other 'popular' builds).

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

This benefits Ele, Warrior, + Dervish. Less for mesmers, assassins.

Avatars' armor-reduced damage became higher. Reversal of Fortune, Life Sheath, Spirit Bond became even better.

It's basically as if playing with 700-900HP.

Things worth considering?:
Divine Boon monk
Fire ele with meteor
EDA Dervishes , Grenth Dervishes
AoTL minion spam
Channeled Strike + Caretaker's Charge/ Destructive was Glaive (Channeling + restoration hybrids)

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

On another note: from what I've heard the TK lobbied heavily against this flux and were basically ignored by the live team. What's the point of taking advice from the top players if you won't actually listen to it?

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by ErrantVenture View Post
What's the point of taking advice from the top players if you won't actually listen to it?
It is consistent with their "ignore everyone" policy.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

The problem with GW PvP post-Nightfall was the crescendo of 'massive damage'. With this Flux on top of the current scenario we're in a laughable situation.

I don't think the folks on the Live Team know what the hell's going on in the game. Dervish go mash, mash, mash!

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Reverend Dr View Post
As such I prefer to look at this meta, instead of the complicated health/damage modifiers, as an overall 29-30% reduction in healing, which mechanically it is nearabout the same and much easier to get one's head around.
That seems sensible, although it may lead to a different conclusion when regarding the condition pressure common with Derv heavy builds, especially ones featuring a Nec or Ranger. Whilst the scythe auto damage accounts for a fair bit, the armour ignoring damage from the degen sources and skills account for more proportionally when compared to other, more spike oriented builds.
In short, your reduction would lead one to conclude that heavy pressure builds would be great; Monks have to jettison a lot more energy to keep bars up whilst spike isn't affected too much (since the tools for dealing with spikes are relatively unaffected) but I am not convinced that this is the case.
And then there's the extreme; Quad Nec, but let's ignore that.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by I Rahavan I View Post
Yes I was monking but I couldn't even get a spell cast before the npc died so ya it applies. Unfortunetly
I went blowing up some NPCs with a fire ele in JQ and the eles/mesmers were taking exactly the same damage listed on skills. In other words, still 60 armor. If anything they'd probably last a little longer with this flux considering their base HP is so low.

Bobby Sox

Academy Page

Join Date: May 2006

Minty Fresh Death [MFD]

P/

Quote:
Originally Posted by I Rahavan I View Post
Yes I was monking but I couldn't even get a spell cast before the npc died so ya it applies. Unfortunetly
Actually, it does not, the -armor and +health only applies to players, not NPCs. Well of Suffering still kills off shrine NPCs in 30ish seconds, nukers still do the same amount of damage. It sounds to me like somebody was doing well at spiking against your targets.

On the other hand, I have found that the extra +200 health allows me to don several superior runes and drop survivor's insignia in favor of +armor ones. I can squeeze out a tiny bit more damage with a bomber necro, for example, with the +2 extra to Blood Magic. Too much health becomes a burden on them, anyways.

GwOxygen

GwOxygen

Frost Gate Guardian

Join Date: Apr 2009

N/

Does this mean that the amount of pressure dealt by conditions/hex will be less?

Does this mean Aura of Faith is an interesting monk elite now?

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

this means people will run spiritbond now!

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Xenomortis View Post
In short, your reduction would lead one to conclude that heavy pressure builds would be great; Monks have to jettison a lot more energy to keep bars up whilst spike isn't affected too much (since the tools for dealing with spikes are relatively unaffected) but I am not convinced that this is the case.
Pressure heavy builds are great. You just need to realize that regen/degen also suffers from a 30% decrease in effectiveness. Ran dongway in HA last night and it was going far smoother than normal. The pressure from the builds just has to be armor based damage rather than the traditional condi-pressure or hex-pressure. Could probably even see some e-denial.

