Is questing challenging?
sync00
I played WoW for a month and got bored with questing. Each fight was the same. You target an enemy and blast away until one of you dies.
GW has some unique angles that I enjoy. I'm not bored yet, because the game is new. But I can see how it could quickly become boring. I like games that require me to use different tactics and strategies for different situations.
People on this forum obviously don't find the game boring. I know some people like the lore. Some people enjoy role play. Some people enjoy the scenery. None of those things will keep me playing.
I don't want to get into a WoW vs GW thing, but WoW is the only other game I've played that has this style of fighting mechanics. I've only played GW a few hours but the fighting mechanics seem very similar to WoW.
Is there anything in GW that makes questing more challenging than WoW?
GW has some unique angles that I enjoy. I'm not bored yet, because the game is new. But I can see how it could quickly become boring. I like games that require me to use different tactics and strategies for different situations.
People on this forum obviously don't find the game boring. I know some people like the lore. Some people enjoy role play. Some people enjoy the scenery. None of those things will keep me playing.
I don't want to get into a WoW vs GW thing, but WoW is the only other game I've played that has this style of fighting mechanics. I've only played GW a few hours but the fighting mechanics seem very similar to WoW.
Is there anything in GW that makes questing more challenging than WoW?
Quaker
Not really.
(I've played WoW - level 60 Mage)
(I've played WoW - level 60 Mage)
Wyndy
You probably won't find it challenging until a little later in the game. The early part is the learning curve and it isn't til you reach lvl 20 that the game really begins. Don't give up so soon and at least finish a campaign before deciding.
Gwendolyn the Jinx
Questing doesn't play as significant a role in GW as it did in WoW (which was basically grinding to level cap). The core of GW is its end game (attainable in a few hours), which is essentially missions & dungeons (not to mention hard mode), and elite areas. The grind to level cap is over quickly in all but Prophecies, and at cap the majority of quests are optional, only done for fun or rewards. I wouldn't quit GW only because the quests are boring since they're hardly representative of what this game has to offer.
As for tactics and such, almost every mission can be done on the first try in normal mode but you'll definitely find yourself doing your homework when you are after Bonuses/Master's Reward and later on, Hard mode.
Since you mentioned WoW I just have to say that this game's end-game is perfectly solo-able, unlike WoW's raiding. You dont need 7 other players to clear content since you can just take heroes to fill up the party with any roles you're missing. You can find heroes in Nightfall or Eye of the North - unfortunately they were not a feature in Prophecies or Factions. But of course, once you unlock a hero they're with you for good and useable wherever.
As for tactics and such, almost every mission can be done on the first try in normal mode but you'll definitely find yourself doing your homework when you are after Bonuses/Master's Reward and later on, Hard mode.
Since you mentioned WoW I just have to say that this game's end-game is perfectly solo-able, unlike WoW's raiding. You dont need 7 other players to clear content since you can just take heroes to fill up the party with any roles you're missing. You can find heroes in Nightfall or Eye of the North - unfortunately they were not a feature in Prophecies or Factions. But of course, once you unlock a hero they're with you for good and useable wherever.
Bristlebane
Some say the game really doesn't begin until you're 20. This is partially true, I think the game doesn't really begin until you unlocked hard mode on all campaigns. anything before that is basically a tutorial.
wilebill
The final missions of Prophecies and Nightfall are pretty tough. Indeed the missions first time through are tough second half of both. The quests and missions in Factions will certainly hold your attention. There are things up there that will shoot your woo woo completely off and wipe your party besides! You will not be bored. Enraged maybe, but not bored.
Just finished a 3 month nostalgia return to WoW. I got a Druid to level 74 before Wrath of the Lich King bored me to death. But no WoW hate here. it is a brilliant game. The big difference is you get skills as you go along and end up feeling super powered. Just a matter of being careful about what you take on, when, and how.
GW depends on builds and your skill in using the build. Plus skills and gear for heroes and proper selection of henchmen for the job if any. With a good set of heroes, set up pproperly, the game is comparatively easy. But you still must be mindful of what you are trying to do and what you are fighting against before you even go through the zone gate. And sometimes the only way to win is not to fight.
Just finished a 3 month nostalgia return to WoW. I got a Druid to level 74 before Wrath of the Lich King bored me to death. But no WoW hate here. it is a brilliant game. The big difference is you get skills as you go along and end up feeling super powered. Just a matter of being careful about what you take on, when, and how.
GW depends on builds and your skill in using the build. Plus skills and gear for heroes and proper selection of henchmen for the job if any. With a good set of heroes, set up pproperly, the game is comparatively easy. But you still must be mindful of what you are trying to do and what you are fighting against before you even go through the zone gate. And sometimes the only way to win is not to fight.
Andemius
the HM titan quests are challenging, but they're quite far into end-game
Kendil
War in Kyrta in hm should keep you ocupied for a decent amount of time.
