The other day I was browsing the wiki's Charrslayer shield page and I noticed Magamdy's discovery of how it renders outside of GW.
This got me to fiddlin' with texmod to see if I could fix the alpha channel and make it render correctly in GW. (As you do...

After having a poke around the texture, I'm 99.9% sure that the dye channel somehow got mixed up with the alpha channel, which is why the only parts of the shield that are visible in GW are the colourable areas.
As such, it's a bit difficult to know exactly how the shield was intended to look, so I've made two versions. One with a "rough edge" which is how I think it was meant to look, and one with a "smooth edge" which closes all the gaps around the edge of the shield that are visible with the rough edge alpha. (they were driving me mad)

Download Rough Edge
Download Smooth Edge
These packs cover the default undyed texture, as well as all the primary dye colours. If you try to mix dyes, you'll get the normal bugged appearance.
Feedback, suggestions, comments, all welcome
