Update - Thursday, September 8th
lemming
Update - Thursday, September 8, 2011
Bug Fixes
Fixed a bug that allowed flash enchantments to be used while the player is knocked down or is using other skills.
Fixed a bug that caused "An Unwelcome Guest" to become unavailable after the player completes "Cleansing Zen Daijun."
Flux Changes
Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."
Bug Fixes
Fixed a bug that allowed flash enchantments to be used while the player is knocked down or is using other skills.
Fixed a bug that caused "An Unwelcome Guest" to become unavailable after the player completes "Cleansing Zen Daijun."
Flux Changes
Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."
Don Zardeone
fo reals?
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Vincent Evan
Finally, something to at least make a crappy flux less crappy.
DiogoSilva
It's still the worst flux so far. Monks can now deal with eles better, but it's still all about melee/ eles spam. Necros, mesmers and the like got worse than they already were.
Gabriel of Ravn
Update - Thursday, September 8, 2011
Bug Fixes
Fixed a bug that allowed flash enchantments to be used while the player is knocked down or is using other skills.
Fixed a bug that caused "An Unwelcome Guest" to become unavailable after the player completes "Cleansing Zen Daijun."
Flux Changes
Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."
Couple of other things from guildwars site.
Bug Fixes
Fixed a bug that allowed flash enchantments to be used while the player is knocked down or is using other skills.
Fixed a bug that caused "An Unwelcome Guest" to become unavailable after the player completes "Cleansing Zen Daijun."
Flux Changes
Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."
Couple of other things from guildwars site.
Don Zardeone
yes fo reals!!!
wasn't on wiki yet but on update page on guildwars.com
I guess I'll go monk in JQ then >=)
wasn't on wiki yet but on update page on guildwars.com
I guess I'll go monk in JQ then >=)
DiogoSilva
Aura of Restoration and Spirit Bond also got a boost here, so Mind Blast elementalists got the buff they needed.
lemming
Gabriel of Ravn
I didn't think it was a bug but apparently anet believe it is. Here you go to read for yourself.
Reformed
As per the big Dervish update on Feb 17th: "This new type of enchantment can be cast while moving and between attacks, but is otherwise identical to regular enchantment spells. They cannot be cast while knocked down or while activating other skills...".
dorin
Like we got used lately by ANet, when they got bored they are "fixing" some bugs. This one I think it was an enigma for them too till now.
Xenomortis
Quote:
As per the big Dervish update on Feb 17th: "This new type of enchantment can be cast while moving and between attacks, but is otherwise identical to regular enchantment spells. They cannot be cast while knocked down or while activating other skills...".
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Did I fabricate that memory?
Pew
betonboor
Kunder
Quote:
Your memory's fine. They used to behave correctly (not be able to use while KD, etc.). A later update broke it.
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Quote:
Fixed a bug that caused "An Unwelcome Guest" to become unavailable after the player completes "Cleansing Zen Daijun." |
Reverend Dr
So this flux is now effectively healing being reduced by 5%?
Kunder
StormDragonZ
Only two bug fixes? I was expecting at least five or more.
LifeInfusion
As far as healing: 254+29 WoHs ...
makes monking a lot easier against triple eles
makes monking a lot easier against triple eles
Chocolate_Prayers
Feel bad for whoever got stuck with the "An Unwelcome Guest" bug before ...
AndrewSX
Tbh i'd find kinda odd do not have al 200 att points before start WoC (which means finish at least Fc), but w/e.
Missing HB
So, my analysis of this flux change: bad way to fix stuff without thinking of consequences upon other formats( but well, what did you expect, it's GvG or nothing...)..
Basically :
- invokers got a buff considering they receive more healings, and having more heals won't really help opponents to save such a spike
- Koth 1v1 is now really a free win for blue team
- RA is once again favorising teams with monks
- GvG fights are going to last much longer... and in fact it doesn't change anything for match ups such as trip derv vs balance.... Fight is going to last 2mn longer and the pressure spam is going to win anyway..
This flux is just not good although it could have been better... it's as if we had an unkillable Fertile spirit on the field... and we all know what kind of build usually wins on that...
Basically :
- invokers got a buff considering they receive more healings, and having more heals won't really help opponents to save such a spike
- Koth 1v1 is now really a free win for blue team
- RA is once again favorising teams with monks
- GvG fights are going to last much longer... and in fact it doesn't change anything for match ups such as trip derv vs balance.... Fight is going to last 2mn longer and the pressure spam is going to win anyway..
This flux is just not good although it could have been better... it's as if we had an unkillable Fertile spirit on the field... and we all know what kind of build usually wins on that...
Milennin
Ughh... this makes my Dervish play slower.=/ I was really enjoying the fast paced style of the Dervish. Having to wait until Vow of Strength is cast till being able to use another flash enchantment seems to take ages.=/
urania
is the heal buff not working on pets intentional?
