Put Zaishen Vanquish in GTOB
Miteshu
Embark Beach is useless and beyond saving.
The only reason to go the EB is to take the Zaishen Vanquish quests.
The teleport NPC are too spread apart to even care about, I would rather re-add heroes and map travel than to teleport via teleport NPC.
Another problem is nine out of ten times I am always too far from the NPC that I want to talk to. I usually teleport next to the Norn who is below the cliff or somewhere not near the ZV flag. Which frustrate me when I want to ZQ
So forget EB, just give me ZV in GTOB.
inb4: It isn't three simple clicks. There are huge obstacles such as those huge walls, the cliffs . What seems like seconds is actually minutes.
Alternative option 1: a passive 1000% speedboost in EB.
Alternative option 2: An teleport NPC that teleports you to the particular NPC teleport NPC at all spawn in EB.
The only reason to go the EB is to take the Zaishen Vanquish quests.
The teleport NPC are too spread apart to even care about, I would rather re-add heroes and map travel than to teleport via teleport NPC.
Another problem is nine out of ten times I am always too far from the NPC that I want to talk to. I usually teleport next to the Norn who is below the cliff or somewhere not near the ZV flag. Which frustrate me when I want to ZQ
So forget EB, just give me ZV in GTOB.
inb4: It isn't three simple clicks. There are huge obstacles such as those huge walls, the cliffs . What seems like seconds is actually minutes.
Alternative option 1: a passive 1000% speedboost in EB.
Alternative option 2: An teleport NPC that teleports you to the particular NPC teleport NPC at all spawn in EB.
Outerworld
Surprised it hasn't been added already.
/signed
/signed
Essence Snow
yes plz
/signed
eb feels like going to the dmv
At the very least when one maps to eb from a continent....place that player near that continent's npc's. Mapping from cantha to eb and ending up by tryian npc's and having to run bck to canthan side is annoying.
/signed
eb feels like going to the dmv
At the very least when one maps to eb from a continent....place that player near that continent's npc's. Mapping from cantha to eb and ending up by tryian npc's and having to run bck to canthan side is annoying.
AngelWJedi
/not signed
i hate how they spread them out but its only like a few minutes you spend running to another section..also its the same reason they never added the combatt zaishen to eb. people who grab zv in eb also use it to map to that zone. while those who go to gtob to grab combatt zaishen use it as a porting spot to the pvp section.
i hate how they spread them out but its only like a few minutes you spend running to another section..also its the same reason they never added the combatt zaishen to eb. people who grab zv in eb also use it to map to that zone. while those who go to gtob to grab combatt zaishen use it as a porting spot to the pvp section.
darthlight
/signed...just put all available zaishen posts in both EB and GToB
In regards to the post above: with that logic that GToB is a PvP outpost then Zaishen Mission and Bounty shouldn't be in GToB, but they are...
In regards to the post above: with that logic that GToB is a PvP outpost then Zaishen Mission and Bounty shouldn't be in GToB, but they are...
Miteshu
Quote:
/not signed
i hate how they spread them out but its only like a few minutes you spend running to another section..also its the same reason they never added the combatt zaishen to eb. people who grab zv in eb also use it to map to that zone. while those who go to gtob to grab combatt zaishen use it as a porting spot to the pvp section. |
I and many others would not use the teleport NPC to travel to places. Because map travelling is faster. Anyone who really cared to use EB as a hub can go ahead and use it. I didn't ask to remove EB, and nothing would change, if a ZV flag is added in GTOB, because no one look for groups in missions in EB anyways.
Why GTOB would be a better place for ZV? Because it isn't spread out. It is cluttered in one area. Perfect for a hub.
How hard is it to take one object and place it next to another area? I don't think it'll take more than one programmer to do that in less than 10 minutes.
chuckles79
I'll sign for a 200% speed boost in EB.
