I've been playing for a week or so and I've reached Beacon's Perch in Prophecies. I've been salvaging most of the stuff I get, now I have a couple of questions:
1. What do I do with all these crafting materials?
2. Sometimes I get an item that when I try to salvage it, it says "You can only salvage crafting materials with a lesser salvage kit, are you sure you want to do this?" - should I buy an expert salvage kit for these items and would I get better stuff out of it?
Salvage Questions
grassroots
Star_Jewel
If you get a blue, purple, or gold armor piece drop, you want to use an ID kit on it to see what runes/insignias are on it. Some can be very valuable for your personal use (Survivor, Vigor, Vitae, profession runes), while others can be valuable when sold to the Rune Trader NPC. Try to make notes of which runes and insignias are worth more than 200g at the trader -- it can be worth your while to pull them off and sell to him. To pull those items off, you will have to use an Expert (or better) Salvage Kit.
Slightly similar for weapons. You can find useful mods on colored weapon drops, but there are no weapon mod NPC traders, so these are only worth a small amount when sold to an NPC merchant; as far as I remember, only a few inscriptions can fetch good money when traded to players ("Forget Me Not," "Aptitude Not Attitude"). However, they can be worthwhile for your personal use.
As for materials, you can store them in the crafting tab of your vault for when you wish to craft armor, weapons, or consumables. Bone, Iron, Glittering Dust, and Feathers sell very well to players (you can easily trade to people once you hit Lion's Arch). Or you can get slightly less by selling to the Materials/Rare Materials NPC(s).
Regular Salvage Kits will always only get you common materials. Expert Salvage Kits are used to remove mods or have a chance of yielding rare materials.
Slightly similar for weapons. You can find useful mods on colored weapon drops, but there are no weapon mod NPC traders, so these are only worth a small amount when sold to an NPC merchant; as far as I remember, only a few inscriptions can fetch good money when traded to players ("Forget Me Not," "Aptitude Not Attitude"). However, they can be worthwhile for your personal use.
As for materials, you can store them in the crafting tab of your vault for when you wish to craft armor, weapons, or consumables. Bone, Iron, Glittering Dust, and Feathers sell very well to players (you can easily trade to people once you hit Lion's Arch). Or you can get slightly less by selling to the Materials/Rare Materials NPC(s).
Regular Salvage Kits will always only get you common materials. Expert Salvage Kits are used to remove mods or have a chance of yielding rare materials.
DeanBB
I would look up the various armors for your profession(s) and note which materials are needed to craft them, then work on collecting them. The wiki will also tell you which items salvage into the materials you are seeking.
In general, I'd say it's a good idea to fill up the materials storage for each common material. Of course, I'm somewhat of a hoarder and have plenty of storage space among mules etc so that's easy for me to recommend!
In general, I'd say it's a good idea to fill up the materials storage for each common material. Of course, I'm somewhat of a hoarder and have plenty of storage space among mules etc so that's easy for me to recommend!
Kendil
Quote:
Originally Posted by http://www.guildwiki.org/Materials
Crafting materials are items that can be used to craft (create) armor, weapons or rare materials in the game
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Quaker
There's not much general need for crafting materials except for making armor and consumables. Look up what materials you may need for any armor you may want to get and sell the rest. (You won't be concerned with consumables until you get to EotN.)
Don't bother to salvage things that give materials you don't want/need. The items are usually worth more to the merchant than the materials are.
Yes. You generally get that message when the item has mods, runes, inscriptions, or insignias you may be able to use on your armor or weapons. There are also some items that can salvage into rare crafting materials if you use an Expert (or Superior) salvage kit.
Check on wiki to see what materials an item will salvage into and what mods may be useful to others (if not yourself).
Don't bother to salvage things that give materials you don't want/need. The items are usually worth more to the merchant than the materials are.
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2. Sometimes I get an item that when I try to salvage it, it says "You can only salvage crafting materials with a lesser salvage kit, are you sure you want to do this?" - should I buy an expert salvage kit for these items and would I get better stuff out of it? |
Check on wiki to see what materials an item will salvage into and what mods may be useful to others (if not yourself).
RegnorVex
It seems worthwhile to get an ID kit to ID anything that needs identification, since you can almost always sell the ID'd item for more than it cost to ID it.
The Expert Salvage kit, on the other hand, costs 400g if I recall. Does the same logic apply here? Is it always worth buying the expert salvage kits and using them on everything, or do you generally have both and only use the expert after you've identified an item that has mods? What's a good plan for purchasing and using salvage kits?
The Expert Salvage kit, on the other hand, costs 400g if I recall. Does the same logic apply here? Is it always worth buying the expert salvage kits and using them on everything, or do you generally have both and only use the expert after you've identified an item that has mods? What's a good plan for purchasing and using salvage kits?