The tools for dealing with spikes are still predominantly aegis, spirit bond, and infuse. Aegis will of course stay the same. Spirit bond will trigger on a lot more things now, but since it actually doesn't prot and instead heals it will suffer in the spike case where the healing would be triggered often (oddly enough, it currently does wonders against warrior pressure). Infuse is just a heal and while it will be enough to save a spike, it is pushing up the bars that take more to push.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Quote:
Originally Posted by Reverend Dr View Post
The tools for dealing with spikes are still predominantly aegis, spirit bond, and infuse. Aegis will of course stay the same. Spirit bond will trigger on a lot more things now, but since it actually doesn't prot and instead heals it will suffer in the spike case where the healing would be triggered often (oddly enough, it currently does wonders against warrior pressure). Infuse is just a heal and while it will be enough to save a spike, it is pushing up the bars that take more to push.

Are people making use of the +200 health by using sup runes or are they content with running the same runes as before? Because, it kinda sounds like that would make running prot spirit worth it. On the other hand, strips strips strips strips strips.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

sup axe+conjure, gogo!

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

Quote:
Originally Posted by Coast View Post
sup axe+conjure, gogo!
Conjures are bad in this meta since they act like armor-ignoring bonus damage instead of normal elemental damage.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Apok View Post
Are people making use of the +200 health by using sup runes or are they content with running the same runes as before? Because, it kinda sounds like that would make running prot spirit worth it. On the other hand, strips strips strips strips strips.
There are people running majors, not sure about superiors, right now it isn't really clear which is going to be better. However in no case is it a good idea to lower your health total just to get more damage mitigated via prot spirit (same idea as staying in caster set to get more spirit bond triggers).

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Quote:
Originally Posted by Reverend Dr View Post
There are people running majors, not sure about superiors, right now it isn't really clear which is going to be better. However in no case is it a good idea to lower your health total just to get more damage mitigated via prot spirit (same idea as staying in caster set to get more spirit bond triggers).
Also meant to get more out of healing and make it easier to abuse WoH. Using infuse puts more of a strain on getting yourself back up then before, what with needing to heal 100 more health. Higher health is not always good. Though I guess I shouldn't condone healing over prots.

Malganis

Academy Page

Join Date: Nov 2010

Southern California

Everlasting Sacred Path [ESP]

N/

This flux sounds like what people have suggested to make elementalists better able to deal damage in hard mode: more health, less armor for the monsters.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

So I used my Mesmer yesterday... and lots of Elementalists in FA & JQ makes my Mesmer's Symbols of Inspiration build actually worthwhile. Granted that it's far from superior, but a win is a win and I had plenty of them.

Quote:
Originally Posted by GwOxygen View Post
Does this mean Aura of Faith is an interesting monk elite now?
From the Monks I saw, some used Boon Signet and some even used Empathic Removal.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Apok View Post
Higher health is not always good.
Higher health as opposed to lower health is always better, no exception.

betonboor

betonboor

Academy Page

Join Date: Dec 2007

Amsterdam

[TFW]

D/W

Quote:
Originally Posted by Reverend Dr View Post
Higher health as opposed to lower health is always better, no exception.
Say that to the 55 monks

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

Notice how this thread is for PvP.

In terms of monking in the lower arenas, I'm still debating over going ZB or LS.

Grape Bird

Grape Bird

Academy Page

Join Date: Jan 2010

E/

What about double Xinrae's Weapon rits?

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Does it have to be an entire month of this idiocy? The last one was much more tolerable.

I haven't seen yet, nor do I foresee any good coming from this Flux.

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

I very much like this flux. Gives Invoke the buff it desperately needed.

Fluffy Kittens

Guest

Join Date: Dec 2009

guess I wont do much PvP this month zz

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

Quote:
Originally Posted by Rezz Anna Nicole View Post
guess I wont do much PvP this month zz
Seems to be the attitude of most casual pvpers this month. This flux just makes gameplay more FRUSTRATING not more FUN.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Luxon side FA just got the buff they've been waiting for.