They should make GToB the PvP hub and EB the PvE hub. Just add the speed boost and add more options to the travel agents; all the major hub cities (SS Sanctuary, Ascalon City, etc), DoA, ToA, and Tombs.
I would also like to see a jump to location option either on the flags or on a NPC next to the flags. ZC, and ZM will jump immediately to the outpost, ZB and ZV should jump to the closest outpost (might need tweaking). Respective alliance capital for Urgoz/Kanaxai, and for UW/FoW bounties disable the function (because someone can have access to these but not have Prophecies).
They should make GToB the PvP hub and EB the PvE hub. Just add the speed boost and add more options to the travel agents; all the major hub cities (SS Sanctuary, Ascalon City, etc), DoA, ToA, and Tombs.
I would also like to see a jump to location option either on the flags or on a NPC next to the flags. ZC, and ZM will jump immediately to the outpost, ZB and ZV should jump to the closest outpost (might need tweaking). Respective alliance capital for Urgoz/Kanaxai, and for UW/FoW bounties disable the function (because someone can have access to these but not have Prophecies).
wilebill
I'll sign for a 50% speed boost in EB. It doesn't take minutes. Not that much trouble. I use it for going from one campaign to another probably once per day. Don't see the big issue here.
If Live Team is going to spend their sparse resources on anything I would like to see it spent on the character enhancements they have mentioned.
OP you begin with "Embark Beach is useless and beyond saving." You are entitled to your opinion and I am entitled to mine. I like Embark Beach.
If Live Team is going to spend their sparse resources on anything I would like to see it spent on the character enhancements they have mentioned.
OP you begin with "Embark Beach is useless and beyond saving." You are entitled to your opinion and I am entitled to mine. I like Embark Beach.
drowze
I like GToB a lot more, because of the 'compactness' of the place. But if it wasn't for the Zvanq, I would hardly ever visit EB. I have seen people there asking for help for certain missions, and when I got nothing else to do I like giving them a hand.
Finding people to help with pve missions is hard in GToB, I think. Most people there are Zcoin/key traders, some other traders, and the occasional guest/guild recruiting (mostly pvp). I might be wrong, but I think some people needing help might be reluctant to post help messages in this kind of trading outpost.
I gladly sign the auto-speedboost in EB though^^ (I really hate running around there wasting time)
Finding people to help with pve missions is hard in GToB, I think. Most people there are Zcoin/key traders, some other traders, and the occasional guest/guild recruiting (mostly pvp). I might be wrong, but I think some people needing help might be reluctant to post help messages in this kind of trading outpost.
I gladly sign the auto-speedboost in EB though^^ (I really hate running around there wasting time)
Swingline
/sign for a 200% speed boost in EB
There really should be something done about the travel NPCs. By the time I actually use them to get to where Im going I could have gotten there by the old means.
There really should be something done about the travel NPCs. By the time I actually use them to get to where Im going I could have gotten there by the old means.
Lanier
this seems to me like laziness or impatience. Seriously, its not a big deal to spend a few more seconds or even (gasp) a whole, entire minute heading over to EB and then running to the Zvq sign post. Even if this would take a small amount of effort on the part of the GW1 team to impliment, I still think that the small amount of effort would be better spent on other issues.
Sagittario
/Signed for 33% speed boost in EB
/Signed for removing ZM and ZB flags from GToB
This would force ppl to go to Embark for all PvE bounties instead of GToB, which would make EB more lively and give it a chance to do what I was supposed to.
/Signed for removing ZM and ZB flags from GToB
This would force ppl to go to Embark for all PvE bounties instead of GToB, which would make EB more lively and give it a chance to do what I was supposed to.
Outerworld
Forcing people to use EB won't cover up it's failure, people won't suddenly like it. No, all it will do is piss people off beyond belief.
