GW2 skill mechanics in GW1

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

I been wondering if anyone has brought up the idea that GW1 should change their skill system to GW2 to breathe new life in the game? If I recall correctly, ArenaNet used GW1 as basis for alpha testing for GW2 current skill mechanics. I would love to see them overhaul the skill mechanics. I realize this would be a huge task but it would be extremely beneficial for ArenaNet as they would be training players to adjust to GW2 system. Again it would breathe new life into a old game.

Kendil

Krytan Explorer

Join Date: Apr 2009

Sweden

Nah, it would be like creating a new game, which is exactly what they're doing.

Just have patience and wait for beta

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Lol this would take years given how long it takes to give us small updates, but hell yeah it would be amazing... incredibly amazing, unfortunately won't happen and GW2 seems will have an easy learning curve as it's extremely simple to use the weapon swap system so.. yeah! Wait for GW2!

Sagittario

Sagittario

Krytan Explorer

Join Date: Aug 2010

Czech Republic

The Dragonfly Effect [Phi]

Rt/

Keep the old buils system with hundreds of skills available, but only 10(in GW2) at 1 moment. This is what makes GW so much different from boring WoW-like games.

Keep the old level system as well, it's the best thing on GW.

If you want GW to not be like GW, play one many WoW-likes.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

Well, GW2 is going to not be like GW.

Sagittario

Sagittario

Krytan Explorer

Join Date: Aug 2010

Czech Republic

The Dragonfly Effect [Phi]

Rt/

Quote:
Originally Posted by Premium Unleaded View Post
Well, GW2 is going to not be like GW.
GW2 is going to not be like GW in many things, but it's still gonna be more similar to GW, than to WoW.

LanaDarkess

LanaDarkess

Frost Gate Guardian

Join Date: Aug 2011

Australia

N/

Breathing life into an old game by editing skill mechanics. Right. So GW Beyond isn't adding anything?

But basically, as the others have already said, that would take way too much time and effort away from GW2 being developed, and it would basically be making a new game, which is what is already being done.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Although I believe it would be nice to have 10 skill slots, one of them reserved for self-healing, another for the elite, and things like the 'combo skills' that change into another skill when used to add some bar compression, and being able to target terrain with AoE skills instead requiring a creature as target for all skills, and some other little things GW2 will have, like an actual trade system, there are still many things from GW2 that would not fit in GW1, like removing the secondaries.

But still, now it would be too late for some of those drastical changes, and others are just not technically possible, and that's why they had to make a GW2 in which they are possible in the first place.

PurpleFission

PurpleFission

Frost Gate Guardian

Join Date: May 2010

Unda da Sea

Club of a Thousand Pandas[LOD???]

E/Mo

I'm pretty sure that changing the skill mechanics isn't a great idea. GW and GW2 are different games, we already have content leading up to GW2, but changing gw into gw2 defeats the point.
There are some people who enjoy gw that wont be playing gw2, so it wont make them too happy. I guess you cant please everyone, but personally this would be a really bad choice.