Favorite Mesmer Elites
Turkey Baster
Which do you prefer?
Ineptitude
Panic
Energy Surge
Shared Burden
Stolen Speed
Psychic Instability
Visions of Regret
Keystone Signet
I can't decide, I feel like bringing e-surge should be replaced for Shared Burden for better crowd control in the harder areas. I've been using Panic, Ineptitude, and Energy Surge heroes for the longest time.
Can anyone recommend the best three Mesmer hero team builds I should use? I know skill placement is important to prevent hex and interrupt stacking.
Ineptitude
Panic
Energy Surge
Shared Burden
Stolen Speed
Psychic Instability
Visions of Regret
Keystone Signet
I can't decide, I feel like bringing e-surge should be replaced for Shared Burden for better crowd control in the harder areas. I've been using Panic, Ineptitude, and Energy Surge heroes for the longest time.
Can anyone recommend the best three Mesmer hero team builds I should use? I know skill placement is important to prevent hex and interrupt stacking.
Green Sscythe
Panic no question. It's down right evil.
Turkey Baster
Do you think Panic, Ineptitude, and Shared Burden would be better in Slavers' Exile and HM or Energy Surge in place of the Shared Burden?
Venganza
Quote:
Originally Posted by Green Sscythe

Panic no question. It's down right evil.
Panic is only really effective with large mobs, it should be not be used everywhere.
Sadly all the skill police wannabee nubs seem to always call for the PvX build du jour, irrespective of area.
* Slavers I normally take 4x mesmers, panic a few esurges for damage and perhaps keystone or something interesting to back them up.
Sadly all the skill police wannabee nubs seem to always call for the PvX build du jour, irrespective of area.
* Slavers I normally take 4x mesmers, panic a few esurges for damage and perhaps keystone or something interesting to back them up.
Turkey Baster
I understand where you're coming from with Panic is why I think a Keystone might be a better replacement in some areas.
madriel222
Huge E-Surge fan, Shared Burden is a close second.
Jeydra
Energy Surge is the default elite for all Dom Mesmers. It's not exceptional, but it's solid.
Stolen Speed has too long a recharge.
Psychic Instability is unreliable.
Shared Burden is in Illusion, which is a very barren line. Doesn't help either that it's a debuff that doesn't deal damage.
Panic is OK against really large mobs, mostly weak otherwise.
Ineptitude is weak against anything except primarily physical mobs. There are a few of those around, but not many, and I typically do not use it.
With 3 Mesmers, I'd simply take 3 ESurges, exceptions allowed in certain areas (e.g. Foundry HM, I'd take at least one Ineptitude).
Stolen Speed has too long a recharge.
Psychic Instability is unreliable.
Shared Burden is in Illusion, which is a very barren line. Doesn't help either that it's a debuff that doesn't deal damage.
Panic is OK against really large mobs, mostly weak otherwise.
Ineptitude is weak against anything except primarily physical mobs. There are a few of those around, but not many, and I typically do not use it.
With 3 Mesmers, I'd simply take 3 ESurges, exceptions allowed in certain areas (e.g. Foundry HM, I'd take at least one Ineptitude).
PurpleFission
Why don't I see Visions of Regret on that list?
Turkey Baster
Quote:
Originally Posted by Jeydra

Stolen Speed has too long a recharge.
Psychic Instability is unreliable.
Shared Burden is in Illusion, which is a very barren line. Doesn't help either that it's a debuff that doesn't deal damage.
Panic is OK against really large mobs, mostly weak otherwise.
Ineptitude is weak against anything except primarily physical mobs. There are a few of those around, but not many, and I typically do not use it.
With 3 Mesmers, I'd simply take 3 ESurges, exceptions allowed in certain areas (e.g. Foundry HM, I'd take at least one Ineptitude).
Quote:
Originally Posted by PurpleFission
![]() Why don't I see Visions of Regret on that list?
I added it, mostly because it doesn't stack well with two other mesmers in the party.
Horace Slughorn
vor is best!
FoxBat
Psychic Instability is by far the most fun.
Shared burden has a pretty obnoxious duration, you can stick it + wander eye on an otherwise dom bar with 6 or 8 points investment. Shanaeri Rynale
Depends if you are talking Pve or PvP. PvP i love powerblock, or PD.