The Drunkard
Quote:
/Signed for 33% speed boost in EB
/Signed for removing ZM and ZB flags from GToB This would force ppl to go to Embark for all PvE bounties instead of GToB, which would make EB more lively and give it a chance to do what I was supposed to. |
Embark was two years too late; why they put it in the game now when everyone's accepted the GH and spamadan to be their main hubs still confuses me.
/signed
Katastroff
After 6 yrs of GW, we still get new contents, game ameliorations and updates/bug fixes.
I know there are some flaws to EB, but i still enjoy using it.
Plz stop the QQ fest.
I know there are some flaws to EB, but i still enjoy using it.
Plz stop the QQ fest.
chuckles79
Quote:
this seems to me like laziness or impatience. Seriously, its not a big deal to spend a few more seconds or even (gasp) a whole, entire minute heading over to EB and then running to the Zvq sign post. Even if this would take a small amount of effort on the part of the GW1 team to impliment, I still think that the small amount of effort would be better spent on other issues.
|
A passive speed boost to the area would be insanely easy to implement and shouldn't take more than a few minutes by an intern to implement already used code (last flux, remove damage..done) and a few hours to test for bugs.
Creating duplicate Travel agents at each of the three outposts would not be hard, didn't they update each of them already for the flags?
I don't want crucial GW:B resources to be distracted, but this seems like a relatively simple fix to salvage a major update.
MithranArkanere
I think the opposite should be done.
The great temple should be fitted to be a better PvP hub, and embark beach fitted to be a better PvE one.
For the Great Temple, that includes things like adding a Guild registrar NPC (no way for a PvP-only account to create a guild), and removing the PvE posts, focusing the place in PvP.
For embark beach, there are several things that could be done, like something to make trading easier there, speed boosts between each area, moving there the 'vanity' stuff like the costume tailor, the anatomical engineer, and the mercenary registrar, a direct access to more outposts, the temples of the gods, the Anguish, Grenth's Footbpirnt, Deldrimor War Camp, Tombs...
The great temple should be fitted to be a better PvP hub, and embark beach fitted to be a better PvE one.
For the Great Temple, that includes things like adding a Guild registrar NPC (no way for a PvP-only account to create a guild), and removing the PvE posts, focusing the place in PvP.
For embark beach, there are several things that could be done, like something to make trading easier there, speed boosts between each area, moving there the 'vanity' stuff like the costume tailor, the anatomical engineer, and the mercenary registrar, a direct access to more outposts, the temples of the gods, the Anguish, Grenth's Footbpirnt, Deldrimor War Camp, Tombs...
Lanier
Quote:
A passive speed boost to the area would be insanely easy to implement and shouldn't take more than a few minutes by an intern to implement already used code (last flux, remove damage..done) and a few hours to test for bugs.
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Second, even if that is the case, I would rather that intern spend those few minutes (or the hours testing for bugs) on implementing and testing skill updates.
I don't think that anet should spend the little time that they spend on GW1 to implement something that is only being suggested b/c people are lazy/impatient/whatever. A speed boost would literally serve no purpose except to allow people to get in and out of EB faster. Next thing we know, people will be asking for anet to allow us to teleport ourselves instantly from one end of an outpost to the next.
Mireles
/signed
why stop there.... you could cram all the NPCs at EB into GToB and have a more convient and useful place than EB... EB was such a colossal waste of resources and marketing...died before it had a chance to start... with 7 heroes nobody NEEDs to pug.
why stop there.... you could cram all the NPCs at EB into GToB and have a more convient and useful place than EB... EB was such a colossal waste of resources and marketing...died before it had a chance to start... with 7 heroes nobody NEEDs to pug.
Mintha Syl
totally /not signed
but would be signed for the speed boost option.
I'm with those who say GToB should be pvp hub and EB pve hub, and I'm for all the options that would make this more viable. And I'm totally not for making EB even less used/useful
but would be signed for the speed boost option.