Thock
Missing HB
It would be nice if we had some feedback about the reasons of implementing those kind of flux in my opinion
Apok
LifeInfusion
Quote:
So, my analysis of this flux change: bad way to fix stuff without thinking of consequences upon other formats( but well, what did you expect, it's GvG or nothing...)..
Basically : - invokers got a buff considering they receive more healings, and having more heals won't really help opponents to save such a spike |
I'm surprised people aren't running Aura of Faith (not that many conditions from eles worth pulling besides blind/weakness... so 2 copies of Draw is probably good enough), but I guess given the recharge it's not that viable if there's fast target switching from Eles.
I kind of want to see Zealous Benediction+Gift of Health make a comeback so it's not just WoH. It's unlikely though, if you spec into Tactics, because of the 8-10 healing prayers investment and the insanity of WoH heals.
ErrantVenture
Quote:
I'm surprised people aren't running Aura of Faith (not that many conditions from eles worth pulling besides blind/weakness... so 2 copies of Draw is probably good enough), but I guess given the recharge it's not that viable if there's fast target switching from Eles.
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Killed u man
I think the better question would be why GvG'ers still haven't figured out Soul Twisting +Shelter/Union is one of the best counters against Invoke.
Throw in Brutal Weapon or some other utility shit (the bar's got 10 spare attribute points -So an actual 10 spread in an attribute-), as the bar has got 4-5 free skills slots AND a free secondary, and you shouldn't lose a single fight to Invokespike. (Or the Rt/P variant)
I'm not agreeing with this month's flux (Or with Invoke) but I'm tired of everyone here, and on QQ, crying about Invoke. They're running a build designed around 8v8, either you stop trying to 8v8 them with an inferior build and you split or you run a superiour build and 8v8 them.
The fact is that Invoke spike is a gimmick, just like ritspike and bspike were gimmicks back then. (And I know a thing or 2 about those builds) Fact is that people back then didn't even have the option to build wars, yet they managed to deal with it. (And with "they" I mean all the good players who left, as the ones who couldn't deal with it are the current top 50 further proving my point)
Invokespike is buffed, but physical pressure is buffed even more. Nothing, but absolutely nothing is stopping all these guilds from running trip warriors, a ranger and a ST rit (with brutal for trololol damage) to counter these Invoke spikes.
TL;DR:
People are using this Flux as a scapegoat for not being able to deal with Invokespike. The latter on it's own is already a result of the severely limited game knowledge current "top" GvG players have, and as such you could state that this flux only magnifies the incompetence of the current top tier GvG (and to certain extend HA) community.
Throw in Brutal Weapon or some other utility shit (the bar's got 10 spare attribute points -So an actual 10 spread in an attribute-), as the bar has got 4-5 free skills slots AND a free secondary, and you shouldn't lose a single fight to Invokespike. (Or the Rt/P variant)
I'm not agreeing with this month's flux (Or with Invoke) but I'm tired of everyone here, and on QQ, crying about Invoke. They're running a build designed around 8v8, either you stop trying to 8v8 them with an inferior build and you split or you run a superiour build and 8v8 them.
The fact is that Invoke spike is a gimmick, just like ritspike and bspike were gimmicks back then. (And I know a thing or 2 about those builds) Fact is that people back then didn't even have the option to build wars, yet they managed to deal with it. (And with "they" I mean all the good players who left, as the ones who couldn't deal with it are the current top 50 further proving my point)
Invokespike is buffed, but physical pressure is buffed even more. Nothing, but absolutely nothing is stopping all these guilds from running trip warriors, a ranger and a ST rit (with brutal for trololol damage) to counter these Invoke spikes.
TL;DR:
People are using this Flux as a scapegoat for not being able to deal with Invokespike. The latter on it's own is already a result of the severely limited game knowledge current "top" GvG players have, and as such you could state that this flux only magnifies the incompetence of the current top tier GvG (and to certain extend HA) community.
ErrantVenture
Quote:
I think the better question would be why GvG'ers still haven't figured out Soul Twisting +Shelter/Union is one of the best counters against Invoke.