Vincent Evan

Vincent Evan

Academy Page

Join Date: Feb 2011

Ancestral Lands

Dont Rage [シシ]

A/W

I like running Major/Sup runes. With armor and vitae you can pull of relative success in casual PvP.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Vincent Evan View Post
I like running Major/Sup runes. With armor and vitae you can pull of relative success in casual PvP.
Try playing monk and get back to us.

Literally every flux has shat upon monks.

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

The last flux wasn't so bad for monks.

What terrifies me is that since Code was right about this flux, the other fluxes he posted might actually occur.

[EDIT] I don't monk often but this flux is seriously cheesing me. I'm bringing so much prot to deal with eles that I have almost no room to deal with melee. I essentially have to upkeep guardian on myself to deal with wars/dervs that train me.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Elnino View Post
Luxon side FA just got the buff they've been waiting for.
This is what i noticed... I didn't win a single fight as kurzic yesterday, most of the time we lost around 50-60%...

Everyone is playing meta mesmers or invoke eles and it's a pain to kill when a monk is behind... plus a pain to survive to those damages + turtles ones + luxon warriors ones thanks to the -20 armor...

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Quote:
Originally Posted by ErrantVenture View Post
Conjures are bad in this meta since they act like armor-ignoring bonus damage instead of normal elemental damage.
still,its extra dmg, evisc axe at 16 axe +conjure pumps

----------

or run spiritbond on a few eles also if ur playing invoke (this was supposed to be another post, but w/e)

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

a dervish outclasses axe wars in every way of pressure output

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Reverend Dr View Post
Try playing monk and get back to us.

Literally every flux has shat upon monks.
Indeed... i just did some GvG's and i gotta say i won't bother with PvP this month...
Triple dervs + blackout ranger pumps too much pressure, even if you kill you end up dying in fight few seconds later... Worse is those uncatchable ( some are but well... it comes every 5 sec..) invoke spikes, dealing -150 on air shield...

Everyone is running rit + invoke in Heroes Ascent and i guess it will be the same on GvG Mat... no point.

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

did some HA today, 7 random invoke ele, 1 healer hench = GG

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

I like the flux in JQ/FA, makes the match really fast.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

In JQ the FLux makes imperative take some kind of self prot when capping. If guards were already nasty (L-hammer, clusmi, shatter, shots etc) with 20 ar less the're simply deadly.

Robdalf

Ascalonian Squire

Join Date: Oct 2010

AKA

Mo/R

I switched my RoJ/Healer build to /E , converted my armor to Blessed and carry Armor of Mist (for me) and Windbourne Speed (for the carriers). Seems to mitigate the loss of armor pretty well. If I want more offense I switch in a few of the lightning skills. I don't need to spec much into Water to get 10 seconds of +16 armor which overall gives me better armor than I had before as long as I can keep an enchant up.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Malganis View Post
This flux sounds like what people have suggested to make elementalists better able to deal damage in hard mode: more health, less armor for the monsters.
Quote:
Originally Posted by Horus Moonlight View Post
I very much like this flux. Gives Invoke the buff it desperately needed.
What the hell?

You guys do realize that flux only works in PVP, and not PVE right?

Invoke was already strong enough in PVP, ELLYS NEED BUFFING IN PVE NOT PVP.

I've been having fun in RA running lots of gimmick prot builds. An Ether Prism or Ether Prodigy E/Mo was actually working really well and getting lolworthy comments from my party members even though I was winning matches and keeping people alive

On my monk, I've found hat Prot Spirit + Frenzied Defense with good old WoH > Spirit Bond.

Quote:
Originally Posted by TiagoS1 View Post
Great. Now people don't want to play monk.
I'm trying, I love the challenge. I hate nubby RA team mates though who complain that they got no heals and wiped too fast when the enemy team had 3 Invoke ellys, or 2 invokes and a derv.

Some people cant even read the Flux.