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Originally Posted by RegnorVex
Is it always worth buying the expert salvage kits and using them on everything, or do you generally have both and only use the expert after you've identified an item that has mods? What's a good plan for purchasing and using salvage kits?
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As Quaker said, you keep both on you. Use regular Salvage Kits to get common materials from items that don't have mods or that have mods you don't care about; use Expert Kits when you want mods or are trying for rare materials.
Both kits have a chance of breaking the item. When you want to remove mods from something and not break it, you use a Perfect Salvage Kit (a consumable from Eye of the North).
As for Superior Kits -- don't bother. They act the same as ID Kits and Expert Salvage Kits, respectively, they just have more uses and are generally for people who don't know what to do with their money.
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Originally Posted by grassroots
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Although that is a colored item, it has no salvageable mods. The inscription is built in and can't be taken off (that's the case with Prophecies/Factions colored items). With weapons, you want to look for three things: Prefix, Suffix, and, in Nightfall/North, Inscription Phrase. If that was an "Insightful Holy Staff of Fortitude," you could take off the staff head and the staff wrapping and put them on another staff. If you got the item in Nightfall, for example, it might be a "Defensive Holy Staff of Enchanting" with the Phrase below, "Aptitude Not Attitude" -- you could take off the head and the wrapping and that inscription off as well. But this does not have a prefix or a suffix, or an inscription phrase, and thus has nothing to take off.
Almost all weapons have a prefix and/or a suffix.
The exceptions are wands, focus items, and shields. In Prophecies and Factions, their mods are built in. In Nightfall and North, they only have suffixes and inscriptions, both of which can be removed.
Similar with armor. Insignias give a prefix, runes give a suffix. Armor does not contain inscriptions. The difference here is that no matter where you obtain an armor drop, if it's colored, it
will contain an insignia and/or a rune. Always.
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1. I understand that I need to somehow extract the runes/insignia from the items, but how do I do that? Is it part of the salvage process when I use an expert salvage kit on it or what?
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When you use an expert or higher salvage kit on an item, a menu will pop up telling you which mods are available for extraction (it will also give you the option to salvage crafting materials). You pick one and it rips the thing off. The item might break unless you use a perfect kit. If the item doesn't break, you can use the kit again to get other mods off. Once all the mods are removed, additional salvage will only yield crafting materials.
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2. Once I've managed to do the extraction, can I then use a rune and an insignia on a piece of armour to increase the bonus, or do I have to choose one or the other?
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You can put one insignia (prefix) and one rune (suffix) on each of your armor pieces. Bear in mind that profession runes and vigor runes do not stack (so loading up each armor piece with +3 Fire Magic will not give you +15 Fire Magic. It will give you +3 Fire Magic, but the -75 health penalty
will stack (-375 HP).
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3. In the above screenshot it says "halves casting times of spells". Now I've checked both the runes and insignia wikis, but nowhere is this particular phrase mentioned, so just to give me a starting point, how would I go about identifying and extracting the rune/insignia on this item?
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Remember: Runes and insignias are on armor pieces -- never on weapons.
"Halves casting time of spells" is the weapon mod. And as stated above, on this piece it's built in, so you can't get at it. On a Nightfall or North item, it would say "Don't Think Twice."
My last piece of advice: Try to take note of the intensities of mods on the wiki pages for
weapon upgrades and
inscriptions. Generally, blue and most purple items have non-max mods. Whereas gold (and some purples) usually have max or near-max mods -- those are the ones you want.
For armor, the convention is usually like this:
Blue -- +1 profession runes, vitae, attunement, minor vigor
Purple -- +2 profession runes, common condition-reducers, major vigor
Gold -- +3 profession runes, superior vigor
Insignias don't really follow a color convention, except for Bloodstained (necro) and Sentinel's (warrior), which I think historically are found on gold armor.