Which class?

wlayer

Pre-Searing Cadet

Join Date: Oct 2011

Idk

N/Mo

I'm not sure which class to pick. I'm currently N/Mo and play prophesies. I want a class that performs greatly in PvE. Which class is good for it?

I heard Necros are great and have an almost endless flow of energy plus they make minions to fight for them, is it true that their energy flow is endless? I also heard that elementalists can create fire storms and stuff.

Which class is the best class for PvE solo/team and what are the highlights of all the classes?

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Welcome to Guild Wars! Necros do have the best energy management ability thanks to Soul Reaping, but it is not an endless supply. And yes, Elementalists can create Fire Storms and "stuff" - LOL

Any profession can do very well in PvE. I'd suggest you try a few to see which ones suit your playing style, no point playing something you don't like! To check out each profession with their strengths and weaknesses, start here; http://wiki.guildwars.com/wiki/Profession

Good Luck & have fun!

wlayer

Pre-Searing Cadet

Join Date: Oct 2011

Idk

N/Mo

Isn't energy storage for ele better than soul reaping for necro? Also, should I focus more on death magic (minions) or soul reaping for energy?

Also, it's better if I just ask which class should I be?
1. I wanna be a use for my team.
2. I don't like losing in PvE.
3. I wanna do massive damage and keep repeating it.
4. I like PvE.
5. I don't like being low on energy.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Ok - heres to clarify whats meant.
Eles have a high energy pool - the highest in the game but this also means that some skills cost high energy and if you waste energy it takes longer to regen fully ( eg 90 energy opposed to 45 energy ).
Necros on the other hand have things easy in the aspect of energy regen - soul reaping will gain the necro x amount of energy for each death in the necros range.But its not endless - there is a cap on how much energy you gain but in normal situations you may gain say 9 energy per kill as long as the deaths are slightly spaced out.

It may be better to check wiki on exact details but as with all proferssions there are gd points and bad points to each profession.

Ps no 3 - when you hit hm you will find the massive damage isnt viable due to foes having increased levels and armor, in nm fire eles are the nukers

synbios_kun

Ascalonian Squire

Join Date: Nov 2005

Righteous Invasion Of Truth

R/

Well, Death Magic and Soul Reaping go hand in hand. For one, any death in the area, including those of your minions, triggers the soul reaping energy gain. You can be a minion master, which is a popular pve build, and has different variations to keep it interesting. For instance, there is the minion bomber build, which uses a large amount of weak minions to provide fodder for the Death Nova enchantment. Put that spell on several of your minions and send them off to a strong enemy. If they die, they go boom on the enemy.

andy antagonist72

andy antagonist72

Ascalonian Squire

Join Date: Jul 2008

PA

N/

a good way for a necro to be good in pve and easy while contsantly pumping damage is a Spiteful spirit nuker with reckless haste if you have access to factions with a minnion master/bomber hero to help fuel Soul reaping benefits so you can spam your skills

cormac ap dunn

cormac ap dunn

Krytan Explorer

Join Date: Jul 2007

Mystic Empires III [xMEx]

Me/

Quote:
Originally Posted by wlayer View Post

Which class is the best class for PvE solo/team and what are the highlights of all the classes?
Ah, this old question again! Well, here is about the only answer I think you really need.... There is no ONE CLASS that's best. As to what each class has to offer read this http://wiki.guildwars.com/wiki/Profession and see the highlights for yourself. Everyone can tell you that their favorite class is the best, but in general, GW has some balance. Each area has classes that may do better then others, and depending on your individual style of play, you may find someone else' favs boring. I understand with the influx of new players trying to catch up on what some of us have had years to accomplish, you'll have some questions like these. As a community its our responsibility to inform our new fellow players in a manner that's both productive, and neutral, so as to allow them a play experience of their own.
Sit back, play around a bit, look up the wealth of info on both here, and the wiki, but most of all, play the game. If you dislike what you are playing, roll a new class, test drive it and see if it fits. Best of luck, please enjoy the game and welcome to the community

akelarumi

akelarumi

Wilds Pathfinder

Join Date: Nov 2009

E/

All classes can play PvE equally. The amount of loosing depends on your own gaminglevel and how good you are in "understanding"your profession and the game. So there isn't an answer to your question. However, there is difference between classes.
a: frontline, midline, backline. Where do you enjoy playing the most? I remember, when I made my first frontline (after having played midline all the time) how intense it felt at first.
b: primairy attribute. This is the second thing that defines a class. So by picking a class your basicly pinking a primairy attribute.