In PvE i'm a little old school and like the flexibility echo gives me. I never really liked E-surge. Recharge seems to be a little too high to be useful and does'nt really synagise with much. As someone said above, it's a solid skill but for some reason never really made it onto my bar much. Panic is nice, as people say for large mobs and is the only skill that gets mesmers into DoA teams.. Truth be told there is no one 'must have' mesmer elite. It's all situational which is for me part of the skill and the attraction as the class. I.e knowing what to use,where to use it and when. AndrewSX
The absence of Fevered Dreams is just unacceptable under the question "Which are teh best Mesmers elites?".
But if you're restricting to those which works best on Heroes, than FD falls down respect most of the others. KSignet isn't that good in AI too tbh. paK0
On player:
Esurge for general use Stolen Speed when I get the mobs balled =) On heroes (in this order): Panic Ineptitude KSS Esurge Xsiriss
Panic. There are a lot of haters for it but frankly it's the best way to deal with OP HardMode mobs, where they just number gank you into the ground.
Shared burden is a favourite too, in areas where there isn't enough melee to justify Ineptitude. Illusion is most definitely not a 'barren line', that's plain wrong. You can still pack wandering eye, clumsiness and signet of clumsiness for melee control whilst slowing down the dps of entire mobs. Furthermore seeing as ALL enemies auto attack (even healers) Ineptitude is useful for aoe, armour ignoring damage in every situation (along with its other anti melee counter parts). It deals damage on par with e-surge and has the ability to render melee mobs useless. All e-surge does is damage, which may work when you're splashing out for mercenary's but pure damage is weak. shinta_himura
Fevered red engine Dreams, Holmes. That elite is just sick.
I remember playing my ranger with Apply Poison + Incendiary Arrows. My mesmer brought Fragility and Fevered Dreams. Six million damage and six million conditions and six million angry mages that can't cast spells anymore. Then they nerfed Asuran Scan and Glass Arrows and I haven't logged on to my ranger since. Cuilan
Psychic Instability and Fevered Dreams. Knock downs, daze, and rupts are fun. They're a bit challenging but they're what mesmers could have been from the start. I'd like Stolen Speed, but I don't think people follow my calls.
I tend to just run Panic or Inept for heroes, but I don't really care as much what they run. AndrewSX
^Stolen Speed isn't bad itself, but to get real benefit of cutted cast time you're going to have to rely on spells to do dmg. Mes have alredy FC, Nec don't use those to direct dmg (apart FoC maybe), Rits are better use spirits. Only Eles could benefit really a LOT from SSpeed (due to long cast times) but their dmg is really gimped in HM, so no point using them. Which means no point using SSpeed in most situations.
Jeydra
Quote:
Originally Posted by Xsiriss
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Illusion is a very barren line. Try listing down all the skills which are actually useful in Illusion, and you'll have:
Fevered Dreams and such is dumb on heroes. Anything that requires a modicum of thought is not meant to be run on heroes, IMO.
Yeah, but then you can micro it and own shit to hell. Bind a key to have your hero cast FD then use YMLaD + FH for AoE cracked armor/deep wound/cripple/daze. For a pure AoE caster team, especially one with eles (41% damage boost from cracked armor w/ 2 eles is almost as good as getting an extra ele party member for free), FD is supreme. Not to mention that an AP player build that the hero combos with is already the best caster build for half the classes in the game anyway...
Plutoman
The only reason to use more than a single illusion mesmer is by dropping inspiration magic - the same way I did. Without that, it's just not feasible. The illusion line is not flexible enough to be worthwhile running two full illusion lines. The elites are good, but the bar has to be relatively domination focused to run a second, and that means dropping inspiration and running BiP. The basic problem is that an illusion mesmer only affects physicals, generally, and a single one can manage all the physicals. Only a few spells are worth bringing twice. Dom mesmers can stack much better in general, but even then up to a point.
This is with regards to heroes, of course. Shared Burden, in a nutshell, turns off hard mode. There's too many good mesmer elites. <_> But I like all the mesmer changes, because I feel like each elite has it's own value. There's times where I'd want stolen speed, other times where PI has it's uses. Times to use Panic and other times, not. And a general backup is E-Surge. It's pretty nice to have a full elite skillset that is useful. Jeydra
Quote:
Originally Posted by Kunder
![]() Yeah, and with fast casting mesmer spells are 3-7/8s recharge with unconditional AoE damage (all enemies in PvE attack often enough for that to be considered unconditional). The reason Air eles always have something useful to cast is because they take 2x as long to cast their spells (1-2s casts vs .5-1s casts). That isn't an advantage, that's just shifting the time burden somewhere else.