I'm with those who say GToB should be pvp hub and EB pve hub, and I'm for all the options that would make this more viable. And I'm totally not for making EB even less used/useful
Mireles
I agree with this too... but i dont see people grouping in either... people dont need a HUB because people don't pug anymore... PvP-ers play with thier guild/allaince... and PvE-ers play with there 7 heroes... The only place u will see ppl LFG these days are in DoA and ToA... Why not at this point make a very convient outpost where all npcs and z-quests are a arms length away.
Mintha Syl
Quote:
I agree with this too... but i dont see people grouping in either... people dont need a HUB because people don't pug anymore... PvP-ers play with thier guild/allaince... and PvE-ers play with there 7 heroes... The only place u will see ppl LFG these days are in DoA and ToA... Why not at this point make a very convient outpost where all npcs and z-quests are a arms length away.
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For example I hate GToB for is full of people spamming pvp emotes, and there are very few things I need there (not being a pvper I don't care about any pvp related service - which is most of it) and lacks many I need (not only zv sigpost but also all the traders). I'd happily never set foot again on gtob if only zenchu and coin traders in eb were faster to reach.
Not sure if the way i explained it makes sense enough.
Mireles
Quote:
It's true about people not grouping, but I also meant a place where you can find everything you need in one place, and without too many useless things in the way.
For example I hate GToB for is full of people spamming pvp emotes, and there are very few things I need there (not being a pvper I don't care about any pvp related service - which is most of it) and lacks many I need (not only zv sigpost but also all the traders). I'd happily never set foot again on gtob if only zenchu and coin traders in eb were faster to reach. Not sure if the way i explained it makes sense enough. |
I had hoped it would be a place where i could port in... find some random person to play with and do whatever it was they were doing... but now those people have 7heroes to play with instead. So GW jeebus knows that isnt the case... instead of just wasted effort it should be made into something more useful.
Chocolate_Prayers
Quote:
I'll sign for a 50% speed boost in EB. It doesn't take minutes. Not that much trouble. I use it for going from one campaign to another probably once per day. Don't see the big issue here.
|
But to be honest, I am indifferent towards this whole suggestion, seems like an easy thing to implement for convenience, but it only takes a few clicks to get to embark beach anyway...
cormac ap dunn
There are a few things people forget about that are beyond convenient AND Unique to Embark... First, one stop consumables, its the Walmart of GW. Second , scrolling into all scrollable elite areas. Call me crazy, but the only thing missing is DoA, not bad for a PvE hub. Ease of access from anywhere with a full party for anything you want to do seems pretty awesome. Tradition is what made Embark Beach fail, nothing less.
If you think about it, people haunt ToA because that's what they are used to. They lurk in gateway areas because that's what they know. So why are they still doing it? Because the same people that have always lead from those areas refuse to see the logic of going from an area that has all they need? Nope, we are creatures of habit.
Friend worked through Factions or NF and wants to hit the Udub but doesn't have ToA? Not an Issue, scroll in from Embark. Group wants to do Urgoz? Again no issues. Need to do some endgame NF? have a group? Don't want to split up? Embark. Add some more things to do, namely DoA and the place would probably see more use, but its really our own faults that we don't see the convenience. In short, if you aren't using Embark because walking an extra 30 seconds seems too much, your missing out on the ultimate in Elite Area entry. So next time you are grouping in an elite area and someone complains about needing cons remember, you could have made them, gotten your picks, merched that full inventory and picked up a new set of runes for that build they want you to try all in one space!
If you think about it, people haunt ToA because that's what they are used to. They lurk in gateway areas because that's what they know. So why are they still doing it? Because the same people that have always lead from those areas refuse to see the logic of going from an area that has all they need? Nope, we are creatures of habit.