There are a few classes that are harder to play imo then others:
a: monks, when playing solo, cause you depends on the damage others are dealing.
b: dervish, using flash enchantments and knowing when to maintain an when to rip them off, takes more practise then other builds.
c: Assasin, again, being successfull depends on pulling off attack combo's.

Firestorm (and later on meteorshower) are nice skills, but don't overestimate them. In PvE the enemy's have some intelligence (AI) and a skill like firestorm will make them to step out of the storm making it less usefull. When playing with others this could result that cause of the scattering of the enemy's the frontline looses agro and the foes.

You say you don't like loosing in PvE, well neither do I, but assuming it's cause you picked the wrong profession is a wrong step. The first step should be to ask yourself the question what did I do wrong. Maybe try it again a few times, taking more care and more attention at how you actually loose (and maybe you don't the second time you do it). Understanding why one loose is the key to overcome problems.

One last tip, you say you play prophecy's. Although, this campaign can be finished without accessing other campaigns, having the other campaigns and starting them has certain benefits: You gain access to higher lvl skills, higher lvl armor, hero's, even max lvl hero's and high experience quests.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
a: monks, when playing solo, cause you depends on the damage others are dealing.
I just echo-RoJ when i play on my monk with heroes.

Just to add to what others have said - remember you'll be allowed to change your secondary profession freely (in towns) after you ascend (aka: finish the desert missions but one). So you'll be able to swap your N/Mo into an N/Me and run some armor-ignoring mesmer nukes with necro's crazy passive energy management. Do not, however, hope to grab a hammer as N/W and rush into the battle - your basic armor depends on your primary profession.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Energy is important but I would not focus on it. Warriors have abysmal energy but more than make up for it with adrenaline, armor, and just being generally useful. Rangers with high expertise get big discounts on ranger skill energy cost and on spirit energy generating cost. Including ritualist spirits. The one class I have that is usually awash in energy is the Paragon, because it gets enormous energy return from using adrenaline based skills that affect a large number of party members.

Just find a class that is fun to play and play that. Each class has its own way of doing things, but all of them work just fine.

sarra june

sarra june

Krytan Explorer

Join Date: Apr 2009

Inadequately Equipped [Gear]

Everyone's very right about all classes being created equal more or less here, and to play the class you enjoy the best. However if you are a true pve lover I would suggest playing an assassin or an elementalist. These classes, due to the mechanics of Shadow Form and the popular Terra farming build, are the most common in end-game farming in the form of speed clears. Once you've had your fun of 'beating the game' as in making characters, learning how to play, and wanting to do something new, you'll most likely find yourself there trying to earn money as a speed clearer in Underworld, or Fissure, or even DoA/Urgoz/Etc.

Energy is not a concern in this game, you will be out of it if you made a poor build for yourself, and it won't be a problem if you did it right (aka if you brought a high-energy-cost skill, you will make sure you have an energy management skill on your bar as well, or several cheap or free skills to compensate). At the end of the day what profession you choose is not that important either, because you can always supplement it with a second profession and you can always reroll a new level 20 in as little as a day.

Good luck and have fun

Another random tip: if you want to try several classes, make Factions characters when possible; you level the fastest there

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by sarra june View Post
Another random tip: if you want to try several classes, make Factions characters when possible; you level the fastest there
The best way would to be create pvp characters and test them out, level doesn't effect how many skills you get to try.

sarra june

sarra june

Krytan Explorer

Join Date: Apr 2009

Inadequately Equipped [Gear]

Quote:
Originally Posted by ruk1a View Post
The best way would to be create pvp characters and test them out, level doesn't effect how many skills you get to try.
That doesn't make it the best way to do it. It's just another good way. I know personally a lot of people who currently play WoW and Aion who went about starting Guild Wars this way and never really learned to play it the way it was meant to be played; and subsequently, they quickly lost interest and went to other games instead. Also the OP said he wants to PVE, not PVP. Therefore I suggested making Factions PVE characters.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

"Best" is personal opinion so try a few and see how it goes. These kind of threads happen too often