PVE Combat Shadow Stepping
synbios_kun
How many of you make heavy use of shadow steps in PVE fights? I know I do.
One of my more fun builds involves:
1. Wastrel's Collapse
2-4. Jagged/Fox Fangs/Death Blossom
5. Death's Charge
6. Ebon Escape/Death's Retreat
7. Critical Agility
8. Utility skill, usually Asuran Scan
Prepare Critical Agility, approach, Wastrel's collapse on nearby target(usually potential nuker mob), lay down with death blossom combo until dead, death's charge to next opponent if finished, then use Ebon Escape/Death's Retreat if I notice a hero begin taking heavy damage, tap 'c', continue with combo.
Fun when Tahlkora and Xandra drop Strength of Honor and Splinter Weapon on me.
I'm sure there are better builds out there, but I miss being able to shadow step like a boss. EoTN and NF gave me those wonderful options.
One of my more fun builds involves:
1. Wastrel's Collapse
2-4. Jagged/Fox Fangs/Death Blossom
5. Death's Charge
6. Ebon Escape/Death's Retreat
7. Critical Agility
8. Utility skill, usually Asuran Scan
Prepare Critical Agility, approach, Wastrel's collapse on nearby target(usually potential nuker mob), lay down with death blossom combo until dead, death's charge to next opponent if finished, then use Ebon Escape/Death's Retreat if I notice a hero begin taking heavy damage, tap 'c', continue with combo.
Fun when Tahlkora and Xandra drop Strength of Honor and Splinter Weapon on me.
I'm sure there are better builds out there, but I miss being able to shadow step like a boss. EoTN and NF gave me those wonderful options.
Axel Zinfandel
I've recently thought of using Ebon Escape to try and trigger Scorpion wire faster on back-line enemies. I've yet to test it out in actuality though. If so, I would find it fun to support a teammate/self and reliably KD an enemy at the same time.
I wish shadow steps had a lower recharge in PvE though.. they are so fun to use in battle.
I wish shadow steps had a lower recharge in PvE though.. they are so fun to use in battle.
synbios_kun
My favorite part about Wastrel's collapse is that, unlike the rest of the shadow steps, knockdown actually gives me enough time to recover from the after-cast delay to land my combo in. 20 sec recharge is actually not much of an issue to me.
chullster
Always thought shadow form should have been more like..
Shadow Form
5e 1/4 cast 30sec
Elite skill Shadowstep to target foe with no aftercast delay. If that foe dies within 15 secs SF is instantly recharged.
I want to play pve as an effin ninja!
Shadow Form
5e 1/4 cast 30sec
Elite skill Shadowstep to target foe with no aftercast delay. If that foe dies within 15 secs SF is instantly recharged.
I want to play pve as an effin ninja!
Skyy High
Quote:
Originally Posted by chullster
Always thought shadow form should have been more like..
Shadow Form
5e 1/4 cast 30sec
Elite skill Shadowstep to target foe with no aftercast delay. If that foe dies within 15 secs SF is instantly recharged.
I want to play pve as an effin ninja! Um, yes, yes please.
Shadow Form
5e 1/4 cast 30sec
Elite skill Shadowstep to target foe with no aftercast delay. If that foe dies within 15 secs SF is instantly recharged.
I want to play pve as an effin ninja! Um, yes, yes please.
Lanier
Shadow Fang is really fun to use in assassin AP builds.
chullster
synbios_kun
Does the Shadow Fang-applied Deep Wound kill if enemy is at a low enough health?
Xenomortis
Deep Wound cannot kill someone on it's own; the health loss must first be triggered by a change in health (not regen/degen though). Shadow Fang doesn't do damage and so cannot kill.
Wastrel's Collapse is sometimes a little useful, but that tends not to outweigh gains from Way of the Assassin or even Moebius Strike.
Wastrel's Collapse is sometimes a little useful, but that tends not to outweigh gains from Way of the Assassin or even Moebius Strike.
Xenomortis
The crit boost is more important than the IAS; crit rate drops dramatically when hitting higher level foes and having to auto-attack is less than ideal. Critical Agility is also a little clunky at times.
synbios_kun
Fair enough. Question though: Would it be considered redundant to run WotA and CA at the same time?
Secondly, regarding the shadow-step-away skills like HoS and Viper's Defense - are they useful in the middle of PVE fights, aggro risks notwithstanding?
Secondly, regarding the shadow-step-away skills like HoS and Viper's Defense - are they useful in the middle of PVE fights, aggro risks notwithstanding?
synbios_kun
Hm, I see. How about switching out Ebon Escape/Death's Retreat for Critical Eye so I have this:
1. Wastrel's Collapse
2-4. Jagged/FF/DB
5. Death's Charge
6. Critical Eye
7. Critical Agility
8. Asuran Scan/utility
I'll probably alternate between WC and WotA depending on my mood and the needs of the mission.
Oh, I also noticed one interesting thing while I was doing the Snake Dance VQ - besides Shadow Walk, Wastrel's Collapse is a skill, meaning that Spell Breaker'd Griffons are still prone to it. Another reason why I now like Wastrel's Collapse.
(Yes, I just recently got Nightfall, so I'm enjoying the 'oooh shiny new thing' sensations that I've lost many many years ago.)
1. Wastrel's Collapse
2-4. Jagged/FF/DB
5. Death's Charge
6. Critical Eye
7. Critical Agility
8. Asuran Scan/utility
I'll probably alternate between WC and WotA depending on my mood and the needs of the mission.
