Fort Aspenwood Point Difference
Markaedw
I play a lot of FA, and when you play both sides you get a point difference:
Kurzicks get 30 points for every percentage of the progression bar +1000 for a win, so a total of 4000 points per victory.
Luxons get 500 points per gate broken + 1000 points for a win, so a total of 3500 per victory.
So I suggest an additional 250 points per gatekeeper to even the points out.
Kurzicks get 30 points for every percentage of the progression bar +1000 for a win, so a total of 4000 points per victory.
Luxons get 500 points per gate broken + 1000 points for a win, so a total of 3500 per victory.
So I suggest an additional 250 points per gatekeeper to even the points out.
chuckles79
Even as a Kurzick, I like that idea.
/signed
/signed
RedDog91
Agreed.
It will also make people who want full points do a little more than usual, as I've noticed lately very few people bother with the gatekeepers and just try to spike Gunthar.
It will also make people who want full points do a little more than usual, as I've noticed lately very few people bother with the gatekeepers and just try to spike Gunthar.
Wyndy
/signed, not sure why there is a point difference anyway.
Queen Of Recovery
/signed seems fair
Outerworld
Would make sense.
/signed
/signed
wilebill
/signed
There should not be a point difference. Gate keepers must count.
There should not be a point difference. Gate keepers must count.
I Rahavan I
/sign now I actually have to think about who to heal/prot when in FA in sted of proting gunter

Yol
Blimey, a decent suggestion in Sardelac. Just when I was starting to give up hope....
/signed
/signed
upier
Contrary to popular belief, as a Luxon, you ARE allowed to win before the timer runs out.
ultimak719
Quote:
Contrary to popular belief, as a Luxon, you ARE allowed to win before the timer runs out. |
/signed
M3G
MithranArkanere
The problem with the area is having two sides doing different things.
The area should have been 'MOBA' style, with both sides sending units to the other side, and both sides having something to protect.
Now it's probably too late for such a change, so we'll have to make do with things like this one.
The area should have been 'MOBA' style, with both sides sending units to the other side, and both sides having something to protect.
Now it's probably too late for such a change, so we'll have to make do with things like this one.
Aviator The Hunter
I totally agree with Upier, you can win in a couple of minutes with the Luxons, with an advantage of non-healed damage, so as much as you fight faster, you win earlier.. But at the Kurzick side, if you keep all gates closed, gotta wait till bar.
makosi
But for that reason, the Luxons get far more leechers. Much of the problems with FA can be alleviated by addressing these leech bots directly instead of delegating the responsibility to the players with the foolish /report feature.
LifeInfusion
Quote:
I totally agree with Upier, you can win in a couple of minutes with the Luxons, with an advantage of non-healed damage, so as much as you fight faster, you win earlier.. But at the Kurzick side, if you keep all gates closed, gotta wait till bar.
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I don't see why anyone would oppose this. It's not like you lose any faction if you're playing Kurzick and they kill the gatekeepers; Luxons just get a bit more.
Zakarr
Luxon has chance to win a lot earlier and Kurzick rarely has luxury to go for refined amber mine or even normal ones so often that they could win more quickly.
I would suggest to add 250 faction per keeper kill and reduce victory reward by 500 faction. That way especially Gunther pullers/spikers benefit a little less. I'm playing mostly Luxon side because of fast wins and it feels kinda unfair.
I would suggest to add 250 faction per keeper kill and reduce victory reward by 500 faction. That way especially Gunther pullers/spikers benefit a little less. I'm playing mostly Luxon side because of fast wins and it feels kinda unfair.
upier
Quote:
I would suggest to add 250 faction per keeper kill and reduce victory reward by 500 faction. That way especially Gunther pullers/spikers benefit a little less.
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The Luxon need to get less points because they can win much faster, but they also need to get the massive bulk of those points for taking down the gates because of the Kurzick monk problem. The last thing you want to do is reduce the Luxon rewards for the games that they can't win (due to the inherent imbalance of the map).
If anything, I'd increase the number of points you get for taking down the outer gates and decrease the number of points you get for completing other objectives (while still keeping the rule of the Luxon getting less points overall). That doesn't change anything for the games in which the Luxon win in the 1/3 of the time but it does raise the fairness level for the games in which the Kurzick roll 5 monks and there's no chance that the Luxon can even breach the Green gate.