Friend worked through Factions or NF and wants to hit the Udub but doesn't have ToA? Not an Issue, scroll in from Embark. Group wants to do Urgoz? Again no issues. Need to do some endgame NF? have a group? Don't want to split up? Embark. Add some more things to do, namely DoA and the place would probably see more use, but its really our own faults that we don't see the convenience. In short, if you aren't using Embark because walking an extra 30 seconds seems too much, your missing out on the ultimate in Elite Area entry. So next time you are grouping in an elite area and someone complains about needing cons remember, you could have made them, gotten your picks, merched that full inventory and picked up a new set of runes for that build they want you to try all in one space!
akelarumi
/Not signed
To OP, like mentioned above,one of the main reasons for EB was that PvP-players where annoyed bout the amount of PvE-players in their capital.
I would suggest the following changes:
1: In GTOB - remove the following items from merchant there: Salvage kits
ID-kits
lockpicks
2: In GTOB - remove the following NPC's
a: Rune Trader
b: Sebastian (for mercenary's)
c: Zaishen mission
d: Zaishen bounty
3: add an additional award for completing the zaishen combat (name it e.g. Zaishen Victory Token (non tradable item).
4: remove all PvE-rewards from z-coins traders in GTOB
5: add interesting PvP-rewards, but beside an amount of Ziashen Coins, they all require one Ziashen Victory Token
6: Add Guild Registar and cape designer to GTOB
But I'm not forgetting bout Embark Beach.
1: Remove Zaishen Bounty
2: place all 4 travel agents, nicely aligned in each village
3: place spawningpoints always just outside a village
4: add zaishen coin traders to each village
5: add zaishen reward guy to each village
Last but not least I would suggest to change the functioning of the boat-icon on the map.
1: Icon is there from the start of the game (except when in pre-searing).
2: default it has only Embark Beach as a location to travel to.
3: When in Embark Beach it has [last visited outpost on mainland] as location to travel to.
4: add a quest to all 4 campagins in the starter area's that explains this feature AND gives a tour around Embark beach, explaining how it works.
So this quest requires you to travel to embark beach, to talk to key NPC's (the travel agents, explaning a bit more bout what they have to offer in the feauture), and to return to the mainland to except your reward (small equipment pack as a reward maybe?)
This would solve several issues:
1: too many PvE-payers in a PvP-town
2: the need of an PvE-toon to create a guild
3: that Embark is too big to do your thing
4: newbe players getting lost there.
This list might be not complete, but I hope you get the general idea.
To OP, like mentioned above,one of the main reasons for EB was that PvP-players where annoyed bout the amount of PvE-players in their capital.
I would suggest the following changes:
1: In GTOB - remove the following items from merchant there: Salvage kits
ID-kits
lockpicks
2: In GTOB - remove the following NPC's
a: Rune Trader
b: Sebastian (for mercenary's)
c: Zaishen mission
d: Zaishen bounty
3: add an additional award for completing the zaishen combat (name it e.g. Zaishen Victory Token (non tradable item).
4: remove all PvE-rewards from z-coins traders in GTOB
5: add interesting PvP-rewards, but beside an amount of Ziashen Coins, they all require one Ziashen Victory Token
6: Add Guild Registar and cape designer to GTOB
But I'm not forgetting bout Embark Beach.
1: Remove Zaishen Bounty
2: place all 4 travel agents, nicely aligned in each village
3: place spawningpoints always just outside a village
4: add zaishen coin traders to each village
5: add zaishen reward guy to each village
Last but not least I would suggest to change the functioning of the boat-icon on the map.
1: Icon is there from the start of the game (except when in pre-searing).
2: default it has only Embark Beach as a location to travel to.
3: When in Embark Beach it has [last visited outpost on mainland] as location to travel to.
4: add a quest to all 4 campagins in the starter area's that explains this feature AND gives a tour around Embark beach, explaining how it works.
So this quest requires you to travel to embark beach, to talk to key NPC's (the travel agents, explaning a bit more bout what they have to offer in the feauture), and to return to the mainland to except your reward (small equipment pack as a reward maybe?)
