Shadow Step Skills (PVE Behaviors)
Soulfire Ninja
Keep all Shadow Step Assassin Skills as is for PVP, but for PVE decrease the recharge time to 1/2 or 1 second. Assassins were originally made to shadow step in and out and its very fun. If Rits can have 1/2 activate time for almost every spirit skill cause that's one of their specialties, let Assassin's have that!
ASSASSIN PRIDE! LOL!
ASSASSIN PRIDE! LOL!
Chocolate_Prayers
No thanks.
They already have the best mob tanking skill in the game, be happy with that.
also, make all monk skills cost 0 energy, have 1/4 cast time and no cooldown? Since assassins have such hax skills it would only be fair </sarcasm>
They already have the best mob tanking skill in the game, be happy with that.
also, make all monk skills cost 0 energy, have 1/4 cast time and no cooldown? Since assassins have such hax skills it would only be fair </sarcasm>
snowman relic
Would you guys ever stop complaining about shadow form? It's one skill people no need to destroy the whole class because of one skill and honestly the recharge on shadow steps should be reduced assa's are meant to enter and exit battle quickly
Outerworld
"It's fun" isn't a valid reason to buff something and neither is "but this other class is OP".
Prestige
They are supposed to jump in & out. Not 100 times in 10 seconds, that'd be simply unfair to PvP players & PvE would be simply, easy (as if it wasn't easy right now o.o ?)
lord norke
only thing that could come from this is removing any significance left in positioning. Shadow steps are already overpowered for melee, no need to make it any worse of a problem
Prestige
Norke is right,
Shadow Steps effects in PvP/PvE
Melee : - In PvE, shadow steps are used to step out of a mob to quickly recover and come back and deal damage to finish off a specific foe. It can be considered over powered when it is used over & over to quickly dealing AoE damage,conditions or hexes.
That would be considered overpowered as I specified above the current quote, you cannot simply ''teleport'' in and out for an unspecified number of times.
See, this is where you are wrong. Consider this : Ritualists have a lower casting time for spirits because they can quickly do their thing' in the moment of a battle.
While they can deal enormous amounts of damage while doing so, if they do not maintain (heal,protect, etc) those spirits, they have to deal with the 45 to 60 recharge time.
Specific Ritualist builds require the use of spirits, if they die, they cannot do anything else to attack, protect, heal, etc.
While Assassins do not depend on such skills (shadow steps), why would Arena Net buff the shadow steps to what you specified.
-Chris.
Shadow Steps effects in PvP/PvE
Melee : - In PvE, shadow steps are used to step out of a mob to quickly recover and come back and deal damage to finish off a specific foe. It can be considered over powered when it is used over & over to quickly dealing AoE damage,conditions or hexes.
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the recharge time to 1/2 or 1 second. |
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Rits can have 1/2 activate time for almost every spirit skill cause that's one of their specialties |
While they can deal enormous amounts of damage while doing so, if they do not maintain (heal,protect, etc) those spirits, they have to deal with the 45 to 60 recharge time.
Specific Ritualist builds require the use of spirits, if they die, they cannot do anything else to attack, protect, heal, etc.
While Assassins do not depend on such skills (shadow steps), why would Arena Net buff the shadow steps to what you specified.
-Chris.
Xsiriss
Lowering recharge sure, but not to that that extent (if you spammed it with Channeling that's basically infinite energy for a/me permas for example ). It's the kind of thing that only has a place in niche builds and PvP.
Reformed
Ebon Escape and Death's Charge are already popular SC options. If you were to produce shadow steps with the recharges you propose SC would reap the benefits far more than any regular PvE play would.
Chthon
I've always thought that shadow steps got the shaft in PvE. The recharges were made so long to prevent PvP abuse that they're worthless for PvE.
I'd like to see something like "Shadow Sanctuary: 5e, 1/4c, 5r. Shadow Step to target ally or foe."
As for this...
Just nerf Shadow Form (and the other spell invulnerability skills) and all SC abuse issue go away, from the entire game.
I'd like to see something like "Shadow Sanctuary: 5e, 1/4c, 5r. Shadow Step to target ally or foe."
As for this...
Just nerf Shadow Form (and the other spell invulnerability skills) and all SC abuse issue go away, from the entire game.
Xenomortis
Shadowsteps grant extra mobility and most of the time in PvE, this isn't very useful.
Consider when in PvE, you would like to be more mobile; it isn't going to be when you're spamming an attack chain on a caster standing still. It isn't going to be getting out of a fight either, because you almost never want to do that. It's either going to be getting to the next enemy whilst snared or chasing down an enemy physical that's hitting on one of your kiting allies. These are fairly specific scenarios and don't generally merit a skill slot and in the latter case, it's not even all that helpful. Granted if there were a low recharge shadowstep then I'd look pretty hard at it and Wastrel's Collapse can be pretty useful, but a 1 second recharge would simply devolve the game further; it would totally remove the movement aspect for any Assassin primary.
I wouldn't knock a slight recharge buff to PvE shadowsteps but they shouldn't be something you can spam. A 10 second recharge would be a reasonable benchmark I think. A 5 second recharge is too short; usage should not be trivialised.