Arguable, but let's ignore that for now. All these Mesmer spells you're thinking of - how many of them are in Illusion? Also enemies in PvE do not attack often enough for Clumsiness / Ineptitude / Wandering Eye to be considered unconditional. Melee monsters have the absurd tendency to run around instead of attacking, casters tend to cast and finally any foe that is KDed does not attack. This doesn't mean you won't get damage with Illusion antimelee, but the damage is not reliable and not available on demand.
Like I said, Illusion is a very barren line. Where physical foes are abundant, one Illusion Mesmer might be advisable. More than one is a waste, though. Elnino
Domination is the key. You can't go wrong with any number of them.
![]() Shared Burden is nice though. Works decently for spikes. Daesu
Quote:
Originally Posted by Turkey Baster
![]() Which do you prefer?
Ineptitude Panic Energy Surge Shared Burden Stolen Speed Psychic Instability Visions of Regret Keystone Signet I can't decide, I feel like bringing e-surge should be replaced for Shared Burden for better crowd control in the harder areas. I've been using Panic, Ineptitude, and Energy Surge heroes for the longest time. Can anyone recommend the best three Mesmer hero team builds I should use? I know skill placement is important to prevent hex and interrupt stacking. That is a complex question because it depends on the situation. Which area in the game, and how much defenses do you have in the rest of your team? You can bring a more defensive elite like shared burden if you need it, but if you already have enough defenses in the rest of your team, then an outright dps elite like energy surge may work better. The Drunkard
I really don't know why people are so fascinated with Keystone, its shutdown is outclassed by the bar compression of panic and PI, its single-target/AoE potential outclassed by esurge and ineptitude. The only thing it does is keep your bar full of energy, which you can’t invest in, ‘else you lose out on your DPS. It's also only used now with UBway, which has mediocre and messy spikes compared to running ineptitude and melee with splinter
As far as the “best bars” for heroes, there are only four that make bringing them along worthwhile: Panic, Ineptitude, Esurge, and Shared. If you’re set on bringing three mesmers, I second the notion of 3 esurgers. Plutoman
Keystone is amazing, sustainable, DPS - which is significantly higher than e-surge and ineptitude. The only issues with it are 1) adjacent range, and 2) heroes using symbolic celerity poorly. Keystone has interrupts galore combined with impressive DPS, on it's own.
Plutoman
You're judging keystone on it's own - which is fair enough. Where it shines is the stacking of 3-4 keystone mesmers. The consistent interrupts and very consistent DPS is much more powerful than 3-4 e-surges, as the e-surge has only a single spike skill with the rest of the bar being reactive. A set of keystone mesmers will interrupt and damage without any requirements, and provide consistently high damage without any overlap at all (whereas others cannot stack hexes and interrupt stacking issues).
Keystone is almost a niche skill - it's got enough uses that I wouldn't qualify it as that though. It's powerful in it's own right, though. And an echo'd e-surge is a bit much, too, most hero bars won't have that. Try it without the echo and compare. Otherwise, I do agree, it's not a spikey skill, and I wouldn't use one. Using multiples (if heroes used it properly, or with humans) however is rather powerful. WarcryOfTruth
Power Leech isn't bad for energy management for heroes, since they interrupt really well. With the reduced recharge of Fast Casting it makes it rather solid, even with a low amount in Inspiration.
Outerworld
Quote:
Originally Posted by WarcryOfTruth
![]() Power Leech isn't bad for energy management for heroes, since they interrupt really well. With the reduced recharge of Fast Casting it makes it rather solid, even with a low amount in Inspiration.
But there are non elite spells which can manage energy just as well.
Marty Silverblade
Also, wiki says heroes use it as a general hex spell and not an interrupt. No interrupt = no energy gain. With a 20 second recharge and elite status, I'd want it to be more reliable than how it is now.
Mouse at Large
Just curious - why does Tease keep getting overlooked. I've been reasonably happy running it on a mes hero.
Turkey Baster
Psychic Instability > Tease at least in PvE for heroes. Knockdown is more powerful than the energy you get back from the other skill.
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