7Hero Morostav Trail SC
InfamousMyzt
I'm attempting to work out a Morostav Trail VQ build. So far my main team has gotten times of about 35-40 minutes. I'm hoping to nail it down to 25-30, so any help with these is appreciated. The current main team will follow.
You: OgcSc5OTOMMMHM4Ovlzk5i8a
MoW: OAhjUwGYoSyBVBoBbhKgDTSTTOA
Olias: OAhjYghsoOWbMm0cyNMHnV1LGA
Norgu: OQhkAoB8AGK0LwKQeGCIJQGQPwFD
Razah: OQBDAqwDKnw0b65wQkB9ggD
Gwen: OQlkAgC8AaeDNY6Z6yBDhMQPYHD
Vekk: OgljgwMopO6QA93ocQLCHIjdMA
Xandra: OACiAyk8gNfcHzw50kaaNdmA
Swapping Xandra out for this E/Mo dropped the run to 32 minutes without cons.
Sousuke: OgNDwcPPP1CaRARLWPqI31VC
The current CONSIDERATIONS for the team would be:
Orders necro, AoE axe or derv.
Anyone's two cents would be amazing.
You: OgcSc5OTOMMMHM4Ovlzk5i8a
MoW: OAhjUwGYoSyBVBoBbhKgDTSTTOA
Olias: OAhjYghsoOWbMm0cyNMHnV1LGA
Norgu: OQhkAoB8AGK0LwKQeGCIJQGQPwFD
Razah: OQBDAqwDKnw0b65wQkB9ggD
Gwen: OQlkAgC8AaeDNY6Z6yBDhMQPYHD
Vekk: OgljgwMopO6QA93ocQLCHIjdMA
Xandra: OACiAyk8gNfcHzw50kaaNdmA
Swapping Xandra out for this E/Mo dropped the run to 32 minutes without cons.
Sousuke: OgNDwcPPP1CaRARLWPqI31VC
The current CONSIDERATIONS for the team would be:
Orders necro, AoE axe or derv.
Anyone's two cents would be amazing.
wilebill
Well, if it works then good enough. The build for Ranger Assassin is interesting. Been thinking of trying that.
Last time I VQ'd Morostav Trail it was for Zaishen quest. Ran a fairly conventional Ranger beast mastery build. Modified Sabway, Livia healer rit pretty much stock. I had Vampirism on my bar as an extra spirit and because I just like the old fellow.
I left MoW at home. Olias I ran with OANEUstX82A0OqohuAmoegHQjA
which looks noob, but it sure works! Used it for BLA and ever since.
Melonni in third slot, Avatar of Melandru for condition removal. Gwen Panic with usual other interrupt build in 4th. Dunkoro in fifth running some build as a backup healer; I flung it together. As long as Dunko stays alive I don't care.
Jora with the usual Dragon Slash Sun and Moon, Rush, Hamstring; I like to see Jora chop things up!
And lastly Hayda with command build, Anthem of Fury and such; piece of junk spear I picked up somewhere.
I did not time my run. Good thing too, because I got lost couple times. But all the combats were almost like normal mode. Sunreach Warmaker and friends presented no problems. Gwen kept nasty eles in other groups shut down long enough for Jora and my pet to put them down.
You can see my build was heavy on physical damage. What interests me most about your party is that it seems to work without heavy physical damage dealers. Which proves I guess that there is more than one way to do a Morostav run.
My big question is why? I don't remember much in the way of loot. Is it for Kurzick faction? If so, we Luxons got a much better deal with VQ of Mount Qinkai which takes less than 20 minutes usually.
Last time I VQ'd Morostav Trail it was for Zaishen quest. Ran a fairly conventional Ranger beast mastery build. Modified Sabway, Livia healer rit pretty much stock. I had Vampirism on my bar as an extra spirit and because I just like the old fellow.
I left MoW at home. Olias I ran with OANEUstX82A0OqohuAmoegHQjA
which looks noob, but it sure works! Used it for BLA and ever since.
Melonni in third slot, Avatar of Melandru for condition removal. Gwen Panic with usual other interrupt build in 4th. Dunkoro in fifth running some build as a backup healer; I flung it together. As long as Dunko stays alive I don't care.
Jora with the usual Dragon Slash Sun and Moon, Rush, Hamstring; I like to see Jora chop things up!
And lastly Hayda with command build, Anthem of Fury and such; piece of junk spear I picked up somewhere.