Oh yeah and there are speed clears, but I don't think A.Net cares too much what they get up to.
Consider when in PvE, you would like to be more mobile; it isn't going to be when you're spamming an attack chain on a caster standing still. It isn't going to be getting out of a fight either, because you almost never want to do that. It's either going to be getting to the next enemy whilst snared or chasing down an enemy physical that's hitting on one of your kiting allies. These are fairly specific scenarios and don't generally merit a skill slot and in the latter case, it's not even all that helpful. Granted if there were a low recharge shadowstep then I'd look pretty hard at it and Wastrel's Collapse can be pretty useful, but a 1 second recharge would simply devolve the game further; it would totally remove the movement aspect for any Assassin primary.
I wouldn't knock a slight recharge buff to PvE shadowsteps but they shouldn't be something you can spam. A 10 second recharge would be a reasonable benchmark I think. A 5 second recharge is too short; usage should not be trivialised.
Oh yeah and there are speed clears, but I don't think A.Net cares too much what they get up to.
yayowars
I always wanted something like:
Shadow Dance: Shadow step to target foe, for the next 3 to 5 seconds; if target foe dies you shadow step to your next active target (ally or foe).
Hey, I can dream can't I?!
Shadow Dance: Shadow step to target foe, for the next 3 to 5 seconds; if target foe dies you shadow step to your next active target (ally or foe).
Hey, I can dream can't I?!
MisterB
PvE skill updates also affect foes. This would make Assassin foes extremely aggravating in PvE. Some shadow steps also have secondary effects, which would also trigger more often with a reduced recharge. Reducing recharges to 1 second is ridiculous.
MithranArkanere
Please remember that Hostile NPC get those changes too.
Last thing we need is monsters that can shadowstep around like crazy.
If assassins need improvements, it's a way to conceal themselves so they stop taking aggro like crazy even after they shadow step away.
A way that doesn't use up the Elite slot, I mean, like being added to Critical Strikes or as an added effect to Shadow Step skills.
Luckily, they fixed that in GW2 with the Thief.
Last thing we need is monsters that can shadowstep around like crazy.
If assassins need improvements, it's a way to conceal themselves so they stop taking aggro like crazy even after they shadow step away.
A way that doesn't use up the Elite slot, I mean, like being added to Critical Strikes or as an added effect to Shadow Step skills.
Luckily, they fixed that in GW2 with the Thief.
Elnino
No reason to buff something that is already overpowered. Not to mention that it's a horrible game mechanic that should never have existed.
cormac ap dunn
Lets make a deal then, shall we? buff shadow steps, lose Shadowform entirely as is? fair trade right? No Shadowsteps if using SF? I mean, what would be the harm in that, as you said, thats what sins were supposed to do, step in, step out. Eliminate the OP skill, get back to basics I say!
Lanier
Elnino
Outerworld
Summon Spirits sure; the other three are hardly OP and as Reformed said, they only really see use in certain SCs.
Bright Star Shine
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Summon Spirits sure; the other three are hardly OP and as Reformed said, they only really see use in certain SCs.
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Also you forgot this one. Might seem harmless, but if you know how ledges etc work, you can do some pretty darn awesome stuff.
Shadow stepping is already very, very strong, does not need any more buffs, though you wouldn't hear me complain. It would make DoA and UW only more interesting... I would be the first to abuse the crap out of it probably.. But I don't want it because I am already pretty good at abusing the current shadow steps..
Outerworld
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Lol, SoH is one of the best Shadow Step skills in this entire game. In SCs it's probably the most overpowered Shadow Step of all... Combined with Dark Escape or dash (cancelstances) you are retardedly strong. Lose aggro any time you want in difficult situations, glitch stuff away without the need for a second person to recall etc...
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But seriously, take your SC cap off for a moment and think why you would ever need to glitch crap or jump ledges with HoS in general PvE. Shadow steps are not OP but they certainly don't need to become so.
Bright Star Shine
Fair enough, I was indeed thinking too much SC, but that's more because that's like all I do nowadays cause general PvE is.. Well, piss easy and kind of dull.. Trying WoC now to break the routine a bit, but that's all, and even that I stay doing with a SC mentality.. Viva mexico..
Outerworld
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Fair enough, I was indeed thinking too much SC, but that's more because that's like all I do nowadays cause general PvE is.. Well, piss easy and kind of dull.. Trying WoC now to break the routine a bit, but that's all, and even that I stay doing with a SC mentality.. Viva mexico..
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Lanier
Yea, my sarcasm post on the previous page was regarding general PvE use of shadowsteps. I do not SC and I think that skill balance should be geared toward general PvE as opposed to SC's (since ideally, those will be nerfed with a shadow form nerf anyway).
Soulfire Ninja
I agree shadow form should not be removed or anymore than its been. However, shadow steps for pve should be decreased to make it more fun. Shadowform shouldn't be the only feature why to make an assassin. They were orginally made to POOF, stab, stab, POOF!
K A O S Theory
Haha wow, 1/2 second recharge time would be interesting. You would only need one step to shadow step continuously.
