Flux - October 2011
lemming
Minion Apocalypse
Any time a player dies, all nearby creatures are struck for 50 damage and a level 20 masterless bone horror is spawned.
Any time a player dies, all nearby creatures are struck for 50 damage and a level 20 masterless bone horror is spawned.
Prestige
I see an Edge of Extinction build coming soon o.O !
ErrantVenture
This flux is good for the game. We needed a flux that promotes quad necro hexway and lichspike. Super necessary.
Bristlebane
We're gonna see rezzmers, death nova, taste of death, and ... Vengeance Death Nova Suicide Bombers? lol
RedDog91
So...anyone planning on just bringing Vereta's Gaze and Vereta's Aura into AB, JQ, and FA?
cormac ap dunn
Curo
Quote:
Hehehe, you know that's what the majority of people will do! Lets see how this plays out....
|
We'll see like 50 masterless minions wandering around while people try and ignore them.
Mercury Angel
Don't think it changes anything in Aspenwood/Jade Quarry. From what I remember...
Kurzick minions in FA are obliterated by Siege Attacks. Luxon minions end up attacking the wrong targets, and are minimally effective when they manage to target gate guards due to the prolific block wards, enchantments, and aoe miss hexes. Also, NPCs make up a large chunk of the deaths, and they won't spawn minions.
In Jade Quarry, minion masters make for slow cappers, and terrible quarry holders. Other cappers can generally run past the minions and pop off the few spells it takes to cap a quarry before the minions do any real damage. Once the quarry is recapped, the NPCs shatter any protective enchantments on the minion master, and rapidly nuke them and their minions.
Kurzick minions in FA are obliterated by Siege Attacks. Luxon minions end up attacking the wrong targets, and are minimally effective when they manage to target gate guards due to the prolific block wards, enchantments, and aoe miss hexes. Also, NPCs make up a large chunk of the deaths, and they won't spawn minions.
In Jade Quarry, minion masters make for slow cappers, and terrible quarry holders. Other cappers can generally run past the minions and pop off the few spells it takes to cap a quarry before the minions do any real damage. Once the quarry is recapped, the NPCs shatter any protective enchantments on the minion master, and rapidly nuke them and their minions.
Shayne Hawke
AndroBubbles
Missing HB
So i had a match in HA, we kept killing and minions attacked us.... but dealing no damage.... besides, i don't get the point of this flux at all, especially in gvg
Apok
makosi
Now this is what I'm talkin' about.
I'll give it a go in FA and see how it is in practice.
I'll give it a go in FA and see how it is in practice.
Lil Leena
I don't know about anyone else but lots of minions make me lag and get bodyblocked >.>
Saint Scarlet
LOL, gotta love this new flux. It's causing havoc to all the bots in JQ, they now have too many targets to choose from. Last night was in a match with 6 bots on my team and 5 on the luxons and we had to laugh as this luxon derv(real player) was running around being chased by a minion which itself was being chased by his 5 bot team mates.
Xenomortis
What is this supposed to achieve? If you want a flux that's not really supposed to do much then don't put one in.
makosi
Outside of GvG and HA the monthly Flux is so irrelevant because, at the minute, the bots, leechers and leavers are what decide the outcomes of matches.
If only there were GMs.
If only there were GMs.
Lanier
I think the point of fluxes is just to mix things up a bit and provide some interesting circumstances to play in. Up until now (this is my opinion btw), the fluxes have been pretty boring and more detrimental than interesting (with the exception of the movement speed flux). I, for one, like this flux - especially when compared to the godawful flux from last month.
cormac ap dunn
Quote:
LOL, gotta love this new flux. It's causing havoc to all the bots in JQ, they now have too many targets to choose from. Last night was in a match with 6 bots on my team and 5 on the luxons and we had to laugh as this luxon derv(real player) was running around being chased by a minion which itself was being chased by his 5 bot team mates.
|
HigherMinion
I was in JQ earlier and noticed this made things easier for bots... All they do is run into the centre of the shrine, blow up; rinse/repeat.
StormDragonZ
Quote:
What is this supposed to achieve? If you want a flux that's not really supposed to do much then don't put one in.
|
Flux Effect: Saving Grace
- Whenever you have 30 or less health, if you use an elite skill on any foe, you gain 400 health and +10 armor against elemental damage for the next two minutes.
Soulfire Ninja
I loooooooove this flux and so appropriate have on the month of Halloween. Kill a foe and a minion (or zombie) rises from the dead to eat your third leg! I really love it! Lol!
tummlykins
HAHAHAHA I just went through the Academy from pre to post. This poor level 2 elementalist got spiked to death and then the minion apocalypse wiped out the rest of his party. It was hillarious until he resigned and then an army of level 20 minions came after me and my party. I wish I had taken a screen shot.
FoxBat
Why hasn't anyone posted about EoE yet?
Vincent Evan
This Flux would be a lot more interesting if anything that died summed a minion.
resmer
Like every killed minion summoning another minion? :3
Vincent Evan
HigherMinion
ErrantVenture
The only real significance to this flux is that it allows water eles to take Eremite's Zeal over Water Attunement and get more reliable emanagement at stand. Monks can take eremites as well if they don't anticipate needing balanced/dark escape
Because the range on the damage-on-death is low enough that it doesn't make eoe-bombing any more viable than it was before.
Because the range on the damage-on-death is low enough that it doesn't make eoe-bombing any more viable than it was before.
lemming
I feel like this flux would be a bit less unfun if minions didn't desync people as frequently.
