13 Sep 2011 at 01:03 - 4
The Healer's Boon guy sucks so you can get rid of him.
The UA guy isn't too bad but needs to lose Patient Spirit and Healing Seed (I think you meant that instead of Seed of Life). Give him Gift of Health; that necessitates cutting Dwayna's Kiss too. GoLE sucks on UA bars though. Hex removal and Shield of Absorption are fine things to give this guy; condition removal can be handled elsewhere.
Although for a melee physical, I recommend an E/Mo with Ether Renewal to power Prot Spirit, Spirit Bond and Infuse Health instead of a Monk.
Cut out Signet of Creation and whatever that weapon spell is on the ST Rit; neither are necessary nor particularly useful.
Then take the following hero:
Rt/Mo
11+1+2/3 Channeling, 9 Smiting, 10+1 Restoration
Signet of Spirits, Bloodsong, Ancestor's Rage, Splinter Weapon, Spirit Siphon, Mend Body and Soul*, Protective was Kaoli, Strength of Honor
This hero (and its variants) is probably the strongest hero template in existence and a variation of it should pretty much always be in your hero setup over anything else.
*This is the condition removal I mentioned earlier.
For what it's worth, since you want a build that can do pretty much anything in HM, I'd look at skills like Panic for your midline; Panic heroes are pretty strong and do decent damage. A Minion Master is a strong choice also and can take some utility stuff (heals, prots, fallback) Then you can stack on more offensive heroes; ESurge Mesmers are good offensively, Invoke Eles are fair and even Feast of Corruption/Pain of Disenchantment Curses heroes are useful, they hybridise really well since Curses only has a handful of things you want (Mark of Pain, two non-elite direct damage skills, maybe Enfeebling Blood) so it can take either Fallback or some Rit heals.