Quaker
You generally have both and use the Expert kit only when appropriate.
grassroots
OK thanks all for the info so far, now I have some more questions to pester you with
I have 40 or so of these blue/purple items, mousing over them shows info like this:
1. I understand that I need to somehow extract the runes/insignia from the items, but how do I do that? Is it part of the salvage process when I use an expert salvage kit on it or what?
2. Once I've managed to do the extraction, can I then use a rune and an insignia on a piece of armour to increase the bonus, or do I have to choose one or the other?
3. In the above screenshot it says "halves casting times of spells". Now I've checked both the runes and insignia wikis, but nowhere is this particular phrase mentioned, so just to give me a starting point, how would I go about identifying and extracting the rune/insignia on this item?
Quote:
1. I understand that I need to somehow extract the runes/insignia from the items, but how do I do that? Is it part of the salvage process when I use an expert salvage kit on it or what?
2. Once I've managed to do the extraction, can I then use a rune and an insignia on a piece of armour to increase the bonus, or do I have to choose one or the other?
3. In the above screenshot it says "halves casting times of spells". Now I've checked both the runes and insignia wikis, but nowhere is this particular phrase mentioned, so just to give me a starting point, how would I go about identifying and extracting the rune/insignia on this item?
gremlin
The expert salvage kit will extract runes and so on from items and maybe destroy the item.
Sometimes you can get all the runes inscriptions etc out and then salvage what's left for materials while at other times you get the first rune out and lose the rest its all down to chance.
If you have a an item or armour and you want to be sure of losing nothing you use a perfect salvage kit.
You can also check the trader for the price of what your trying to salvage out.
Some runes are so popular with players the prices has rocketed others can be bought very cheaply.
You can use 1 rune and 1 insignia on each piece of armour but not all of them stack their effects.
ie you can put a + energy or + health on each of your armour pieces and they all add up.
You can put a rune of + to an attribute such as healing but a second + to healing does nothing.
But you could put a + to another attribute
Sometimes you can get all the runes inscriptions etc out and then salvage what's left for materials while at other times you get the first rune out and lose the rest its all down to chance.
If you have a an item or armour and you want to be sure of losing nothing you use a perfect salvage kit.
You can also check the trader for the price of what your trying to salvage out.
Some runes are so popular with players the prices has rocketed others can be bought very cheaply.
You can use 1 rune and 1 insignia on each piece of armour but not all of them stack their effects.
ie you can put a + energy or + health on each of your armour pieces and they all add up.
You can put a rune of + to an attribute such as healing but a second + to healing does nothing.
But you could put a + to another attribute
Star_Jewel
Quote:
Is it always worth buying the expert salvage kits and using them on everything, or do you generally have both and only use the expert after you've identified an item that has mods? What's a good plan for purchasing and using salvage kits?
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Both kits have a chance of breaking the item. When you want to remove mods from something and not break it, you use a Perfect Salvage Kit (a consumable from Eye of the North).
As for Superior Kits -- don't bother. They act the same as ID Kits and Expert Salvage Kits, respectively, they just have more uses and are generally for people who don't know what to do with their money.
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I have 40 or so of these blue/purple items, mousing over them shows info like this:
http://i932.photobucket.com/albums/a...k/gwpurple.gif |
Almost all weapons have a prefix and/or a suffix.
The exceptions are wands, focus items, and shields. In Prophecies and Factions, their mods are built in. In Nightfall and North, they only have suffixes and inscriptions, both of which can be removed.
Similar with armor. Insignias give a prefix, runes give a suffix. Armor does not contain inscriptions. The difference here is that no matter where you obtain an armor drop, if it's colored, it will contain an insignia and/or a rune. Always.
Quote:
1. I understand that I need to somehow extract the runes/insignia from the items, but how do I do that? Is it part of the salvage process when I use an expert salvage kit on it or what? |
Quote:
2. Once I've managed to do the extraction, can I then use a rune and an insignia on a piece of armour to increase the bonus, or do I have to choose one or the other? |
Quote:
3. In the above screenshot it says "halves casting times of spells". Now I've checked both the runes and insignia wikis, but nowhere is this particular phrase mentioned, so just to give me a starting point, how would I go about identifying and extracting the rune/insignia on this item? |
"Halves casting time of spells" is the weapon mod. And as stated above, on this piece it's built in, so you can't get at it. On a Nightfall or North item, it would say "Don't Think Twice."
My last piece of advice: Try to take note of the intensities of mods on the wiki pages for weapon upgrades and inscriptions. Generally, blue and most purple items have non-max mods. Whereas gold (and some purples) usually have max or near-max mods -- those are the ones you want.
For armor, the convention is usually like this:
Blue -- +1 profession runes, vitae, attunement, minor vigor
Purple -- +2 profession runes, common condition-reducers, major vigor
Gold -- +3 profession runes, superior vigor
Insignias don't really follow a color convention, except for Bloodstained (necro) and Sentinel's (warrior), which I think historically are found on gold armor.
grassroots
Thanks very much for taking the time to write this valuable info, it's becoming clearer now.