I did not time my run. Good thing too, because I got lost couple times. But all the combats were almost like normal mode. Sunreach Warmaker and friends presented no problems. Gwen kept nasty eles in other groups shut down long enough for Jora and my pet to put them down.
You can see my build was heavy on physical damage. What interests me most about your party is that it seems to work without heavy physical damage dealers. Which proves I guess that there is more than one way to do a Morostav run.
My big question is why? I don't remember much in the way of loot. Is it for Kurzick faction? If so, we Luxons got a much better deal with VQ of Mount Qinkai which takes less than 20 minutes usually.
pvp joda
this was my first run with the quest active so you can speed up the run to maybe 20 mins if you want
by far the fastest run with heroes for kurzick fraktion
if you understand a bit german you can take a look at this link if you want i can translate it
http://www.wartower.de/forum/showthr...=981070&page=3
by far the fastest run with heroes for kurzick fraktion
if you understand a bit german you can take a look at this link if you want i can translate it
http://www.wartower.de/forum/showthr...=981070&page=3
The Guildless
I also looked into doing some 7 heroes MTSC a few months back and ended up with similar times (30-35mins no cons -- I wouldn't call that a SC though). I tried different approaches, from heavy physical to mass e-surge, and the one that got me the most success was a 5 keystone mesmer lineup (I know I know, mercs) with me as an Any/P with the speed boosts (somthing like this). Filling the two last slots with two ST rits or an Emo and a healer monk, things went pretty smoothly when I could get the mobs to stick together. What annoyed me though was the small downtime at the beginning of battle because of Keystone Signet if I did not micro it. Other than than, it was pretty smooth. I got bored trying to find a better way to do it (was contemplating invoke eles next), but I did keep the line up for general PvE'ing with me as a dagger spammer and I love it.
But enough of my story and back to you: I never tried a minion approach and am wondering their impact in your battles. Do they really participate that much? You could get an extra ele in there to deal damage faster. You'd have to find some room somewhere for the healing though.. Or drop the E-Surge mesmer instead (too many interrupts in my opinion - have a look at this thread (mainly the interrupt stacking part) to know why I feel that way). Other than that, looks good. Any considerations about your own build?
But enough of my story and back to you: I never tried a minion approach and am wondering their impact in your battles. Do they really participate that much? You could get an extra ele in there to deal damage faster. You'd have to find some room somewhere for the healing though.. Or drop the E-Surge mesmer instead (too many interrupts in my opinion - have a look at this thread (mainly the interrupt stacking part) to know why I feel that way). Other than that, looks good. Any considerations about your own build?
InfamousMyzt
It's entirely for Kurz faction. I'm currently 5.5million away from GWAMM, so I'm rushing on this a bit. The reason I'm doing it is because I love my alliance, but the one time we tried MTSC it took us an hour and fifty minutes.
To be honest, the minions and I put them down pretty quick. Whenever they group correctly, splinter weapon just tears down the entire group in 3-5 seconds or less. The minions do way more damage with EBsoH on the ground, and they keep the mobs off my caster line, leaving them and I to tank.
So far, I haven't had any problems with my mesmers messing each other up, but I am looking to maybe remove panic or Esurge from the group, partly so I can throw up an orders or extra melee. Then I could use razah as a fourth necro or send him back to rit for occasional SoS.
To be honest, the minions and I put them down pretty quick. Whenever they group correctly, splinter weapon just tears down the entire group in 3-5 seconds or less. The minions do way more damage with EBsoH on the ground, and they keep the mobs off my caster line, leaving them and I to tank.
So far, I haven't had any problems with my mesmers messing each other up, but I am looking to maybe remove panic or Esurge from the group, partly so I can throw up an orders or extra melee. Then I could use razah as a fourth necro or send him back to rit for occasional SoS.
pvp joda
you: ok first of all your bar sucks dmg is ok but promis would be a better solution
MoW: minions suck and just slow a run down if you need meat shields then youre doing something wrong in this area
Olias: wtf are you kidding me? you need a full healer for Morostav trail wtf?
Norgo: ok meta mesmer but without bip not suppirior to a key stoner
Razah: e-surger nice dmg but e-management sucks again
Gwen: meta panik but why would you use a panic mes when there are no realy harmfull casters??
vekk: first bar i like and would try miself
xandra: ok fail st build but a normal st build would be the best solution don't know why it slowed you down so much
the pic shows some heroes i put together not optimum but smooth and fast
you should have at least 3 copies of fall back 4 would be perfect
mfg
joda
MoW: minions suck and just slow a run down if you need meat shields then youre doing something wrong in this area
Olias: wtf are you kidding me? you need a full healer for Morostav trail wtf?