Throw in Brutal Weapon or some other utility shit (the bar's got 10 spare attribute points -So an actual 10 spread in an attribute-), as the bar has got 4-5 free skills slots AND a free secondary, and you shouldn't lose a single fight to Invokespike. (Or the Rt/P variant) I'm not agreeing with this month's flux (Or with Invoke) but I'm tired of everyone here, and on QQ, crying about Invoke. They're running a build designed around 8v8, either you stop trying to 8v8 them with an inferior build and you split or you run a superiour build and 8v8 them. The fact is that Invoke spike is a gimmick, just like ritspike and bspike were gimmicks back then. (And I know a thing or 2 about those builds) Fact is that people back then didn't even have the option to build wars, yet they managed to deal with it. (And with "they" I mean all the good players who left, as the ones who couldn't deal with it are the current top 50 further proving my point) Invokespike is buffed, but physical pressure is buffed even more. Nothing, but absolutely nothing is stopping all these guilds from running trip warriors, a ranger and a ST rit (with brutal for trololol damage) to counter these Invoke spikes. TL;DR: People are using this Flux as a scapegoat for not being able to deal with Invokespike. The latter on it's own is already a result of the severely limited game knowledge current "top" GvG players have, and as such you could state that this flux only magnifies the incompetence of the current top tier GvG (and to certain extend HA) community. |
Also: Very few people are running a true invoke spike. The main builds which are very overpowered are split (hammer or derv, sin, split fire, split air, water, backline) and derv/invoke pressure (two dervs, 1-2 air, 0-1 fire, 1 water, backline). Both of these setups are very versatile with MASSIVE stand damage and very strong ability to counter split with an offensive ele + flagger.
ruk1a
Because the 2 people on the live team right now want to keep pvp fresh (lol) but obviously aren't testing any of the fluxes they put out which in turn actually gives us something to do I guess, which is test their shitty fluxes until they get nerfed/buffed whatever. I don't really mind them.. but they are retarded imo.
Xenomortis
Two skills, one of which being your elite and 5 seconds of casting time doesn't seem like a particularly efficient way of stopping Invoke spike; not when the spirit only reduces 7 or 8 hits before dying, especially when almost everything will trigger the reduction from Shelter.
Crom The Pale
So glad they had the Fort Aspenwood weekend before this update or the Luxons would have never one a single match!
Killed u man
The ST rit offers reasonable defence at stand against non-invoke teams aswell. (Shelter is just too good nowadays)
Also, I don't think they've fixed the ST interrupt glitch, so interrupts against a ST are pretty useless. On top of that, if you're going to argue they'll shut your ST down, I'm going to argue they'll have to overextend hard because spirit range is rediculous, and skills such as Brutal synergize perfectly with the "poop your spirits all the way in the back" playstyle from rits. You could essentially fill the intire bar with longlasting trigger-and-forget spells.
If you have a ST rit, he's going to defend hard against any form of spike or Invoke abuse. Even against most split characters, you could mod the bar so he holds his own. Displacement means not a single physical can touch you, whereas Union and Shelter will protect you (and your base) against MB and other split bars.
I'm not making a statement that a ST midline rit is the end-to-all-means, I'm just saying that all these people QQ'ing about Invokespike (or ANY spike variant 2011, including dervs, burning arrow, ...) should try to use the game to their advantage just like the spike team they're facing is doing.
I'm not going to make any further claims as to the credibility of this ST midline rit because it should be pretty obvious. It's the best spike counter GW has ever known (with the exception of "Incomming!" NF release), it's essentially permanent (3 Shelters per 15 seconds, sup) and it has more than enough open slots (and attribute points) to mold it into almost every teambuild. (Including balanced, spike and hexway teambuilds)
Also, I don't think they've fixed the ST interrupt glitch, so interrupts against a ST are pretty useless. On top of that, if you're going to argue they'll shut your ST down, I'm going to argue they'll have to overextend hard because spirit range is rediculous, and skills such as Brutal synergize perfectly with the "poop your spirits all the way in the back" playstyle from rits. You could essentially fill the intire bar with longlasting trigger-and-forget spells.
If you have a ST rit, he's going to defend hard against any form of spike or Invoke abuse. Even against most split characters, you could mod the bar so he holds his own. Displacement means not a single physical can touch you, whereas Union and Shelter will protect you (and your base) against MB and other split bars.
I'm not making a statement that a ST midline rit is the end-to-all-means, I'm just saying that all these people QQ'ing about Invokespike (or ANY spike variant 2011, including dervs, burning arrow, ...) should try to use the game to their advantage just like the spike team they're facing is doing.
I'm not going to make any further claims as to the credibility of this ST midline rit because it should be pretty obvious. It's the best spike counter GW has ever known (with the exception of "Incomming!" NF release), it's essentially permanent (3 Shelters per 15 seconds, sup) and it has more than enough open slots (and attribute points) to mold it into almost every teambuild. (Including balanced, spike and hexway teambuilds)
Elnino
So, the old flash enchantment bug is back (movement stopped when object is targetted).
Missing HB
Quote:
Also: Very few people are running a true invoke spike. The main builds which are very overpowered are split (hammer or derv, sin, split fire, split air, water, backline) and derv/invoke pressure (two dervs, 1-2 air, 0-1 fire, 1 water, backline). Both of these setups are very versatile with MASSIVE stand damage and very strong ability to counter split with an offensive ele + flagger.
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Taking it on ladder or even on AT while u got no idea what opponent is going to run is tough..
My only problem is that most players who play invokespike just smurf on low rating and burning isle... and it's not that easy...