Oh, I also noticed one interesting thing while I was doing the Snake Dance VQ - besides Shadow Walk, Wastrel's Collapse is a skill, meaning that Spell Breaker'd Griffons are still prone to it. Another reason why I now like Wastrel's Collapse.
(Yes, I just recently got Nightfall, so I'm enjoying the 'oooh shiny new thing' sensations that I've lost many many years ago.)
Xenomortis
Eh, testing on a summoned Flesh Golem (level 29) gives a very similar crit rate to the barrels; I guess you're right.
The formula on Izzy's talk page is wrong, although Chthon estimated a correction to it: http://www.guildwarsguru.com/forum/s...8&postcount=21. I've never really looked at it before though.
Regardless, the crit rate a Sin has without WotA is low enough for pretty bumpy play.
The formula on Izzy's talk page is wrong, although Chthon estimated a correction to it: http://www.guildwarsguru.com/forum/s...8&postcount=21. I've never really looked at it before though.
Regardless, the crit rate a Sin has without WotA is low enough for pretty bumpy play.
synbios_kun
Oh yeah, speaking of which - I've gotten some mixed replies about mod recommendations - some people swear by fortitude mods while others say that shelter/defense mods are better in the long run. Thoughts?
Xenomortis
Defense if you're not using Critical Agility or it is at rank 5 or less (armour is better than health).
Fortitude if you are using Critical Agility above rank 5 (you will receive less armour due to how armour is calculated).
Fortitude if you are using Critical Agility above rank 5 (you will receive less armour due to how armour is calculated).
Ghost Dog
When I think of shadow form, it should be a 30ish second enchant, shadow step to any attacked targeted foe during the duration, that way you can hop around the entire mob at super speed.
Thing is the combos recharge would make it worthless and the mobs all ball up anyway.
Thing is the combos recharge would make it worthless and the mobs all ball up anyway.
bleh
Well ive been using
strike as one(e)
pet attacks
deaths charge / vipers defence
Death blossom combo
It makes a nice combo because SaO + pet attacks + Blossom combo can all be used/started at once.
After one blossom i use vipers and deaths to get new target.
Heaps of conditions!
Heros run MoP, barbs, inneptitude and fragility + Paragon stuff.
It works.... but its limited.
I just really enjoy teleporting all over the place :P.
strike as one(e)
pet attacks
deaths charge / vipers defence
Death blossom combo
It makes a nice combo because SaO + pet attacks + Blossom combo can all be used/started at once.
After one blossom i use vipers and deaths to get new target.
Heaps of conditions!
Heros run MoP, barbs, inneptitude and fragility + Paragon stuff.
It works.... but its limited.
I just really enjoy teleporting all over the place :P.
FengShuiDove
Interesting idea. I actually enjoyed the AP dagger spike with DC for a while, but it's very linear and obviously fails hard if AP is removed or you're fighting a non-KDable foe.
In my opinion, lower Death's Charge's recharge to 12 seconds, and lower the healing a little if you must. PvE only of course. If you use GW2 skills as a paradigm, obviously ANet doesn't have any problem with ridiculously mobile Sins. And in PvE it'd be a blast to be constantly stepping about.
In my opinion, lower Death's Charge's recharge to 12 seconds, and lower the healing a little if you must. PvE only of course. If you use GW2 skills as a paradigm, obviously ANet doesn't have any problem with ridiculously mobile Sins. And in PvE it'd be a blast to be constantly stepping about.
Premium Unleaded
Turn SF into some sort defensive version of WC, but with a recharge decrease clause on target foe dying.
Hugh Manatee
I like shadow fang myself. Use assassin's promise>asuran scan>shadow fang and a hard hitting combo like black lotus>and any offhand then twisting, iron palm>falling something or other>horns>falling then blades of steel or black spider then twisting fangs with a generic hit like malicious, impale or one of the pve attacks. This usually blows whatever you're attacking up in 1 chain, especially if you have a smiter and a paragon buffing you.
pretty much I let a minion and spirit screen distract stuff then i beam in and start killing stuff then instantly beam out when it's dead with full energy and all my skills recharged.
AP is so broke.... but it makes skills like iron palm, twisting fangs, shadow fang ect viable in pve. just be careful around hex removers, put a lot of hexes in your party to chaff and choke their cleaning and you'll rarely get your ap removed.
only thing os it doesn't do so will vs resistant bosses and bosses with huge HP like the end dungeon stuff.
pretty much I let a minion and spirit screen distract stuff then i beam in and start killing stuff then instantly beam out when it's dead with full energy and all my skills recharged.
AP is so broke.... but it makes skills like iron palm, twisting fangs, shadow fang ect viable in pve. just be careful around hex removers, put a lot of hexes in your party to chaff and choke their cleaning and you'll rarely get your ap removed.
only thing os it doesn't do so will vs resistant bosses and bosses with huge HP like the end dungeon stuff.
_Aphotic_
Quote:
Originally Posted by chullster
I want to play pve as an effin ninja!
I know this is a little late, but....
This is pretty ninja.
Originally for PvP, obviously, but just as viable and fun in PvE. Consider taking Trapper's Focus instead of Natural Stride!
This is pretty ninja.
Originally for PvP, obviously, but just as viable and fun in PvE. Consider taking Trapper's Focus instead of Natural Stride!