Norgo: ok meta mesmer but without bip not suppirior to a key stoner
Razah: e-surger nice dmg but e-management sucks again
Gwen: meta panik but why would you use a panic mes when there are no realy harmfull casters??
vekk: first bar i like and would try miself
xandra: ok fail st build but a normal st build would be the best solution don't know why it slowed you down so much
the pic shows some heroes i put together not optimum but smooth and fast
you should have at least 3 copies of fall back 4 would be perfect
mfg
joda
chuckles79
beamwire
pvp_joda, could I get the template codes for your run setup, maybe the equipment used too? Thanks!
InfamousMyzt
You don't have to insult people to get your ideas heard.
pvp joda
@beamwire
OAhjUwGW4SxMKgVVZMDTTOSTXMA N/Rit
OAljUwGm5SxMKgbhVV1Y7YsY+YA N/P
OAljUwGm5SxMKgbhVV1Y+YsY7YA N/P
OQRCAswDP9HY62BV1paee6B Mes/N
OQRCAswDP9HY62BV1paee6B Mes/N
OQRCAcwEP1PgpzOQV1UVeGCI Mes/N
OACiAyk8Y9echToJy1ZiNvYA R/Mö
all heroes use sup runes 40/40 on all if you can afford it i was to lazy so they have just crapy stuff but sup runes are not that expensive so i would equipt them with some
@infamousmyzt sry my intention wasn't to insult you, sry bout that
@chuckles do you know how many wardens of earth are on this map? there are 2 at the nec boss group, some at the warrior boss and one boss in the middle of the sea the nec boss group shouldn't be a problem the only point where people might get in trouble is with the warrior. easyest solution would be to flag your heroes a bit behind you and you take all the agro and stick to the left wall. if all meles are dead the casters stand no chance
if you can get the hm quest i would take it there will spawn 6 more bosses ( 8 but 2 who would usualy be there vanish ) and the ministerial npcs do realy help
OAhjUwGW4SxMKgVVZMDTTOSTXMA N/Rit
OAljUwGm5SxMKgbhVV1Y7YsY+YA N/P
OAljUwGm5SxMKgbhVV1Y+YsY7YA N/P
OQRCAswDP9HY62BV1paee6B Mes/N
OQRCAswDP9HY62BV1paee6B Mes/N
OQRCAcwEP1PgpzOQV1UVeGCI Mes/N
OACiAyk8Y9echToJy1ZiNvYA R/Mö
all heroes use sup runes 40/40 on all if you can afford it i was to lazy so they have just crapy stuff but sup runes are not that expensive so i would equipt them with some
@infamousmyzt sry my intention wasn't to insult you, sry bout that
@chuckles do you know how many wardens of earth are on this map? there are 2 at the nec boss group, some at the warrior boss and one boss in the middle of the sea the nec boss group shouldn't be a problem the only point where people might get in trouble is with the warrior. easyest solution would be to flag your heroes a bit behind you and you take all the agro and stick to the left wall. if all meles are dead the casters stand no chance
if you can get the hm quest i would take it there will spawn 6 more bosses ( 8 but 2 who would usualy be there vanish ) and the ministerial npcs do realy help
Spiritz
Wilebill - ive managed with a guildie ( he was running a normal necro build ) and a variation of 7hero discord ( dropped the non panic mes hero ) to do unwaking waters vq and we managed 14 mins and no cons - mq we always seemed to avg out on 16/17 mins but saying that the only difference is unwaking is almost a straight line ( curled tho ) but mq can mean a few detours.
pvp joda
if you want to go for luxon points silent surf would be the best option it gives 17k fraktion in 19 mins which is 130 fraktions/min more than a fast 7h MqSc with 14 mins
if you can take the hm quest "cleansing the silent surf" i think it would make the run much easier ( change the hero builds if you do ) and would give more fraktion
always remember to kill the quest enemies at last so the npcs won't vanish before youre done
if you can take the hm quest "cleansing the silent surf" i think it would make the run much easier ( change the hero builds if you do ) and would give more fraktion
always remember to kill the quest enemies at last so the npcs won't vanish before youre done
InStars
I just run modified discordway with a friend, and we get really good times in Morostav Trial - here is our best. (25mins - no cons)
You could run 7H with good times too (possible under 30mins)
You could run 7H with good times too (possible under 30mins)
pvp joda
@instars you know that my pic schows a run with age 24 with 7h do you...? but i'm amazed to see that you got 25 mins with minions and you even died the only point which makes no sense to me is why did you acept both shrine bonuses it just gives a +3 regen for you so no real benefit
InfamousMyzt
Glad to see all the input. Thanks guys. I'll be trying different team combinations ranging from all caster to all melee over the next week or so.
