Small gameplay question - 'thou shall not pass!'

Moriarty

Moriarty

Pre-Searing Cadet

Join Date: Jun 2011

N/R

What skills can effectively stop one or more enemies from approaching onto you? I mean, stopping them completely dead in their tracks. I've been playing for only a few months, but I figured there would be a more effective way than knockdown or just slowing them down a bit with crippled conditions. I actually mistakenly presumed traps could hold an opponent down for a while (wrong game), and wasted some time in Pre on an elementalist/ranger.

I can of course see why a pet or summoned creature or party would help in that department. I'm mostly just curious about skills though. Any.

I've been browsing the vast archive of skills for a while now, and I can't seem to come up with anything better than a skill that knocks down or cripples.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

A complete stop would like the mesmer elite Psychic instablility, great skill if the mesmer can pull it off. You can also use skills to slow, not stop, like ele hexes. For instance deep freeze and stuff like that.

Denim

Ascalonian Squire

Join Date: Feb 2011

I think that would have to be a Knockdown(KD). Not my forte, but the Knockdown page can be reached from the Snare page.

http://wiki.guildwars.com/wiki/Snares

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

A knockdown not only stops them dead in their tracks, it prevents movement or skill activation for 2-4 seconds. I don't see how you could get better than that.

Sagittario

Sagittario

Krytan Explorer

Join Date: Aug 2010

Czech Republic

The Dragonfly Effect [Phi]

Rt/

Earthbind, Wanderlust, "You move like a Dwarf!", EVAS
Nice combo of heavy KD extending it's duration or making bosses vulnerable to them. The best thing against 1 enemy.

bergetl

Ascalonian Squire

Join Date: Nov 2010

N/A

Yeah, theres not really any way to truly stop someone in their tracks. Knockdowns will keep someone down and a kd warrior might be able to keep 1 person/monster knocked down, mesmer skills like Psychich Instability can knock down an entire group. Other options slowing a group down might be Water Magic hexes like Deep Freeze will hit a whole group for something like 66% slow, other water magic hexes can slow a single opponent down by like 90%, otherwise you've already seen crippling in action.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

All of the above, but where there are exploitable corpses a mob of necro minions is the best means of keeping them out of your face.

If they do get in your face either just kill the offender, or kite through your minions and past your warrior or other melee. Get the attacker(s) busy with something else other than your healers.

Moriarty

Moriarty

Pre-Searing Cadet

Join Date: Jun 2011

N/R

Ah ok, then it's all pretty much as I thought. Thanks for clearing this up for me, everyone.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Ice snares and Earthshaker/Yeti Smash (use with crudeswing for adrenaline pumping and have withering aura on you from your necro for Yeti). You can spam KD till they're dead.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

I think the OP was wondering if there was a true knockout skill that will hold the target in place for more than 2-4 seconds.

The mechanics of GW would make any such skill a god-mode skill for AoE damage dealers and change virtually all the dynamics of the game. Most of the updates over the last 2 years have been a reflection of the GW2 philosophy of reducing the "tank-spank-heal" holy trinity.

Kendil

Krytan Explorer

Join Date: Apr 2009

Sweden

In PvE if you just want to stop the mobs from getting at you, consider bringing 1 or more MMs, as a massive minion wall is a capable meatshield vs the AI.