Shen Al Cahar
Quote:
Minion Apocalypse
Any time a player dies, all nearby creatures are struck for 50 damage and a level 20 masterless bone horror is spawned. |
But then again, gvg kinda seems buggy, wastrells didnt go of twice as well (in two different matches) when used on a person not using a skill (100% sure about this). However I'm not sure if it was just the kd animation not showing (I didnt try wc -> falling lotus), or just the kd not going thru at all.
Also, wtf is up with obs mode? When just now, I tried to observe our last played match, it showed all kinds of weird stuff none of the three ppl watching it could remember, at all. It even showed our ranger dying at a moment where he 5 sec later (in the real match) saved my ass by mend touching me, which I remember vividly cause it not only saved my butt, but also allowed us to push their flagger
Xenomortis
I'm just looking forward to someone getting killed by a Bone Horror during the MAT Final when they otherwise would have lived.
Tactical-Dillusions
Not sure why fluxs' aren't more powerful. This minion bomb stuff could be more powerful, for laughs. I had some fun with the extra health last month, but i disliked the armour reduction.
I'd really push the boat out if i was in charge... i'd let MM's have 30 minions. Let Rangers have 3 pets. Monk enchants no upkeep cost for first three maintainable enchants. No exhaustion on any elementalist spells. Warriors have +4 energy regen.
Dervishs get attribute points equivalent of a level 24. All paragon shouts cause weakness and blind to foes in the area for ten seconds. Ritualists spirits can walk/float and follow the rit, like minions. Mesmers get equivalent of 16 points fast casting for free, so could have three near-full attribute lines. Assassins get 3 mirror selfs, like that cool frost mage skill on WoW (not sure if that still exists, not played since pre cata).
Failing that, remove all energy costs on all skills, but limit maintainable enchantments to a certain level.
God help you all if i was a Dev! Haha.
I'm looking forward to next months already tbh.
I'd really push the boat out if i was in charge... i'd let MM's have 30 minions. Let Rangers have 3 pets. Monk enchants no upkeep cost for first three maintainable enchants. No exhaustion on any elementalist spells. Warriors have +4 energy regen.
Dervishs get attribute points equivalent of a level 24. All paragon shouts cause weakness and blind to foes in the area for ten seconds. Ritualists spirits can walk/float and follow the rit, like minions. Mesmers get equivalent of 16 points fast casting for free, so could have three near-full attribute lines. Assassins get 3 mirror selfs, like that cool frost mage skill on WoW (not sure if that still exists, not played since pre cata).
Failing that, remove all energy costs on all skills, but limit maintainable enchantments to a certain level.
God help you all if i was a Dev! Haha.
I'm looking forward to next months already tbh.
makosi
Quote:
I feel like this flux would be a bit less unfun if minions didn't desync people as frequently.
|
I'm a bid of a radical in that I think collision should be removed from GW entirely OR they fix this rubberbanding problem altogether.
Missing HB
That's because minions are too big and tend to stand where the guy died..
That means, sometimes you can just be bodyblocked forever, considering even if you die, there will be a minion which won't move( i.e what we had yesterday, julyia got stucked in corner because of terrible IA, and then once they realized the minion poped after stucked her again, they just went on....)
An other issue is the damage : they do deal negligeable damages on 8v8 or more formats, but however it's getting a bit harsh in RA, especially if you consider minions decide to attack no-healer team....
Besides, it's just terrible in JQ/FA as npc's got low health and die to 4-5 minions...
That means, sometimes you can just be bodyblocked forever, considering even if you die, there will be a minion which won't move( i.e what we had yesterday, julyia got stucked in corner because of terrible IA, and then once they realized the minion poped after stucked her again, they just went on....)
An other issue is the damage : they do deal negligeable damages on 8v8 or more formats, but however it's getting a bit harsh in RA, especially if you consider minions decide to attack no-healer team....
Besides, it's just terrible in JQ/FA as npc's got low health and die to 4-5 minions...
cormac ap dunn
This Flux has achieved something more then just entertainment, its made the bots so obvious and even less effective then they have ever been...
Nothing is as entertaining in JQ as camping the Yellow stairs on Lux and blowing up all the bots stuck at the spawn, creating a domino effect of: fallen bot, minion, fallen bot more minions, fallen bot, MINION WAVES, fallen bot....
Then just nuking the crap out of them and watching more spawn into the Chaos brought on by their own misguided attempt at cheating the game!
MORE CHAOS, MORE DEAD BOTS, MORE FACTION FOR ALL!!!!!!
/end maniacal rant
Nothing is as entertaining in JQ as camping the Yellow stairs on Lux and blowing up all the bots stuck at the spawn, creating a domino effect of: fallen bot, minion, fallen bot more minions, fallen bot, MINION WAVES, fallen bot....
Then just nuking the crap out of them and watching more spawn into the Chaos brought on by their own misguided attempt at cheating the game!
MORE CHAOS, MORE DEAD BOTS, MORE FACTION FOR ALL!!!!!!
/end maniacal rant
HigherMinion
Maybe more Curses necros will start using MoP/Barbs in PvP?
lemming
chuckles79
People noticed that they were playing hell with the bots. Besides being appropriate for Halloween, maybe they've brought in an intern to nuke all the bot accounts in JQ (we can only pray)
cormac ap dunn
Quote:
People noticed that they were playing hell with the bots. Besides being appropriate for Halloween, maybe they've brought in an intern to nuke all the bot accounts in JQ (we can only pray)
|
But it would be nice to see a little more of Dhuum this holiday season