untitled2005
Just picked up MT vanq for Kurz title. I really like PvP Joda's concept of keystone mes. I tweaked a little bit. With merc pack, I find 2 E-surge bots, 1 Ineptitude, 2 Keystones, a BiP and a ST prot Rit work the best. This particular run took 21 min. I was surprised because most of my runs took 23min. Maybe further tweaks and some luck, you can get under 20min with 7heroes.
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InfamousMyzt
Looks like joda and InStars won this one. I don't think there's a good AP build for rangers, so I doubt I can even try the single target spam.
Daesu
The area is easy enough that most decent builds would be able to complete it easily.
InfamousMyzt
Quote:
Originally Posted by Daesu
The area is easy enough that most decent builds would be able to complete it easily.
It's about speed, not how to complete it, mate.
Daesu
Quote:
Originally Posted by InfamousMyzt
It's about speed, not how to complete it, mate.
And speed depends on the player familiarity of the area + player skill much more than the build.
untitled2005
Quote:
Originally Posted by Daesu
And speed depends on the player familiarity of the area + player skill much more than the build.
I beg to differ. We are talking about MTSC for Savior of the Kurzicks title, not just one-time vanq. You need to do the vanq MT HM 250 times in order to go from Rank 1 to Rank 12. So build matters a lot. Most balanced builds can get you slightly under 30 min, but an optimized build can get you very close to 20 min, so that saves you almost 10min per run, and try to multiply that by 250. That's more than 41 hrs of playing time that you could save by investing a little time to tweak your heroes.
Daesu
Quote:
Originally Posted by untitled2005
I beg to differ. We are talking about MTSC for Savior of the Kurzicks title, not just one-time vanq. You need to do the vanq MT HM 250 times in order to go from Rank 1 to Rank 12. So build matters a lot. Most balanced builds can get you slightly under 30 min, but an optimized build can get you very close to 20 min, so that saves you almost 10min per run, and try to multiply that by 250. That's more than 41 hrs of playing time that you could save by investing a little time to tweak your heroes.
I still consider that someone who is familiar with the patrol patterns and area would vanquish it a lot faster than someone who is not and tends to double/triple aggro everything. If we are only considering the set of good decent builds, then player skills/area familiarity would impact the times, more than the slight differences between those builds.
If a build has alot offense (i.e. not much defense) then one has to rely more on skills and proper pulling to get the best times, because you only have a limited number of skill slots in your team. On the other hand, if a build has too much defense then you can c-space more but you also kill slower. In the end, as long as the build has decent offense and defense, it is the player skill and area familiarity that makes the differences in the times.
Players tend to over emphasize build over player skill and area familiarity.
If a build has alot offense (i.e. not much defense) then one has to rely more on skills and proper pulling to get the best times, because you only have a limited number of skill slots in your team. On the other hand, if a build has too much defense then you can c-space more but you also kill slower. In the end, as long as the build has decent offense and defense, it is the player skill and area familiarity that makes the differences in the times.
Players tend to over emphasize build over player skill and area familiarity.
Essence Snow
Mt groups (like most) do have the nice lil self-ball tactic that one can exploit for nice aoe spikes.
untitled2005
Quote:
Originally Posted by Daesu
I have cleared MT so many times that I am sick of it now. If you are too used to builds that don't require you to flag your heroes then you have probably more defense in your builds than it is really needed.
Why don't you share your build? I just start MTSC and have been toying with hero builds. I could really use some help from experts. Here is my build to start off. Note it's 21min, but mostly I got 22 or 23min no con of coz. I don't see it's overly defensive. IMO the best defense is offense. There is really no need for pulling or flagging with MTSC. All mobs are walk-over. Flagging only slows you down. But I am open to suggestions to get faster.
Why don't you share your build? I just start MTSC and have been toying with hero builds. I could really use some help from experts. Here is my build to start off. Note it's 21min, but mostly I got 22 or 23min no con of coz. I don't see it's overly defensive. IMO the best defense is offense. There is really no need for pulling or flagging with MTSC. All mobs are walk-over. Flagging only slows you down. But I am open to suggestions to get faster.