What do you think about Paragons?
boricuaguy
The reason why I am asking this is because many people bash Paragons as being boring and just using one build only, which is Imbagon. They also state that they are weak and need rebalanced. When in reality there are a whole bunch of skills that help the team greatly. My concern is, that since GW came out, many people chose the role of being a lone wolf. They just like to play alone, farm, and not work as a team. Damage for me its not all, because if you have a lot of damage and very little armor then you are a glass cannon. If you have too much defense and little damage input then you are considered a tank. It is always good to play as a team, because it is more rewarding.
I know there are many more builds out there than the ones provided by PVX Wikia but many players do not choose to post them or let them being known. Nowadays I don't see many Paragons in outposts, groups, pvp. Why is that?
Ever since they started adding hero's into GW, players decided that they didn't need anybody to help with missions or quests. And now with the big expansion of using 7 heroes, there is no point of even having the henchman or other players around. I understand that in HM it is different, NM should be treated as HM i believe.
That is my 2 cents on how i see GW has evolved and my reason for why i think people don't like Paragons. Please correct me if I am wrong.
What are your thoughts on the Paragons and what are some things made you choose your Paragon as your main character?
Thank you for reading and hope hear from you all soon .
I know there are many more builds out there than the ones provided by PVX Wikia but many players do not choose to post them or let them being known. Nowadays I don't see many Paragons in outposts, groups, pvp. Why is that?
Ever since they started adding hero's into GW, players decided that they didn't need anybody to help with missions or quests. And now with the big expansion of using 7 heroes, there is no point of even having the henchman or other players around. I understand that in HM it is different, NM should be treated as HM i believe.
That is my 2 cents on how i see GW has evolved and my reason for why i think people don't like Paragons. Please correct me if I am wrong.
What are your thoughts on the Paragons and what are some things made you choose your Paragon as your main character?
Thank you for reading and hope hear from you all soon .
Axel Zinfandel
Paragon is a very fun play style that has been plagued with mistreatment and balance issues since release. It has incredible potential, and aren't even that difficult to tweak to a more usable state these days, but it never seems to get done.
They still have uses as hero builds as they probably have the best condition ridding skill in the game (Song of Purification), but for the most part, Players are boned :/
They still have uses as hero builds as they probably have the best condition ridding skill in the game (Song of Purification), but for the most part, Players are boned :/
Venganza
Sure a Paragon can effectively only do one thing, as damage dealers they are useless compared to other classes.
Having said that, I can rampage through any HM area or dungeon without taking damage or having a hero die, whereas with human pug teams, we often struggle or party wipe, so.... boring? Perhaps, but I rather enjoy doing things like CoF in 30mins without needing to think, pull or micro... c-space, c-space... rather relaxing
Having said that, I can rampage through any HM area or dungeon without taking damage or having a hero die, whereas with human pug teams, we often struggle or party wipe, so.... boring? Perhaps, but I rather enjoy doing things like CoF in 30mins without needing to think, pull or micro... c-space, c-space... rather relaxing
wilebill
http://wiki.guildwars.com/wiki/User:Khomet/Sandbox good stuff
I run a semi Imbagon mostly because I am lazy. Great character but leveling can be a royal pain and you need a high value of Luxon/Kurzick to really make it all work well. Least my build you do.
That being said, real damage output of the Paragon itself is low. A side by side comparison vanquishing the Morostav trail sometime back with Paragon and Ranger Beast Master revealed that both worked about equally well until it came time to take down Sunreach Warmaker and company. The Ranger did this hardly noticing. The Paragon got an F in the course. Just not enough damage output from the Paragon. Sunreach ate his lunch.
So, yes I like my Paragon. He is good for some tasks, stinks at others. I believe that the reason you see so few Paragons is that they are hard to level and until you get the right of skills, sort of wimp and weak. Unless you use highly creative builds like those in the reference above and most of us most of the time are too pig stupid to think of them.
I run a semi Imbagon mostly because I am lazy. Great character but leveling can be a royal pain and you need a high value of Luxon/Kurzick to really make it all work well. Least my build you do.
That being said, real damage output of the Paragon itself is low. A side by side comparison vanquishing the Morostav trail sometime back with Paragon and Ranger Beast Master revealed that both worked about equally well until it came time to take down Sunreach Warmaker and company. The Ranger did this hardly noticing. The Paragon got an F in the course. Just not enough damage output from the Paragon. Sunreach ate his lunch.
So, yes I like my Paragon. He is good for some tasks, stinks at others. I believe that the reason you see so few Paragons is that they are hard to level and until you get the right of skills, sort of wimp and weak. Unless you use highly creative builds like those in the reference above and most of us most of the time are too pig stupid to think of them.
_Aphotic_
Quote:
Originally Posted by boricuaguy
Quote: Originally Posted by boricuaguy I know there are many more builds out there than the ones provided by PVX Wikia but many players do not choose to post them or let them being known. Nowadays I don't see many Paragons in outposts, groups, pvp. Why is that? I see plenty around. Including myself.
Quote:
Ever since they started adding hero's into GW, players decided that they didn't need anybody to help with missions or quests. And now with the big expansion of using 7 heroes, there is no point of even having the henchman or other players around. I understand that in HM it is different, NM should be treated as HM i believe.
huh?
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Shout. For 3 seconds plus an additional second per 2 ranks in leadership, the next time each ally within earshot makes an attack, that attack has an additional 30...86...100% chance to critical. (4 adrenaline)
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could beQuote:
Quote: Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...86...100% chance to critical. (50% failure chance with Leadership 4 or less.) . (4 adrenaline) How to fix "Fall Back"? Quote: For 4...9...10 seconds, all allies within earshot gain 5...13...15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack. (10e, 20r) Quote:
SYG
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For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. (10e, 20r)
can be Quote:
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