Portable Material Storage
Boring and Pointless
I would like to suggest an idea, a gold sink infact.
A portable material storage, identical to the one in the Xunlai storage.
100k cost and only comes with common material spots.
The rest (from fur to jade) of the spaces must be bought. Say, 50k each?
Would be great to pve when half your invent isn't crafting material.
Thoughts?
A portable material storage, identical to the one in the Xunlai storage.
100k cost and only comes with common material spots.
The rest (from fur to jade) of the spaces must be bought. Say, 50k each?
Would be great to pve when half your invent isn't crafting material.
Thoughts?
Swingline
Im not going to sign or notsign off on this but I will admit I like the idea. The problem is server space and the amount of work that would have to go into it, and by that I mean it would sidetrack the live team from real problems like class balance, JQ bugs and the horror that is the armor cap bug.
Godrik Gandolfi
-signed
This would be very useful, especially if they keep the automatic sorting feature where you simply drag materials over the pane and they go into the correct slot. I wonder how much work this would involve but it is a nice thought.
It seems to me that this fits with ANet's philosophy of improving the 'fun' components of the game and removing annoying details where they do not really form part of the challenge of the game. For example, the inspired decision to avoid the breath monitor in GW2 swimming.
This would be very useful, especially if they keep the automatic sorting feature where you simply drag materials over the pane and they go into the correct slot. I wonder how much work this would involve but it is a nice thought.
It seems to me that this fits with ANet's philosophy of improving the 'fun' components of the game and removing annoying details where they do not really form part of the challenge of the game. For example, the inspired decision to avoid the breath monitor in GW2 swimming.
Venganza
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It seems to me that this fits with ANet's philosophy of improving the 'fun' components of the game and removing annoying details where they do not really form part of the challenge of the game.
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Anet cannot even fix long standing issues, and you guys want them to waste time with nonesense?
Not going to happen, they only care about getting GW2 developed now really, and I don't blame them.
Spiritz
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Say what?
Anet cannot even fix long standing issues, and you guys want them to waste time with nonesense? . |
You would even think that at events like halloween causes anet probs - those who can recall a few halloweens ago when anet decorated la/kamadan certain npcs went missing .Ususally it seems that anet in non events have no problems adding npcs but get a big event and then it seems things go bad.
gremlin
Good idea really signed.
One way to make it work would be a xunlai summoning stone.
other ideas
Pack Mule either as an animal companion or to replace a party member.
You could have rental areas near the henchies for pack mules Turtles Camels or even the Asura transport golem mk1 depending on the game.
One way to make it work would be a xunlai summoning stone.
other ideas
Pack Mule either as an animal companion or to replace a party member.
You could have rental areas near the henchies for pack mules Turtles Camels or even the Asura transport golem mk1 depending on the game.
T-Strudel
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I would like to suggest an idea, a gold sink infact.
A portable material storage, identical to the one in the Xunlai storage. 100k cost and only comes with common material spots. The rest (from fur to jade) of the spaces must be bought. Say, 50k each? Would be great to pve when half your invent isn't crafting material. Thoughts? |
That sounds like the best idea so far.
KZaske
I will sign for the summoning stone. They rest, not gonna happen.
Swingline
/signed for the xunlai summoning stone
Swingline
Swingline
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I don't see why there are all the calls for gold sinks though. If people want them because they feel items have far too inflated values, no goldsink I've seen suggested is going to do diddly squat to lower the cost of polar bears (as an example). The game certainly doesn't suffer from a lack of things to buy with your money, so what is the reasoning behind our need to throw away money?
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Swingline
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Aye, but as the game is right now, I see a standard basket of goods including almost any inscribable weapon, birthday minis, and similar going down in value, not up. In theory the things which are no longer in game will rise I agree, but they are so high in cost in many cases that they have gone beyond the point where the gold sink will effect them in any important way.
Once again, I'm just discussing the game as I see it in recent time. |