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Originally Posted by RegnorVex
Ok, thanks. We're working our way West now, questing, based out of the courthouse. I think we did most of the available quests in the East.
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There are a lot of miscellaneous quests in Ascalon (the burnt, extra-crispy area you're likely in now). You do
not need to complete all of them, in case that was unclear. However, you're certainly welcome to complete them if you just want to learn a little more.
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Originally Posted by RegnorVex
I bought my first skill, I think it was called "Restore Life", a much better rez. I was reluctant to spend skill points but I hadn't previously spent any and noticed I had 12, and it only cost 1, so I went with it. I'll have to check the wiki but I don't recall ever seeing that available as a quest reward. Are there some skills that are only available by purchase or are they all available from some quest, somewhere?
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Generally a good idea to bring a reusable rez, especially as a new player. You'll find some that disagree, but that's my opinion. Be careful with Restore Life, tho, as it forces your character to run right up to the dead char to rez them; this can be bad in the thick of battle.
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Originally Posted by RegnorVex
I keep hearing about Lion's Arch, but haven't seen it and assume it's way out West. I understand that it's a port city and will enable us to travel to the other campaign cities. Is this the final city in the campaign? Are we going to be L20's by the time we hit it?
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The main attraction of Lion's Arch (LA) is that it offers paths to the other campaigns. It is, however, as others have mentioned,
not the final city; it's not even close. However, once you get to LA, you'll get a lot more options on where to go, such as continuing in Prophecies campaign (the one you're in), or going to Factions, Nightfall, or Eye of the North. You will likely not be Lvl 20 at LA, but you may see a few other lvl 20s from other campaigns.
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Originally Posted by RegnorVex
I'm wondering if we could use our Factions characters to buy better armor and then stick it in storage? Will we even be able to wear it at this point (given attribute requirements on many of the items we've found)?
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Definitely not. Armor is automatically customized to a unique hidden "character ID", so you can never use another character's armor. Even if you were to create a character, buy some armor, then delete the char and remake it with exactly the same name/appearance, you still would not be able to use it. You can, however, use your factions characters to get armor
material, such as cloth, iron, etc., to make it easier for your prophecies characters to get better armor.
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Originally Posted by RegnorVex
Ok, I've looked over the maps and I now see Lion's Arch. I'm wondering if we could plot a course from the Grendich Courthouse (where we're currently based) to Borlis Pass --> The Frost Gate --> Beacon's Perch --> Gates of Kryta --> Lion's Arch?
Given the circuitous routes often required to get from goal to destination is this world (the overland restrictions are frustrating, I hope GW2 is more open), I'm guessing the above won't be possible and suspect we will be going on a *lot* of side trips on our way to Lion's Arch.
I remember in EverQuest beta we ran all the way from Qeynos to Freeport as little level 10 guys. Scary as hell, several deaths along the way, but what a glorious adventure that was! Is that something we can try as in the above, or are we required to quest our way through?
Thanks again
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One of the nice/horrible (depending on your viewpoint) things about prophecies is that a sufficiently skilled character can be run through most of the game without having to "quest your way through". For a new player, I'd recommend against this though, as it will force you to skip most of the easier learning areas. I would suggest completing the missions in prophecies, starting with Great Northern Wall.
Also, I noticed no one has yet mentioned Map Travel. I don't want to assume you know about this! If you press the 'M' key, you will see a world map with places you've been indicated on it (Ascalon City, Grenditch Courthouse, etc.). To go to a particular marked place, just double-click that town on the 'M' map. Be aware it'll separate you if you're in a party with someone, but it's a lot faster than walking everywhere.
Lastly, I want to issue a word of warning about the Warrior/monk profession combination. Many new players choose this combination because they assume that it will make them an archetypal "paladin", with immense protective and restorative powers. This is a bad misconception. The Warrior's primary attribute (think of it as his "special ability") offers absolutely no direct synergy with the monk; it's not energy management. In addition, the warrior's 2 pips of energy regeneration, as compared to many other characters' 4 pips, means that you'll run out of energy after just a few spells. Because of this, many w/mo characters (dubbed "wammos" in bad contexts) are viewed as mismatches. This is NOT to say that W/Mo is inherently a bad combination, and it shouldn't matter if you and your significant other are playing alone. However, be warned that certain players are unusually prejudiced against w/mo characters.