Probably a dumb question.. (about elite skills)

SpriteSODA

SpriteSODA

Academy Page

Join Date: Mar 2007

Israel

One Life To Live Again

Me/E

Hey,
I was looking at this skill: http://wiki.guildwars.com/wiki/Ray_of_Judgment

It seems to be a Factions campaign skill. However, it's also available to Eye of the North.

My question: Can I capture and use it, even if I don't own the Factions campaign?

Thanks!

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

You can cap it. You won't be able to use it.

rcox100

Ascalonian Squire

Join Date: Apr 2011

Shaemoor University [UoS]

A/

if you have eye of the north then yes, and i dont know what the person means above me but you can use it as long as you are Mo/x or x/mo

Yol

Yol

Wilds Pathfinder

Join Date: Feb 2007

GameAmp Guides [AMP]

E/

Quote:
Originally Posted by rcox100 View Post
if you have eye of the north then yes, and i dont know what the person means above me but you can use it as long as you are Mo/x or x/mo
As it's a Factions skill, you can only cap and use it if you own the Factions campaign. There'll be a locked symbol over the skill in the capture pop-up box. If it was a core skill, however, you would be able to cap and use it, even if you didn't have Factions on your account.

lartoyar

Academy Page

Join Date: Jun 2011

Mo/

you cant capture it or use it
from the wiki page os signet of capture: "A character cannot capture a skill unless the account has the appropriate campaign; the capture button will be grayed out if you do not."
http://wiki.guildwars.com/wiki/Signet_of_capture

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

There seems to be some sort of confusion here.

All elite skills are captured using a signet of capture that you activate when standing over the body of a dead boss creature.

If there is a boss in factions and a boss in Eye of the North then you can capture it from either boss as long as

1 you own either factions OR eye of the North
2 you have a capture signet as one of the 8 skills on your bar and
3 You are of the correct primary or secondary class to use it in this case Monk/any or any/Monk

There are 7 bosses you can capture it off in Factions
There is also 1 boss in eye of the north so yes you can capture it use it and generally toast enemies with it.
Eye of the North
Gorlos Skinflayer (Heart of the Shiverpeaks) he is on level 1 of the dungeon so you don't have to complete it all unless you want to.
All the information was on your link good luck and have fun with the skill

Correction going by new posts it seems I may be wrong, difficult for me to check since I have all the games I just assumed if you can cap it you can use it.
If you cannot it seems its just going to confuse people.
Esp when they waste a cap sig and then have a skill they cannot use.
I think this is something that needs altering ie allow the skill or change the elite the eye boss carries.

Star_Jewel

Star_Jewel

Jungle Guide

Join Date: Mar 2010

Denizen of Tyria since Feb. 2009

Lots of conflicting opinions, here. My alt account had only Prophecies and North for a while, and I seem to recall being frustrated by being blocked from certain skills. So I think Yol has it correct.

Quote:
Originally Posted by Yol View Post
As it's a Factions skill, you can only cap and use it if you own the Factions campaign. There'll be a locked symbol over the skill in the capture pop-up box. If it was a core skill, however, you would be able to cap and use it, even if you didn't have Factions on your account.
Since North is an expansion and not a campaign, this makes sense.

I found some anecdotes of running into this problem on a couple of forums to try to confirm.... But GuildWiki states it as fact:
Quote:
It is impossible to capture elites from another campaign (i.e. through EotN) without having access to that campaign.

T-D-C

T-D-C

Lion's Arch Merchant

Join Date: Feb 2006

If you don't own factions you can't use the skill, even if it is on a boss in EOTN.

David366

David366

Ascalonian Squire

Join Date: Jan 2011

Rogers, AR

[GATE]

R/

could he/she unlock it with balth faction then cap in eotn and use it?

Star_Jewel

Star_Jewel

Jungle Guide

Join Date: Mar 2010

Denizen of Tyria since Feb. 2009

No, Balthazar Faction isn't a viable workaround. I don't think the skills are even available to be unlocked from the Priest of Balthazar*, since not even your heroes can use the skills if you don't have the associated campaign. I remember this being particularly frustrating to me when I had Prophecies+North and obtained Xandra in the Norn Fighting Tournament -- her whole default skillbar was locked.

*
Quote:
http://wiki.guildwars.com/wiki/Priest_of_balthazar
The available unlocks will be limited for accounts without each of the three campaigns and Eye of the North.

fernling306

Academy Page

Join Date: Nov 2007

EOC

W/Mo

You can capture it and use it, as long as you have eotn or factions. If you have only Eotn and don't have factions, you have to cap it from eotn boss, but you can use it.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by fernling306 View Post
You can capture it and use it, as long as you have eotn or factions. If you have only Eotn and don't have factions, you have to cap it from eotn boss, but you can use it.
I said that, in fact I now see you can cap roj in prophesies during war in Kryta.
however the wiki says it can only be capped and used if you own Factions.
Confirmation is needed on this as its very unclear.
I cannot prove it but I am assuming the game has moved on and the wiki definition has not.

Sure eye is an expansion so it seems possible you would still need Factions to cap and use a factions skill, even if there is a boss in eye that uses the skill.
However Prophesies is a full campaign and a boss there uses roj are we now saying because war in kryta is an add-on mission set to the game that you still need to have Factions to cap and use the skill.