If you look for a challenge you shouldn't look at regular quest. You should spend all your time in hm doing challenge missions/dificulty:master quest/elite zones. Some of the endgame content can be pretty easy in nm, but it's definitely a challenge in hm (compare glint's challenge nm to hm).
If you look for a challenge you shouldn't look at regular quest. You should spend all your time in hm doing challenge missions/dificulty:master quest/elite zones. Some of the endgame content can be pretty easy in nm, but it's definitely a challenge in hm (compare glint's challenge nm to hm).
sync00
The skills and tactics I've learned in other games are not useful in GW. To me it seems like fighting in GW doesn't require any skill at all.
I assume that is because I don't understand the game yet. What skills and tactics are needed for GW?
I assume that is because I don't understand the game yet. What skills and tactics are needed for GW?
Silmar Alech
The game is very easy in lower levels. Later in the game, especially when you encounter enemies with levels > 20, you need a proper team setup:
- someone who can absorb damage done by the enemies
- someone who can interrupt important skills from enemies
- someone who does damage to enemies
- someone who heals damage done by the enemies (and protects from damage later in the game)
In the beginning, you only do damage with whatever skill you bought from the skill trainer and hope the enemy dies before your group dies. Later, it is important to bring skills that synergize.
There are also quests and missions with different goals, including but not limited to:
- escort and protect an NPC. quest fails if NPC dies
- defend against waves of enemies
- get item x and bring it to someone/somewhere
- defeat a powerful enemy
- do something and must not wipe (missions without resurrection shrines)
- someone who can absorb damage done by the enemies
- someone who can interrupt important skills from enemies
- someone who does damage to enemies
- someone who heals damage done by the enemies (and protects from damage later in the game)
In the beginning, you only do damage with whatever skill you bought from the skill trainer and hope the enemy dies before your group dies. Later, it is important to bring skills that synergize.
There are also quests and missions with different goals, including but not limited to:
- escort and protect an NPC. quest fails if NPC dies
- defend against waves of enemies
- get item x and bring it to someone/somewhere
- defeat a powerful enemy
- do something and must not wipe (missions without resurrection shrines)
Kendil
Quote:
The skills and tactics I've learned in other games are not useful in GW. To me it seems like fighting in GW doesn't require any skill at all.
I assume that is because I don't understand the game yet. What skills and tactics are needed for GW? |
Pulling becomes vital in the more dificult areas.
Gwendolyn the Jinx
Quote:
The skills and tactics I've learned in other games are not useful in GW. To me it seems like fighting in GW doesn't require any skill at all.
I assume that is because I don't understand the game yet. What skills and tactics are needed for GW? |
I wouldn't say this game doesn't need any skill though. In my opinion, this game needs far more skill than WoW could ever hope to squeeze out of its fanbase. Just remember that while GW does have plenty of PvE content, its real strength lies in PvP - and that is where WoW can't hold a candle to it. And that is coming from a player that has played GW for about 6 years now (last few years been playing WoW) and still is fairly weak at PvP.
Edit: Just wanted to mention that I am, and always have been, mainly a PvE player . The Hall of Monuments and titles in general have proven fun to pursue, not to mention the added incentive of being rewarded for it in the upcoming GW2!
sync00
Highlander Of Alba
Well for the OP ,
you have said a few things that raise a few eyebrows , most of what has been said above holds true.
To understand synergy as party size goes up to 8 for specific areas.
No 2 areas are the same hense you adapt to the area in question .
you are proberly on one of the tutorial islands or pre searing that is a taster to use a learning curve
This part holds my interest from you>>>>>>.To me it seems like fighting in GW doesn't require any skill at all.
This game is based on your skills (8) and interaction with the party you are in
Its far to early for a new player to say things like that until you are on mainland and forthcoming missions.
Have a look at the campfire section to get an idea on each profession as each has its own part to play
http://www.guildwarsguru.com/forum/campfire-f17.html
If games cant hold your attension as you are saying then there is only one answer to that..have a break from such
you have said a few things that raise a few eyebrows , most of what has been said above holds true.
To understand synergy as party size goes up to 8 for specific areas.
No 2 areas are the same hense you adapt to the area in question .
you are proberly on one of the tutorial islands or pre searing that is a taster to use a learning curve
This part holds my interest from you>>>>>>.To me it seems like fighting in GW doesn't require any skill at all.
This game is based on your skills (8) and interaction with the party you are in
Its far to early for a new player to say things like that until you are on mainland and forthcoming missions.
Have a look at the campfire section to get an idea on each profession as each has its own part to play
http://www.guildwarsguru.com/forum/campfire-f17.html
If games cant hold your attension as you are saying then there is only one answer to that..have a break from such
Quaker
TheRaven
Quote:
......To me it seems like fighting in GW doesn't require any skill at all.....
|
I see. So you've cleared the Underworld then in Hard Mode and beaten Dhumm? Congratulations!!! You are truly a great player to be able to say it required no effort to do so.
However if you have not yet accomplished this task then I think it may be a wee bit early for you to state that the game takes no skill at all. As others have said, early beginner quests aren't the best way to judge your skill level.