How about removing the guaranteed Ghastly stone drop from the UW chest and making it a random drop.
That way we'd get rid of this silly and meaningless need to show stones to get into UW teams, without removing the items altogether.
Make Ghastly Stones A random UW drop
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Having x number of stones in no way shows that you know in what order to put the bonds on. You could have a really good E/Mo that doesn't have stones and therefore can't get into a group, and at the same time, you could have a really crappy E/Mo that bought the stones and can, therefore, find groups.
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Showing stones to get into uw groups isn't a bad idea, as its pretty much the only way to gauge someone's experience in the underworld. Its probably the only way to judge if someone is a first timer when they have said they have done it 1000000 times, where's the proof? Sure there's the option for buying stones, but I would rather have someone show me 250 bought stones vs someone who shows me 0.
The only reason you wouldn't like this is if you had 0 stones to start off with. If this is the case, you should go and join a guild that does some form of underworld runs.
Regardless, if you're in a pug group, there's a 50% chance you will fail.
The only reason you wouldn't like this is if you had 0 stones to start off with. If this is the case, you should go and join a guild that does some form of underworld runs.
Regardless, if you're in a pug group, there's a 50% chance you will fail.
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/Signed, despite I don't think Anet will change anything.
The number of stones you have says nothing and it's bane of all new, but good players. |
There's a difference between being a good player and knowing an area.
Adding stones as a random drop would destroy the original intention of having the stones. Ghastly stones are meant to be relatively rare and the dream riders are pretty strong. A better solution would be removing the stones entirely.
This is how the game works, in PvE and PvP, if you don't like how people judge your ability to play, deal with it.
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It won't change anything at all. Next people will be asking for trophies according to the area's mobs (which should've the norm in the first place tbh). I've showed a mini Dhuum and only one stone for shits and giggles, and still get kicked from pugs for not having enough stones.
Changing the loot system to try and fix the stupidity of people won't get far, you're better off trying to find a laid-back UW guild in-game or on the forms.
/Not-signed
Changing the loot system to try and fix the stupidity of people won't get far, you're better off trying to find a laid-back UW guild in-game or on the forms.
/Not-signed
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/notsigned
It won't change a thing, because the attitude of the people that support the "stones or gtfo"-system won't change either. I have had my share of speedclears (uwsc only before the dhuum update though), and I learned I enjoy the game alot more staying very far away from them. Find a friendly guild that does uw (speedclear or not).
It won't change a thing, because the attitude of the people that support the "stones or gtfo"-system won't change either. I have had my share of speedclears (uwsc only before the dhuum update though), and I learned I enjoy the game alot more staying very far away from them. Find a friendly guild that does uw (speedclear or not).
"Join an UW guild"...heck no...horrible advice (unless thats all u want to do) Most ppl in the game have guilds they like and telling them to go join a specific guild for anything is bogus.
Watch the vids on youtube then join "practice" groups until you are comfortable with an area. Then either join low req groups or buy/borrow stones. There are even stone services which u can be loaned stones for a fee. Before u know it you'll have plenty.
I still believe the whole stone thing suxs, but if not those they'll just most to something else unfortunately.
Watch the vids on youtube then join "practice" groups until you are comfortable with an area. Then either join low req groups or buy/borrow stones. There are even stone services which u can be loaned stones for a fee. Before u know it you'll have plenty.
I still believe the whole stone thing suxs, but if not those they'll just most to something else unfortunately.
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Showing stones to get into uw groups isn't a bad idea, as its pretty much the only way to gauge someone's experience in the underworld. Its probably the only way to judge if someone is a first timer when they have said they have done it 1000000 times, where's the proof? Sure there's the option for buying stones, but I would rather have someone show me 250 bought stones vs someone who shows me 0.
The only reason you wouldn't like this is if you had 0 stones to start off with. If this is the case, you should go and join a guild that does some form of underworld runs. Regardless, if you're in a pug group, there's a 50% chance you will fail. |
This. Yeah people buy and you really can't help that, and yeah it kinda sucks but it really is the only thing other than asking "are you exp?" and ofc the answer will always be yes. No real need to make it a drop other than to screw up this system which again, has major flaws, but then again, someone that is willing to spend 50e on 100 stones or 125e on 250 stones probably at least knows how to do their role, which is just safer than asking exp.
I will and have always stood by my opinion that stones just help regulate and are only a bad thing for inexperienced players. Practice groups are forming all the time so what makes you think you are entitled to join a group of all experienced players? It only makes sense that less experienced players play with the same skillset as with experienced players. When I started Uw I didn't join a real group for a longggg time. Only practice runs. Suck it up, its what you have to do.
In the end, the only people that should really have a problem with the stone system are those that are too poor to buy stones to fake their experience, and also do not have a lot of experience in general. So yeah, there you have it. That's my opinion and a I feel that a lot of SCr's would feel the same way about it.
Also, sidenote:
Sometimes I wish there was type of stone req for fow because I have kept every single obsidian key I have gotten from the end chest since I started doing fow hardcore in May and so far I have 120 which is the equivalent to 240 g-stones. Then there would be some kind of control for exp players.
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"Join an UW guild"...heck no...horrible advice (unless thats all u want to do) Most ppl in the game have guilds they like and telling them to go join a specific guild for anything is bogus.
Watch the vids on youtube then join "practice" groups until you are comfortable with an area. Then either join low req groups or buy/borrow stones. There are even stone services which u can be loaned stones for a fee. Before u know it you'll have plenty. I still believe the whole stone thing suxs, but if not those they'll just most to something else unfortunately. |
Asking for stones in no way shows how well a player knows their class, the game mechanics or is indeed a team player. It simply shows that someone has a set of items in their inventory. You may as well link ability to the sweet tooth title..
UWSC is not the only build that can complete the UW and shock horror.. You can even do it without using a single PVe Skill, cup cake or cons set.. Just a single nerf and the whole pack of cards comes falling down and players who can only play the one build are left with even more useless summoning stones junk.
There are much better ways to see how experienced a player is, their attitude in getting ready, their positioning, how well can they read the game, can they run multiple builds etc etc none of this can be bought and is nerf proof.
To say experience, a players ability or getting some kind of significance relies on an item that can be easily be bought is just silly.
A good player is a good player regardless of the profession or build they can play. My above idea takes us a step forward to that idea without removing a fun single, tiny aspect of the game(speed clears).
UWSC is not the only build that can complete the UW and shock horror.. You can even do it without using a single PVe Skill, cup cake or cons set.. Just a single nerf and the whole pack of cards comes falling down and players who can only play the one build are left with even more useless summoning stones junk.
There are much better ways to see how experienced a player is, their attitude in getting ready, their positioning, how well can they read the game, can they run multiple builds etc etc none of this can be bought and is nerf proof.
To say experience, a players ability or getting some kind of significance relies on an item that can be easily be bought is just silly.
A good player is a good player regardless of the profession or build they can play. My above idea takes us a step forward to that idea without removing a fun single, tiny aspect of the game(speed clears).
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