Some brave person who owns prophesies and eye but not Factions needs to go cap this either in wik or eye and then come tell us.
That or an official ruling from anet

Star_Jewel

Star_Jewel

Jungle Guide

Join Date: Mar 2010

Denizen of Tyria since Feb. 2009

/facepalm

I have a friend with only Prophecies+North; I'm dragging him around taking screenshots right now.

I knew WiK would be mentioned, so we started with that.

Edit--
Screens:
Barthimus, Cursed Lands Cap.JPG
Chaelse, Grothmar Cap.JPG

(I wasn't about to go all the way into HotS for Ray of Judgment in North.)

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

The simple answer is that for campaign specific skills you must own that particular campaign to cap/learn/use those skills.

EotN is not a campaign.

If you don't own Factions, you cannot cap/learn/use Factions specific skills such as Ray of Judgment.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Good to know I still have things to learn even after 5 years.
My problem is I keep applying logic to guild wars.

Creature has a skill, you use a cap signet but you cannot have the skill because it isn't really there ooooooh
Even if its a natural skill and the cap sig is mimicking it as a character skill you still cannot have it because you do not have the campaign where another creature lives who also has the same skill.

Barthimus the Provident is a white mantle monk in prophesies, he visited cantha and capped the skill so is allowed to use it sounds fair.
The next 6 bosses all come from Cantha so its ok for them to have the skill.

Gorlos Skinflayer is a Fleshreaver Hound boss am I to assume that he took a boat to Cantha and capped roj.

Tharg

Tharg

Krytan Explorer

Join Date: Jun 2006

Massachusetts

Omega Glory

Mo/

same for non-elite skills. Before I had Prohecies I tried to cap Vigorous Spirit from Elmohr Snowmender but I could not cap it.

Nibbit

Nibbit

Frost Gate Guardian

Join Date: Oct 2007

The Netherlands

Youwish you could cap it but its not allowed since you dont own it.

inb4 [Banish]

Spell. Deals 20...49...56 holy damage. Deals double damage to summoned creatures.

BladeDVD

Wilds Pathfinder

Join Date: Jul 2006

Hawaii

Clan Of Elders

N/

Quote:
Originally Posted by gremlin View Post
Good to know I still have things to learn even after 5 years.
My problem is I keep applying logic to guild wars.

Creature has a skill, you use a cap signet but you cannot have the skill because it isn't really there ooooooh
Even if its a natural skill and the cap sig is mimicking it as a character skill you still cannot have it because you do not have the campaign where another creature lives who also has the same skill.

Barthimus the Provident is a white mantle monk in prophesies, he visited cantha and capped the skill so is allowed to use it sounds fair.
The next 6 bosses all come from Cantha so its ok for them to have the skill.

Gorlos Skinflayer is a Fleshreaver Hound boss am I to assume that he took a boat to Cantha and capped roj.
Well, if you play with a friend who owns Factions, he's going to be able to use the skills That's not that different from the monsters being able to use it.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by BladeDVD View Post
Well, if you play with a friend who owns Factions, he's going to be able to use the skills That's not that different from the monsters being able to use it.
I think my main problem with all this is simply the difference between learning something from a skill trainer and capturing it in the field with a cap sig.
Its a sign that anet just simply didn't think this out and so just stated in the wiki that you have to own Factions.
Sure you cannot be taught any Assassin, Ritualist or other class Factions specific skills as the trainers that teach them are all in Cantha.

A cap sig is completely different itworks by capturing the skills known by a creature after its death and then transmutes the cap sig in some way into that skill.
Its a permanent version of the Mesmer skills if you like, that changes into an enemy skill for a short time.
Arcane Thievery or more likely Simple thievery as that one interrupts an enemy skill and replaces it.

Simply put its a cop out and I guess those without Factions will have to live with it

BladeDVD

Wilds Pathfinder

Join Date: Jul 2006

Hawaii

Clan Of Elders

N/

Quote:
Originally Posted by gremlin View Post
I think my main problem with all this is simply the difference between learning something from a skill trainer and capturing it in the field with a cap sig.
Its a sign that anet just simply didn't think this out and so just stated in the wiki that you have to own Factions.
Sure you cannot be taught any Assassin, Ritualist or other class Factions specific skills as the trainers that teach them are all in Cantha.

A cap sig is completely different itworks by capturing the skills known by a creature after its death and then transmutes the cap sig in some way into that skill.
Its a permanent version of the Mesmer skills if you like, that changes into an enemy skill for a short time.
Arcane Thievery or more likely Simple thievery as that one interrupts an enemy skill and replaces it.

Simply put its a cop out and I guess those without Factions will have to live with it
Well, we can't cap monster skills...and those mesmer skills won't work on them either.

Using your argument, we might as well be able to use cap sigs on non-boss creatures too. Ultimately, every skill, game mechanic has rules or limitations. This one doesn't seem unreasonable to me (per below) but then I've had all games for a long time, so I'm likely a bit spoiled as regards the point.

I think it was done because the thing that really sets the games apart is the skills you can get from them. If you want to use the Faction skills, you have to buy Factions. That makes logical sense to me. The monsters can use the skills just like the friend you are playing with that happens to own Factions can do the same.