There is a 3/4 second (I think, around there) aftercast time on shadow steps that target a foe, it would recharge before you could even move again from the last shadow step.
This would be very OP for virtually anything PvE, particularly running. You could get through mobs almost instantly under certain conditions. It would be fun, amazing, but extremely overpowered as stated in the numerous posts before mine.
For the sake of balance, only light modifications should be made on shadow steps, they can be abused too easily if you let them.
There is a 3/4 second (I think, around there) aftercast time on shadow steps that target a foe, it would recharge before you could even move again from the last shadow step.
This would be very OP for virtually anything PvE, particularly running. You could get through mobs almost instantly under certain conditions. It would be fun, amazing, but extremely overpowered as stated in the numerous posts before mine.
For the sake of balance, only light modifications should be made on shadow steps, they can be abused too easily if you let them.
Soulfire Ninja
It would be great if recharge time decreased for shadow of haste. 45 second is a bit much.
The Drunkard
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Keep all Shadow Step Assassin Skills as is for PVP, but for PVE decrease the recharge time to 1/2 or 1 second. Assassins were originally made to shadow step in and out and its very fun. If Rits can have 1/2 activate time for almost every spirit skill cause that's one of their specialties, let Assassin's have that!
ASSASSIN PRIDE! LOL! |
Your logic for supporting changing SS contradicts itself. Rits use a completely different mechanic for combat that DOES rely on positioning. Many spirits have long CDs, and for a good reason- the secondary effects of the spirits. SS also have faster cast times than spirit summoning.
What you propose is to make skills like Heart of Shadow have a 1 second CD, which would allow casters to spike up their health for a small amount of energy, simply by mashing the skill key. Your version of "fun" would cause abuse of the mechanic until the Dev-team completely rebalanced SS.
Sins see quite a lot of use now, I'd rather the Krewe invest their time in making classes actually useful before looking into "fun time."
/notsigned
Aviator The Hunter
I agree that it will be more fun... For a period of time.
Bright Star Shine
aspi
I'm more annoyed that you have to make your secondary a sin because of the shadow step. Why not a pve only shadowstepper that I could use for my non sin secondary chars.
MisterB
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I'm more annoyed that you have to make your secondary a sin because of the shadow step. Why not a pve only shadowstepper that I could use for my non sin secondary chars.
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aspi
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Use Ebon Escape. Or just change to /A and deal with it, like you have to do for any skill your primary does not possess.
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Xenomortis
Axel Zinfandel
I wouldn't mind an elite, shadow step oriented skill that works like Assassin's Promise. Shadow step to foe, if foe dies within X seconds, the skill is recharged.
Or Just a flat 6/8 second recharge "Shadow step to target Foe".
Or Just a flat 6/8 second recharge "Shadow step to target Foe".
chuckles79
I like the idea of buffing shadow stepping and nerfing SF from the meta or at least changing it's current use.
Take the thief in GW2. It has a SF style function called stealth, where you can't be attacked until you attack.
I say do something like that, so that sins can keep their superiority as runners, and it does sound more faithful to the assassin concept.
Shadow Form(Elite) 20e, 3/4s, 30s recharge. All enchantments on you are removed. For (5....12) seconds you cannot be the target of spells or attacks. Shadow Form ends if you deal damage.
The removal of enchantments are to stop abuse of retribution and allowing other heros and characters to deal damage through you.
Take the thief in GW2. It has a SF style function called stealth, where you can't be attacked until you attack.
I say do something like that, so that sins can keep their superiority as runners, and it does sound more faithful to the assassin concept.
Shadow Form(Elite) 20e, 3/4s, 30s recharge. All enchantments on you are removed. For (5....12) seconds you cannot be the target of spells or attacks. Shadow Form ends if you deal damage.
The removal of enchantments are to stop abuse of retribution and allowing other heros and characters to deal damage through you.
Elnino
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Shadow Form(Elite) 20e, 3/4s, 30s recharge. All enchantments on you are removed. For (5....12) seconds you cannot be the target of spells or attacks. Shadow Form ends if you deal damage.
The removal of enchantments are to stop abuse of retribution and allowing other heros and characters to deal damage through you. |
Chocolate_Prayers
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Shadow Form(Elite) 20e, 3/4s, 30s recharge. All enchantments on you are removed. For (5....12) seconds you cannot be the target of spells or attacks. Shadow Form ends if you deal damage.
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So bring it on ANet!
aspi
chuckles79
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Won't they be able to put those enchantments on after you use SF? Well, either way, your idea just smiter's booned SF (20e and 30s recharge for 12s~ duration) so I'm happy.
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I'd laugh if they implemented this and the SC community worked out a new way to do their speed clears in half the time. Just like with the last time SF was nerfed; People where whinging and whining, the SC community turned around and halved their run time with the new SF.
So bring it on ANet! |
I wouldn't mind that actually, because I don't give a rip about SC times. My whole objection to SF, was making a squishie assassin the ultimate tank. Yes, elementalists could tank, but that was through the use of easily strippable enchantment and they didn't nullify all damage.
So if this "sneak and strike" mechanism increases SC times, then at least they have increased it while being true to the class's original intent.
Step in, hit hard, and get out because you can be killed easily.