This would solve several issues:
1: too many PvE-payers in a PvP-town
2: the need of an PvE-toon to create a guild
3: that Embark is too big to do your thing
4: newbe players getting lost there.
This list might be not complete, but I hope you get the general idea.
Gill Halendt
I don't think we really need to split into PvP and PvE hubs. I'd rather have one single hub that works - like GToB before EB - than multiple, ineffective hubs, so I'd put ZV in GToB and remove EB entirely.
EB is fascinating as a place to be, but definitely too large and awfully arranged to be of any significance.
EB is fascinating as a place to be, but definitely too large and awfully arranged to be of any significance.
MithranArkanere
The rune trader must stay. They are PvP-related NPCs. PvE characters need them sometimes to make quick changes in their equipment. PvE characters also play in PvP.
Actually, there should be a weapon upgrade trader for that reason too.
Essence Snow
Quote:
1: In GTOB - remove the following items from merchant there: Salvage kits
ID-kits lockpicks 2: In GTOB - remove the following NPC's a: Rune Trader b: Sebastian (for mercenary's) c: Zaishen mission d: Zaishen bounty 3: add an additional award for completing the zaishen combat (name it e.g. Zaishen Victory Token (non tradable item). 4: remove all PvE-rewards from z-coins traders in GTOB 5: add interesting PvP-rewards, but beside an amount of Ziashen Coins, they all require one Ziashen Victory Token This would solve several issues: 1: too many PvE-payers in a PvP-town. |
cosyfiep
/signed or either or both...eb was a waste of resources and yes years too late...no one uses it for groups and stuff is waaaaay toooo sprrreeeeaaadddd oooouuuuttttt.
Swingline
This is wrong, people pug for the zaishen mission, bounty and vq. They just group in the town adjacent to the area or at the mission because of the asinine placement of the travel npcs and then there's the chance you will get some ignorant player who doesn't have the outpost you need to go to from EB, therefore pissing people off. Embark didn't really fail because it was late, it failed because it was executed in the wrong way.
coil
Screw your artificial "hubs".
The only reason to use embark is to 1-take full group to Doa or 2-scroll in elite areas or 3- craft all cons At 1 location
Simplest solution - just put all the bounties in guild halls. Remove the retarded henchmen, or move them to 1 location, not spread out like archers on a gvg map.
The only reason to use embark is to 1-take full group to Doa or 2-scroll in elite areas or 3- craft all cons At 1 location
Simplest solution - just put all the bounties in guild halls. Remove the retarded henchmen, or move them to 1 location, not spread out like archers on a gvg map.
MithranArkanere
The party panel is there to choose henchmen faster in a list.
Henchmen placement is decorative.
The bounties should NOT be in the halls. The slight chance of joining another player that just happens to be taking the same bounty is preferable, no matter how small.
Henchmen placement is decorative.
The bounties should NOT be in the halls. The slight chance of joining another player that just happens to be taking the same bounty is preferable, no matter how small.
Essence Snow
I would luv bounties in gh. If there were a toggle between henchmen or bounties.....I'd say goodbye to the henchman forever. For most of the population they serve 0 purpose other than reminding us how screwed up the henchman contest was allowing pvx bars to win.
Mireles
Quote:
This is wrong, people pug for the zaishen mission, bounty and vq. They just group in the town adjacent to the area or at the mission because of the asinine placement of the travel npcs and then there's the chance you will get some ignorant player who doesn't have the outpost you need to go to from EB, therefore pissing people off. Embark didn't really fail because it was late, it failed because it was executed in the wrong way.
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Miteshu
Quote:
Screw your artificial "hubs".
The only reason to use embark is to 1-take full group to Doa or 2-scroll in elite areas or 3- craft all cons At 1 location Simplest solution - just put all the bounties in guild halls. Remove the retarded henchmen, or move them to 1 location, not spread out like archers on a gvg map. |
With GH there, I can simply press g, and appear right onto the GH.